Canpaign of Jokers
+3
Quietkal
elfowlgirl
Xel Unknown
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Re: Canpaign of Jokers
You can tell from this attack that about 40% of the Main Smooze Blob's mass has been destroyed so far...Ramsus wrote:Turn end (Hp=28 PIPs=7 Status: Wild Abandon, weakened)
Ersa flies up and spits forth a ball of silver flame, then catches it in-between her wings where she spins it and it grows and grows. She then flings it downward where it explodes, the flames twisting and snaking around to avoid hitting her allies and then circling back to lift the Smooze up in a cage of fire hanging in the air.
[-6] Judo Throw
3d12 and thrown out of combat until the end of its next turn, to the Smooze: 8, 6, 12 = 26
Buccaneer Blaze (12) to self: 1d10 to self: 10 /2 = 5 /2 round up = 3.
Buccaneer Blaze (12) to all enemies: 2d10: 9, 10 = 19
Buccaneer Blaze (10) 2d8 & Blinded until the end of Ersa's next turn to Minion 1: 4, 6 = 10
Buccaneer Blaze (10) 2d8 & Blinded until the end of Ersa's next turn to Minion 2: 6, 8 = 14
Buccaneer Blaze [8] to Minion 2: Stunned until the end of Ersa's next turn.
+2d6 to the Smooze: 6, 4 = 10
+1d8 to the Smooze: 8
Buccaneer Blaze [8] to the Smooze: Stunned until the end of Ersa's next turn.
Factor in Weakened.
Total to the Smooze: 32, Stunned until the end of Ersa's next turn, & and thrown out of combat until the end of its next turn.
Total to Minion 1: 15 & Blinded until the end of Ersa's next turn.
Total to Minion 2: 17, Blinded until the end of Ersa's next turn, & Stunned until the end of Ersa's next turn.
Total to Minion 3 (and any other enemies if I missed them): 10.
Turn end (Hp=25 PIPs=1 Status: Wild Abandon, weakened)
The Minion Blobs seem to have taken a good deal of damage too. Two of them are now bloodied in fact.
Next the Next Leg Hive just sparks again gifting the Swarm some more pips...
Finally Minion Blob 3 says "Listen up!", followed by Minion Blob 2 doing nothing for being stunned, and lastly Minion Blob 1, somehow states focused enough to attack the enemies and able to hit it, (yes both coin flips were won, one for confusion, one for blinding) declare "SMOOZE!!!" as it engulfs The werewolf, forcing itself into his mouth.
- Spoiler:
- SMOOOOOOOZE
This talent is needs at least 5 mass to use. Target enemy is turned into a smooze slave (think domination, but WORSE, takes two saving throws to shake)... The Minion Blob is killed after this attack.
Re: Canpaign of Jokers
Xel Unknown wrote:
...and lastly Minion Blob 1, somehow states focused enough to attack the enemies and able to hit it, (yes both coin flips were won, one for confusion, one for blinding) declare "SMOOZE!!!" as it engulfs The werewolf, forcing itself into his mouth.
- Spoiler:
SMOOOOOOOZE
This talent is needs at least 5 mass to use. Target enemy is turned into a smooze slave (think domination, but WORSE, takes two saving throws to shake)... The Minion Blob is killed after this attack.
"Great," mutters Quarrel. "Not bad enough we have to fight a giant marmalade, but nooooo, we have to fight a marmalade werewolf now, too!"
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Re: Canpaign of Jokers
"Don't you start complaining about how I built my monsters! Or I'll ret-con it so YOU were the one put under control of the forces of order." The GM jokingly threatens.The Warrior of Many Faces wrote:"Great," mutters Quarrel. "Not bad enough we have to fight a giant marmalade, but nooooo, we have to fight a marmalade werewolf now, too!"
