Pony Tales: Aspirations of Harmony
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Character Sheets

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mjh6
megaL3
TheCavalry
Ivory Valor
Loud Taffy
Crystalite
Sefton
Ramsus
Mind Gamer
ZamuelNow
Paper Shadow
firetiger12
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Z2
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Desperado
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Colter Bolt
Xel Unknown
Dr Blight
Appkes
AProcrastinatingWriter
Silver Soul
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lyric
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Stairc -Dan Felder
Lighting_3
SilentBelle
elfowlgirl
Dead Mender
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Cardbo
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Post  megaL3 Fri Aug 01, 2014 4:48 am

I've got an amulet of protection, so thats my temp hp. Also, I did mean to use the skype combat talents. It's for a game over skype with some friends.

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Cutie Mark Crusader
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Post  Anime_stickman Sun Feb 15, 2015 4:38 pm

my charicter  
i'm kinda new to this so suggestions are welcome.

Anime_stickman
Cutie Mark Crusader
Cutie Mark Crusader

Gender : Male
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Post  ZamuelNow Thu Feb 19, 2015 2:17 am

There's some quirks since it looks like you mixed things from Genetic Engineering and Abilities--two different ways to build a character that require some conversion to be compatible. However, the main question for us to be able to help you out comes to this: Why do you feel this character is interesting and unique?
ZamuelNow
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Freakin' Alicorn Princess

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Post  Sliverbrony Sat Apr 11, 2015 12:00 pm

Well I´m pretty new to the Ponytales system, but I wanted to get some opinions on my first character Assassin 26-64 and also ask if there are any campaigns looking for players.

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Background Pony
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Post  A1C Bronymous Sat Apr 11, 2015 3:11 pm

Well I'm not a huge fan of Changelings personally, but mechanics wise it looks solid. However, I'm not sure how your combat strategy is intended to play out, but you seem to be pretty limited with regards to building pips. I'd look at whatever talent is least necessary and maybe swapping it for a +4 or so, just to keep you rolling through turns.

I'm not sure what games are open presently, the only one I can think of is the Marker's March, which might be, but might also not fit your changeling.
A1C Bronymous
A1C Bronymous
Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command

Gender : Male
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Post  Sliverbrony Sat Apr 11, 2015 4:04 pm

well the idea was to build up Energy using Arching bolt/fireball for fights against many enemies or to use Critfisher to change into the form of the panther and then use stalk/razor claws to build up energy. And then use either Inferno or Payday when I have enough energy. I didn´t take any [+4] talents because I didn´t like having combat abilities which have such drawbacks.

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Post  Crystalite Tue Jan 05, 2016 1:27 pm

I would like to share a build idea, which I would love to turn into a character sometime:

Derp Averted
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Post  jaguargamma Fri Feb 26, 2016 12:59 pm

I've got a character idea to review. This is intended for play via Skype, once I get in a group. My profile’s still too new to post URLs, so just copy the address to your address bar.

Chassis Brassrivet
drive.google.com/file/d/0BwanN2r3t4EHcHBFT2psX0tkZEk/view?usp=sharing

Chassis's backstory is adapted from the real-life events surrounding the cancellation of City of Heroes, and her bitterness toward the unnamed NCSoft analog echoes that of a lot of former CoH players I've encountered even years after the fact. Her getting over her hard feelings is my intended goal for her character arc.

For combat, my intended playstyle with Chassis will be primarily in a support role, with a few attacks to manage self-defense.

Mossburg
drive.google.com/file/d/0BwanN2r3t4EHM1libzVDX0RPNWM/view?usp=sharing

Her companion Mossburg is based on the original character's Assault Bot henchman from same game, pictured in my avatar. Unlike the Assault Bot, this Mossburg is a dedicated industrial machine with no combat applications whatsoever. The part about "anomalous emergent behaviors" is basically giving the GM a free excuse for Mossburg to have a personality and the occasional character moment.

