An Abominable Antagonist

Page 6 of 8 Previous  1, 2, 3, 4, 5, 6, 7, 8  Next

View previous topic View next topic Go down

Re: An Abominable Antagonist

Post  A1C Bronymous on Tue Sep 17, 2013 11:11 pm

Phoenix, knocked to the ground, blind, and dizzy, doesn't do anything but lay there for a moment. After a few seconds, he climbs back to his feet, resetting for another go at the skeleton.


Turn:
[+1] Ready Up (Gather Energy) - Standard Utility <
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.


HP: 14
Pips: 5
Status: Dazed

Well don't end too early, two more turns and I can Royal Command us a coup d'grace.


Last edited by Bronymous on Sat Sep 21, 2013 2:24 pm; edited 1 time in total
avatar
A1C Bronymous
Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command

Gender : Male
Posts : 5625
Join date : 2012-07-18
Age : 26
Location : Presidio of Monterey, CA

View user profile

Back to top Go down

Re: An Abominable Antagonist

Post  Fury of the Tempest on Fri Sep 20, 2013 8:23 pm

Due to being off-balance, Storm Blade wasn't able to protect his allies from the big wave of fire, which made him curse internally. However, he managed to recover not long afterwards and bunkered down, preparing for the next attack. At the same time, he marked Deadeye and Nurse Deadheart, knowing that he had to protect the two of them.

Turn:
[+3] Resist 2, Deadeye & Deadheart marked

Status:
Heath: 23. PiP's, 8.
Status: Bunkered Down and ready to defend.
avatar
Fury of the Tempest
Freakin' Alicorn Princess

Gender : Male
Posts : 4116
Join date : 2012-09-22
Age : 22
Location : ENGLAND!!!!

View user profile

Back to top Go down

Re: An Abominable Antagonist

Post  tygerburningbright on Fri Sep 20, 2013 10:50 pm

The Joy draws forth a rather large and clunky recoil-less rifle ,once again seemingly from thin air, quickly aims it and then fires an explosive shell straight into the skeleton's forehead. While the blast connects and it does do quite some damage most of the blast's power is spent in embedding the skeleton into one of the cavern's walls.

Combat:

[-6] Bitches Love Cannons - Standard Attack [3/Battle]
Deal 6d12 damage to target creature, and that creature is blasted away from the battle, removing it from combat until the end of its next turn (a creature removed from combat cannot affect any other creature in the battle with combat talents or be affected by any combat talents - though it may still use [+] abilities to gain PiPs)

6D12 => [ 6 +5 +5 +1 +9 +3 ] = 29
6D12 => [ 5 +8 +11 +1 +3 +9 ] = 37 taking this one
1D12 => 2 d12=2 #rerolling inspiration on three keeping the three...

well that was a bit of a waste... but Bones is removed from combat until the end of its next turn...


Status:
HP 14
Pips 1
avatar
tygerburningbright
Freakin' Alicorn Princess

Gender : Male
Posts : 3141
Join date : 2012-07-19
Location : USA

View user profile

Back to top Go down

Re: An Abominable Antagonist

Post  Quietkal on Fri Sep 20, 2013 11:00 pm

The skeleton shatters, and the top hat floats down the ground. It sits for a moment, the orbs still forming a ring around it, before spitting out yet another orb. Unlike the others however, this newly produced orb hovers over the top of the hat. (9)
avatar
Quietkal
Element of Harmony

Gender : Male
Posts : 2059
Join date : 2012-07-25
Location : Occasionally

View user profile

Back to top Go down

Re: An Abominable Antagonist

Post  Xel Unknown on Wed Sep 25, 2013 7:02 pm

Zero One's clay body was clearly starting to majorly crack under this battle's hardships. But still the old golem still gives it his all in his next attack... And attacks with another blinding magical flash.

combat data:
[+1] Flash-Bang Blast (Radiant Blade) - Standard Attack
Deal 1d8 damage to target creature. If you roll a 6 or higher, that creature is blinded until the end of your next turn.