Last edited by Xel Unknown on Thu Oct 25, 2012 6:56 pm; edited 1 time in total
Re: Canpaign of Jokers
"Oh, thank you! Feeling pumped! Yeah!"Xel Unkown wrote:The Robotic Worker Bees right now do their best to help fix Gear's damage:
((Saving throw for Smooze: 19 whoo))
The Warrior of Many Faces wrote:"Oh, don't you try to talk sense into me!" she yells at what appears to be thin air. "I make too little sense for that!"
Gears steps to Quarrel, a worried look on his face, and says "You uh...you alright Quarrel?"...before his head drops, his eyes glow, and a bolt of jade electricity leaps from Gears to engorged wolf-griffin.The Warrior of Many Faces wrote:"Yeah right," retorts Quarrel. "If dearest Daddy had that sort of influence on you, he'd be free and this world would be a pudding bowl of chaotic vanilla by now."
((+10 Overload))
- Spoiler:
- 10d8+0
8,6,2,4,2,6,3,7,5,6+0 = 49
8 halves the damage, so 25.
8 proc's Healer's Grace. Sending that Healing Surge of 6 and a saving throw over to Klaue. good luck.
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Re: Canpaign of Jokers
Quietkal wrote:The Warrior of Many Faces wrote:"Oh, don't you try to talk sense into me!" she yells at what appears to be thin air. "I make too little sense for that!"Gears steps to Quarrel, a worried look on his face, and says "You uh...you alright Quarrel?"The Warrior of Many Faces wrote:"Yeah right," retorts Quarrel. "If dearest Daddy had that sort of influence on you, he'd be free and this world would be a pudding bowl of chaotic vanilla by now."
"Just arguing with the Faust," Quarrel waves. "Don't worry, talking is a free action."
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Re: Canpaign of Jokers
Gears' head snaps back up, and he continues to look worriedly at Quarrel and repeats the question, not having heard what she just said or having seen the were-griffin get pummeled with smooze.The Warrior of Many Faces wrote:"Just arguing with the Faust," Quarrel waves. "Don't worry, talking is a free action."
"...are you alright or not?"
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Re: Canpaign of Jokers
Quietkal wrote:Gears' head snaps back up, and he continues to look worriedly at Quarrel and repeats the question, not having heard what she just said or having seen the were-griffin get pummeled with smooze.The Warrior of Many Faces wrote:"Just arguing with the Faust," Quarrel waves. "Don't worry, talking is a free action."
"...are you alright or not?"
Rolling her eyes, Quarrel repeats, "Yes, I'm fine, just arguing with the Faust. Not Felix Faust, though. I don't speak Cat. Although I do speak Mountain Lion."
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Re: Canpaign of Jokers
Gears on some level is aware that this "Faust" character is a real person that only 2/7th Discordians are able to hear... And he knows that had gotten this info from while he was in "Chaos Mode" from earlier, something that while is very confusing to him to think about for long, he IS aware of.
Re: Canpaign of Jokers
Gears looks questioningly at her, before slowly turning back to the combat. "...okay...as long as you're fine..."The Warrior of Many Faces wrote:Rolling her eyes, Quarrel repeats, "Yes, I'm fine, just arguing with the Faust. Not Felix Faust, though. I don't speak Cat. Although I do speak Mountain Lion."
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Re: Canpaign of Jokers
The worker bees at this time work at pip gifting the Swarm of Bats of all things... Gifting it 6 pips...
Next the Beekeeper Bot starts sparking an odd blue bit of lightning at Gears and he slowly starts to feel something being tranfered to him. "Beesbeesbeesbees..." it said:
The Smooze Drop lands back into battle and finally Klaue attacks. (Doc you decide what he does. assuming you don't make both saving throws beforehand, cause Gears just gave you one save and you get a save at the start of your turn. If you make both of them you're free. But if not you attack an the party, if you make one of the saves, you flip a coin, if heads, you attack an the party.)
Next the Beekeeper Bot starts sparking an odd blue bit of lightning at Gears and he slowly starts to feel something being tranfered to him. "Beesbeesbeesbees..." it said:
- Spoiler:
- "Worker Bee Control Transfer started..."
