An Official Laughter Table

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An Official Laughter Table

Post  Kindulas on Sat Sep 14, 2013 11:01 pm

One of the big shortcomings of the system has, for a long time, been the lack of an official Laughter table. Creating one is fun for many, but also a headache. Many DMs may not want to make one, and so they're either forced to, or forced to ban laughter.

This has to stop.

We need an official one for DMs that don't want to make one, and to set an example for those who do.

And you all have been making them all this time, so it only makes sense we ask for your ideas. However, there are a few guidelines:

1) The effects have to be "ambient" - that is, made assuming the user of Laughter didn't target anyone when they used it. Remember that they used to target a creature, but that has changed. They can still hit a specific creature, but it needs to either be random, or the target gets to be chosen after the effect is rolled (but possibly before the rest of the effect is explained...)

Before, when it was targeted, the idea was that you cast it at the bad guy. But you can't use it in combat, which you often are with your enemy, so there were almost no situations in which it was really usable. On top of that, having to point at something really restricted the number of possible effects, especially when you can add in the "point" effect to specific abilities.

2) The effects should do something. People are spending their magic points on this talent, we don't want confetti to be thrown up with no meaningful effect. That's really just a letdown. They should impact the situation in a meaningful way, like activating the Utility Talent Jinx!

3) The effect should not have a high likelihood of derailing everything. We can't just let the user permanently turn into a dragon and win the campaign. Of course, if similar effects were temporary there's more lee-way.
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Re: An Official Laughter Table

Post  Xel Unknown on Sat Sep 14, 2013 11:02 pm

I'd suggest... Building more the one table to be "official" to give GMs options to work with.
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Re: An Official Laughter Table

Post  Kindulas on Sat Sep 14, 2013 11:07 pm

I can see having more than 1, and that would allow players to not know necessarily which their GM is using, but after making 1 there will be much higher priorities than a second. The important part is filling the gaping hole that is "0"
GMs can mess with the table all they want, anyway.

It would be the official "example" table, we'd stress the DM freedom and encourage customization.
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Re: An Official Laughter Table

Post  Zarhon on Sun Sep 15, 2013 5:25 pm

Starting with a bunch of suggestions by such a rule-set!

Effects:
1. A meteor made out of soft, dark chocolate, hurtles and impacts the casters current location. It explodes into 500 cubic feet of melted, sticky chocolate, but doesn't harm any creature in the process (unless it's allergic to chocolate). The chocolate is delicious, non-fattening, and edible by any creature. It cannot spoil, nor be contaminated or be made toxic/inedible/dangerous for consumption by any means.
2. The sun and moon suddenly start switching places, switching the time of day from "noon" to "midnight", and vice-versa, every five minutes. This continues for the next 24 hours.
3. The caster gains the ability to switch the gender of any creature he touches, including himself. This persists for 24 hours, after which the effects and ability both end.
4. The caster gains 10 gorgeous looking-female (or male, if so desired) assistants. They may perform skill checks and obey orders given, so long as they are not life-threatening. They gain no skill or attribute bonuses. Any creature attempting a skill check suffers a -1 penalty per gorgeous assistant they can see, due to... "distractions". They leave the caster's employ at the next extended rest.
5. Everything within a mile of the caster turns completely pink, including objects and creatures. As such, any creature within that area as though it has natural camo", and gains a +10 to stealth checks, so long as they don't move. The pink coloring persists for an hour.
6. Objects and creatures within 50 feet of the caster start laughing maniacally and uncontrollably. They become unable to talk, and cannot perform hostile actions. This lasts for 30 minutes.
7. The caster and his allies are cursed with the Sexo-Rejexo hex - whenever they speak with a creature of opposite gender, it is violently propelled between 10-30 feet backwards.
8. All creatures nearby become dressed in theatric clothing, and become capable of eloquently reciting shakespearean quotations and terminology. They gain a +15 to acting performances.
9. A random party member (including you) has its limbs replaced by eight octopus tentacles. These appendages provide the benefits of Nimble Hooves, Climber's Grip, and Gotcha!, but prevent any movement faster than a crawl, whilst on land.
10. A random creature's eyeballs, ears, mouth and nose detach from its head, as though affected by Mind of It's Own, and are put under the caster's control (movement only). If they would be damaged, they teleport back to their rightful place. This effect lasts for 30 minutes.

Question: If this "official" table is applied, how will it interact with the "Master of Madness" destiny?


