The Final Prize - Monster Repository
3 posters
Page 1 of 1
The Final Prize - Monster Repository
All enemies from my combat campaign, The Final Prize, will have their builds publicly revealed along with discussion on any mid battle changes. Works as a sort of mini compendium for enemies using the Wanderlust system. The first battle is getting close to finished so getting the thread setup in advance.
Enemies
Enemies
- Orient & Occident (save ends duo)
- ...unknown
ZamuelNow- Freakin' Alicorn Princess
- Gender :
Posts : 3309
Join date : 2013-03-19
Re: The Final Prize - Monster Repository
Orient & Occident
Their builds are identical with the exception of individualized reactions. They tend to spread damage evenly but will focus on damage dealers after things progress. The one mid battle change was reducing the Weaken amount from 10 to 5 after the main source of multitarget damage bowed out.
200 HP
1 EN start
Trait
Galactic Easel
Minor Actions are stored as a delayed stacks until triggered by Cataclysmic Violet Meteor Shower. If bloodied, Minor Actions may be used directly.
{1} Hoof of the Black Exploding Star - Reaction (Attack)
Trigger - Orient is knocked out
Effect - Occident deals 50 damage to the triggering enemy.
{1} Black Hole of Retribution - Reaction (Attack)
Trigger - Occident is knocked out
Effect - Orient will use Cataclysmic Violet Meteor Shower but Minor Stacks are not removed from play.
[+1] Corona Orange - Standard Action (Attack, Affliction, Burst)
Up to 4 different target creatures suffer 10 Ongoing Damage (save ends). If bloodied, the same creature may be targeted more than once.
[0] Crashing Red Asteroid - Minor Action (Attack, Single, Stack)
Deal 20 damage to target creature.
[0] Irradiated Yellow Cosmics - Minor Action (Single, Stack)
Target creature suffers Weakness 10.
[0] Stratospheric Green Malaise - Minor Action (Single, Stack)
Target creature receives -10 Healing and cannot make saving throws this turn.
[0] Blue Reverberating Void - Minor Action (Attack, Single, Stack)
Deal X damage to target creature where X is 5 x their current Energy.
[-1] Cataclysmic Violet Meteor Shower - Standard Action (Burst)
All Minor Stacks in play are considered Burst instead of Single, target two creatures instead of one, and are now activated. The Stacks are then removed from play.
[-1] Twin Colorblind Osmosis - Standard Action (Self, Healing)
Orient & Occident's HP is averaged and all Afflictions affecting them are removed without the activation of any effects they might have. If their health would become a decimal, round up.
Their builds are identical with the exception of individualized reactions. They tend to spread damage evenly but will focus on damage dealers after things progress. The one mid battle change was reducing the Weaken amount from 10 to 5 after the main source of multitarget damage bowed out.
200 HP
1 EN start
Trait
Galactic Easel
Minor Actions are stored as a delayed stacks until triggered by Cataclysmic Violet Meteor Shower. If bloodied, Minor Actions may be used directly.
{1} Hoof of the Black Exploding Star - Reaction (Attack)
Trigger - Orient is knocked out
Effect - Occident deals 50 damage to the triggering enemy.
{1} Black Hole of Retribution - Reaction (Attack)
Trigger - Occident is knocked out
Effect - Orient will use Cataclysmic Violet Meteor Shower but Minor Stacks are not removed from play.
[+1] Corona Orange - Standard Action (Attack, Affliction, Burst)
Up to 4 different target creatures suffer 10 Ongoing Damage (save ends). If bloodied, the same creature may be targeted more than once.
[0] Crashing Red Asteroid - Minor Action (Attack, Single, Stack)
Deal 20 damage to target creature.
[0] Irradiated Yellow Cosmics - Minor Action (Single, Stack)
Target creature suffers Weakness 10.
[0] Stratospheric Green Malaise - Minor Action (Single, Stack)
Target creature receives -10 Healing and cannot make saving throws this turn.
[0] Blue Reverberating Void - Minor Action (Attack, Single, Stack)
Deal X damage to target creature where X is 5 x their current Energy.