The Smooze Drop lands back into battle and finally Klaue attacks. (Doc you decide what he does. assuming you don't make both saving throws beforehand, cause Gears just gave you one save and you get a save at the start of your turn. If you make both of them you're free. But if not you attack an the party, if you make one of the saves, you flip a coin, if heads, you attack an the party.)
Re: Canpaign of Jokers
- roll:
- Roll (Saving throw 1:Healers grace)
Roll(1d20)+0:
17,+0
Total:17- Spoiler:
- That's one.
Roll(1d2)+0:
2,+0
Total:2- Spoiler:
- aaand tails.
Klaue starts trying to get to the side of the robot to throw up, coincidentally putting the second minion blob beaten himself and the party.
[+2] Circling Pack. Target: minion blob 2
- Attack:
- Target enemy gains vulnerability 2 until the end of your next turn.
- Roll:
- Roll (Saving throw 2: End of turn)
Roll(1d20)+0:
4,+0
Total:4- Spoiler:
- That's still one.
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Re: Canpaign of Jokers
Turn start (Hp=25 PIPs=1 Status: Wild Abandon, weakened)
With a sweep of her wings, Ersa brought the dying embers of the cage of flame that had held the Smooze back to life. "Did you think you would ooze your way between my grasp so easily you disgusting slime?" She asked, rhetorically.
[+3] Supercharge
Deal 1d8 damage to yourself and flip a coin. If you win the flip, deal 1d10 damage to target enemy.
1d8 to self: 8/2 = 4/2 = 2.
Buccaneer Blaze [8]: Stun the Smooze until the end of Ersa's next turn.
Coin Flip: Heads (won).
1d10 to the Smooze: 6
2d6 to the Smooze: 5, 6.
+3 from MH stuff
Factor in Weakened.
Total to the Smooze: 10 damage & Stunned until the end of Ersa's next turn.
Turn end (Hp=23 PIPs=4 Status: Wild Abandon, weakened)
With a sweep of her wings, Ersa brought the dying embers of the cage of flame that had held the Smooze back to life. "Did you think you would ooze your way between my grasp so easily you disgusting slime?" She asked, rhetorically.
[+3] Supercharge
Deal 1d8 damage to yourself and flip a coin. If you win the flip, deal 1d10 damage to target enemy.
1d8 to self: 8/2 = 4/2 = 2.
Buccaneer Blaze [8]: Stun the Smooze until the end of Ersa's next turn.
Coin Flip: Heads (won).
1d10 to the Smooze: 6
2d6 to the Smooze: 5, 6.
+3 from MH stuff
Factor in Weakened.
Total to the Smooze: 10 damage & Stunned until the end of Ersa's next turn.
Turn end (Hp=23 PIPs=4 Status: Wild Abandon, weakened)
Last edited by Ramsus on Thu Oct 25, 2012 9:01 pm; edited 1 time in total
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Re: Canpaign of Jokers
Scroll put his hooves together, focusing inward and quietly waiting. [Gather Energy, +1]
(Hp=43 PIPs=3)
(Hp=43 PIPs=3)
Re: Canpaign of Jokers
The First Minion Blob does Upbeat Tempo. (1d6+1d12 damage to all weakened enemies = 6+6 = 12) (free action) Next it states. "You can't stop me!"
The second minion blob states "You can't stop me!" then it bum-rushes Ersa... But only gets off 4 damage. (1d12+3=1+3=4)
- Spoiler:
- You Can’t Stop Me.
Minion Smooze Blob Deals 1d12+3 damage to target Enemy. This attack ignores all resists and attempts to redirect it. (no pips are taken if by the enemy if such moves are attempted)
The second minion blob states "You can't stop me!" then it bum-rushes Ersa... But only gets off 4 damage. (1d12+3=1+3=4)
Re: Canpaign of Jokers
Quarrel, noting that the main Smooze has returned, flies straight at it, glaring all the while and pouring chaotic power into her words. "You WILL obey me! Attack your minions NOW!"
[Whisper of Distrust again.