Last edited by Zarhon on Thu Sep 19, 2013 3:07 pm; edited 2 times in total
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Re: An Official Laughter Table

Post  Philadelphus on Sun Sep 15, 2013 6:53 pm

Kindulas wrote:2) The effects should do something. People are spending their magic points on this talent, we don't want confetti to be thrown up with no meaningful effect. That's really just a letdown. They should impact the situation in a meaningful way, like activating the Utility Talent Jinx!
This is an excellent point. I haven't made a Laughter table myself but I've thought about it, and this was one of the things I came up with. I've seen/heard of Laughter effects that were little more than "nice distraction, now let's get back to what we were doing" and decided for myself that effects should have about as much effect/use as a typical utility talent.

Edit: I guess I could contribute an effect or two myself, couldn't I. Hmm, let's see...I'm better at thinking up mechanical bonuses than flavor, so I'll do the former and let other people add flavor to it.


  • All creatures within 25 feet of the caster gain an Attribute point until their extended rest. This point may be put into any Attribute.
  • Caster and up to 6 visible allies roll 2d6. They may use the result they get to boost a single skill check in the future at their discretion. This effect only lasts until the next extended rest, however.
  • After rolling this effect, caster may pick a visible PC in the party (including themself), or the party as a whole. If the former, the target gains Training in 5 skills of its choice for the next hour. If the latter, every creature in the party gains a second Expert Skill for the next hour.
  • Caster may pick a target willing ally (or themself) after rolling this effect. Target rolls a d4, with the numbers 1–4 corresponding to the Attributes. The target has their Attribute score doubled for the Attribute that was rolled for the next 8 hours.
  • Caster and all visible allies may flip a coin. If heads, that creature gains a Magic Point.

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Re: An Official Laughter Table

Post  ZamuelNow on Thu Sep 19, 2013 3:09 am

Does it truly need to be 100 items? I ask since doing research on the Rod of Wonder concept and some roll 1d100 but are actually just 20 effects. It would make it easier to plan out for most GMs while others could still have a full 100 if they want.
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Re: An Official Laughter Table

Post  Zarhon on Thu Sep 19, 2013 3:09 pm

As far as the effects go: Should they be built to purely cause mechanics (e.g. "gain a magic point"), or purely to be amusing/funny, or cause some unexpected situation with a minor consequence (e.g. a bunny stampede).

And still asking: How would this new table interact with Master of Madness?
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Re: An Official Laughter Table

Post  A1C Bronymous on Thu Sep 19, 2013 6:32 pm

I don't know about what kind of parameters you do or don't want, but here's my whole table for ideas- take what you like, leave what you don't.

Laughter Table:
1-10: Conjure
Bunnies
Marionettes
Parasprites
Ball of Light
Crystal Heart
Bass Cannon
Maze
Storm
Inferno
SWEET RAVE PARTY!
11-20: Transform
Caster changes size
Caster becomes another race (no benefit)
Caster changes age
Caster becomes wooden
Caster becomes cake
Party loses all appendages, but retains functionality
Party loses ability to speak
Party gains costumes
Party becomes Equestria Girls
Party becomes gen3
21-30: Bad Things
Lose 3 hp
Lose 15 hp
Blinded
Lose mane/Tail
Lose Cutie Mark
Next Skill Check is Crit fail
Party loses Magic Points
Party loses 5 hp
Party suffers from Poison Joke
Party becomes wanted felons
31-40: Good Things
Gain Magic Point
Gain Pinkie Sense
Gain +5 Single Skill Bonus
[Censored]
Gain an extra use of random daily UT/Boosted effect of Random UT
Party gains Magic Points
Party regains all uses of UTs
Party is cured of all negative effects/statuses
Party gains temp invincibility
Gain level
41-50: Party
Picnic- Instantaneous Extended Rest
Rodeo- Checks to avoid injury
Cuteceneara- Temp +1 Bonus to CM skills
Gala- Checks to gain/lose fame or favor
Birthday- Party rolls d20, each 20 gives caster 500 gold for items
Feast- Activate Instant Party
Sleepover- Extended rest, time shifts 12 hours
Frat Party- Checks to avoid getting wasted/passing out/hangover
Awful Formal Dinner- roll 1d4, lose that much hp every hour for six hours due to boredom
Pants Party- caster gains pants, everyone’s invited.
51-60: Fight
A Boulder
A nonspecific NPC
mirror Party
A Ripdragon
A Dragon
Shadow Boss
A ghost/zombie
A Demon
Horde
Giant Crab
61-70: Time/Space
Individual 15 years into the past
Party Time stops for 60 seconds
Party changes Gender
Party 300 yards, d8 for direction
Individual 50 feet in the air
Individual The Moon
Party Pocket Universe
Individual The Tardis
Party Way too close to each other
Quest Objective
71-80: Situational
Something explodes
NPC begins speaking in reverse
Earthquake
Buried Treasure
Smells like Flowers
Smells like Urine
Invert colors
Switch Bodies with party member
Faceplant
Swallow something you shouldn’t
81-90: Ponies
Twilight Appears- Gives Book
Applejack Appears- Gives Apple
Fluttershy Appears- Cowers
Pinkie Pie Appears- Reroll Laughter
Rainbow Dash Appears- Sonic Rainboom
Rarity Appears- Makeovers
Dr. Whooves Appears- Run
Derpy Appears- Something goes wrong
CMC Appear- Cutie Mark Story Time
Random Pony Appears
91-100: Over the Top
1 wish
Next non PC pony you see you will become infatuated with- permanent
Die and become a helpful Zombie
You gain a Live Studio Audience
Repel has worn off
Uncontrollable urge to dance
You begin leaking random objects out of various orifices
Everything goes completely dark, and the Temperature drops to near freezing
Roll on the Wandering Damage Table
Roll Laughter 3 more times.
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Re: An Official Laughter Table

