Additional Element Ideas
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Additional Element Ideas
Elements of Chaos: These are the elements that Discord used to sow chaos into the land, partly by manipulating the Mane 6 into becoming these rather than their normal ones. These are more damaging than their Disharmony counterparts,
Deception- Target helpless creature will believe three lies told to it no matter how absurd.
Anger-
Greed- Know the location, distance, and protections around one item you covet.
Cruelty-
Treachery- Target creature goes against the wishes of someone they are loyal to for 10 minutes.
Isolation-
Elements of Disharmony: These are meant to simply cause change, rather than chaos. Harmony would not allow change, so Disharmony would bring forth change in the world of Equestria that is needed.
Lies-
Emotions-
Desire-
Conflict-
Choice-
Lonesomeness-
I don't have exact ones, but I'm fond of this idea after reading Pony POV.
Idea from Bronymous:
Elements of Order: The elements of Harmony taken to the same extreme that Discord takes the elements of Disharmony.
[Honesty]- Truth
[Laughter]-
[Generosity]-Asteticism
[Kindness]-
[Loyalty]-
[Magic]-
Elements of Creativity: https://ponytales.forumotion.com/t347-elements-of-creativity
Deception- Target helpless creature will believe three lies told to it no matter how absurd.
Anger-
Greed- Know the location, distance, and protections around one item you covet.
Cruelty-
Treachery- Target creature goes against the wishes of someone they are loyal to for 10 minutes.
Isolation-
Elements of Disharmony: These are meant to simply cause change, rather than chaos. Harmony would not allow change, so Disharmony would bring forth change in the world of Equestria that is needed.
Lies-
Emotions-
Desire-
Conflict-
Choice-
Lonesomeness-
I don't have exact ones, but I'm fond of this idea after reading Pony POV.
Idea from Bronymous:
Elements of Order: The elements of Harmony taken to the same extreme that Discord takes the elements of Disharmony.
[Honesty]- Truth
[Laughter]-
[Generosity]-Asteticism
[Kindness]-
[Loyalty]-
[Magic]-
Elements of Creativity: https://ponytales.forumotion.com/t347-elements-of-creativity
Last edited by LoganAura on Tue Dec 18, 2012 2:51 am; edited 5 times in total
LoganAura- Administrator
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Re: Additional Element Ideas
Forgot to add: anyone have any ideas, feel free to add them.
LoganAura- Administrator
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Re: Additional Element Ideas
Add Elements of Order (opposite Chaos) to round out the set.
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Re: Additional Element Ideas
Hmmm. So the Elements of Harmony to an extreme huh?
'
I don't really have any ideas for that :/ I mean kindness to like benevolence or something. I don't know a 1 word meaning for the others though.
'
I don't really have any ideas for that :/ I mean kindness to like benevolence or something. I don't know a 1 word meaning for the others though.
LoganAura- Administrator
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Re: Additional Element Ideas
Oh, well the way I see it, it's a dual axis kind of thing- kind of like DnD's Lawful- Chaotic and Good- Evil. Four sides to the game board, direct opponents opposite- Order opposite Chaos, Harmony opposite Change. Harmony doesn't directly contradict Chaos, nor does it directly support Order.
But if we go with your way, linearly, like you I 'm not sure of the right words. Best guess...
(respectively)
Truth
Joy
Sacrifice
Peace
Trust
Love
This breaks my own headcanon slightly, especially Trust, but that's ok for now.
But if we go with your way, linearly, like you I 'm not sure of the right words. Best guess...
(respectively)
Truth
Joy
Sacrifice
Peace
Trust
Love
This breaks my own headcanon slightly, especially Trust, but that's ok for now.
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Re: Additional Element Ideas
You know that's actually rather interesting... If we go by that, what would the assignments be?
LoganAura- Administrator
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Re: Additional Element Ideas
Well, Celestia is Order, and Discord is Chaos, obviously, but Luna and the Mane 6 actually sit at Harmony (for interesting reasons). The obvious first choice for Change is the Queen of the Changelings, but Chrys isn't really a good fit, and I think...
Oh you meant the Elements. Ummm. Idk, I'd have to think about it. The important thing to remember though is that they don't line up along Good/Evil Lines, and Order and Chaos don't have to be exclusively good or bad things- more along absolution. For example, Truth could still work, but it's absolute, or blunt, truth, whether or not knowing the truth is a good thing (as opposed to Applejack's selective honesty).
