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Breaking the Unbreakable

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Nehiel Mori
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Post  Xel Unknown Fri Jan 11, 2013 8:17 pm

Ok, now that's something to rebalance it for... Dealing with mutli-attack talents such as crescendo are totally broken when comboed with Wild Abandon. It'd be a pure 10d6 extra damage as is if you somehow combo those two talents.
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Post  thematthew Mon Jan 14, 2013 1:05 am

As far as Wild Abandon goes, I agree with rebalancing it to only give bonus damage 1/round. As it stands it is a little crazy.

Now for a build working around Wild Abandon as is:

Arcing Bolt
Wild Abandon
Drain Blood
Crescendo
Taunting Strike

The basic idea here is to get your bonus damage as many times as possible. Add in a spellblade and every turn you can do 1d4+6d6+3 damage to a single creature, or 3d6 to 3 creatures and 4d6 + 3 to 1. Also, every time you can, you use Crescendo. It will end people square in the face.
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Post  Ramsus Mon Jan 14, 2013 1:54 am

Wouldn't once per attack be better than once per round? Once per round hardly seems worth it.
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Post  Xel Unknown Mon Jan 14, 2013 2:03 am

Once Per Attack just sounds to vague to fix the issue of comboing it with Crescendo... OR other multi-attack builds.
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Post  Ramsus Mon Jan 14, 2013 2:13 am

But it isn't. The +2d6 only happens once. It doesn't matter once per whatever you say. It's still only once no matter how often it's phrased to happen.
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Post  thematthew Mon Jan 14, 2013 2:20 am

An alternative possibility would be for it to only buff attacks which deal damage to small numbers of enemies, eg:

[-7] Wild Abandon - Standard Utility [Created by Karilyn]
For the rest of the battle you deal an extra 2d6 damage with attacks with 3 or fewer targets, and you suffer Vulnerability 3.

This would still let you use it on adjacency targeting attacks and such, but keep it off of any mass targeting attacks or something like crescendo. It would also get the bonus damage out of utilities, so that Wild Abandon characters could be easier to control with blindness.
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Post  Fury of the Tempest Wed Feb 27, 2013 7:34 pm

So... Fleshrender. A weapon that increases ongoing damage by 2, every time you do damage to an enemy with ongoing damage. Pretty nifty, but not all that powerful...

OR IS IT?

Requirements: Fleshrender, Motion Blur, Hurricane Blade

Will Motion Blur allowing one to use Flash-Step twice per turn, and the two +1's allowing one to use Gale every turn, your doing three hits per turn. Of course, if your opponent has Resist 2, you'll only be adding 2 ongoing damage per turn instead of 6... unless you have a way to increase the damage of flashstep, like... duelist?

That's not even taking into account Conjurer's pet & Conjurer's shadow, increasing the ongoing damage by 2, if it hits.
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Post  thematthew Thu Feb 28, 2013 9:05 pm

Fury, have you noticed that I've used fleshrender a crap tonne of times? I think the fact that fleshrender is really really good has been proven beyond a doubt.
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Post  Fury of the Tempest Thu Feb 28, 2013 9:07 pm

thematthew wrote:Fury, have you noticed that I've used fleshrender a crap tonne of times? I think the fact that fleshrender is really really good has been proven beyond a doubt.

I never said it wasn't good, I just think people don't know its full potential.

And no, I'm pretty certain I've never RPed with you before, so why would I know that you've used fleshrender a lot?
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Post  thematthew Thu Feb 28, 2013 9:09 pm

I'm referring to the builds in this thread.
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Post  Stairc -Dan Felder Thu Feb 28, 2013 9:12 pm

I'm pretty sure that even if someone has posted about how cool something is before - that doesn't mean that other people aren't allowed to as well. Especially when the new trait revamp came out. jocolor
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Post  Fury of the Tempest Thu Feb 28, 2013 9:13 pm

thematthew wrote:I'm referring to the builds in this thread.

I haven't read that many of them.

Stairc -Dan Felder wrote:I'm pretty sure that even if someone has posted about how cool something is before - that doesn't mean that other people aren't allowed to as well. Especially when the new trait revamp came out. jocolor

Very true. I mean, with Motion Blur, you can deal up to an additional 6 ongoing damage to one guy...

And I just realize Gale can hit up to three enemies, and Fleshrender hits on all 3, right?
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Post  Stairc -Dan Felder Thu Feb 28, 2013 9:14 pm

Fleshrender triggers whenever you damage an enemy, yep.
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Post  Fury of the Tempest Thu Feb 28, 2013 9:16 pm

Stairc -Dan Felder wrote:Fleshrender triggers whenever you damage an enemy, yep.

... And we have a + AoE attack.

Ouch.
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Post  Stairc -Dan Felder Thu Feb 28, 2013 9:17 pm

So long as all the targets are suffering from ongoing damage, you can definitely make things go boom.
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Post  Fury of the Tempest Thu Feb 28, 2013 9:22 pm

Indeed... never noticed ongoing damage was quite so powerful.
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Post  Ramsus Thu Feb 28, 2013 11:51 pm

Fury of the Tempest wrote:[color=blue]
thematthew wrote:I'm referring to the builds in this thread.

I haven't read that many of them.
Considering the nature of this thread, you probably should read things in it before making comments.
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Post  Fury of the Tempest Fri Mar 01, 2013 10:22 am

[color=blue]
Ramsus wrote:
Fury of the Tempest wrote:
thematthew wrote:I'm referring to the builds in this thread.

I haven't read that many of them.
Considering the nature of this thread, you probably should read things in it before making comments.

Excuse me for not reading everything, or remembering everything.

Besides, wasn't there a huge argument in this thread?
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Post  Ramsus Fri Mar 01, 2013 4:07 pm

Skipping arguments is one thing. Ignoring the content of a thread solely to hijack it to make random commentary that doesn't really relate to the purpose of the thread is another.
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Post  Fury of the Tempest Fri Mar 01, 2013 4:08 pm

Ramsus wrote:Skipping arguments is one thing. Ignoring the content of a thread solely to hijack it to make random commentary that doesn't really relate to the purpose of the thread is another.

1. I didn't know when the arguement ended, so I just to the end.

2. I'm tperfect, I'm not going to remember everything.

3. The purpose of the thread is for powerful combinations.
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Post  Stairc -Dan Felder Fri Mar 01, 2013 4:29 pm

Since there's both an archaic argument of things like how to balance for probability and such in this thread - plus apparently there's confusion on whether this actually *is* the place to post cool combinations - I'll make a fresh thread with that purpose in mind.
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Post  Fury of the Tempest Fri Mar 01, 2013 4:34 pm

Fair enough.
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Post  Stairc -Dan Felder Fri Mar 01, 2013 4:35 pm

It's set up now in the game mechanics forum.
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