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Post  tygerburningbright Mon Sep 21, 2015 11:42 pm

It has been a while since anything at all started...

...
...
you know if someone can give me a good enough prompting/idea I could start up a pbp...
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Post  Paper Shadow Tue Sep 22, 2015 8:55 pm

Well, knowing what sort of games you enjoy running would be a good starting point...
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Post  Crystalite Thu Sep 24, 2015 8:55 am

Y'know, I've been playing the original Fallout a lot lately. I wouldn't mind having a Fallout: Equestria campaign.
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Post  tygerburningbright Thu Sep 24, 2015 10:16 am

Paper Shadow wrote:Well, knowing what sort of games you enjoy running would be a good starting point...

I can do just about anything really except horror .

Crystalite wrote:Y'know, I've been playing the original Fallout a lot lately. I wouldn't mind having a Fallout: Equestria campaign.

I've never actually read Fallout Equestria so running a campaign based on it might be a tad hard...

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Post  Crystalite Thu Sep 24, 2015 4:28 pm

tygerburningbright wrote:
Crystalite wrote:Y'know, I've been playing the original Fallout a lot lately. I wouldn't mind having a Fallout: Equestria campaign.

I've never actually read Fallout Equestria so running a campaign based on it might be a tad hard...

It was just a thought.

That being said, you should read Fallout Equestria.
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Post  Paper Shadow Sun Sep 27, 2015 6:20 pm

I came up with a couple of prompts for you to consider for your maybe-game. Feel free to use one, or more, or less, whatever you want...

MacGruffin Protection: The players have to escort a special thing, be it an object, pony, or creature, from one place to another, protecting it and having adventures on the way...

History Setting: The campaign isn't set in modern times. Maybe it's set 1000 years ago. Maybe later, maybe sooner...

Superhero Campaign: You were in Mertropolis, so you kinda know what to expect from this prompt. Players have superpowers. Up the player power, up the scale of danger...

No PC Ponies: Pony PCs are a common sight, so one idea is that you have a rule is that no one can play pony characters. Have it so perhaps all the players are representatives from other cultures, or maybe all the ponies have magically vanished for some reason...

Villain Campaign: Maybe you'd be interested in a game where the players are the baddies? We only get the occasional thief around here when it comes to the lower end of the morality scale...

Mid/Late Game Campaign: Most campaigns here start Level 1, occasionally 2, very rarely 3. Why not turn it up a notch and start at a higher level?

Steampunk Setting: 'Cus everyone likes Steampunk, and there's ton of fan art resources to aid you with ideas...

Monster Campaign: You were also a part of Allele Science Laboratories, so something like that could work too. Players play as monster, maybe genetically modified, maybe cursed, maybe natural. Then lure them out and have them try to survive among civilization and do stuff...

I may come up with more prompts later down the line, I dunno...
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Post  A1C Bronymous Sun Sep 27, 2015 8:08 pm

I would pay someone all of my friendchips to run an Elder Scrolls game. Pony or non-pony, doesn't matter.
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Post  Demonu Sun Oct 04, 2015 8:29 pm

Posting here so that I'll know when a new game potentially starts up Smile
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Post  Dusk Raven Mon Oct 05, 2015 1:34 am

Paper Shadow wrote:Villain Campaign: Maybe you'd be interested in a game where the players are the baddies? We only get the occasional thief around here when it comes to the lower end of the morality scale...

Good prompts all, but this one stuck out the most to me, assuming an MLP setting. I haven't encountered many cartoon villain characters lately... would be interesting to see what people come up with. Of course, I might also enjoy a setting in what I call the Dark History... the time before Celestia and Luna...
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Post  Crystalite Mon Oct 05, 2015 2:30 am

Dusk Raven wrote:
Paper Shadow wrote:Villain Campaign: Maybe you'd be interested in a game where the players are the baddies? We only get the occasional thief around here when it comes to the lower end of the morality scale...

Good prompts all, but this one stuck out the most to me, assuming an MLP setting. I haven't encountered many cartoon villain characters lately... would be interesting to see what people come up with. Of course, I might also enjoy a setting in what I call the Dark History... the time before Celestia and Luna...

YES Do it! I would join in a heartbeat.
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Post  Demonu Mon Oct 05, 2015 2:24 pm

Crystalite wrote:
Dusk Raven wrote:
Paper Shadow wrote:Villain Campaign: Maybe you'd be interested in a game where the players are the baddies? We only get the occasional thief around here when it comes to the lower end of the morality scale...