Post  Kindulas on Thu Sep 19, 2013 10:59 pm

Zarhon wrote:As far as the effects go: Should they be built to purely cause mechanics (e.g. "gain a magic point"), or purely to be amusing/funny, or cause some unexpected situation with a minor consequence (e.g. a bunny stampede).

And still asking: How would this new table interact with Master of Madness?
Preferably flavorful more than pure mechanics, but there can be some that are a pure mechanical bonus. Again though, they cost a magic point, they shouldn't just be amusing - they should be considerably impactful and usually give the player an edge. Laughter should be a wildcard, not a distraction.

And... well how doesn't it interact with Master? If you're talking about the level 10 feature... well... why we thought it was a good idea to make a destiny feature tell DMs to make a whole extra table I don't know....
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Re: An Official Laughter Table

Post  Zarhon on Fri Sep 20, 2013 12:35 am

What about harmful, or malicious effects (e.g. enemies assaulting you, suffering injury or nasty curses, nearby NPCs turning evil..)? Should they be a thing, considering this is a "Laughter" effect / "Tons of Fun" table?

And should the table be able to affect combat or provide/cause effects that will have a direct impact on combat (e.g. "your next combat ability will gain +10 damage")?

More effects stuff:
Spoiler:

- The entire party's skin, scales, hair, and other visible body features become mirror-like, gaining a reflective metal color/sheen, reflecting all light and some magic. These features do not cause any other changes in body durability/resilience, and last for 24 hours.

- A random party member gains an insatiable appetite - they feel the urge to consume a huge amount of food, requiring a DC25 Endurance to resist. Once they eat at least double their weight in food, they burp, causing an effect equal in power and effect as a "Spectral Tidal Wave", and their hunger is sated for the next three days.

- All objects owned or created by a random party member become animate and sentient. Flip a coin for each such item: On a heads, they are extremely helpful, serving their owners every whim and need. On a tails, they rebel, attempting to cause as much trouble and misery as possible. This effect cannot target creatures without objects to animate. This effect lasts for 2 hours, or until an object is dealt sufficient damage.

- Everything within a mile of you suddenly turns "gloomy". All colors vanish, leaving behind only shades of black, gray, and white. Creatures become, depressed, nihilistic, self-reflecting, full of angst, mopyness, and emo. The weather becomes a thick, impenetrable fog, snow, or rainfall. Animals become fearful, or aggressive, towards all creatures. This change lasts until your next extended rest.

- Everything within a mile of you suddenly turns "fun". All normal colors are replaced by vibrant, eye-catching, glaring, light, hot and energetic patterns and colors. Creatures become extremely cheerful, helpful, blissful, and childish. Animals treat all creatures that don't harm them as though under the effects of "Animal Magnetism". The weather becomes a perfect, temperate, sunny, bright day, and cannot be altered. This change lasts until your next extended rest.
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Re: An Official Laughter Table

Post  Kindulas on Fri Sep 20, 2013 12:40 am

Zarhon wrote:What about harmful, or malicious effects (e.g. enemies assaulting you, suffering injury or nasty curses, nearby NPCs turning evil..)? Should they be a thing, considering this is a "Laughter" effect / "Tons of Fun" table?

