Zilean's Revenge (Part 3)
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Broken Logic
Ramsus
Lyntermas
Azarune
Zarhon
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Re: Zilean's Revenge (Part 3)
"Well that's just great," Jeraylia muttered, seeing the armor hand Horizon's ass back to him pull out some impressive hand-to-hand on the hapless ranger. She reassessed the the suit and took up a kendo fighting stance, angling her longsword to a bearing directly towards the armour's neckline. Her eyes shone with a tempered anger. "I've about had it with you. You don't touch anyone else."
Summary: SOA2 subjected to Condemnation (save ends).
Spiderman.jpeg - "Everyone's out there getting stomped on, And I'm just talking smack."
But really, I don't do flat damage D:.
- Bad Evil Monster.You Should Be Ashamed Of Yourself:
- Target:SOA2
[-2]Condemn - Standard Utility
Target creature is subjected to your Condemnation (save ends). While subjected to your Condemnation, you deal 1d8 damage to the creature whenever it deals damage.
Summary: SOA2 subjected to Condemnation (save ends).
- Jeraylia:
- HP=30
Temps=3
Pips=3
Armour effect:You have resist 4 against single-target attacks.
Debuffs: Vuln 3 (save ends)
Spiderman.jpeg - "Everyone's out there getting stomped on, And I'm just talking smack."
But really, I don't do flat damage D:.
Last edited by Broken Logic on Mon Jun 17, 2013 3:50 am; edited 1 time in total (Reason for editing : Sorry, forgot about vulnerability.)
Broken Logic- Equestrian Honor Guard
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Re: Zilean's Revenge (Part 3)
Jeraylia's effect triggered another thing!
The suit of armor, in response to Jeraylia's threats, grabs her by one hand, lifts it high above her head, and starts spinning her on the spot at great speed. It doesn't take long for her to feel extremely ill. After a few seconds of this, the armor lets go, and strikes a pose, allowing Jeraylia stumble away, unharmed, but in serious need of a bucket.
I'm not sure about it, but I think Jeraylia can save against those things immediately, since they're put on her mid-turn.
Zthulan's turn.
The suit of armor, in response to Jeraylia's threats, grabs her by one hand, lifts it high above her head, and starts spinning her on the spot at great speed. It doesn't take long for her to feel extremely ill. After a few seconds of this, the armor lets go, and strikes a pose, allowing Jeraylia stumble away, unharmed, but in serious need of a bucket.
- SOA2's reaction:
- Counter-Measure - Reaction Utility
Trigger: You are afflicted with a save-ends effect by an enemy.
Reaction: That enemy suffers 1d6 vulnerability, 1d4+4 ongoing damage, and weakness (separate save ends each).
1d6 = nat1
1d4 = 3 + 4 = 7 ongoing
Summary: Jeraylia receives 1vuln (ignored, stronger vuln already present), 7 ongoing damage (save ends), and weakness (save ends) from SOA2's reaction.
I'm not sure about it, but I think Jeraylia can save against those things immediately, since they're put on her mid-turn.
Zthulan's turn.
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Re: Zilean's Revenge (Part 3)
I'll take those saving throws thankyou!
End of turn saving throws (+2 from iron will):
Vulnerability:8 (6+2)
Ongoing:12 (10+2)
Weakness:20 (18+2)
And she sticks the landing. Well almost. If we're going by the youtube version of events.
Jeraylia spins around for a few seconds after being let go, but stops dead facing the suit of armour, her focus unbroken and her sword held steady, though her form is a little less precise. She grimaces because her footwork, the basis of the art, is irritatingly flawed.
End of turn saving throws (+2 from iron will):
Vulnerability:8 (6+2)
Ongoing:12 (10+2)
Weakness:20 (18+2)
And she sticks the landing. Well almost. If we're going by the youtube version of events.
Jeraylia spins around for a few seconds after being let go, but stops dead facing the suit of armour, her focus unbroken and her sword held steady, though her form is a little less precise. She grimaces because her footwork, the basis of the art, is irritatingly flawed.
- Jeraylia:
- HP=30
Temps=3
Pips=3
Armour effect:You have resist 4 against single-target attacks.
Debuffs: Vulnerability 3 (Save Ends)
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Re: Zilean's Revenge (Part 3)
Hmm, perhaps I shouldn't have nerfed the thing after all... (originally, it would have afflicted adjacent targets as well).
Then again, that vuln and ongoing could have been trouble...
Then again, that vuln and ongoing could have been trouble...
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Re: Zilean's Revenge (Part 3)
Yeah, I could potentially be looking at 14 damage ticks per turn from ongoing+vuln. I'd be doing a lot more than feeling nauseous, and that wouldn't be fun.
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Re: Zilean's Revenge (Part 3)
Deciding some defensive measures are in order Zthulan bolsters the group while Koras continues her assault.
- Combat:
- [+2] Infuse (Celestial Light) - Standard Utility
All allies gain 3 temporary hit points.
[0] Bite - Standard Attack
The Conjurer’s Pet deals 1d6 damage to target creature.