Good prompts all, but this one stuck out the most to me, assuming an MLP setting. I haven't encountered many cartoon villain characters lately... would be interesting to see what people come up with. Of course, I might also enjoy a setting in what I call the Dark History... the time before Celestia and Luna...

YES Do it! I would join in a heartbeat.
As would I Smile
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Post  Dusk Raven Tue Oct 06, 2015 7:57 pm

Crystalite wrote:
Dusk Raven wrote:
Paper Shadow wrote:Villain Campaign: Maybe you'd be interested in a game where the players are the baddies? We only get the occasional thief around here when it comes to the lower end of the morality scale...

Good prompts all, but this one stuck out the most to me, assuming an MLP setting. I haven't encountered many cartoon villain characters lately... would be interesting to see what people come up with. Of course, I might also enjoy a setting in what I call the Dark History... the time before Celestia and Luna...

YES Do it! I would join in a heartbeat.

WHICH ONE!?

Maybe both. Maybe that's we don't hear much about the time before Celestia and Luna...
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Post  Crystalite Tue Oct 06, 2015 8:08 pm

You, Dusk, are a genius. Do it. Better yet - do it in Wanderlust. I dare you. I'm sold regardless of the system, but being able to play Wanderlust instead of GMing would be the best thing.
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Post  Dusk Raven Tue Oct 06, 2015 8:17 pm

Crystalite wrote:You, Dusk, are a genius. Do it. Better yet - do it in Wanderlust. I dare you. I'm sold regardless of the system, but being able to play Wanderlust instead of GMing would be the best thing.

Yeah... to be honest, while I still would like a villains campaign before NMM's return but after Celestia's banished her to the moon (because the FiM setting doesn't seem capable of going a full year without some evil, ancient or otherwise, popping up), unless it takes place outside Celestia's domain it's sort of consigned to failure from the start. This isn't necessarily a bad thing - and it'd be interesting to come up with a suitably Chessmaster-y way for Celestia to take the villains down - but it might be more interested to have a campaign where, beyond the world continuing to exist, the future isn't set, and the players have a good chance of accomplishing their silly supervillain goals, whatever those may be.

As for systems... while I like the non-combat features of both Pony Tales and Wanderlust in different but roughly equal ways, there's a few things about Pony Tales combat I like more (conjurations, most notably). However, the power progression in Wanderlust is much more noticeable - and drastic. Pony Tales would be good for starting off as supervillains. Wanderlust would be good for a From Nobody To Nightmare situation...
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Post  Paper Shadow Tue Oct 06, 2015 8:23 pm

Dusk Raven wrote:
Crystalite wrote:
Dusk Raven wrote:
Paper Shadow wrote:Villain Campaign: Maybe you'd be interested in a game where the players are the baddies? We only get the occasional thief around here when it comes to the lower end of the morality scale...

Good prompts all, but this one stuck out the most to me, assuming an MLP setting. I haven't encountered many cartoon villain characters lately... would be interesting to see what people come up with. Of course, I might also enjoy a setting in what I call the Dark History... the time before Celestia and Luna...

YES Do it! I would join in a heartbeat.

WHICH ONE!?

Maybe both. Maybe that's we don't hear much about the time before Celestia and Luna...
That does bring a good point...

Let me tell a quick story. Once upon a time, there was a game here called Hayday. It was a villain campaign, semi-linear (the party had free-reign, but was given tasks to complete by the benefactor who busted them out) but it didn't last long due to forum drama. But that's not the point of this story. The thing is, Hayday had (or, was gonna have) a thing called "the switchover". The switchover was the solution to the question "Why don't the Princesses do something about the players?"; after all, villain's are running around causing havoc, so they needed to be stopped, but there was no way a Level 1 party could stand against an alicorn. The solution was also inspired by the end of Lesson Zero. Basically, during sunset or sunrise, the Princesses would swap, allowing one to work and the other to sleep. However, if something bad was happening before the respective Princess falls asleep, she would investigate, which would be very bad for the party...

The GM felt that, ultimately, this was a very clunky solution. It would have been better to remove the princesses altogether. They decided that, if they were to ever make Hayday 2, it'd be set in a comic book universe, away from the Princesses, but also allowing superheroes and stuff like that...