And should the table be able to affect combat or provide/cause effects that will have a direct impact on combat (e.g. "your next combat ability will gain +10 damage")?

More effects stuff:
Spoiler:

- The entire party's skin, scales, hair, and other visible body features become mirror-like, gaining a reflective metal color/sheen, reflecting all light and some magic. These features do not cause any other changes in body durability/resilience, and last for 24 hours.

- A random party member gains an insatiable appetite - they feel the urge to consume a huge amount of food, requiring a DC25 Endurance to resist. Once they eat at least double their weight in food, they burp, causing an effect equal in power and effect as a "Spectral Tidal Wave", and their hunger is sated for the next three days.

- All objects owned or created by a random party member become animate and sentient. Flip a coin for each such item: On a heads, they are extremely helpful, serving their owners every whim and need. On a tails, they rebel, attempting to cause as much trouble and misery as possible. This effect cannot target creatures without objects to animate. This effect lasts for 2 hours, or until an object is dealt sufficient damage.

- Everything within a mile of you suddenly turns "gloomy". All colors vanish, leaving behind only shades of black, gray, and white. Creatures become, depressed, nihilistic, self-reflecting, full of angst, mopyness, and emo. The weather becomes a thick, impenetrable fog, snow, or rainfall. Animals become fearful, or aggressive, towards all creatures. This change lasts until your next extended rest.

- Everything within a mile of you suddenly turns "fun". All normal colors are replaced by vibrant, eye-catching, glaring, light, hot and energetic patterns and colors. Creatures become extremely cheerful, helpful, blissful, and childish. Animals treat all creatures that don't harm them as though under the effects of "Animal Magnetism". The weather becomes a perfect, temperate, sunny, bright day, and cannot be altered. This change lasts until your next extended rest.
1) A few, but not many
2) Definitely not
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don't look, golmogorath!

Post  SparkImpulse on Fri Sep 20, 2013 2:41 am

So, I've got an incomplete table that I've shared to another player who pulled, like two or three items from it for their own table -- which is fine, but I've also got a player in a current campaign, and since it's considered bad form to see the DM's table:
Flarestar! Bad pony! Go home! <smacks her nose with a newspaper>

(of course, she'll just set the newspaper on fire. But still)

https://www.dropbox.com/s/yvhgf7b01jse1wn/TonsofFun_tbl.txt

If the official types want to pull from this, you'll immediately notice two things. One, it's not really complete. But more than halfway there. Also, I've pulled several from a few "suggested" tables somewhere on this forum. Don't rightly remember where, just now.

Nevertheless, if it gets you closer to what you want, by all means, populate the official table with my sweat.
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Re: An Official Laughter Table

Post  Kindulas on Fri Sep 20, 2013 3:24 am

74) Conjure 100 gallons of SparkImpulse's sweat. All creatures who touch it are grossed out (save ends).
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Re: An Official Laughter Table

Post  ZamuelNow on Sun Sep 29, 2013 3:48 pm

I still think a smaller table is a concept worth exploring. It makes building them far easier and there actually is precedent for it in DnD examples.
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Re: An Official Laughter Table

Post  Kindulas on Tue Oct 01, 2013 8:08 pm

ZamuelNow wrote:I still think a smaller table is a concept worth exploring.  It makes building them far easier and there actually is precedent for it in DnD examples.
I have to agree. IT would make it easier for both us and other DMs, and we could just say "it's also cool to have a 100-point dishes." And it would help us keep to the best effects. And perhaps we could make on official 100-one later and jat least make a 20 one to cover the gap.

At the same time, I am hesitant that we've set a precedent to 100-item-tables, then once we need to make an official one "Eh, let's only do 20."
So, you make a very good point.
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Re: An Official Laughter Table

Post  Xel Unknown on Tue Oct 01, 2013 8:33 pm

Well I'd say the Devs make mutliable tables... For mutable contexts...
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Re: An Official Laughter Table

Post  ZamuelNow on Tue Oct 01, 2013 11:27 pm

Well, I'm slowly working on a table for my own uses so here's some of mine:

Laughter Table Suggestions:
  • The ground will answer any two yes/no questions about things that have happened while touching it. Only you can hear the response.
  • Everyone in your party gets doubled movement speed and halved preparation times for the next five minutes.
  • Everyone in a 1d6 mile radius suddenly gets very comfortable socks in colors and designs that best suit the wearer. All who gain these socks know that it is because of your actions.
  • Everything within a 1d8 mile radius of you suddenly operates in two dimensional space for the next 22 minutes. You may shift between two and three dimensional motion at will during this time.
  • All flowing pools of lava within a 1 mile radius turns into harmless cherry gelatin for the next 1d4 hours.
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Re: An Official Laughter Table

