Official Errata: Changes and fixes to the game (Subscription Recommended)
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
Some Monk talents in Board were labled "Standard Action" instead of "Standard Attack." This has been fixed.
Kindulas- Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
The companion stating that it had one "extra" racial trait point was meant to mean "in addition to Specialist," but has led many to wonder if it meant "in addition to the normal 8 that PCs get"
The line has been changed to
"Your companion has the racial trait Specialist as well as 1 racial trait point"
The line has been changed to
"Your companion has the racial trait Specialist as well as 1 racial trait point"
Kindulas- Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
"Flash Teleport" now has a MAgic Point option for saving your allies.
Thanks to, I believe, Philadelphus for the idea. Sorry it took so long to implement, got buried in to-do lists
Flash Teleport - 2/Day
Preperation Time: Instantaneous
Teleport 30 feet to anywhere you can see. When you use this power, you may spend a magic point to choose up to 8 allies you can see. Those allies teleport with you, appearing next to you.
Thanks to, I believe, Philadelphus for the idea. Sorry it took so long to implement, got buried in to-do lists
Flash Teleport - 2/Day
Preperation Time: Instantaneous
Teleport 30 feet to anywhere you can see. When you use this power, you may spend a magic point to choose up to 8 allies you can see. Those allies teleport with you, appearing next to you.
Kindulas- Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
Knife in the Dark has been changed to the (A) (B) Choose 1 format
[+1] Knife in the Dark - Standard Attack
Choose One:
A) Deal 6 damage to one target creature
B) Deal 4 damage to two target creatures.
[+1] Knife in the Dark - Standard Attack
Choose One:
A) Deal 6 damage to one target creature
B) Deal 4 damage to two target creatures.
Kindulas- Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
At Zarhon's (long delayed) request, Judo Throw has been given an option to cheaply save an ally.
[-1] Judo Throw - Standard Attack
Choose one:
A) Fling target ally away from the battle, removing it from combat until the start of your turn
B) Pay an additional 7 pips. Deal 3d12 damage to target creature and fling it away from the battle, removing it from combat until the end of its next turn.
(a creature removed from combat cannot affect any other creature in the battle with combat talents or be affected by any combat talents - though it may still use [+] abilities to gain energy).
[-1] Judo Throw - Standard Attack
Choose one:
A) Fling target ally away from the battle, removing it from combat until the start of your turn
B) Pay an additional 7 pips. Deal 3d12 damage to target creature and fling it away from the battle, removing it from combat until the end of its next turn.
(a creature removed from combat cannot affect any other creature in the battle with combat talents or be affected by any combat talents - though it may still use [+] abilities to gain energy).
Kindulas- Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
Clarifications to Red Requiem and Crescendo have been given, confirming that even if you hit a single target with each instance, it's never a "single target attack"
Kindulas- Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
There has been some confusion about things that allow you to "Gain" resistance or regan as opposed to "having" it, if it lets it stack or something. There's no significance to the word, but I've changed the instances to "have" for clarity.
Kindulas- Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
the racial "Personal Project" has been changed so that you can only take X/Day, X/Session, Magic or At Will talents, so that the confusion over using passive talents will end.
Kindulas- Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
Focused Evolution and Steady Hooved have been made into "Virtues," alternative choiced to the Elements of Harmony. This has also given us the opportunity to add two virtues from the Living Legends version that PT was denied due to being restricted to the canon 6. Also, if anyway has a good name for "Genetics" that actually sounds like a virtue, do tell.
Virtues
Not all characters have a personal affinity for one of the Elements of Harmony. However, there are other, personal virtues that characters hold dear. Instead of taking an element, your character can select one of the following virtues instead.
Tenacity - Magic
Fully recharge all uses of up to two of your X/Day utility talents.
Honor - Magic
When an ally is in combat and you are not, you may use this talent to teleport instantly to that ally’s side.
Reliability
Whenever you would roll a natural 1 on a d20 outside of combat, you may reroll the die with a +5 bonus. You cannot have magic points.
Genetics
You gain 5 extra racial trait points. You cannot have Magic Points.
Virtues
Not all characters have a personal affinity for one of the Elements of Harmony. However, there are other, personal virtues that characters hold dear. Instead of taking an element, your character can select one of the following virtues instead.