HP 30, PiPs 7, Encouraged, no longer Smoozed if I understand correctly (15 on my saving throw)]
[Whisper of Distrust again.
HP 30, PiPs 7, Encouraged, no longer Smoozed if I understand correctly (15 on my saving throw)]
Last edited by The Warrior of Many Faces on Thu Oct 25, 2012 10:58 pm; edited 1 time in total
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Re: Canpaign of Jokers
Again the Smooze doesn't react to it... Besides even if it did... It's still stunlocked right this second. What you think it goin' do? Still it lost some mass so at least that's something.
Re: Canpaign of Jokers
Once again the bats dive-bomb the Smooze while Ivana fires at the blob.
Crossbow - 1d10 (6) + 5/2 = 6 (rounded up) damage to main Smooze.
Meteor Smash - 4d12+3 = 12+1+4+9+3 damage = 29/2 = 15 (rounded up) damage to main Smooze.
Ivana: 18 HP, 2 PiPs, Status: Weakened
Bats: 28 HP, 0 PiPs, Status: Weakened
Crossbow - 1d10 (6) + 5/2 = 6 (rounded up) damage to main Smooze.
Meteor Smash - 4d12+3 = 12+1+4+9+3 damage = 29/2 = 15 (rounded up) damage to main Smooze.
Ivana: 18 HP, 2 PiPs, Status: Weakened
Bats: 28 HP, 0 PiPs, Status: Weakened
Last edited by Brony 7 of 9 on Fri Oct 26, 2012 10:12 am; edited 1 time in total
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Re: Canpaign of Jokers
And at this point... The Beekeeper robot does it's final action and turns six bees into 12 Temp HP for Gears... And it slowed down...
(Now Gears has total control of the following Worker Bee Swarm:
Bee Number: 28 Bees (1 hp each)
Bee Pips: 21
Combat Info:
And he has control of it, work it like it was a summons Gears made and stuff...)
- Spoiler:
- "Entering Sleep Mode..."
(Now Gears has total control of the following Worker Bee Swarm:
Bee Number: 28 Bees (1 hp each)
Bee Pips: 21
Combat Info:
- Spoiler:
- Trait - Hivemind
No matter how many Worker Bees are in battle they all take only one turn as a group after the Beekeeper Super-Robot’s last turn in combat. They still count as multiple single targets for random target moves and with adjacent AOE moves; 2X bees are killed. Where X is equal to the damage the move would do to the adjacent targets, assuming one of the Beekeeper’s legs was the main target of the AOE attack.
Trait - Angered Swarm
For every 6 bees killed in one attack deal 1 + X damage to all opponents, where X is equal to the number of destroyed hives.
[+1] Pollinate the Hive
Roll Xd4, for every 4 rolled target ally gains that many pips, max pip gain to ally is 6. X equals the number of Worker Bees in combat.
[-4] Repair.exe
Heal Target Hive Ally 3d6+(X/10) (rounding down) HP. X equals the number of Bees in combat.
[-X] Worker-Rage! - Immediate Reaction
Trigger - Hive is dealt damage or is Killed
For this combat talent, X equals the number of pips spent on this attack. ( max 8 ) Roll Xd4+X damage for all enemies and each roll of a 3 or 4 equals one dead Bee. The number of bees that die post attack must be from 2 to X-1...
And he has control of it, work it like it was a summons Gears made and stuff...)
Re: Canpaign of Jokers
((Start of turn smooze check: 15))Xel Unknown wrote:And at this point... The Beekeeper robot does it's final action and turns six bees into 12 Temp HP for Gears... And it slowed down...
"Entering Sleep Mode..."
- Spoiler:
Bee Number: 28 Bees (1 hp each)
Bee Pips: 21
Combat Info:
Trait - Hivemind
No matter how many Worker Bees are in battle they all take only one turn as a group after the Beekeeper Super-Robot’s last turn in combat. They still count as multiple single targets for random target moves and with adjacent AOE moves; 2X bees are killed. Where X is equal to the damage the move would do to the adjacent targets, assuming one of the Beekeeper’s legs was the main target of the AOE attack.