[-1] Cataclysmic Violet Meteor Shower - Standard Action (Burst)
All Minor Stacks in play are considered Burst instead of Single, target two creatures instead of one, and are now activated. The Stacks are then removed from play.
[-1] Twin Colorblind Osmosis - Standard Action (Self, Healing)
Orient & Occident's HP is averaged and all Afflictions affecting them are removed without the activation of any effects they might have. If their health would become a decimal, round up.
ZamuelNow- Freakin' Alicorn Princess
- Gender :
Posts : 3309
Join date : 2013-03-19
Re: The Final Prize - Monster Repository
Alicorn OC
An incredibly simple enemy that is mostly kept interesting through exaggerated role play. Has the potential to be easily sidelined or fairly deadly, pending on team composition.
400 HP
0 EN start
Trait
Crystal Contrivance
At the end of each turn, summon four Vicious Icosahedron. Only five may be in play at a time. If bloodied, then six may be in play at a time.
Opening Salvo
On the first turn, deal 15+1d6 damage to all enemies as a Standard action.
[+1] Magnanimous Swath of Great and Widespread Devastation - Standard Action (Attack, Burst)
Deal 15 damage to all enemies and at the start of their next turn, they lose 1d6 health. If bloodied, instead deal 15 damage to all enemies and at the start of their next turn, they lose 2d6 health.
[-1] Gargantuan Skewer of Imbeciles Your Own Size - Standard Action (Attack, Single)
Deal 40 damage to target creature with the most health.
[-1] Deigning Ultimatums of Merciless Execution - Standard Action
If bloodied, up to two allies may each use the following power once on their next turn:
Vicious Icosahedron
1 HP
0 EN start
Trait
Well Ordered
Vicious Icosahedron always go before Alicorn OC in initiative instead of after. If just summoned, they must wait until the next round.
Focus Fire
All Vicious Icosahedron choose the same target as the first Vicious Icosahedron to attack in a round.
Kick Them While They're Down
The first Vicious Icosahedron to attack in a round targets the player with the lowest health.
[0] Burn Beam - Standard Action (Attack, Single)
Deal 5 damage to target creature.
An incredibly simple enemy that is mostly kept interesting through exaggerated role play. Has the potential to be easily sidelined or fairly deadly, pending on team composition.
400 HP
0 EN start
Trait
Crystal Contrivance
At the end of each turn, summon four Vicious Icosahedron. Only five may be in play at a time. If bloodied, then six may be in play at a time.
Opening Salvo
On the first turn, deal 15+1d6 damage to all enemies as a Standard action.
[+1] Magnanimous Swath of Great and Widespread Devastation - Standard Action (Attack, Burst)
Deal 15 damage to all enemies and at the start of their next turn, they lose 1d6 health. If bloodied, instead deal 15 damage to all enemies and at the start of their next turn, they lose 2d6 health.
[-1] Gargantuan Skewer of Imbeciles Your Own Size - Standard Action (Attack, Single)
Deal 40 damage to target creature with the most health.
[-1] Deigning Ultimatums of Merciless Execution - Standard Action
If bloodied, up to two allies may each use the following power once on their next turn:
- [0] Merciless Execution of Unworthy Peons - Standard Action (Attack, Single)
Deal 40 damage to target creature with the most health.
Vicious Icosahedron
1 HP
0 EN start
Trait
Well Ordered
Vicious Icosahedron always go before Alicorn OC in initiative instead of after. If just summoned, they must wait until the next round.
Focus Fire
All Vicious Icosahedron choose the same target as the first Vicious Icosahedron to attack in a round.
Kick Them While They're Down
The first Vicious Icosahedron to attack in a round targets the player with the lowest health.
[0] Burn Beam - Standard Action (Attack, Single)
Deal 5 damage to target creature.
ZamuelNow- Freakin' Alicorn Princess
- Gender :
Posts : 3309
Join date : 2013-03-19
Re: The Final Prize - Monster Repository
Chimera
Heavily inspired by Dusk Raven's PT/LL chimera build, This enemy is a team composed of a direct damage dealer, buffer/debuffer, and an ongoing damage user that serves as a reactionary tank.