Oh you meant the Elements. Ummm. Idk, I'd have to think about it. The important thing to remember though is that they don't line up along Good/Evil Lines, and Order and Chaos don't have to be exclusively good or bad things- more along absolution. For example, Truth could still work, but it's absolute, or blunt, truth, whether or not knowing the truth is a good thing (as opposed to Applejack's selective honesty).
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Re: Additional Element Ideas
Absolute Kindness is Altruism, right? or do I have the wrong word...
LoganAura- Administrator
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Re: Additional Element Ideas
No, no, you got it. *cracks knuckles* synonyms, my specialty...LoganAura wrote:Absolute Kindness is Altruism, right? or do I have the wrong word...
I'll also add examples of how these can go sour.
[Honesty]- Truth-Like you said, the truth can hurt.
[Laughter]- Mirth-You can't take anything, ANYTHING, seriously.
[Generosity]- Munificence (Okay, I had to look that one up...)- You give up everything you have and don't support yourself.
[Kindness]- Altruism- You sacrifice too much of yourself for everyone else.
[Loyalty]- Rapport/trust-Trust can be misplaced (Say, the Night Guard trusting Luna after she became Nightmare Moon, and fighting alongside her to the bitter end.)
[Magic]- Peace- This one is a touch difficult to explain. My reasoning for it is that the universe is constantly in flux, constantly undergoing reactions and shifting around energy. Eventually (by which I mean several billion years), the mass of the universe will be constant, the temperature will be somewhere between 3 and .03 Kelvin, and the universe will be at peace. Everything will be dead, existence is at equilibrium, and nothing changes for the rest of time. On slightly smaller terms, a society entirely at peace is one that's not allowing itself to grow, develop, and evolve. It just stagnates. There's the word I was looking for. Stagnation.
If you don't feel like reading the peace blurb: Too much peace means stagnation. There.
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Re: Additional Element Ideas
Not a bang, but a whisper, huh? I'm not sure I follow how that relates to magic, assuming we consider magic to be the "spark" that ignites harmony (and/or friendship). But I guess it works.
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Re: Additional Element Ideas
I always thought of Magic as being the placeholder for explicitly stating "Friendship and Harmony." Because let's face it: Peace on Earth? Goodwill amongst all men? That takes magic. Or guns, but that's missing the point.
This point is also slightly borrowed from the start of the old tatters campaign, where a cult was overloading the elements of harmony to put ponies into perfect harmony, which was literal stasis. They were frozen in time.
This point is also slightly borrowed from the start of the old tatters campaign, where a cult was overloading the elements of harmony to put ponies into perfect harmony, which was literal stasis. They were frozen in time.
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Re: Additional Element Ideas
Don't forget my Elements of Creativity.
Whiteeyes- Equestrian Honor Guard
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Re: Additional Element Ideas
That's a whole different thread. I'll add a link to it in the beginning.
Still need to think up the rest of the Elements of Order.
Still need to think up the rest of the Elements of Order.
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Re: Additional Element Ideas
Got two
Generosity = Asteticism - The rejection of ownership itself. Everything belongs to everyone.
Loyalty = Dogma/Fanatic - Your way is the only way; any that say otherwise are wrong/evil.
Edit: Also, Disharmony should be Disonance as a state separate from being connected to Harmony so that it isn't tied directly to the EoH but it's roll as the oposite is still clear.
Generosity = Asteticism - The rejection of ownership itself. Everything belongs to everyone.
Loyalty = Dogma/Fanatic - Your way is the only way; any that say otherwise are wrong/evil.
Edit: Also, Disharmony should be Disonance as a state separate from being connected to Harmony so that it isn't tied directly to the EoH but it's roll as the oposite is still clear.
Last edited by Whiteeyes on Fri Dec 14, 2012 11:10 pm; edited 1 time in total
Whiteeyes- Equestrian Honor Guard
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Re: Additional Element Ideas
I like Generosity, but Loyalty's kind of the opposite of the real meaning. *Adds Asteticism*
LoganAura- Administrator
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Re: Additional Element Ideas
So wait, are we looking at the single or dual axis model? I can see aestheticism(?) fitting on the dual, kind of, but not so much on the single.
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Re: Additional Element Ideas
Well these are on two different extremes I guess. It feels like it fits the extreme that greed is from Desire.
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Re: Additional Element Ideas
Going by what was said above, you could end up with a system that pretty much looks like this:
Harmony being the idealised form required for, well, harmony: enough change to be adaptable, enough order to plan ahead.