Trait - Angered Swarm
For every 6 bees killed in one attack deal 1 + X damage to all opponents, where X is equal to the number of destroyed hives.
[+1] Pollinate the Hive
Roll Xd4, for every 4 rolled target ally gains that many pips, max pip gain to ally is 6. X equals the number of Worker Bees in combat.
[-4] Repair.exe
Heal Target Hive Ally 3d6+(X/10) (rounding down) HP. X equals the number of Bees in combat.
[-X] Worker-Rage! - Immediate Reaction
Trigger - Hive is dealt damage or is Killed
For this combat talent, X equals the number of pips spent on this attack. ( max 8 ) Roll Xd4+X damage for all enemies and each roll of a 3 or 4 equals one dead Bee. The number of bees that die post attack must be from 2 to X-1...
Gears looks at the robotic bees buzzing around him. "So...you do what I say now?" ...the bees respond by continuing to buzz around. "Riiight."
((-10 Royal Command: Ersa, Ivana, Bats, Bees))
"Uh...bees bees bees...bees...bees bees?" And the bees fly off and around Ersa.
- Spoiler:
- +1 Pollinate
28d4+0
,4,,,,4,4,4,4,,,,,4,,,,,,4,,,,,,,,+0
6 PiPs to Ersa
- Spoiler:
- -8 Second Sunrise
2d10+0
9,4+0 = 13 hit points to all allies.
All allies get to roll a saving throw right now at a +5 bonus.
Smooze check: 24 (19+5)
The bees continue to buzz around Ersa, somehow encouraging her further.
- Spoiler:
- +1 Pollinate
28d4+0
4,,,,,,,,,4,,4,,4,,,,,,4,,,4,,,,,+0
Another 6 pips to Ersa.
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Re: Canpaign of Jokers
((Gears is at level 0 goo... one more save to fully shake it.))
The Smooze mutters in it's stunlock, staring pure hate at you all.
The Smooze mutters in it's stunlock, staring pure hate at you all.
Re: Canpaign of Jokers
Xel Unknown wrote:Again the Smooze doesn't react to it... Besides even if it did... It's still stunlocked right this second. What you think it goin' do? Still it lost some mass so at least that's something.
"ARGH!" Quarrel says, throwing her hooves in the air. "Discord curse you and all of your kind! May soul-spliced Vaarsuvius cast Familicide on you and doom your race to death and eventual obscurity!"
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Re: Canpaign of Jokers
The Stunlocked Smooze blob shakes at that comment as if it understood what Quarrel spoke of.The Warrior of Many Faces wrote:Xel Unknown wrote:Again the Smooze doesn't react to it... Besides even if it did... It's still stunlocked right this second. What you think it goin' do? Still it lost some mass so at least that's something.
"ARGH!" Quarrel says, throwing her hooves in the air. "Discord curse you and all of your kind! May soul-spliced Vaarsuvius cast Familicide on you and doom your race to death and eventual obscurity!"
Re: Canpaign of Jokers
Bonus turn start (Hp=30 PIPs=16 Status: Wild Abandon, weakened)
Ersa throws her wings wide and the flaming cage roars fully back to life, even having to shed excess power in streaks of flame that jetted out to strike at the Smooze's minions, as it raises back into the air.
[-6] Judo Throw
3d12 & removed from combat until the end of its next turn to the Smooze: 10, 12, 5
Buccaneer Blaze [12], 1d10 to Self: 3/2 = 1.5/2 round up = 1
Buccaneer Blaze [12], 2d10 damage to all enemies: 10, 8
Buccaneer Blaze [10], 2d8 damage to Minion 3 and it's blinded until the end of Ersa's next turn: 8, 4
Buccaneer Blaze [8], Minion 3 is Stunned until the end of Ersa's next turn
2d6 to the Smooze: 4, 6
1d8 to the Smooze: 4
+3 from MH bonus to all
Factor in Weakened
Total to the Smooze: 31 damage & removed from combat until the end of its next turn (still stunned too because this doesn't actually count as a turn).
