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Tons of Fun....?

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Post  Masterweaver Sat Jul 21, 2012 9:33 pm

....I can't find a Tons of Fun table. AND I BE TOO LAZY TO MAKE ONE OF MY OWN.
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Post  Prof. Charles Hoofington Sat Jul 21, 2012 9:54 pm

So lets make one. Group project time!

1. A cart laden with useful goods falls out of the sky
2. Its somebodys birthday! Throw a party!
3. You and up to 5 other characters of your choice can move to any location within line of sight- even if there is no possible way to reach it (like on a cloud!)

Your turn.
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Post  Masterweaver Sat Jul 21, 2012 10:27 pm

4. Whoops! You broke! You gain the Screwy effect immediately. Or if you're not playing with a sanity meter, you intimidate some NPC into following your orders for the next 8 IC hours.
5. WHEEEEEEEEEEEEEEEEEEEEEEEE! For no reason whatsoever everypony in your party gets double speed for the next ten minutes!
6. Gutten tag! Today is talk in funny languages day! Jah furer has granted you an instant critical success on your next knowledge check.
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Post  The Warrior of Many Faces Sat Jul 21, 2012 10:33 pm

7. Everypony within a 50-foot radius is covered in cake batter.
8. A cute little kitty cat appears... and scratches the first pony to try to pet it.
9. A frog plops onto the head of the first person to speak after activation.
10. The triggerer can only say the word "muffin" for five minutes.
11. The first pony the triggerer sees must refer to themselves in the third person with grandiose titles for five minutes.
12. Triggerer must skip everywhere they go for five minutes.
13. The first pony to speak treats their next roll as if they rolled a 13.
14. Triggerer chooses a target; the target is given a pink party hat.
15. Triggerer chooses a target; the target trips and falls.
16. Roll twice and apply both effects.
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Post  Level 8 Mudcrab Sat Jul 21, 2012 10:40 pm

A communal Tons of Fun table? Sounds good to me.

17. Your character's coat randomly swaps to a different colour (Roll for it) for the next 24 hours.
18. The weather in a 100ft radius from the character changes to chocolate milk rain.
19. Use the utility talent Pyrotechnics with no preparation time.
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Post  Prof. Charles Hoofington Sat Jul 21, 2012 11:04 pm

20. You remember that you have an emergancy supply of a small, hoofheld object nearby and claim it.
21. You dissapear, only to reapear in a pirate outfit on a minture pirate ship. Regardless of whether or not there is any water present.
22. You drop a bag of flour over your head. It is so funny that everyone who sees it must laugh for the next 1d6 minutes. You dont have to, but feel free to join in.
23. Crazy gizmo- a crazy gizmo appears out of thin air. Not even you are sure what it does, but boy, does it look fun!
24. Taffy sale at The sugercube corner. Go buy some now!
25. Opposite day!

Right, we are a quarter of the way through them now.

26. You teach a lama to drive.
27. Cupcakes for everypony!
28. One person or oject is banished to the moon for 1d4 hours. It returns unharmed, but bewildered.

Edit- i like the varriancy between practical and rediculous results.

Edit 2- i am having far too much fun with this

29. Point at someone and shout "Your one of them!". For all you know, they are.
30. Your future self appears to give you some useless advice.
31. The area you are in becomes a ball pit. where do the balls come from? Your emergancy ball supply, of course!
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Post  Masterweaver Sun Jul 22, 2012 12:00 am

23... we already have Create Crazy Contraption, but this could work. And 26... llamas would probably be intelligent in this setting.

32: You're bringing sexy back! 1d8 NPCs in the area fall for your good looks and smooth moves.
33: The Plot Device was filed under P! For whatever reason you manage to advance the campaign plot.
34: OH GOD WITH THE SCREAMS AND THE TENTACLES! You traumatize your allies, they suffer -3 to all rolls for 8 hours.
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Post  Lapis-Lazily Sun Jul 22, 2012 4:27 am

35. Confetti. Confetti everywhere. SO MUCH CONFETTI!
36. Yell "Wubba Wubba" and switch places with a random creature
37. Break out into a musical number for the pleasure of your audience.
38. Acquire a portable plot-hole, usable to do away with the necessity to explain one major plot point.
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Post  Prof. Charles Hoofington Sun Jul 22, 2012 7:59 am

Masterweaver wrote:23... we already have Create Crazy Contraption, but this could work. And 26... llamas would probably be intelligent in this setting.