Damage SOA2: 5 - 3(resist) = 2 Damage
Status:
Zthulan: 17 +2 (regeneration) = 19
Temp: 5 HP
Pips: 6 + 2 = 8
Status:
Koras: 15/15
Temp: 3
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Re: Zilean's Revenge (Part 3)
And.... now we're back to my turn but, I have no idea how to proceed. Is there any indication if there's a limit to how many counters this thing can put out? If there isn't then half my build is not only useless but, actually counterproductive. The only remaining option I'd have is to conjure a specter but, considering the way this things moves are set up, forcing it to attack the specter two turns from now won't even work and dominating it will be a one turn stun which is meaningless for a counter machine. So.... yeah, I have no idea if Skitter is actually capable of doing anything to this thing that harms it more than us.
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Re: Zilean's Revenge (Part 3)
Yes, it's in the "Counterguard Stance" talent's description (left vague so far).Ramsus wrote:Is there any indication if there's a limit to how many counters this thing can put out?
As for whether it's reached such a limit yet, first we have to deal with Zthulan's triggered reaction...
Koras vailiantly flies to hinder the metallic foe, but the suit of armor, still vigilant, managed to grab her in midair, spin her by her tail, then throw her with great force at Zthulan, leaving him with a minor concussion, and her with spirit-birds floating around her head.
- SOA2 Reaction:
Counter-Summon - Reaction Attack
Trigger: An enemy summons a conjuration, or an enemy conjuration uses one of its abilities against you.
Effect: Deal 1d12+4 damage to the summoner/owner/controller of the conjuration, and stun the conjuration (save ends).
1d12+4 = 7 + 4 = 11 damage
"Condemn" triggers -> 1d8 = 7 - 2 (resist) = 5 damage
Summary: Koras is stunned (save ends, can make a save immediately), Zthulan takes 11 damage (before vuln/resist), SOA2 triggers condemn and gets 5 damage (post resist).
The suit of armor, having thrown the spirit animal, proceeds to bow in a gracious manner... and then repeats it... twice... three times... four times... and again... and again... and again... huh. Is it supposed to be doing that?
Your turn, Skitter.
Last edited by Zarhon on Mon Jun 17, 2013 5:20 pm; edited 1 time in total
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Re: Zilean's Revenge (Part 3)
This thing probably has a counter for anything we have. I'd recommend waiting out it's stance change, which hopefully is at the end of its next turn.
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Re: Zilean's Revenge (Part 3)
Bronymous wrote:This thing probably has a counter for anything we have. I'd recommend waiting out it's stance change, which hopefully is at the end of its next turn.
Counterguard Stance - Minor Utility
Skips you next turn. Gain alternate abilities to use until you are able to act "normally" again. These are limited in number per round.
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Re: Zilean's Revenge (Part 3)
Skitter sends yet another shadow slash at the walking armor.
- Combat Data:
- Start of Turn: HP: 18/30, PiPs: 2, Status: Blood Pact, 3 Temp HP
[+1] Syphon Life
Deals 6 damage to SAO2 and heals self for 6 HP.
Not putting up end of turn results for now as I expect to get countered.
Last edited by Ramsus on Mon Jun 17, 2013 7:44 pm; edited 1 time in total
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Re: Zilean's Revenge (Part 3)
Ok, so it skips its next turn, and then once it comes around again, THEN it won't have the counters. Unless it activates it. Again.
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Re: Zilean's Revenge (Part 3)
The suit of armor continues its seemingly endless cycle of bowing, in spite of Skitter's attack, allowing an easy hit by Skitter.
Normally, another ability (that you haven't seen yet) would have activated from that syphon, but SOA2 reached the limit (as hinted earlier via the bowing), so it doesn't. Continue your turn, Ramsus, as normal.
Normally, another ability (that you haven't seen yet) would have activated from that syphon, but SOA2 reached the limit (as hinted earlier via the bowing), so it doesn't. Continue your turn, Ramsus, as normal.
Yep, it skips its next turn (and resets the limit of its counter-things), then on the start of the turn after that, loses its new stuff/gets its old stuff back. It's chance of re-activating the stance are next to nil, unless the fight takes long enough for it get enough pips again.Bronymous wrote:Ok, so it skips its next turn, and then once it comes around again, THEN it won't have the counters. Unless it activates it. Again.
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Re: Zilean's Revenge (Part 3)
Oh ok in that case.... just adding this.
Now I'll just hope it fails the save.
- Combat Data:
- [-1] Where It Hurts
d12: 12, yay!
d12 crit: Blind target enemy and it suffers vulnerability 3 and 5 ongoing damage (save ends all).
End of Turn: HP: 24/30, PiPs: 2, Status: Blood Pact, 3 Temp HP
Now I'll just hope it fails the save.
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Re: Zilean's Revenge (Part 3)
Alright, then it's SOA2's turn.
The suit of armor is (literally) knocked out of its bowing loop by Skitter's combo, and raises its fists up defensively again.
Now would be Rabiah's turn.
I'll let one of you play her turn if you want (first come, first serve), cause I'll be a bit busy doing exam stuff for most of today/tomorrow/Thursday.
She made her early "Iron Will" save (d20 = 17 + 2 = 19) against her stun, so she can act normally. I think she has 4 PiPs.