Total to Minion 3: 17 damage, Blinded & Stunned until the end of Ersa's next turn.
Total to Minion 1 & 2 (and any others I'm unaware of?): 11 damage.
Bonus turn end (Hp=29 PIPs=10 Status: Wild Abandon, weakened)
Well, I waited as long as I could, making this post almost right before I went to sleep. Guess Ivana and her bats will have to content themselves with beating up on minions. (I suggested ones that are not currently stunned. I can say offhand that Minion 1 isn't. Unless I missed/forgot something.)
Ersa throws her wings wide and the flaming cage roars fully back to life, even having to shed excess power in streaks of flame that jetted out to strike at the Smooze's minions, as it raises back into the air.
[-6] Judo Throw
3d12 & removed from combat until the end of its next turn to the Smooze: 10, 12, 5
Buccaneer Blaze [12], 1d10 to Self: 3/2 = 1.5/2 round up = 1
Buccaneer Blaze [12], 2d10 damage to all enemies: 10, 8
Buccaneer Blaze [10], 2d8 damage to Minion 3 and it's blinded until the end of Ersa's next turn: 8, 4
Buccaneer Blaze [8], Minion 3 is Stunned until the end of Ersa's next turn
2d6 to the Smooze: 4, 6
1d8 to the Smooze: 4
+3 from MH bonus to all
Factor in Weakened
Total to the Smooze: 31 damage & removed from combat until the end of its next turn (still stunned too because this doesn't actually count as a turn).
Total to Minion 3: 17 damage, Blinded & Stunned until the end of Ersa's next turn.
Total to Minion 1 & 2 (and any others I'm unaware of?): 11 damage.
Bonus turn end (Hp=29 PIPs=10 Status: Wild Abandon, weakened)
Well, I waited as long as I could, making this post almost right before I went to sleep. Guess Ivana and her bats will have to content themselves with beating up on minions. (I suggested ones that are not currently stunned. I can say offhand that Minion 1 isn't. Unless I missed/forgot something.)
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Re: Canpaign of Jokers
Your fish is my command.
Ivana once again fires into the mass of Smooze, still comparing it to a certain part of anatomy. The bats just fly around angrily.
Ivana Saving Throw (Against?) = 12
Bats Saving Throw = 10
Crossbow: 1d10 (9) + 5 = 14/2 = 7 damage to Minion 1.
Swarm of Bats: 1d8 (5) + 3 = 8/2 = 4 damage to all Minions.
Ivana: 30 HP, 3 PiPs, Status: Weakened
Bats: 40 HP, 3 PiPs, Status: Weakened
Ivana once again fires into the mass of Smooze, still comparing it to a certain part of anatomy. The bats just fly around angrily.
Ivana Saving Throw (Against?) = 12
Bats Saving Throw = 10
Crossbow: 1d10 (9) + 5 = 14/2 = 7 damage to Minion 1.
Swarm of Bats: 1d8 (5) + 3 = 8/2 = 4 damage to all Minions.
Ivana: 30 HP, 3 PiPs, Status: Weakened
Bats: 40 HP, 3 PiPs, Status: Weakened
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Re: Canpaign of Jokers
The party has killed the remaining Minion blobs... Next the Main Blob drops back into battle out from the sky it was thrown too... Still stunlocked...
Finally, you can all notice that half of the thing's mass has been destroyed so far.
(Klaue do your start of turn round. If you make it win Klaue is free of his smooze slave status and back to fighting alongside the party. If not flip a coin to see if you hit the party or not.
Smooze Drop status: 8 Ongoing Damage (Save Ends) Stun until ersa's turn.)
Finally, you can all notice that half of the thing's mass has been destroyed so far.
(Klaue do your start of turn round. If you make it win Klaue is free of his smooze slave status and back to fighting alongside the party. If not flip a coin to see if you hit the party or not.
Smooze Drop status: 8 Ongoing Damage (Save Ends) Stun until ersa's turn.)
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