Tenacity - Magic
Fully recharge all uses of up to two of your X/Day utility talents.
Honor - Magic
When an ally is in combat and you are not, you may use this talent to teleport instantly to that ally’s side.
Reliability
Whenever you would roll a natural 1 on a d20 outside of combat, you may reroll the die with a +5 bonus. You cannot have magic points.
Genetics
You gain 5 extra racial trait points. You cannot have Magic Points.
Kindulas- Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
Bone Mite on tabletop now has a range limit
Kindulas- Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
The term "sacrifice" was an adaptation of MTG terminology which held no actual ruling for this system. While largely intuitive, it wasn't clear about whether it triggered "Destroy" effects - ultimately, there was no reason to have the word, as it would require a rules entry.
Therefore, all instances of "Sacrifice" now simply use the word "destroy"
Therefore, all instances of "Sacrifice" now simply use the word "destroy"
Kindulas- Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
There is a discussion about the fate of Empathy, but it's taken long enough that I've given it a band-aid.
Its bonus has been decreased to +5 - the applicability of the power was severely underestimated during its creation.
Its bonus has been decreased to +5 - the applicability of the power was severely underestimated during its creation.
Kindulas- Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
"Spacial Controtion" and "Arc Rush," tabletop combat talents, used the word "teleport"
However, it should say "Jump," which can refer to jumping or teleporting depending on selecting flavor, but they're a single mechanic. These have been fixed.
However, it should say "Jump," which can refer to jumping or teleporting depending on selecting flavor, but they're a single mechanic. These have been fixed.
Kindulas- Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
Quick changes to Form of the Avatar talents. There's likely going to be more changes coming (strong consideration is being given to making the talent a destiny) but this is a good stopgap in the mean time, so no one wrecks any games while we're getting it worked out.
Form of the Avatar - Magic
Preparation Time: 5 seconds
You enter the Form of the Avatar. In the Form of the Avatar, you gain the following:
The Avatar Ascends
Prerequisite: Form of the Avatar
While in the Form of the Avatar you may mentally pick up or manipulate any number of objects within fifty feet of you with combined weights of 200 lbs. or less.
The Avatar Unbroken
Prerequisite: Form of the Avatar
You are immune to mind-altering effects while in the Form of the Avatar. When you enter the Form of the Avatar, any mind-altering effects you were suffering from instantly end.
Form of the Avatar - Magic
Preparation Time: 5 seconds
You enter the Form of the Avatar. In the Form of the Avatar, you gain the following:
- Your attributes each become 10.
- You gain the ability to fly and suffer no penalty to precision or brawn checks while flying.
- You gain the racial traits Fireborn, Frostborn, Thunderborn, Acidborn and Waterborn.
- You may reroll any natural 1s you roll on skill checks.
The Avatar Ascends
Prerequisite: Form of the Avatar
While in the Form of the Avatar you may mentally pick up or manipulate any number of objects within fifty feet of you with combined weights of 200 lbs. or less.
The Avatar Unbroken
Prerequisite: Form of the Avatar
You are immune to mind-altering effects while in the Form of the Avatar. When you enter the Form of the Avatar, any mind-altering effects you were suffering from instantly end.
Stairc -Dan Felder- Lead Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
So, Granite Axe will ultimately be reworked, but as a quick band-aid to fix the combo with Bulwark Armor, the temp-hp damage boost on Strength of Stonecaps out at 5. I know that makes worse a weapon already considered unappealing, but as I said we'll rework it fully at some point.
The fact that it had an open temp-hp boost has been a problem, simply because it kept us from making things like Bulwark Armor. We made it anyway, sure, but Granite Axe is the problem here, not the armor.
The fact that it had an open temp-hp boost has been a problem, simply because it kept us from making things like Bulwark Armor. We made it anyway, sure, but Granite Axe is the problem here, not the armor.
Kindulas- Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
The name of the virtue of "Genetics" has been changed to "Family." Because that doesn't sound racist >.>
Kindulas- Designer
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Darker Bargain
So, Dark Bargain is a bit too good. But this "nerf" shouldn't be very painful, and for many of the power's fans it'll actually be a buff.