1D8 => 6 damage and blinding to the enemy till the end of my next turn. Attack fizzled.... I guess... I don't understand how or why we're still fighting if there's nothing to hit.

save roll: 4... I am the fails....
status:
HP: 3
Pips: 3
Condition: Decay (Creatures suffering this condition lose 1 life at the start of their turns and can't regain health: Save ends)
avatar
Xel Unknown
Freakin' Alicorn Princess

Gender : Male
Posts : 7018
Join date : 2012-08-30
Age : 26
Location : Somewhere, nowhere

View user profile http://us3.herozerogame.com/?resource_request=23219_2_1

Back to top Go down

Re: An Abominable Antagonist

Post  Curunir on Thu Sep 26, 2013 1:16 am

"I... don't think I can cure this" Sunny Zoo managed to say between violent coughs, after spending what concentration she could muster on looking at her and her companions' conditions.  "Can't undo what harm's been done, but I can try to prevent further harm." Waving her banner, Sunny found that there were at least a few of her followers left, and with their help managed to set up a small temporary earthworks- which despite their best efforts only managed to shield the golem. With another wave of her banner she sent them away again.  

She sat down and meditated for a moment- calming her breathing and willing herself from reacting to the ailment.  And indeed she felt better- for now.  If she came into contact with Bones's breath again, the symptoms would surely return.

Combat:
Using Strategize (Critfisher) using the spend 2 pips (+1 instead of +3) option to roll 5d12

7,7,8,11,12

Granting 3d8 resist to Zero One = 1+7+5 = 13 Resist

Rolling against Decay Save Ends:  20.  
Status:
HP 20
PIPS 5
Status:  Fine
avatar
Curunir
Equestrian Honor Guard
Equestrian Honor Guard

Gender : Male
Posts : 870
Join date : 2013-01-18
Age : 25
Location : Virginia

View user profile http://turtlgandalf.deviantart.com/

Back to top Go down

Re: An Abominable Antagonist

Post  Dusk Raven on Fri Sep 27, 2013 4:25 pm

"Stay on guard... can't show weakness now..." Dead Eye knew perfectly well that a beast near death was the most dangerous of all... he himself lived that philosophy. Holding a hoof up to his wounded eye, he stared intently at the hat, waiting for it to spring up again.

Actions:
Gain 2 PiPs at start of turn

[+4] Perfect Focus (Trance) - Standard Utility
You suffer vulnerability 4 until the end of your next turn..

Save against Decay: 2 -7 = -5

Status:

HP: 5, 8 Temp
PiPs: 9
Status: Bloodied, Vuln 4, Decay
avatar
Dusk Raven
Epic Pwny

Posts : 1725
Join date : 2013-01-23
Age : 25
Location : Midwest US

View user profile

Back to top Go down

Re: An Abominable Antagonist

Post  ZamuelNow on Sun Sep 29, 2013 3:17 pm

Nurse Deadheart could feel it--the end was nigh. Needing a moment to regain her strength, she paused in preparation for ending this once and for all...

Status and actions:
Saves against Decay at start of round due to Unstoppable.
Regen 4

[+1] Medical Preparation (Gather Energy) - Standard Utility
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.

23 HP 2 Temp
6 pips
avatar
ZamuelNow
Freakin' Alicorn Princess

Gender : Male
Posts : 3283
Join date : 2013-03-19

View user profile

Back to top Go down

Re: An Abominable Antagonist

Post  Quietkal on Sun Sep 29, 2013 6:49 pm

The ring of purple light forms again and the skeleton slowly rises once more from beneath the hat, dirt crumbling off the old bones.