Trait
Pool Resources
If a head is bloodied, all three heads may pay 20 life to share Energy until the end of their next turn.
Lion head
175 HP
0 EN start
[+3] Play With Your Food – Standard Action (Burst, Attack)
Deal 5 damage to up to 2 target creatures.
[-1] Rake – Minor Action (Single, Attack
Deal 5 damage to target creature. That creature suffers an additional 5 damage from your attacks (save ends).
[-5] Rampage - Standard Action (Burst, Attack)
Deal 35 damage to all enemies.
Goat head
175 HP
0 EN start
[+2] Horn Blast - Standard Action (Single, Attack)
Deal 10 damage to target enemy.
[+1] Magic Barrier - Standard Action (Burst)
All allies gain Armor 5.
[-1] Baleful Bleat - Minor Action (Burst, Attack)
All enemies suffering from Ongoing Damage take 10 damage.
[-2] Lightning Blast (Single, Attack)
Target creature takes 15 damage and suffers Weakness 15.
Snake head
175 HP
0 EN start
[+3] Acid Spit - Standard Action (Single, Attack, Affliction)
Target creature loses all Armor until the end of their next turn and suffers 1 Ongoing Damage (save ends).
[-1] Stinging Fang - Reaction (Attack, Single)
Trigger – An enemy deals damage to an ally.
Effect – Deal 10 damage to the triggering enemy.
[-4] Toxic Haze - Standard Action (Burst, Affliction)
All enemies suffer 10 Ongoing Damage (save ends). Each time they fail their saving throw, the ongoing damage is increased by 5.
Heavily inspired by Dusk Raven's PT/LL chimera build, This enemy is a team composed of a direct damage dealer, buffer/debuffer, and an ongoing damage user that serves as a reactionary tank.
- Post Battle Changes:
- Rampage is now -5 Energy. Was previously -4 Energy.
Magic Barrier is now +1 Energy. Was previously +2 Energy.
Trait
Pool Resources
If a head is bloodied, all three heads may pay 20 life to share Energy until the end of their next turn.
Lion head
175 HP
0 EN start
[+3] Play With Your Food – Standard Action (Burst, Attack)
Deal 5 damage to up to 2 target creatures.
[-1] Rake – Minor Action (Single, Attack
Deal 5 damage to target creature. That creature suffers an additional 5 damage from your attacks (save ends).
[-5] Rampage - Standard Action (Burst, Attack)
Deal 35 damage to all enemies.
Goat head
175 HP
0 EN start
[+2] Horn Blast - Standard Action (Single, Attack)
Deal 10 damage to target enemy.
[+1] Magic Barrier - Standard Action (Burst)
All allies gain Armor 5.
[-1] Baleful Bleat - Minor Action (Burst, Attack)
All enemies suffering from Ongoing Damage take 10 damage.
[-2] Lightning Blast (Single, Attack)
Target creature takes 15 damage and suffers Weakness 15.
Snake head
175 HP
0 EN start
[+3] Acid Spit - Standard Action (Single, Attack, Affliction)
Target creature loses all Armor until the end of their next turn and suffers 1 Ongoing Damage (save ends).
[-1] Stinging Fang - Reaction (Attack, Single)
Trigger – An enemy deals damage to an ally.
Effect – Deal 10 damage to the triggering enemy.
[-4] Toxic Haze - Standard Action (Burst, Affliction)
All enemies suffer 10 Ongoing Damage (save ends). Each time they fail their saving throw, the ongoing damage is increased by 5.
Last edited by ZamuelNow on Fri Nov 28, 2014 6:35 pm; edited 1 time in total
ZamuelNow- Freakin' Alicorn Princess
- Gender :
Posts : 3309
Join date : 2013-03-19
Re: The Final Prize - Monster Repository
What is stinging fang in reaction to?
sunbeam- Epic Pwny
- Gender :
Posts : 1930
Join date : 2012-10-24
Age : 29
Location : Elsewhere
Re: The Final Prize - Monster Repository
Thanks, fixed it. It's basically a non random Vengeance.