Thing is, that it's too frequently painless, because you save at the end of that very turn, so the drawback is frequently negligible - unlike Trace, which I feel is the ideal +4 - and it's ALSO a combo peice. So here's the deal. We're going to make it as painful as it's supposed to be, but in a flavorful and interesting way that isn't just upping the numbers, that will also increase it's value as a combo-piece.
Dark Bargain now prevents you from making saves that turn. This is an additional drawback that will also force you to actually feel the effects of DB (the effects that, compared to trance, you really should spend at least a round feeling), but that will also make it work much better for anyone wanting to keep the (save ends) effects on them for combos.
Thing is, that it's too frequently painless, because you save at the end of that very turn, so the drawback is frequently negligible - unlike Trace, which I feel is the ideal +4 - and it's ALSO a combo peice. So here's the deal. We're going to make it as painful as it's supposed to be, but in a flavorful and interesting way that isn't just upping the numbers, that will also increase it's value as a combo-piece.
Dark Bargain now prevents you from making saves that turn. This is an additional drawback that will also force you to actually feel the effects of DB (the effects that, compared to trance, you really should spend at least a round feeling), but that will also make it work much better for anyone wanting to keep the (save ends) effects on them for combos.
Kindulas- Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
Conjure Warden has been edited for clarity - the effect line says "target," not "hit"
[-2] Conjure Warden - Standard Utility
Conjure an allied Spectral Warden. It has the following stat-block.
Spectral Warden - 1 HP
[0] Warden’s Boon - Standard Utility
The Spectral Warden grants you or target ally 1d8 HP.
[0] Warden’s Duty - Interrupt Utility
Trigger – An ally is targeted by an attack.
Effect - The triggering attack targets the Spectral Warden instead.
Note that this means the ability is invalid while under "Cutscene Immunity," but I'd always houserule you can choose to break CI for that ability.
[-2] Conjure Warden - Standard Utility
Conjure an allied Spectral Warden. It has the following stat-block.
Spectral Warden - 1 HP
[0] Warden’s Boon - Standard Utility
The Spectral Warden grants you or target ally 1d8 HP.
[0] Warden’s Duty - Interrupt Utility
Trigger – An ally is targeted by an attack.
Effect - The triggering attack targets the Spectral Warden instead.
Note that this means the ability is invalid while under "Cutscene Immunity," but I'd always houserule you can choose to break CI for that ability.
Kindulas- Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
Kindulas wrote:
[0] Warden’s Boon - Standard Utility
The Spectral Warden grants you or target ally 1d8 HP.
Minor nitpick. Shouldn't this specify -temporary- HP?
Cardbo- Freakin' Alicorn Princess
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
No it's normal healing... the templating looks like THP style because it has to refer to the warden in 3rd person, and "causes target creature to regain" is odd. Still, you're right this is also odd, since usually healing does use the term "regain"
Kindulas- Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
Huge amounts of changes, since we just moved the utility talent/races system over to the abilities system - along with corresponding changes in the elements/virtues and destinies. Just check everything to find out what's changed in the official version. However, you can still play with the old things via the official sourcebooks thread. We just won't be updating those rules and they don't get the benefits of the new balance tweaks that the point-buy ability system allows.
If you really want to houserule an old utility talent or racial trait into the new ability system that we haven't decided to include in the transition, it's actually quite easy. 1 racial trait point is worth 2 ability points. 1 utility talent is worth 3 ability points. This won't be a seamless transition, as we used the added flexibility of the larger point-buy scale to better tweak balance, but it's certainly just as fair as it was in the older system.
If you really want to houserule an old utility talent or racial trait into the new ability system that we haven't decided to include in the transition, it's actually quite easy. 1 racial trait point is worth 2 ability points. 1 utility talent is worth 3 ability points. This won't be a seamless transition, as we used the added flexibility of the larger point-buy scale to better tweak balance, but it's certainly just as fair as it was in the older system.
Stairc -Dan Felder- Lead Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
-The Evolved Companion upgrade to the Companion ability used to have a limit of eight times it could be taken. This has been removed. Feel free to pump as many of your points into your companion as you want now.
-Many Tongues has been added to the abilities document.