The wall of darkness seems closer, entire portions of the rail system now unable to be seen. A sudden awareness hits you of the overall silence of the room, the moaning of the ponies on the 'ride' and the screeching of the wheels on the tracks no longer heard at all.
avatar
Quietkal
Element of Harmony

Gender : Male
Posts : 2059
Join date : 2012-07-25
Location : Occasionally

View user profile

Back to top Go down

Re: An Abominable Antagonist

Post  A1C Bronymous on Tue Oct 01, 2013 11:15 pm

Phoenix watches as the Skeleton shows up once again. "Will you just go ahead and be dead? This is going to end up taking all day, and some of us have things to do." With a half-hearted flick of the wrist, he sends another burst of flame at Bones, more in annoyance than as an actual attack.

Spoiler:
[+3] Refocus (Open Options) - Standard Utility <
Choose one of your talents you didn’t bring into battle this encounter. Substitute that power for this power for the rest of the encounter.
Effect Fizzles

[+2] Pyro Combatives (Arcing Bolt) - Standard Attack
Deal 1d6 damage to up to three target creatures.
2 damage to Bones.

HP: 14
Pips: 10
Stat: Bloodied
avatar
A1C Bronymous
Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command

Gender : Male
Posts : 5625
Join date : 2012-07-18
Age : 26
Location : Presidio of Monterey, CA

View user profile

Back to top Go down

Re: An Abominable Antagonist

Post  Quietkal on Tue Oct 01, 2013 11:37 pm

The small burst of fire gently pushes around the orbs, which push back powerfully with a distinctly heard "fwoosh" of fire.

((9 damage before modifiers))
((Redirected to Storm, overall 6 damage))
((Storm Blade reduced to 8))


Last edited by Quietkal on Wed Oct 02, 2013 1:25 pm; edited 1 time in total
avatar
Quietkal
Element of Harmony

Gender : Male
Posts : 2059
Join date : 2012-07-25
Location : Occasionally

View user profile

Back to top Go down

Re: An Abominable Antagonist

Post  Fury of the Tempest on Wed Oct 02, 2013 11:47 am

"Oh no you don't." Storm Blade growled, his shield glowing before the fire changed direction, as if attracted to his shield... which it was. The pegasus absorbed the marks he had put out in order to get a boost of energy, making the actions easier before the fire washed over him, making him hiss in pain as the fire washed over him. Through fourtantly, due to his strong defenses, he didn't take that much damage.

"It seems that he's reflecting attacks now. Don't bother with any small attacks, we need to finish him off in one big attack if possible." Storm Blade said, hoping that he would be listened to as he kept his defences up and marked the nurse and the criminal as he always did.

Actions:
[-3] Under the Aegis. 3 damage taken
[+3] Bunker Down, Resist 2. Who's the Tank increasing it to Resist 3

Status:
Health: ?
PiPs: 8
avatar
Fury of the Tempest
Freakin' Alicorn Princess

Gender : Male
Posts : 4116
Join date : 2012-09-22
Age : 22
Location : ENGLAND!!!!

View user profile

Back to top Go down

Re: An Abominable Antagonist

Post  tygerburningbright on Thu Oct 03, 2013 11:16 pm

The Joy takes a large leap back and readies herself for a more support geared role.

Combat:
Grab for power
Roll(1d8)+0:
2,+0
Total:2

Roll(1d8)+0:
4,+0
Total:4
no ones... sadness

Stats:
HP 14
Pips 5
avatar
tygerburningbright
Freakin' Alicorn Princess

Gender : Male
Posts : 3141
Join date : 2012-07-19
Location : USA

View user profile

Back to top Go down

Re: An Abominable Antagonist

Post  Xel Unknown on Sun Oct 06, 2013 9:28 pm

Zero One nods and jumps into the fray, giving it all he got.

Combat data:
[-3] Magic Hoof Punch Combo (Furious Rage) - Standard Attack
Deal 2d10 damage to target creature. If you are bloodied, you 3d12 damage instead.

3D12+3 => [ 5 +11 +3 ] +3 = 22 damage to the enemy.

