Pony Tales: Aspirations of Harmony
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New Abilities Suggestions

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Post  Copper Rose Fri Dec 27, 2013 4:03 pm

Decided to make this thread for all the Ability suggestions that may be out there, because I couldn't really find a thread that I thought would be appropriate for this, and because, y'know, new system, sorta.

Anyway, this is purely a place to post'em and get reviews, if people want to use them/make them official, no problem, but they're still just suggestions.

My first suggestion so I don't double post:
or should this go with the flaws?
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Post  tygerburningbright Fri Dec 27, 2013 4:16 pm

You may need to build on that a bit telling what being a werewolf actually does.
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Post  Z2 Fri Dec 27, 2013 5:23 pm

Typically, intentionally failing checks is not something well liked. I still don't know what werewolf DOES, but making it a guaranteed transformation and just Healing or Persuasion to not flip out might be better... or specify that you don't HAVE to make the endurance check. If you're charging for the ability, it's supposed to do something useful.
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Post  Zarhon Sat Dec 28, 2013 7:36 pm

The werewolf ability, as you suggest it now, seems more like a flaw than anything else. It should probably be defined as to what it turns you into, as well, and what you gain.

The Bats! episode seems like a good thing to go from, but it needs not be specific to that form. It would probably work best as a variant of the shapechanger abilities.

Werewolf ability:

Upgrades:

The ability brings the benefits of an alternate set of abilities, at the drawback of unpredictability (unless you invest in it) and limitations in teamwork. Functionally, it should be similar to the transformation of "Bats!".
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Post  ZamuelNow Thu Jan 30, 2014 2:16 am

I found the ability to produce common items one of the more interesting aspects of taking Magical Tricks without taking Magecraft.  Tossing out a potential proposal for that concept either as a standalone Ability or as a part of Enchanting.

Item conjure proposals:
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