Post  Kindulas on Wed Oct 02, 2013 3:30 am

ZamuelNow wrote:I still think a smaller table is a concept worth exploring.  It makes building them far easier and there actually is precedent for it in DnD examples.
I have to agree. IT would make it easier for both us and other DMs, and we could just say "it's also cool to have a 100-point dishes." And it would help us keep to the best effects. And perhaps we could make on official 100-one later and jat least make a 20 one to cover the gap.

At the same time, I am hesitant that we've set a precedent to 100-item-tables, then once we need to make an official one "Eh, let's only do 20." There seem to be more on the side of a 20 table at least for now, but the appearance may be odd nonetheless
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Re: An Official Laughter Table

Post  Pingcode on Wed Oct 02, 2013 4:54 am

Eh, better to fix the problem than to keep a difficult to use system in an attempt to save face.

Save a 100-table for when it's likely that there's going to be 100 good general purpose laughter effects.
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Re: An Official Laughter Table

Post  conantheghost on Thu Oct 10, 2013 3:56 pm

I think I could live with a table limited to 20 slots. Easier to build and modify.

Also, I agree with Xel's idea: making multiple tables to choose from. The standard table doesn't always work out for a character's given flavor. Perhaps have a "Discord" level table(i.e. one with a ton of CRAZY effects), a "Pinkie" level table(one with almost believable effects) and one with totally believable/almost mundane effects. And probably two filler tables between them.

If a GM wishes, he or she can then slam them together to get a 100 table.
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Re: An Official Laughter Table

Post  Stairc -Dan Felder on Fri Oct 11, 2013 2:54 pm

I frankly think that the laughter table might need to be a DM-option to include rather than a default for the system. Rods of Wonder in D&D are cool because DMs that want to include them can and DMs don't have to when a silly random table of effects would destroy their campaign's tone or just isn't something that they want to deal with.

A laughter table, on the other hand, is worked into the core of the system and would have to be outright banned by a DM (which would be awkward, considering it's one of the main elements). 

While getting a table done will happen, it might be best to provide a different effect for Laughter for the main document and give DM's the option to replace that effect with the Tons of Fun laughter table (or just provide both options) at their discretion. More options for DMs.

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Re: An Official Laughter Table

Post  conantheghost on Mon Oct 14, 2013 6:19 pm

Ooooh. That's some fightin' words right there. I personally agree from a GMing perspective, but that will rustle some jimmies for sure.

While we're at it, might I suggest we rearrange which power is associated with which Element? For example, has Rainbow Dash ever helped free somepony from the clutches of an evil, mind-bending spell?
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Re: An Official Laughter Table

Post  ZamuelNow on Mon Oct 14, 2013 8:11 pm

Yeah, while it makes some bit of conceptual sense for Loyalty to be able to prevent an outside influence that would cause them to betray someone, Dash herself seems more like Honor's ability to teleport to someone's side if it were buffed to allow the helpless condition instead of just combat.

Speaking of adjustments, still trying to figure out if we should be commenting based on the mean, mode, upper end, or lower end of player usage for Element/Virtue adjustment.
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Re: An Official Laughter Table

Post  Pingcode on Mon Oct 14, 2013 9:51 pm

Theoretically if you were to assign by M6 you'd have something like:

Rainbow Dash: Honor - Say what you will about Rainbow Dash, she's there.
Pinkie Pie: Loyalty - Giggle at the ghostie~
Rarity: Honesty - A weaker than normal link, since Honesty is so specific from a day to day perspective, but Rarity's pretty good at being verbally manipulative.
Applejack: Generosity - Loyalest of Friends and Most Dependable of Ponies. Everypony looks at Applejack when they need someone to help get things done.
Fluttershy: Kindness - Kindness fits really well for Fluttershy
Twilight Sparkle: Laughter - How many times has Twilight tried to resolve the problem du jour with some random spell she just learned/made up on the spot?
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Re: An Official Laughter Table

Post  ZamuelNow on Mon Oct 14, 2013 10:01 pm

I still think Magic fits pretty well for Twilight since while it sometimes backfires, her spells tend to be planned as opposed to pure random. I will note that the current form of Loyalty actually feels more in line with some of Cadance's applications of "Love".
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Re: An Official Laughter Table

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