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Healing Combat Talents

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Healing Combat Talents Empty Healing Combat Talents

Post  Azureink Wed Jan 30, 2013 3:13 am

We are seriously lacking in the healing support role in Pony Tales. As such I suggest we use this thread to make more healing/support talents. I purpose the following to start:

[-1] Lesser Mass Heal - Standard Utility
Up to six target creatures regain 1d6 hp.

[-2] Mass Heal - Standard Utility
Up to six target creatures regain 1d12 hp.

[-3] Greater Mass Heal - Standard Utility
Up to six target creatures regain 1d12+2 hp.
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Healing Combat Talents Empty Re: Healing Combat Talents

Post  Jason Shadow Wed Jan 30, 2013 10:18 pm

I have no clue how balanced these are.

[+3] Healing Potion Hot Potato - Standard Utility
Roll 1d20 for every creature in combat. Whichever creature has the highest result regains 1d12 hp. In the event of a tie, neither creature regains any health.

[+1] Broken Glass Panacea - Standard Utility
Target creature takes 2d8 damage and regains 1d12 health.
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Post  Azureink Thu Jan 31, 2013 12:10 am

Dan made some changes to them:

[-1] Grace - Standard Utility [Created by Azureink]
Up to six target creatures gain 3 hp.

[-2] Saving Grace - Standard Utility [Created by Azureink]
Up to six target creatures gain 1d10 hp.

[-3] Amazing Grace - Standard Utility [Created by Azureink]
Up to six target creatures gain 1d12+2 hp.

[-1] My Life is Yours - Minor Utility
Pay 5 hp. Target creature gains 9 hp.
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Post  Azureink Fri Mar 01, 2013 2:38 am

If I wanted to turn the above healing talents into minor actions (minus My Life is Yours), what would their pip cost be?
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Post  LoganAura Fri Mar 01, 2013 2:47 am

Minors cost about 3 PiPs more than a standard, so take the PiP costs and subtract three
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Post  Xel Unknown Fri Mar 01, 2013 3:03 am

Minor actions cost three more compared to thier standard action conterpart

So:

[-4] Grace - Minor Utility [Created by Azureink]
Up to six target creatures gain 3 hp.

[-5] Saving Grace - Minor Utility [Created by Azureink]
Up to six target creatures gain 1d10 hp.

[-6] Amazing Grace - Minor Utility [Created by Azureink]
Up to six target creatures gain 1d12+2 hp.
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Post  Philadelphus Fri Mar 01, 2013 5:45 am

Hmm. So if Healing Salve is [+2] and 1d10+2 HP regained, how about a minor version?

[-1] Healing Surge – Minor Utility
You or target ally regains 1d10 HP.
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Post  LoganAura Fri Mar 01, 2013 10:08 am

Actually, I think it would still have the +2 in that instance.
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Post  Philadelphus Fri Mar 01, 2013 2:20 pm

Ok, cool. Wasn't sure if a guaranteed +3 HP a turn for 1 PiP along with another standard action might be too powerful. I'd love to have a minor healing move to use, either way.

[-1] Healing Surge – Minor Utility
You or target ally regains 1d10+2 HP.
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