Now, the reason I say this story is because the "Dark History" would also be a solution. No Celestia and Luna gives the party the ability to stretch at the early levels without having to worry about what is equal to an end-game boss...
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Post  Demonu Wed Oct 07, 2015 10:05 am

Paper Shadow wrote:
Dusk Raven wrote:
Crystalite wrote:
Dusk Raven wrote:
Paper Shadow wrote:Villain Campaign: Maybe you'd be interested in a game where the players are the baddies? We only get the occasional thief around here when it comes to the lower end of the morality scale...

Good prompts all, but this one stuck out the most to me, assuming an MLP setting. I haven't encountered many cartoon villain characters lately... would be interesting to see what people come up with. Of course, I might also enjoy a setting in what I call the Dark History... the time before Celestia and Luna...

YES Do it! I would join in a heartbeat.

WHICH ONE!?

Maybe both. Maybe that's we don't hear much about the time before Celestia and Luna...
That does bring a good point...

Let me tell a quick story. Once upon a time, there was a game here called Hayday. It was a villain campaign, semi-linear (the party had free-reign, but was given tasks to complete by the benefactor who busted them out) but it didn't last long due to forum drama. But that's not the point of this story. The thing is, Hayday had (or, was gonna have) a thing called "the switchover". The switchover was the solution to the question "Why don't the Princesses do something about the players?"; after all, villain's are running around causing havoc, so they needed to be stopped, but there was no way a Level 1 party could stand against an alicorn. The solution was also inspired by the end of Lesson Zero. Basically, during sunset or sunrise, the Princesses would swap, allowing one to work and the other to sleep. However, if something bad was happening before the respective Princess falls asleep, she would investigate, which would be very bad for the party...

The GM felt that, ultimately, this was a very clunky solution. It would have been better to remove the princesses altogether. They decided that, if they were to ever make Hayday 2, it'd be set in a comic book universe, away from the Princesses, but also allowing superheroes and stuff like that...

Now, the reason I say this story is because the "Dark History" would also be a solution. No Celestia and Luna gives the party the ability to stretch at the early levels without having to worry about what is equal to an end-game boss...
However, the looming threat of a more powerful adversary potentially tracking the party's movements and actions could be a good motivator for a more rogue-ish, sneaky kind of game where the players have to be more creative/inventive to achieve certain goals rather than applying brute force.

Evil comes in many ways. I agree that Celestia and/or Luna would intervene when the party is overtly displaying evil tendencies but if the keyword here is overtly evil.
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Post  Paper Shadow Wed Oct 07, 2015 11:57 am

Demonu wrote:However, the looming threat of a more powerful adversary potentially tracking the party's movements and actions could be a good motivator for a more rogue-ish, sneaky kind of game where the players have to be more creative/inventive to achieve certain goals rather than applying brute force.

Evil comes in many ways. I agree that Celestia and/or Luna would intervene when the party is overtly displaying evil tendencies but if the keyword here is overtly evil.
That is true. Admittedly Hayday was inspired by the Payday video game (before or around the release of Payday 2, I believe), so when the benefactor told them to do something, it would usually be loud...
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Post  Demonu Wed Oct 07, 2015 12:08 pm

Paper Shadow wrote:
Demonu wrote:However, the looming threat of a more powerful adversary potentially tracking the party's movements and actions could be a good motivator for a more rogue-ish, sneaky kind of game where the players have to be more creative/inventive to achieve certain goals rather than applying brute force.

Evil comes in many ways. I agree that Celestia and/or Luna would intervene when the party is overtly displaying evil tendencies but if the keyword here is overtly evil.
That is true. Admittedly Hayday was inspired by the Payday video game (before or around the release of Payday 2, I believe), so when the benefactor told them to do something, it would usually be loud...
Maybe something like a Celestia Crime Watch system or something where Celestia intervenes when the count reaches 10. Things like disrupting the general peace gets you a +1, property damage/destruction a +1 to +3 (depending on damages), assault of a Canterlot Guard +5 and openly threatening a Princess gets +10.

On the other side of the spectrum, things like bribing ponies could award a -1 to -3 (depending on the bribed pony), helping out in the community (doesn't need to be genuine, could be a front) nets a -2, assisting official instances (like Canterlot Guards) a -5 or actively helping the Princesses vanquish another evil (even if only due to 'enemy of my enemy') a -10.

Obviously, it needs to be a bit better worked out at a GM's discretion but I'm just throwing ideas around.
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Post  AleneShazam Wed Oct 07, 2015 1:11 pm

Demonu wrote:
Paper Shadow wrote:
Demonu wrote:However, the looming threat of a more powerful adversary potentially tracking the party's movements and actions could be a good motivator for a more rogue-ish, sneaky kind of game where the players have to be more creative/inventive to achieve certain goals rather than applying brute force.