-Audiomancy has been adding to the abilities document, although it's been broken up into the basic Audiomancy allowing you to manipulate sounds and an upgrade ability called Fly on the Wall that lets you hear sounds through an object. Together, they cost as much as it would have if it was simply transferred directly over.
-The Element of Honesty has had a clarification added it to that the compulsion to answer questions ends after three questions have been asked or after 30 minutes, whichever comes first. This closes a loophole where it had no actual duration.
Also, one change that we thought was important enough to note separately: Magic Points now line up better with the rest of the system and do not stack when you spend them to give a +10 bonus to a skill check. Going along with that, instead of "using" a Magic Point for the +10 bonus there is now a Magic Ability all players get for free that gives the actual +10 bonus using the same wording as the other Magic Abilities. This makes Magic Points more of a "pure currency" that you can spend on various Magic Abilities, and makes them more consistent overall.
There are a few reasons this change was made, including making Magic Points more consistent with the rest of the system by not stacking, and the fact that massive 60+ bonuses can be a headache for inexperienced DMs. It also makes the Element of Generosity more viable (because it can stack with the normal +10 bonus, since it's a different effect), along with the other Magic Abilities such as The Stare.
Now, we know there are a lot of people who prefer the old behavior of being able to stack Magic Points. If you're running a campaign, feel free to house-rule that Magic Point boosts can stack. The massive bonus it can give can be problematic for new DMs so we wanted to make the default behavior easier for them, but if you're an experienced DM and don't mind your players throwing you curveballs, go for it!
-Many Tongues has been added to the abilities document.
-Audiomancy has been adding to the abilities document, although it's been broken up into the basic Audiomancy allowing you to manipulate sounds and an upgrade ability called Fly on the Wall that lets you hear sounds through an object. Together, they cost as much as it would have if it was simply transferred directly over.
-The Element of Honesty has had a clarification added it to that the compulsion to answer questions ends after three questions have been asked or after 30 minutes, whichever comes first. This closes a loophole where it had no actual duration.
Also, one change that we thought was important enough to note separately: Magic Points now line up better with the rest of the system and do not stack when you spend them to give a +10 bonus to a skill check. Going along with that, instead of "using" a Magic Point for the +10 bonus there is now a Magic Ability all players get for free that gives the actual +10 bonus using the same wording as the other Magic Abilities. This makes Magic Points more of a "pure currency" that you can spend on various Magic Abilities, and makes them more consistent overall.
There are a few reasons this change was made, including making Magic Points more consistent with the rest of the system by not stacking, and the fact that massive 60+ bonuses can be a headache for inexperienced DMs. It also makes the Element of Generosity more viable (because it can stack with the normal +10 bonus, since it's a different effect), along with the other Magic Abilities such as The Stare.
Now, we know there are a lot of people who prefer the old behavior of being able to stack Magic Points. If you're running a campaign, feel free to house-rule that Magic Point boosts can stack. The massive bonus it can give can be problematic for new DMs so we wanted to make the default behavior easier for them, but if you're an experienced DM and don't mind your players throwing you curveballs, go for it!
Philadelphus- Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
The ability Changeling's Trickery has had its cost lowered from 10 points to 6. This is correcting an oversight from when it was first added; it got modified over time and its cost didn't keep up with the changes in its abilities.
Philadelphus- Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
Art of the Dress/Masquerade has been edited to specify that it applies only to willing creatures. Also, the upgrade Suited for Success in the Living Legends version accidentally had its cost set too high; it is now 1 point instead of 2 (to line up with the Pony Tales version).
Philadelphus- Designer
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Re: Official Errata: Changes and fixes to the game (Subscription Recommended)
The Master Detective destiny has had the following option added to choose from at level 4, incorporating the mechanical effects of the original version of the destiny.
My Detective Senses are Tingling
Your deductive skills are serving you well. When making a Perception check to investigate an object you may roll twice and take either result. Similarly, you know the best ways to dig up dirt on people. Whenever you make a History check to identify people or objects and their associated histories you may roll twice and take either result.
My Detective Senses are Tingling
Your deductive skills are serving you well. When making a Perception check to investigate an object you may roll twice and take either result. Similarly, you know the best ways to dig up dirt on people. Whenever you make a History check to identify people or objects and their associated histories you may roll twice and take either result.
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» What is Errata?
» Items - Official Ideas
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