The suit of armor is (literally) knocked out of its bowing loop by Skitter's combo, and raises its fists up defensively again.
- SOA2's turn:
SOA2
5 ongoing - 2 (resist) + 3 (vuln) = 6 damage
*Skips turn, counter limit reset*
Save ends
Blind/3 vuln/5 ongoing -> d20 = 10, saved
Mocking Melody -> d20 = 7, no save
Condemn -> d20 = 3, no save
Summary: It's limit is reset, takes 6 damage from ongoing, saves against the crit effect, but not Mocking Melody or Condemn.
Now would be Rabiah's turn.
I'll let one of you play her turn if you want (first come, first serve), cause I'll be a bit busy doing exam stuff for most of today/tomorrow/Thursday.
She made her early "Iron Will" save (d20 = 17 + 2 = 19) against her stun, so she can act normally. I think she has 4 PiPs.
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Re: Zilean's Revenge (Part 3)
*sigh* Of course it saved vs the one thing that'd let us have a decent chance at attacking it. Ok, if Rabiah has 4 pips it means she can use Earthquake. I suggest we have her delay her turn until after someone else makes a damaging attack against the armor so it doesn't counter it. Unless people thing it just has a number of counters total and not "1 of each of these"?
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Re: Zilean's Revenge (Part 3)
It used the same counter damage one twice against Rabiah and Horizon, and then a counter save ends to Jeraylia and Counter Summon on Koras, so I think its 4 total. And since Rabiah has a pet, that means we can use her to eat up 2 of them right now, both tthe counter damage and the counter summon (pets do count as summons right?), and I can try and damage it again, drawing that counter damage and letting me setup for my unholy vengeance play.
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Re: Zilean's Revenge (Part 3)
Ramsus wrote:*sigh* Of course it saved vs the one thing that'd let us have a decent chance at attacking it. Ok, if Rabiah has 4 pips it means she can use Earthquake. I suggest we have her delay her turn until after someone else makes a damaging attack against the armor so it doesn't counter it. Unless people thing it just has a number of counters total and not "1 of each of these"?
Number of counters total (it did the "Counter-Strike" twice, after all).
Keep in mind that her hp is limited, and that she can't act other stuff whilst stunned/KO'd, and that you'd need to dismiss the granite axe first. Also, by pet, I assume the rabbit/archer/avenger summon? Yeah, those would be a conjurations. I'm not counting the granite axe stuff as a conjuration (since you can't stun weapons).Bronymous wrote:It used the same counter damage one twice against Rabiah and Horizon, and then a counter save ends to Jeraylia and Counter Summon on Koras, so I think its 4 total. And since Rabiah has a pet, that means we can use her to eat up 2 of them right now, both the counter damage and the counter summon (pets do count as summons right?), and I can try and damage it again, drawing that counter damage and letting me setup for my unholy vengeance play.
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Re: Zilean's Revenge (Part 3)
Ok, well, since you're the one with the plan (and memory of what Rabiah has), I'm fine with you taking her turn.
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Re: Zilean's Revenge (Part 3)
Yeah I don't know what she can do, but her rabbit should be able to act, so she just needs to attack once and her pet needs to do anything against it, and that should work.
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Re: Zilean's Revenge (Part 3)
> Page 1 of threadRamsus wrote:Ok, well, since you're the one with the plan (and memory of what Rabiah has), I'm fine with you taking her turn.
> Rabiah character sheet (and everyone elses)
> Pro DMing
I don't think she actually summoned the rabbit yet though.
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Re: Zilean's Revenge (Part 3)
I was talking to Bronymous....
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Re: Zilean's Revenge (Part 3)
Fine I'll do it. Have her dismiss the Granite Axe and Conjure the Water Elemental. Then, if the conjuration isn't negated, Water Elemental uses Avenger's Challenge to attack for 1d8 damage. Then have it stand by to use Divine Retribution interrupt.
- Spoiler:
[0] Conjure Water Elemental (Conjure Celestial Avenger) - Standard Utility
Conjure an allied Water Elemental (Celestial Avenger) by singing. It has the following stat-block.
Celestial Avenger - 1 HP
Trait - Celestial Shield
Celestial Avenger has resist 3
[+1] Avenger’s Challenge - Standard Attack
The Celestial Avenger deals 1d8 damage to target creature.
[-1] Divine Retribution - Interrupt Attack
Trigger – An enemy attacks an ally
Effect – Deal 1d12 damage to the triggering enemy.
Stats are the same. as before.
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Re: Zilean's Revenge (Part 3)
Broken Logic- Equestrian Honor Guard
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Re: Zilean's Revenge (Part 3)
BTW, it doesn't really matter if she gets kod, or coma'd, or even dies. I don't think she'll be too influential in the game after this.
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» Zilean's Revenge (Part 2)
» Zilean's Revenge (Part 4)
» Zilean's Revenge (Part 5)
» Zilean's Revenge
» Zilean's Revenge - OOC
» Zilean's Revenge (Part 4)
» Zilean's Revenge (Part 5)
» Zilean's Revenge
» Zilean's Revenge - OOC
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