Save Ends: 1D20 => 8... WHY DO ONLY I FAIL? WHY!
status:
HP: 2
Pips: 1
Condition: Decay (Creatures suffering this condition lose 1 life at the start of their turns and can't regain health: Save ends)
avatar
Xel Unknown
Freakin' Alicorn Princess

Gender : Male
Posts : 7018
Join date : 2012-08-30
Age : 26
Location : Somewhere, nowhere

View user profile http://us3.herozerogame.com/?resource_request=23219_2_1

Back to top Go down

Re: An Abominable Antagonist

Post  Curunir on Sun Oct 06, 2013 9:55 pm

Sunny Zoo rushed after Zero One, trying unsuccessfully to find more ways to shield the badly damaged golem, since she was unable to heal many of her more badly injured companions due to the skeleton's sorcery.

Combat:
Strategize again, rolling 5 d12
3, 11, 11, 5, 1
No effect.

Status:
HP: 20
PIPS: 6
Status: Normal
avatar
Curunir
Equestrian Honor Guard
Equestrian Honor Guard

Gender : Male
Posts : 870
Join date : 2013-01-18
Age : 25
Location : Virginia

View user profile http://turtlgandalf.deviantart.com/

Back to top Go down

Re: An Abominable Antagonist

Post  ZamuelNow on Sun Oct 06, 2013 9:56 pm

Nurse Deadheart nods towards the golem as he unleashed his assault.  "Keep up your spirits.  This will be over shortly."

Free Action - Trait:

[0] Not On My Watch - Free Action [1/Battle]
Trigger - You or an ally makes a saving throw and dislikes the result.
Effect - Add a +5 bonus to the saving throw.

Granting Zero One the bonus.
avatar
ZamuelNow
Freakin' Alicorn Princess

Gender : Male
Posts : 3283
Join date : 2013-03-19

View user profile

Back to top Go down

Re: An Abominable Antagonist

Post  Dusk Raven on Mon Oct 07, 2013 1:15 pm

"Damn, that was close......" Dead Eye let out a soft growl before steadying his rifle once more.  "One big attack? My specialty!" And with that he pulled the trigger.

Actions:
[-3] Desperation Shot (Furious Rage) - Standard Attack
Deal 2d10 damage to target creature. If you are bloodied, you 3d12 damage instead.

9 + 7 + 2 + 3 + 2 + 2 + 2 + 3 + 5 + 3 = 38

Save against Decay: 7

Status:

HP: 4
PiPs: 6
Status: Bloodied, Vuln 4, Decay
avatar
Dusk Raven
Epic Pwny

Posts : 1725
Join date : 2013-01-23
Age : 25
Location : Midwest US

View user profile

Back to top Go down

Super Desperation Move: Part 1

Post  ZamuelNow on Mon Oct 07, 2013 4:37 pm

"Well, I believe it's time we end this. Wouldn't you agree Zero One?"

Status and actions:
Regen 4

[0] Painful Adrenaline Surge (Bloody Ritual) - Free Utility [1/Battle]
Choose one of the following;
A) Pay 2 hp. If you do, you gain 1 pip.
B) Pay 4 hp. If you do, you gain 2 pips.
C) Pay 6 hp. If you do, you gain 3 pips.

Paying 6 hp

[+3] Mind-Channel - Standard Utility [2/Battle]
Target ally can use one of their (-) talents as a free action. They spend your pips instead of theirs to pay the talent’s pip cost.

Granting the action to Zero One.  Whether or not Mr Bones dies will determine what I do with my second standard from Gather Energy...