Chaos being too focused on change or too self absorbed: A chaotic element cannot keep anything going in the long run, but is great for short-term benefits.
Order being too focused on constancy and society as a whole. Stagnation, pretty much, but great for protecting what you already have.
The elements could look like this:
[Inconsistency]-[Magic]-[Inflexiblility]
[Abandonment]-[Kindness]-[Overprotection*]
[Deception]-[Honesty]-[Truth*]
[Greed]-[Generosity]-[Munificence]
[Treachery]-[Loyalty]-[Rapport*]
[Mischief]-[Laughter]-[Sobriety]
*for lack of a better word.
The main elements we already know, so lets have a look at the rest, with some idea of how it might affect gameplay:
Might also be a nice idea to think up effects that are related to, but different from their Harmonious counterparts
Harmony being the idealised form required for, well, harmony: enough change to be adaptable, enough order to plan ahead.
Chaos being too focused on change or too self absorbed: A chaotic element cannot keep anything going in the long run, but is great for short-term benefits.
Order being too focused on constancy and society as a whole. Stagnation, pretty much, but great for protecting what you already have.
The elements could look like this:
[Inconsistency]-[Magic]-[Inflexiblility]
[Abandonment]-[Kindness]-[Overprotection*]
[Deception]-[Honesty]-[Truth*]
[Greed]-[Generosity]-[Munificence]
[Treachery]-[Loyalty]-[Rapport*]
[Mischief]-[Laughter]-[Sobriety]
*for lack of a better word.
The main elements we already know, so lets have a look at the rest, with some idea of how it might affect gameplay:
- So.much.text.:
Inconsistency:
An Inconsistent character can never make up it's mind, or if it does, will change it at a moment's notice.
Gameplay: spend a magic point to change training in a single skill
Inflexibility:
An Inflexible character will almost never change it's mind. Even if what it believes is contrary to the evidence.
Gameplay:
Abandonment:
Characters with this element give those in their care too much "freedom": Even if someone is making an obivous mistake, they will not act on another's behalf without being asked to,
Gameplay:
Overprotection:
An Overprotective character will try to prevent any harm to come to those around them, even if this goes against their wishes .
Gameplay: Whenever an ally fails a skill check, spend a magic point to let them try again.
Deception:
Lies are so much easier after all. Why hurt people with the truth? A deceptive character will lie easily whenever this seems to solve an immediate problem.
Gameplay: Spend a magic point to convince a character of whatever unlikely tale you are telling them. As long as this does not go against known or obivous facts.
Truth:
Lies are Bad. Period. A character with this element despises deception in all forms. Even if telling the truth leads to terrible results. They may even tell truths that need not be told, just to satisfy their need for Truth.
Gameplay: Spend a magic point to detect any untruths nearby. Whether this is someone lying, a costume, or an illusion, the truth will be revealed to your eyes.
Greed:
Pretty self-explanatory. A greedy character wants what it wants, even if it belongs to another. And once they have it, it is THEIRS
Gameplay: On spending a magic point, designate an item, place or creature. If something happens to the designated "possession", especially if someone DARES to try and take it from you, you will know instantly.
Munificence:
All that you have, you give to others. Munifecent characters are generous to their own detriment, and sometimes to the detriment of those around them.
Gameplay: You can give your magic point to another.**
Treachery:
Loyalty, Schmoyalty. They are not there for you, why stick up for them? A treacherous character does not trust those around it, and probably cannot be trusted in return.
Gameplay:
Rapport:
A character with this element will trust everyone it considers a friend, even if those "friends" betray that trust over and over again.
Gameplay:
Mischief:
Trickery, jokes, games. FUN. This is what matters to a mischievous character. Who cares if it hurts others? You're having a good time.
Gameplay: Think up a trap, a practical joke, anything with hilarious results. Hilarious to you at least. Spend a magic point to make it happen. ***
Sobriety:
Sure, fun is nice and all. But what is the point? A Sober character dislikes frivolity, preferring more serious pursuits. The bills must be paid after all.
Gameplay ideas: This is all silly. Much too silly. Point out a flaw in the reasoning or motives of someone you are talking to. Spend a magic point to gain +20 in any persuasion attempt to stop such frivolous wastes of time.
**: yep, totally cribbed from Imagination
***: a lot like Crazy Contraption. But potentially more dangerous to all involved.
Might also be a nice idea to think up effects that are related to, but different from their Harmonious counterparts
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