Evil comes in many ways. I agree that Celestia and/or Luna would intervene when the party is overtly displaying evil tendencies but if the keyword here is overtly evil.
That is true. Admittedly Hayday was inspired by the Payday video game (before or around the release of Payday 2, I believe), so when the benefactor told them to do something, it would usually be loud...
Maybe something like a Celestia Crime Watch system or something where Celestia intervenes when the count reaches 10. Things like disrupting the general peace gets you a +1, property damage/destruction a +1 to +3 (depending on damages), assault of a Canterlot Guard +5 and openly threatening a Princess gets +10.

On the other side of the spectrum, things like bribing ponies could award a -1 to -3 (depending on the bribed pony), helping out in the community (doesn't need to be genuine, could be a front) nets a -2, assisting official instances (like Canterlot Guards) a -5 or actively helping the Princesses vanquish another evil (even if only due to 'enemy of my enemy') a -10.

Obviously, it needs to be a bit better worked out at a GM's discretion but I'm just throwing ideas around.
Or just a generic bounty system that has differing levels of pursuit depending on the net worth of the party? Local guards for low bounty, royal guards for high bounty, and the orbital friendship cannon for super high bounties?
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Post  Demonu Wed Oct 07, 2015 1:14 pm

AleneShazam wrote:
Demonu wrote:
Paper Shadow wrote:
Demonu wrote:However, the looming threat of a more powerful adversary potentially tracking the party's movements and actions could be a good motivator for a more rogue-ish, sneaky kind of game where the players have to be more creative/inventive to achieve certain goals rather than applying brute force.

Evil comes in many ways. I agree that Celestia and/or Luna would intervene when the party is overtly displaying evil tendencies but if the keyword here is overtly evil.
That is true. Admittedly Hayday was inspired by the Payday video game (before or around the release of Payday 2, I believe), so when the benefactor told them to do something, it would usually be loud...
Maybe something like a Celestia Crime Watch system or something where Celestia intervenes when the count reaches 10. Things like disrupting the general peace gets you a +1, property damage/destruction a +1 to +3 (depending on damages), assault of a Canterlot Guard +5 and openly threatening a Princess gets +10.

On the other side of the spectrum, things like bribing ponies could award a -1 to -3 (depending on the bribed pony), helping out in the community (doesn't need to be genuine, could be a front) nets a -2, assisting official instances (like Canterlot Guards) a -5 or actively helping the Princesses vanquish another evil (even if only due to 'enemy of my enemy') a -10.

Obviously, it needs to be a bit better worked out at a GM's discretion but I'm just throwing ideas around.
Or just a generic bounty system that has differing levels of pursuit depending on the net worth of the party? Local guards for low bounty, royal guards for high bounty, and the orbital friendship cannon for super high bounties?
That could work too Smile
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Post  Dusk Raven Wed Oct 07, 2015 1:35 pm

Demonu wrote:
Paper Shadow wrote:
Dusk Raven wrote:
Crystalite wrote:
Dusk Raven wrote:
Paper Shadow wrote:Villain Campaign: Maybe you'd be interested in a game where the players are the baddies? We only get the occasional thief around here when it comes to the lower end of the morality scale...

Good prompts all, but this one stuck out the most to me, assuming an MLP setting. I haven't encountered many cartoon villain characters lately... would be interesting to see what people come up with. Of course, I might also enjoy a setting in what I call the Dark History... the time before Celestia and Luna...

YES Do it! I would join in a heartbeat.

WHICH ONE!?

Maybe both. Maybe that's we don't hear much about the time before Celestia and Luna...
That does bring a good point...

Let me tell a quick story. Once upon a time, there was a game here called Hayday. It was a villain campaign, semi-linear (the party had free-reign, but was given tasks to complete by the benefactor who busted them out) but it didn't last long due to forum drama. But that's not the point of this story. The thing is, Hayday had (or, was gonna have) a thing called "the switchover". The switchover was the solution to the question "Why don't the Princesses do something about the players?"; after all, villain's are running around causing havoc, so they needed to be stopped, but there was no way a Level 1 party could stand against an alicorn. The solution was also inspired by the end of Lesson Zero. Basically, during sunset or sunrise, the Princesses would swap, allowing one to work and the other to sleep. However, if something bad was happening before the respective Princess falls asleep, she would investigate, which would be very bad for the party...