21 HP 2 Temp
12 pips
avatar
ZamuelNow
Freakin' Alicorn Princess

Gender : Male
Posts : 3283
Join date : 2013-03-19

View user profile

Back to top Go down

Re: An Abominable Antagonist

Post  Xel Unknown on Mon Oct 07, 2013 5:23 pm

Zero One grins and wordlessly fires off another super-lazer using the energy gifted to him. But it seems the damage he had been taken from this battle was starting to affect his power... Or that'd be the best guess to why this attack seemed to be weaker then all the others had been.

combat attack.:
[-7] Super-Laser Magic (Snicker-Snak!) - Standard Attack
When you use this talent, choose one;
A) Deal 8d20 damage to target creature. If you roll a 20, you may activate all three of your special moves at once.
B) Deal 4d20 damage to target creature and all creatures adjacent to it. If you roll a 20, you may activate all three of your special moves at once.

8D20+3 => [ 1 +4 +16 +18 +15 +1 +15 +2 ] +3 = 75 damage...
avatar
Xel Unknown
Freakin' Alicorn Princess

Gender : Male
Posts : 7018
Join date : 2012-08-30
Age : 26
Location : Somewhere, nowhere

View user profile http://us3.herozerogame.com/?resource_request=23219_2_1

Back to top Go down

Re: An Abominable Antagonist

Post  Quietkal on Mon Oct 07, 2013 5:50 pm

PCHOOOOOOOoooooooooooooooooo
The beam of light hits the skeleton, though it strangely doesn't make much sound. The skeleton is not disintegrated this time, instead arching back as the beam pours into it. After the cascade of energy ends, it holds the position for a moment, before bursting into a blue flame which seems to come from within the bone creature. It gazes at the group with an intensity that can be felt.
(Everyone suffers Vuln 2 until the end of Mr Bones' next turn.)

The wall of darkness is directly behind the skeleton now. The tracks are completely hidden from view, and if you look down you notice your shadows are stretched towards the skeleton, as though there was a light behind you.


Well, technically he did die. Go ahead and do your other standard action, Zamuel.
avatar
Quietkal
Element of Harmony

Gender : Male
Posts : 2059
Join date : 2012-07-25
Location : Occasionally

View user profile

Back to top Go down

Super Desperation Attack: Part 2

Post  ZamuelNow on Mon Oct 07, 2013 6:36 pm

Realizing that a beast is often the most vulnerable before death, Nurse Deadheart prepared a final act of protection, knowing how vulnerable some of the team was right now.

Status and actions:
[0] Miraculous Healing - Minor Utility [2/Battle]
Remove all (save ends) conditions from target creature.That creature gains 4 hp for each (save ends) condition removed this way.

Using it on Dead Eye.

[0] Fate Exchange - Free Utility [1/Battle]
You and target willing ally exchange hp totals.

Trading my 21 HP with Dead Eye's 8 HP.  I have resistance, temp HP, and regen as opposed to his vuln 4 in case this is a final wave.

[-2] Saving Grace  - Standard Utility [Created by Azureink]
Up to six target creatures gain 1d10 hp.

All player characters except Dead Eye gain 3 HP

11 HP 2 Temp
4 pips
avatar
ZamuelNow
Freakin' Alicorn Princess

Gender : Male
Posts : 3283
Join date : 2013-03-19

View user profile

Back to top Go down

Re: An Abominable Antagonist

Post  Quietkal on Mon Oct 07, 2013 7:19 pm

The skeleton's flame wavers for a moment, before it launches out a tidal wave of fire which painfully burns the party as it engulfs them.
If Storm doesn't intercept:
((20 damage before modifiers))
((Storm Blade reduced to 2))
((The Joy reduced to -5, unconscious))
((Zero One reduced to -4, unconscious))
((Sunny Zoo reduced to 13))
((Dead Eye reduced to 7))
((Nurse Deadheart reduced to 4, raised to 4/6))
((Phoenix reduced to -5, unconscious))
If Storm intercepts:
((20 damage before modifiers))
20 + (1.25 * 20) = 55
55 / 2 = 27.5, rounded to 28
28 - 3 = 25
25 + 2 = 27
((Storm is reduced to -16, comatose))


