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Massive Combat Expansion is Coming...

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Massive Combat Expansion is Coming... Empty Massive Combat Expansion is Coming...

Post  Stairc -Dan Felder Wed Dec 12, 2012 1:40 am

Hey folks, guess what? We plan to release a beta-test of an expansion that will more than double the number of combat talents in the voice-chat system in the next few days.


Last edited by Stairc -Dan Felder on Wed Dec 12, 2012 11:14 pm; edited 1 time in total
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Post  sunbeam Wed Dec 12, 2012 2:05 am

Of course, just when I thought I got my character's talents optimized for what I wanted him to do in battle...This is going to be such fun.
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Post  SilentBelle Wed Dec 12, 2012 2:08 am

Been looking forward to this since I heard about it yesterday Very Happy
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Post  Appkes Wed Dec 12, 2012 4:00 am

All ye minMaxers prancin' aboot wi' yer heads full o' talents!
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Post  Zarhon Wed Dec 12, 2012 7:45 am

Awesome! Very Happy

A few questions, regarding it:

How many PiP booster talents can we expect, compared to [-PiP] ones?

Will the majority of the talents be offense, defense, supportive or healing oriented?

Will the combat expansion coincide with updates to old destinies / pony races?

With the increase of combat talents available, will there be an increase of total combat talents characters can pick (maximum and/or per-battle)? Like having them increase as you level up?



Last edited by Zarhon on Wed Dec 12, 2012 7:52 am; edited 1 time in total
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Post  Paper Shadow Wed Dec 12, 2012 7:50 am

Zarhon wrote:How many PiP booster talents can we expect, compared to [-PiP] ones?
I wish to follow this question with asking if there will be any talents that are like Draw Blood? As in, incredibly weak talents, but with high pip gain with no downside (and possible combo set ups)?
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Post  Xel Unknown Wed Dec 12, 2012 2:17 pm

Any of my crazy [0] talents getting in?
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Post  AProcrastinatingWriter Wed Dec 12, 2012 4:10 pm

Yeah! Answer all those questions!

Because it's not like we could just wait a few days to find out on our own!

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Post  Stairc -Dan Felder Wed Dec 12, 2012 7:07 pm

The expansion should be up before tomorrow morning, so I'll hold off on most of these questions as APW mentions. Wink

However, I will answer one question.

Xel Unknown wrote:Any of my crazy [0] talents getting in?

I don't think I've seen these yet. Would you mind linking me?

In general though, we tend to avoid [0] talents in order to promote variety in combat. If a combat talent either adds or subtracts pips - you won't want to do it every turn (because you'll either have stored up a bunch of pips to use on an Ultimate or will have run out of pips). The momentum of pip totals changing keeps the combat flowing and adds more variety, whereas [0] talents tend to keep things where they are already unless there's some other factor that makes you unlikely to use it multiple times in a row. Either way, [0] talents tend to work better as [+1] or [-1] talents.
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Post  Xel Unknown Wed Dec 12, 2012 7:18 pm

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