Look! Philadelphus is Evolving!
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Look! Philadelphus is Evolving!
Thanks to his incredible work driving and developing the Abilities system, which is destined to soon become a core part of the official game, and his ongoing work in the system - I'm proud to announce that Philadelphus has been made an official Designer on the design and development team. He's been involved with the system since the earliest public release of the rules and has been a wealth of great insight and 3rd party content ever since.
Congratulations Philadelphus and welcome to the team.
Congratulations Philadelphus and welcome to the team.
Last edited by Stairc -Dan Felder on Sat Feb 15, 2014 8:46 pm; edited 1 time in total
Stairc -Dan Felder- Lead Designer
- Gender :
Posts : 3099
Join date : 2012-07-19
Re: Look! Philadelphus is Evolving!
Philadelphus! Get your backside over here and wave to the crowd!
Pingcode- Technical Administrator
- Gender :
Posts : 851
Join date : 2013-02-07
Re: Look! Philadelphus is Evolving!
*wave*
Just want to say that I've had a lot of fun in this system over the past 18 months, both playing it back when it first came out (before there were items, before there were traits, before there were multiple levels even), and helping tinker with and improve its parts. I never imagined back when I wrote the Talent Specialization Supplement over a couple of nights for my own amusement that it would be become so popular. It was with a mixture of surprise and delight that I accepted Stairc's offer to write a new system; a system that would take the best aspects from the Utility Talents, Genetic Engineering, and my own TSS, and combine them into one cohesive unit. A few months of testing and making changes based on your feedback later, and it's finally ready to step up as a robust and mature game system, one that I hope to be watching and improving for a long time.
Lastly, I'd like to encourage anyone out who has an idea for a new area of gameplay to go ahead and write up their own 3rd-party supplements. It's easy to write up a small document for people to test out, expands the scope of the entire system, and gives people options for what things they'd like to include in their games – and chances are, there's someone else out there looking for something similar.
So, yeah. Thanks a lot everyone. Catch you later!
Just want to say that I've had a lot of fun in this system over the past 18 months, both playing it back when it first came out (before there were items, before there were traits, before there were multiple levels even), and helping tinker with and improve its parts. I never imagined back when I wrote the Talent Specialization Supplement over a couple of nights for my own amusement that it would be become so popular. It was with a mixture of surprise and delight that I accepted Stairc's offer to write a new system; a system that would take the best aspects from the Utility Talents, Genetic Engineering, and my own TSS, and combine them into one cohesive unit. A few months of testing and making changes based on your feedback later, and it's finally ready to step up as a robust and mature game system, one that I hope to be watching and improving for a long time.
Lastly, I'd like to encourage anyone out who has an idea for a new area of gameplay to go ahead and write up their own 3rd-party supplements. It's easy to write up a small document for people to test out, expands the scope of the entire system, and gives people options for what things they'd like to include in their games – and chances are, there's someone else out there looking for something similar.
So, yeah. Thanks a lot everyone. Catch you later!
Philadelphus- Designer
- Gender :
Posts : 734
Join date : 2012-07-18
Age : 34
Location : Hilo, Hawai‘i
Pingcode- Technical Administrator
- Gender :
Posts : 851
Join date : 2013-02-07
Re: Look! Philadelphus is Evolving!
Congratulations! Now you'll be here forever!
Zarhon- Smile Smile Smile
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Posts : 3531
Join date : 2012-07-19
Age : 33
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