Waiting to see what the interrupts / reactions are before continuing his turn.
avatar
Quietkal
Element of Harmony

Gender : Male
Posts : 2059
Join date : 2012-07-25
Location : Occasionally

View user profile

Back to top Go down

Re: An Abominable Antagonist

Post  Fury of the Tempest on Mon Oct 07, 2013 7:29 pm

Storm Blade saw the intensity of the flames, and knew that if he took them on, he would be taken out of the battle. However, the skeleton was extremely weak, everyone could see that. He probably wouldn't be able to take much more punishment, if any. That, and as the protector of the team, defending the other's was his sworn duty.

"This is far as I go." Storm said calmly, even as his shield began to focus the flames torwards him. "I'll survive, but I'll be out of the battle. Don't waste what I'm giving you and finish this bastard off!" With that said, the flames washed over Storm, badly burning him as the pain made him black out. His shield vanishing as he collapsed to the ground.
avatar
Fury of the Tempest
Freakin' Alicorn Princess

Gender : Male
Posts : 4116
Join date : 2012-09-22
Age : 22
Location : ENGLAND!!!!

View user profile

Back to top Go down

Re: An Abominable Antagonist

Post  Quietkal on Mon Oct 07, 2013 8:04 pm

The ground grumbles and sharply bulges around The Joy, off-setting her footing as well as those near her. Small pyres of flame erupt from the cracked rock, igniting the fallen soldier's mane.
((Storm Blade dazed/weakened until end of Mr Bones' next turn.))
((Storm Blade suffers Ongoing 3 until he has more than 0 health.))
((The Joy dazed/weakened until end of Mr Bones' next turn.))
((Zero One dazed/weakened until end of Mr Bones' next turn.))


The wall of darkness doesn't move. It appears it's holding its position until the skeleton beckons.
avatar
Quietkal
Element of Harmony

Gender : Male
Posts : 2059
Join date : 2012-07-25
Location : Occasionally

View user profile

Back to top Go down

Re: An Abominable Antagonist

Post  A1C Bronymous on Tue Oct 08, 2013 1:57 pm

Phoenix watches the Pony with the shield succumb to the fire and drop. He sighs. "OK, this has officially gone on long ENOUGH!" A tremendous inferno springs to life, spiraling around Phoenix in a fiery vortex. Along with the fire comes a brilliant golden light that washes over the team, and pushes out against the wave of darkness. "With a wave of his hand, each team member feels themselves filled with a feeling of power and initiative. With a Demonic smirk, Phoenix glares at the monster, and utters a simple command. "Ready, go." He Lets the last bit of his power fuel the fire into one more flare, launching it at the skeleton, as the rest of the team steps up as well.


Spoiler:
[-10] Voice of the Ascended Fifth (Royal Command) - Standard Utility
You and up to four allies can take a Standard Action. If that action deals damage, it deals 1d8 additional damage.
I believe there are only 4 others standing, so all of them get to do something.

Extra Standard:
[+2] Pyro Combatives (Arcing Bolt) - Standard Attack
Deal 1d6 damage to up to three target creatures.
Roll: 1d6+1d8= 4+7= 11 damage to Bones and the Darkness.

Minor Action (after Royal Command plays out)
[+1] Ignite (Redirect Focus) - Minor Utility
You are dazed until the end of your next turn.

HP: 17
Pips: 3
Status: Dazed
Assuming he doesn't just reaction and kill us all anyway.


Last edited by Bronymous on Tue Oct 08, 2013 2:46 pm; edited 1 time in total
avatar
A1C Bronymous
Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command

Gender : Male
Posts : 5625
Join date : 2012-07-18
Age : 26
Location : Presidio of Monterey, CA

View user profile

Back to top Go down

Re: An Abominable Antagonist

Post  Sponsored content


Sponsored content


Back to top Go down

Page 6 of 8 Previous  1, 2, 3, 4, 5, 6, 7, 8  Next

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum