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Post  sunbeam Wed Aug 21, 2013 12:50 am

If I activate Snicker-Snack's Triple crit, can I choose to only activate 2 of my specials (for example, to avoid killing myself with Bucaneer Blaze backlash)?

[-7] Snicker-Snak! - Standard Attack
When you use this talent, choose one;
A) Deal 8d20 damage to target creature. If you roll a 20, you may activate all three of your special moves at once.
B) Deal 4d20 damage to target creature and all creatures adjacent to it. If you roll a 20, you may activate all three of your special moves at once.
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Post  Ramsus Wed Aug 21, 2013 12:54 am

Yes, note that is says may. Also, activating a special move is always optional.
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Post  Zarhon Wed Aug 21, 2013 9:32 pm

Sense Weakness
Targets suffering from (save ends) effects have vulnerability 2 against your attacks.
Does "targets" include only enemies, or does it include yourself and allies? How does this trait interact with attacks that inflict you with save ends (For instance, Blood Slash)? Do you receive Vuln 2 against yourself, if you have a save ends condition?
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Post  A1C Bronymous Thu Aug 22, 2013 12:20 am

I believe its used reflexively to mean "anyone you target that has the condition has vuln 2 against attacks". So if you target and ally or yourself with an attack, then yes.
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Post  Stairc -Dan Felder Thu Aug 22, 2013 12:23 am

Correct.
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Post  A1C Bronymous Thu Aug 22, 2013 12:35 am

Kindulas wrote:
Bronymous wrote:
[-2] Condemn - Standard Utility
Target creature is subjected to your Condemnation (save ends). While subjected to your Condemnation, you deal 1d8 damage to the creature whenever it attacks.
Does this damage:
b) happen before the enemy attacks (as an interrupt) or after (as a reaction)?
2) It isn't clear, we'll have to ask what Dan's intention was, and he's even busier than normal lately
Bump for definite answer.
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Post  Stairc -Dan Felder Thu Aug 22, 2013 12:36 am

I gave Kindulas permission to decide. I think it's more intuitive as a reaction though.
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Post  Zarhon Thu Aug 22, 2013 1:44 pm

Bronymous wrote:I believe its used reflexively to mean "anyone you target that has the condition has vuln 2 against attacks". So if you target and ally or yourself with an attack, then yes.
Hmm, but Blood Slash doesn't actually target you (it targets the enemy, but you still get a ongoing damage effect).

And since stuff like the Gusher trait (more damage from having ongoing on self) doesn't activate on that same ability (damage comes before the ongoing), I'm not sure it would actually trigger the Sense Weakness vuln, unless you already have a save ends condition before using Blood Slash.

Shouldn't the trait have "creatures" or "enemies" instead of "targets", or the "you may apply" wording? Seems a bit silly that you'd be forced to trigger it when you don't want to (your character becomes a equal-opportunity sadist, apparently!).

"Ow! Why'd you hit me so hard?! I'm on your side!"
"Your weakness disgusts me."


Last edited by Zarhon on Thu Aug 22, 2013 1:51 pm; edited 2 times in total
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Post  Stairc -Dan Felder Thu Aug 22, 2013 1:47 pm

Wording could definitely stand improving. Why don't you PM Kindulas about this Zarhon? He's in charge of errata updates atm.
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Post  ZamuelNow Thu Aug 22, 2013 3:18 pm

What is "helpless"? I don't think it was ever truly and properly defined in the system.
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Post  Mind Gamer Thu Aug 22, 2013 3:46 pm

Usually I'd say "unable to act." Sleeping, too wounded to move, or bound too tightly.
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Post  Stairc -Dan Felder Thu Aug 22, 2013 3:47 pm

Unable to defend oneself or escape. Mindgamer's pretty much right.
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Post  sunbeam Thu Aug 22, 2013 3:48 pm

If I use Magic Makes it All complete to gain any utility talent for five minutes, and I take a talent with a prep time of 10 minutes, then I can't use the utility talent, can I?
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Post  Stairc -Dan Felder Thu Aug 22, 2013 3:58 pm

Nope.
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Post  sunbeam Thu Aug 22, 2013 4:08 pm

What if a talent has a prep time of one minute, but creates a lasting effect? Does the effect last until the Magic talent runs out, or until the talent runs out of time?
And what about a talent like Forcefield, which can be sustained with concentration? Can I sustain a forcefield for 4 hours if I only have the talent for 5 minutes?
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Post  SparkImpulse Thu Aug 22, 2013 4:12 pm

Stairc wrote:Nope.
Everytime I see a super-succinct answer with no context, I visualize seeing it in one of those "out of context quotes" (although, I have to say that's a useful answer ... I had sorta wondered myself.)

So, since I'm bumping anyway, I've got a question I'm sure is answered properly in the documentation somewhere but I can't find it yet. Do 'specials' trigger more specials?

Namely, I thinking of Buccaneer Blaze. Let's say I get a 12; that lets me roll 3d10. Lets say I have to take 10 damage. Do I get to rip 2d8 out of an enemy out of sheer visceral rage at damaging myself? And thus potentially damage him again using his own techniques as my consolation prize?
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Post  Stairc -Dan Felder Thu Aug 22, 2013 4:16 pm

SparkImpulse wrote:So, since I'm bumping anyway, I've got a question I'm sure is answered properly in the documentation somewhere but I can't find it yet. Do 'specials' trigger more specials?
Any d8, d10 or d12 you roll for ne of your combat abilities can trigger your specials. =)
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Post  A1C Bronymous Thu Aug 22, 2013 4:21 pm

Bronymous wrote:
Kindulas wrote:
Bronymous wrote:
[-2] Condemn - Standard Utility
Target creature is subjected to your Condemnation (save ends). While subjected to your Condemnation, you deal 1d8 damage to the creature whenever it attacks.
Does this damage:
b) happen before the enemy attacks (as an interrupt) or after (as a reaction)?
2) It isn't clear, we'll have to ask what Dan's intention was, and he's even busier than normal lately
Bump for definite answer.
Stairc -Dan Felder wrote:I gave Kindulas permission to decide. I think it's more intuitive as a reaction though.
I don't care who answers. I just need an answer. It's already come up once in my game and will probably do so again.
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Post  sunbeam Thu Aug 22, 2013 4:22 pm

Element master gives you a weight limit on how much of the substance you can manipulate, but is there a weight limit on how much force you can put on it? Say, you and your allies all climb a tree, and you want to lift the wood out of the ground. Is there a weight limit on that?

Element Master - 5/Day [Created by ZamuelNow]
Preparation Time: 5 Seconds
When you select this power choose a solid or liquid. This power may be taken multiple times, using a different substance each time. For example, you may choose water, metal, dirt, stone, glass, wood, plastic or oil. For the next ten minutes, you may mentally pick up or manipulate any number of inanimate objects made of your chosen substance that you can see and that are within fifty feet of you, so long as they are still in either solid or liquid form. You can only manipulate up to 200 lbs. of material at once. You may spend a magic point to increase the maximum weight limit to 1000 lbs for the next 10 minutes instead.
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Post  Stairc -Dan Felder Thu Aug 22, 2013 4:23 pm

Rule it as a reaction for now Bronymous. It might change later. Or just go with whichever you like as the DM.
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Post  A1C Bronymous Thu Aug 22, 2013 4:24 pm

Reaction it is.
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Post  SparkImpulse Thu Aug 22, 2013 6:52 pm

Just searched through players book, combat book, I've looked for it before too ...
EDIT: yep. Just like in other systems

"Saving throw" as per combat conditions like blind, stunned, etc.

In DnD-4E, it's "roll a D20 -- any double digit number is a success"

is that how Ponytales understands saving throws to work as well? I have yet to read that defined anywhere on this site, although of course I haven't dug *that* deep but still ... 10+ on 1d20 (+/- affecting conditions) is a successful save?

edit (again) quoting the combat book:

Save Ends - At the end of your turn, you must attempt a saving throw against all effects on you that say “save ends”. You roll for each effect individually unless the effect says otherwise. If you get a 10 or higher, the effect goes away. If not, you’ll have to try again next turn or wait until someone gives you a saving throw.

Thanks all!


Last edited by SparkImpulse on Thu Aug 22, 2013 7:03 pm; edited 2 times in total (Reason for editing : eyes! good for looking!)
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Post  A1C Bronymous Thu Aug 22, 2013 7:57 pm

Yeah pretty much. I can't speak for the devs, but it seems to be intentional that it's not a 50/50 chance, because then you could just flip a coin (and then bonuses would be unusable).
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Post  SparkImpulse Thu Aug 22, 2013 8:23 pm

Bronymous wrote:it seems to be intentional that it's not a 50/50 chance
Somewhere I read the 4Ed explanation; double digit on a D20 works out to roughly 55% chance in your favor ... but yes more than that you can meaningfully tweak those chances in 5% increments.

So I had assumed that's what it was I was just surprised I hadn't found the definition. But I only recently found the rest of the keywords, too ... for some reason where Pony Tales(TM) puts them, confuses me.
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Post  sunbeam Thu Aug 22, 2013 9:12 pm

...At the top of the document, before their actual uses are invoked?
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