I noticed a few other utility talents got drafted into the list, i figured this one would be okay. As or the llamas, its an ASDF movie 2 referance. Bit of an in-joke on my part im afraid.

39. You find a group of dogs playing poker.
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Post  The Warrior of Many Faces Sun Jul 22, 2012 9:21 am

A llama?? He's supposed to be dead! XD

40. The nearest rock explodes, and then explodes again.
41. The nearest rock grows legs and sentience, joining you on your quest. Nickname of "Tom" optional.
42. It's the answer to Life, the Universe, and Everything. Ask the DM one question: he must answer you truthfully. The rest of the party is not to hear this answer.
43. A large blue box falls out of the sky, vanishing almost immediately after with an odd grinding sound.
44. You start whistling/singing/humming/playing a musical instrument, and find that your musical efforts have attracted 1d10 Parasprites that will follow you around.
45. You fall asleep for 1d20 minutes.
46. You take a ninja suit from Hammerspace and put it on; +10 to all Stealth checks for the next hour.
47. The next piece of writing you see has been changed to "I prepared Explosive Runes today." Naturally, the writing explodes (harmlessly) immediately after having been read.
48. You become covered in oatmeal.
49. You don metaphorical Shipping Goggles and start attempting to matchmake everypony in sight with somepony else (yourself not included).
50. You get a nifty little map that will tell you where you need to be going once; it vanishes after that.

Halfway! Yay. (Louder!)
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Post  Tren Sun Jul 22, 2012 9:50 am

(Note: I sorta skimmed through the other points on the list. If I repeat anything, my apologies)

51. A pair of travelling salesponies show up unexpectedly and sells you a useless trinket. Lose 1d20 bits. Gain a useless trinket.
52. You encounter a skateboarding dinosaur. He can be your friend and a whole lot more!
53. Everyone in the party randomly switches their personalities around, Freaky Friday style! Lasts for 10 minutes. (whether this means that you have to continue using the same character but with someone else's personality or you have to play as different character for the duration can be up to debate).
54. You encounter a seal, regardless of how far away you are from freshwater.
55. A wild west dance breaks out!
56. A mild west dance breaks out.
57. You encounter the TARDIS.

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Post  Prof. Charles Hoofington Sun Jul 22, 2012 10:10 am

43 and 57 are kinda similar, but i see no reason to change either.

58. Tumbleweed rolls past the next person to speak.
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Post  Masterweaver Sun Jul 22, 2012 10:19 am

59: NYAN CAT! For every three irl minutes you sing the Nyan Cat tune, you gain a magic point. Breaking even for a second ends this. Maximum of five magic points.
60: You're a little too flexible. You remain immobile until you can successfully perform a DC 30 acrobatics check.
61: Mix and match! Use another Element of Harmony for free!
62: Looks like the dice.... just got rolled. Acquire sunglasses and shout YEAAAAAAAAAAAAH!
63: What in the world can that be?! Everybody in the area rolls a DC 25 perception check. If they fail they end up as the opposite gender for 1d4 days.


Last edited by Masterweaver on Sun Jul 22, 2012 4:07 pm; edited 1 time in total
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Post  The Warrior of Many Faces Sun Jul 22, 2012 10:21 am

Masterweaver wrote:59: NYAN CAT! For every three irl minutes you sing the Nyan Cat tune, you gain a magic point. Breaking even for a second ends this. Maximum of five magic points.

OBJECTION! (Sorry, just wanted to do a Phoenix Wright impression.)

But seriously, what if the triggerer doesn't even know what that tune is?
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Post  Masterweaver Sun Jul 22, 2012 10:31 am

Well that's their own silly fault then.

EDIT: Also, 38 an 33 seem functionally identical....


Last edited by Masterweaver on Sun Jul 22, 2012 10:36 am; edited 1 time in total
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Post  The Warrior of Many Faces Sun Jul 22, 2012 10:36 am

Masterweaver wrote:Well that's their own silly fault then.

So basically, nothing happens?
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Post  Masterweaver Sun Jul 22, 2012 10:37 am

MMmmya pretty much.
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Post  The Warrior of Many Faces Sun Jul 22, 2012 10:41 am

Masterweaver wrote:MMmmya pretty much.

Okie-dokie-lokie!
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Post  Prof. Charles Hoofington Sun Jul 22, 2012 11:06 am

Skipping ahead a little, but this is too good to pass up. Its also a house rule me and my friends impliment in any d100 system.