Used Adobe Creative Suite CS5 to create the character sheets from scratch. The images for Chassis's Cutie Mark and Mossburg were both done in Illustrator, and the sheets themselves were drafted in InDesign.


Last edited by jaguargamma on Sat Feb 27, 2016 2:41 pm; edited 2 times in total
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Post  Paper Shadow Sat Feb 27, 2016 8:45 am

I'm not sure where Mossburg's stat line has come from. Companions have base stats of 3 and get 8 points to distribute, but Mossburg seems to have more stat points than even a regular player, as well as an expert skill and training...

The sheets look totally rad though...
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Post  jaguargamma Sat Feb 27, 2016 11:12 am

I'd originally started rolling him as a straight NPC, thinking his concept would be too complex for the Companion rules. I obviously changed my mind on that, but forgot to change the stat numbers in the spreadsheet I was working from for the Companion rules. Should be fixed, now.

The rules for the Specialist ability say a character taking it starts at 3, and then gets 8 extra ability points to spend. The wording on that leads me to think it means 8 ability points on top of the 8 you already get for character creation, for a total of 16. The Companion rules state that companions have the Specialist ability. Mossburg's corrected sheet only uses 8 points; if that's not how Specialist works, I'll leave it there.
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Post  dolfinboy Sun Sep 25, 2016 9:12 pm

Iron Hammer, at least until I can post links:


Last edited by dolfinboy on Mon Sep 26, 2016 2:48 pm; edited 3 times in total (Reason for editing : Makes things a little easier to read, in my opinion)
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Post  jaguargamma Mon Sep 26, 2016 12:18 pm

I don't think you'll have much luck getting a DM to admit a human-in-Equestria character concept. Most campaigns here stick to the basic rule that humans aren't a thing in Equestria, and everyone's of a race or species that's appeared or been mentioned in the show.

What you could do is adapt Iron Hammer into an Earth Pony with the same backstory and character build. Earth Ponies are traditionally the pony race adept at living off the land and taming the wilderness, which works well with the retired hero-adventurer concept it looks like you're going for. For his more magic-based abilities, you could have them cast from relics he collected in his life as an adventurer, or possibly imbued into equipment he forged himself as a blacksmith using magic runes. Or, if you want to borrow from Skyrim, have them tied to ancient words of power taught to him in his younger days.
jaguargamma
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Post  dolfinboy Mon Sep 26, 2016 1:58 pm

jaguargamma wrote:I don't think you'll have much luck getting a DM to admit a human-in-Equestria character concept. Most campaigns here stick to the basic rule that humans aren't a thing in Equestria, and everyone's of a race or species that's appeared or been mentioned in the show.

What you could do is adapt Iron Hammer into an Earth Pony with the same backstory and character build. Earth Ponies are traditionally the pony race adept at living off the land and taming the wilderness, which works well with the retired hero-adventurer concept it looks like you're going for. For his more magic-based abilities, you could have them cast from relics he collected in his life as an adventurer, or possibly imbued into equipment he forged himself as a blacksmith using magic runes. Or, if you want to borrow from Skyrim, have them tied to ancient words of power taught to him in his younger days.

Actually, that was a thing in a different point in time. I used to play him as using a lot of enchanted items, specifically weapons that were enchanted to float around at will (as if he had a unicorn's telekinesis)

(The whole words of power thing would work perfectly too, but I kinda like the idea of him knowing a touch of magic, but not being extremely skilled with it due to not being a unicorn.)

He was a pegasus in one incarnation of the character, and there was this whole thing where pegasi subconsciously use magic to fly around and do all of their weather things, and the explanation for that was that Iron was using those same energies to cast spells and create enchantments, at the cost of not being able to fly or walk on clouds for a while after he does anything magic-y. Of course, whether that makes any sense or not is entirely up to DM discretion-- I'm just saying, I'm not opposed in any way to making him a pony. In fact, I was gonna edit things anyway due to some mistakes I noticed regarding abilities...

EDIT: Well, there it is. Not too hard, just some phrasing changes here and there. I'm rather happy with him now, and I feel like he could be used in most campaigns.
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