ZamuelNow- Freakin' Alicorn Princess
- Gender :
Posts : 3309
Join date : 2013-03-19
Re: The Final Prize - Monster Repository
Mirror Match
This is more of a concept than a specific build since the builds will be based on your players. Turning the tables can spice things up but it runs into it's own problems. Pending on the lore for the reason behind the mirror match, you can shift up the exact build or have an extra buff on hand that kicks in at an appropriate moment. The latter should only be used in situations where such a thing where it will feel right for the players. A chance to challenge themselves can be fun in it's own right without extra changes. However, this restricts a lot of the breathing room to adjust things as a GM.
This is more of a concept than a specific build since the builds will be based on your players. Turning the tables can spice things up but it runs into it's own problems. Pending on the lore for the reason behind the mirror match, you can shift up the exact build or have an extra buff on hand that kicks in at an appropriate moment. The latter should only be used in situations where such a thing where it will feel right for the players. A chance to challenge themselves can be fun in it's own right without extra changes. However, this restricts a lot of the breathing room to adjust things as a GM.
ZamuelNow- Freakin' Alicorn Princess
- Gender :
Posts : 3309
Join date : 2013-03-19
Re: The Final Prize - Monster Repository
Mirror party fight is actually one of my old Laughter Table effects.
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
- Gender :
Posts : 5732
Join date : 2012-07-18
Age : 33
Location : Columbus, MS
Re: The Final Prize - Monster Repository
Conflagration
Another deceptively simple enemy designed to represent a living flame or some other race against the clock. Can be defeated a few different ways since attacks are telegraphed and it deals damage to itself.
Separately, requesting assistance in wording the way it attacks so it's easier to understand.
600 HP
Trait
Supermassive
If hit by a Burst Attack that is not affected by the Nova feature, the attack does double damage.
Beginning Burn - Reaction (Burst, Attack)
Trigger - Initiative is rolled.
Effect - Deal 40 damage to two enemies.
Kindling
X = 3.
[+1] Oxidation - Standard Action (Burst)
Declare three different targets. Declare an additional three targets for every set of three that goes into X.
[-1] Backdraft - Standard Action (Burst, Attack)
Deal 40 damage to all targets declared during Oxidation. Take 50 damage and increase X by 2.
Another deceptively simple enemy designed to represent a living flame or some other race against the clock. Can be defeated a few different ways since attacks are telegraphed and it deals damage to itself.
Separately, requesting assistance in wording the way it attacks so it's easier to understand.
600 HP
Trait
Supermassive
If hit by a Burst Attack that is not affected by the Nova feature, the attack does double damage.
Beginning Burn - Reaction (Burst, Attack)
Trigger - Initiative is rolled.
Effect - Deal 40 damage to two enemies.
Kindling
X = 3.
[+1] Oxidation - Standard Action (Burst)
Declare three different targets. Declare an additional three targets for every set of three that goes into X.
[-1] Backdraft - Standard Action (Burst, Attack)
Deal 40 damage to all targets declared during Oxidation. Take 50 damage and increase X by 2.
ZamuelNow- Freakin' Alicorn Princess
- Gender :
Posts : 3309
Join date : 2013-03-19
Re: The Final Prize - Monster Repository
So where did the ongoing damage come from during that one round?
sunbeam- Epic Pwny
- Gender :
Posts : 1930
Join date : 2012-10-24
Age : 29
Location : Elsewhere
Re: The Final Prize - Monster Repository
That's what I forgot. I do personal notes and then clean up when publicly posted. The ongoing is the effect it gains when bloodied.
ZamuelNow- Freakin' Alicorn Princess
- Gender :
Posts : 3309
Join date : 2013-03-19
Similar topics
» Xel's Monster Mash
» The Final Prize [IC]
» SilentBelle's Monster Requests
» Final Fantasy Monsters
» What's this? A new Monster collection? (Monsters for D&D&D&D)
» The Final Prize [IC]
» SilentBelle's Monster Requests
» Final Fantasy Monsters
» What's this? A new Monster collection? (Monsters for D&D&D&D)
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|