69. Everybody wins! The next roll each player makes is an automatic critical succsess.

Edit - for clarification, the next number is 64.
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Post  Masterweaver Sun Jul 22, 2012 11:17 am

64: BROOKLYN RAAAAAAGE! You gain +3 damage on all non-bloodied enemies for the next 24 IC hours.
65: Gentlemares: Produce a plot-important corpse. You cannot speak for the next five minutes.
66: I am your father's brother's nephew's cousin's former roommate! Reveal that you are biologically related to 1d4 of your allies.
67: BY YOUR POWERS COMBINED! All allies get to use one utility talent instantly.
68: My god, it's full of stars! You start off on a philosophical tangent.
70: BANANA PEEL! You lose 3 Precision until you use Laughter again.
71: Confetti Cold. You lose 3 Athletics until you use Laughter again.
72: Banged your head. You lose 3 Horse Sense until you use Laughter again.
73: Misedulamacated. You lose 3 Knowledge until you use Laughter again.
74: Potty break! You locate the nearest outhouse.
75: Drinking buddies. Talk about that one time, you know, with that one other player character, ha, now there's a story...
76: STRIKE! The next time you're in combat, instantly stun all your opponents.
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Post  The Warrior of Many Faces Sun Jul 22, 2012 11:27 am

Masterweaver wrote:76: STRIKE! The next time you're in combat, instantly stun all your opponents.

Drat. I was hoping to do something with trombones for 76. XD

77: Put a lime in a coconut, shake it all up. Then eat the result. You permanently gain +1 on any checks involving songs or music of any sort.
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Post  Prof. Charles Hoofington Sun Jul 22, 2012 12:42 pm

78. maid outfits for everyone! especially the stallions of the group.
79. one random ally turns out to be a robot.
80. one random ally turns out to be a werewolf.
81. one random ally turns out to be a fruitcake.
82. ninjas kick down the door.
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Post  Masterweaver Sun Jul 22, 2012 2:36 pm

The Warrior of Many Faces wrote:77: Put a lime in a coconut, shake it all up. Then eat the result. You permanently gain +1 on any checks involving songs or music of any sort.

Permanently? A bit powerful, don't you think?

83: PANTS. You are now wearing pants.
84: In the name of the moon, you gain a sailor fuku and start a friendship lecture!
85: Non sequiter. Target ally is confused.
86: DOORWAAAAY! You reveal a previously undetected door.
87: Retcon: Switch one of your utility talents out for another talent in the same category. I.E. replace an everypony talent with an everypony talent, or a pegasus talent with a pegasus talent.
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Post  Prof. Charles Hoofington Sun Jul 22, 2012 3:02 pm

88. Lose your marbles. Everypony spends 1d10 minutes searching for them.
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Post  Zarhon Sun Jul 22, 2012 3:54 pm

89 - Caster and target both get a large fish and engage in a isolated samurai duel with it. Loser of duel is KO'd.

90 - Pinkie Pie appears and narrates the fight. She throws a party for the winners of the fight afterwards (unless they're complete meanie pants).

91 - Pinkie Pie emerges out of nowhere to yell "FOREVER!", at some point within the next 10 minutes.

92 - A walrus joins the party. Nobody but the caster finds anything mysterious or odd about this, and act like it's been in the party for a long time. This lasts for 24 hours.

93 - Sonic rainboom occurs nearby, causing a shockwave and everyone's manes to go poofy.

94 - Rainbow dash flies past, causing all female characters to run after in pursuit, regardless of race, alignment or orientation.

95 - Fluttershy throws a bear onto a the next person that acts like a jerk to the party. She drags both of them away, apologizing profusely.

96 - Everypony suddenly gets socks.

97 - Nearby ponies switch their diets: Carnivores become herbivores, gem eaters eat regular food, etc... Omnivores remain the same.

98 - Everypony gets a sudden craving for something related to their cutie mark (e.g. a gemcutter suddenly wants to eat gems).

99 - Time is tampered with. You are transported 10 minutes into the future, and must reenact your actions backwards through time, until you reach the time you cast the spell, restoring the paradox and letting you act normally again. You then do everything again forwards.

100 - Pinkie Pie appears and [REDACTED]. All witnesses now have permanent phobia of: The color pink, oatmeal, cupcakes, chimichangas, pony plushies, tiaras, rubber chickens and cake batter. You all agree never to speak of the event again.
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