The GM felt that, ultimately, this was a very clunky solution. It would have been better to remove the princesses altogether. They decided that, if they were to ever make Hayday 2, it'd be set in a comic book universe, away from the Princesses, but also allowing superheroes and stuff like that...

Now, the reason I say this story is because the "Dark History" would also be a solution. No Celestia and Luna gives the party the ability to stretch at the early levels without having to worry about what is equal to an end-game boss...
However, the looming threat of a more powerful adversary potentially tracking the party's movements and actions could be a good motivator for a more rogue-ish, sneaky kind of game where the players have to be more creative/inventive to achieve certain goals rather than applying brute force.

Evil comes in many ways. I agree that Celestia and/or Luna would intervene when the party is overtly displaying evil tendencies but if the keyword here is overtly evil.

You could still have that sort of threat with a pre-Sisters game, though that would require me setting up some heroes and doing a little showing or telling, and is perhaps less threatening than "Sunbutt kicks your flank and banishes you then throws you in a dungeon in the place she banished you to."

As for being sneaky, that's entirely true, and I do appreciate and reward manipulative or cunning evil rather than brute force.

Of course, at that point, it boils down to what kind of game the players want to do. Maybe they want to have characters so cackling evil that you wonder how they functioned in society up to that point, who carry their villain cards with pride. In that case, it's really just a matter of how much you can get away with before Celestia's fury comes down upon you and pony society continues on without batting an eye. If they want to be sneaky that limits their options and their accomplishments, but does give them more freedom of setting.

Maybe I should put up a brainstorming thread...
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Post  Crystalite Wed Oct 07, 2015 6:34 pm

I like the idea of bounties - depending on the bounty it allows any number of folks to try and stop the PCs through whatever means needed.

Paper Shadow may recall discussing the Warfare, Intel, Neutralization and Diplomacy (W.I.N.D.) Squads in a private session. The basic idea was if the local guards couldn't handle it, you called the nearest W.I.N.D. Squad. If they couldn't handle it, you called the nearest Princess. Something like this would allow a recurring antagonist (Note I didn't say villain) to try and rein in the party's nefarious schemes.
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Post  ZamuelNow Mon Oct 12, 2015 5:16 pm

Paper Shadow wrote:No PC Ponies: Pony PCs are a common sight, so one idea is that you have a rule is that no one can play pony characters.
I'm chuckling since with the exception of times when I've said to only make ponies, ponies wound up rare in some of my camapigns.  Plus, there's the whole pirate-robot-ninja-zombie problem of how people build their characters.

Dusk Raven wrote:As for systems... while I like the non-combat features of both Pony Tales and Wanderlust in different but roughly equal ways, there's a few things about Pony Tales combat I like more (conjurations, most notably). However, the power progression in Wanderlust is much more noticeable - and drastic. Pony Tales would be good for starting off as supervillains. Wanderlust would be good for a From Nobody To Nightmare situation...
I like PT non combat with WL's skill block and combat.  WL combat means players are less utterly invincible and 100 HP means a better spread of how strong/hard enemy hits are.  On the PT side of things, I think it fares better with reducing ability points to 21 instead of the default 30.  The default means players don't really need to make choices when building a character.  A few of the more powerful options get weaker when players are forced to "either or" instead of "both".

Demonu wrote:However, the looming threat of a more powerful adversary potentially tracking the party's movements and actions could be a good motivator for a more rogue-ish, sneaky kind of game where the players have to be more creative/inventive to achieve certain goals rather than applying brute force.

Evil comes in many ways. I agree that Celestia and/or Luna would intervene when the party is overtly displaying evil tendencies but if the keyword here is overtly evil.
I like this concept since it works well with villains that have an actual plan as opposed to those that just want to wreck a setting.  A GM can actually build around this.  Let's take Alhuizotl for an example.  He's a villain with plans, his own minions, and makes deals with other criminals.  Yet, he hovers under the radar of the princesses since he's a somewhat localized threat.

Something I'd argue about a villain campaign (or really any campaign) set in the past is that the tech level should actually be lower since a lot of things haven't been invented.  This can actually affect both sides but probably needs to be acknowledged.
ZamuelNow
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Post  Faege Wed Nov 04, 2015 1:22 pm

looking for a group, as a player. Pony Tales noob, almost no experience with the system.

Faege
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Post  Crystalite Wed Nov 04, 2015 3:03 pm

Faege wrote:looking for a group, as a player. Pony Tales noob, almost no experience with the system.

Equestrian Nights is struggling a bit right now, but a new player might be just what it needs.
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