Non Sequitur: The Campaign

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Re: Non Sequitur: The Campaign

Post  Quietkal on Sat May 24, 2014 12:47 am

Ghoul stares worriedly at the...thing, and some of his personal fear leaves him before latching onto...it.
Combat Details:
25 health
30 temporary
4 energy

Standard Action: [+1] Mindfray
7 (roll) damage to the Claw. It suffers a -2 penalty to damage until the end of my next turn.
On attacking it, it gets challenged by Iron Warden until the end of my next turn.
Snake Bite: 2 (roll) (failed)

Minor Action: [-1] Drain Blood
1 damage to the Tentacle. Ghoul heals 3 points.
(Assuming no resist) Snake Bite: 2 (roll) (failed anyway -.-)

28 health
30 temporary
4 energy
Resist 1
Important Bits:
Claw is dealt 7 damage.
Claw suffers a -2 penalty to damage until the end of my next turn.
Claw gets challenged by Ghoul until the end of my next turn.
Allies have Resist 3 to Claw's attacks while Claw is challenged.
Tentacle is dealt 1 damage.
Tentacle gets challenged by Ghoul until the end of my next turn.
Allies have Resist 3 to Tentacle's attacks while Tentacle is challenged.
Ghoul heals 3.

Copper, when you make attacks with the Claw or Tentacle, could you just mention that the attacked has Resist 3 to it, because I feel like the others might not read this and will forget that they remember to add it.


Last edited by Quietkal on Sat May 24, 2014 9:40 pm; edited 1 time in total
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Re: Non Sequitur: The Campaign

Post  deonte9109 on Sat May 24, 2014 8:15 pm

"OH BOY OH BOY OH BOY! I don't even know where I should start."
Combat:
[+1] Espresso Shot (Gather Energy) - Standard Utility
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.
Status:
HP: 30
PiP: 5
Status: good
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Re: Non Sequitur: The Campaign

Post  Xel Unknown on Sun May 25, 2014 4:27 pm

Maddie giggles and attacks with a bomb that has an fractal explosion to do damage to all three known targets of the hand, claw, and tentacle of the unknown horror they were fighting. Next the Goo-blob of purple and fighting charges at the hand trying to bite it hard but only glances off it at best.

combat turn:
[+2] Fractal Explosion (Arcing Bolt) - Standard Attack
Deal 1d6 damage to up to three target creatures.

1D6 => 5 damage to claw, hand, & tentacle
goo's combat turn:
[0] Bite - Standard Attack
The Conjurer’s Pet deals 1d6 damage to target creature.

1d6 => 1 damage to hand (while I can reroll all ones in combat, last I checked summons don't cont as "your" rolls therefore I can't reroll this one)
status:
HP: 30
Pips: 6
Conditions: Green

Goo: 15
Conditions: Green
(Next up: Zach!)
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Re: Non Sequitur: The Campaign

Post  Crystalite on Sun May 25, 2014 7:54 pm

Combat:
[+1] Gather Energy - Standard Utility
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.

[-X (3)] Faith Ward - Minor Utility
You or target ally gains resist X+1 until the end of your next turn. X cannot be less that 1.

Ghoul gains Resist 4.

The zebra glanced at the appendages, wondering if they really connected to one creature. He decided to get a simple shield up first... Around Ghoul.

"I once met a knighted mare
Beyond the mountains tall
Who broke her shield in battle
To defend her homely hall
She returned to Canterlot
With naught save her lance,
Another knight loaned her his shield
If she attended him at the dance!"


Rather peculiar without context, Zach thought, but it did the job; a wide knight's shield materialized in front of Ghoul as the zebra schemed his next rhyme...


Status:
HP: 30
Energy: 2
Status: Scheming

Loud Taffy is up next!


Last edited by Crystalite on Mon May 26, 2014 8:52 am; edited 1 time in total
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Re: Non Sequitur: The Campaign

Post  Loud Taffy on Sun May 25, 2014 10:41 pm

"I don't like the looks of that claw thing."
Combat:

Atk= claw
[+1] Strobe Light (Radiant Blade) - Standard Attack
Deal 1d8 damage to target creature. If you roll a 6 or higher, that creature is blinded until the end of your next turn.
Roll=7
Effect= Blinded
Stats:
HP=30
Pips=5
Condition=good
Armor effect :
Novelty Soda Drinking Hat (Hierophant Armor)- 2000 Gold
Armor
You have regeneration 4.
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Re: Non Sequitur: The Campaign

Post  Copper Rose on Mon May 26, 2014 1:22 am

History:
Neither of you know anything about this monster, except that there are plenty of creatures in the Everfree Forest created or altered by Discord's magic.
Deathwatch:
The creature, or at least the main body, has 30 HP
The creature pulls itself fully up onto the cliff, to reveal its full... something. The claw, the hand, and the tentacle now have free mobility, and actually seem to all have minds of their own.
New Initiative:
Runeheart . 17
Ghoulish ... 16
Sugar ........ 16
.................. 13 Claw
Maddie ...... 10
.................. 9 Hand
.................. 9 Tentacle
Zacharias ... 7
Loud Taffy .. 6
.................. 4 Monster
.................. 3 Branch
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Re: Non Sequitur: The Campaign

Post  Clockeye on Mon May 26, 2014 2:12 am

"...IT'S SO FLUFFY! But that other stuff's not nice." Runeheart says, Blasting the tentacle with a firebolt.

Combat data:
As it says, using a firebolt on the tentacle, Rolls: 3 + 2 = 5 damage, Remember, 2d8 damage with firebolt. Energy: 6 after that firebolt, Health: 30.


Last edited by Clockeye on Tue May 27, 2014 3:51 am; edited 1 time in total
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Re: Non Sequitur: The Campaign

Post  Quietkal on Tue May 27, 2014 12:30 am

Ghoul takes a step back from the thing, despite the protection the shield offers. More of his fear leeches from him to the thing, making it restrain its blows should it swing.
Combat Details:
28 health
30 temporary
4 energy

Minor Action: Switcheroo! Swap Ooga Booga / Blood Slash for Spook / Arcing Bolt
[+2] Spook (Arcing Bolt) - Standard Attack
Deal 1d6 damage to up to three target creatures.

Standard Action: [+2] Arcing Bolt
3 (roll) damage to Claw, Tentacle, and Hand
Iron Warden challenges each of them until the end of my next turn.
Allies have Resist 3 to attacks made by them until the end of my next turn.
Snake Bites: (rolls)
Claw: 2 (failed)
Tentacle: 3 (failed)
Hand: 2 (failed)
If that should be one roll for all 3, I can do that in future rounds, just let me know.

End of turn:
28 health
30 temporary
6 energy
Resist 4 until end of Zacharias's next turn
Resist 1
Reroll all 1's in combat
+3 to save throws
Important Bits:
Swapped Blood Slash for Arcing Bolt
3 damage to Claw, Tentacle, and Hand
Claw, Tentacle, and Hand are each challenged by Ghoul until the end of Ghoul's next turn.
Allies have Resist 3 against attacks made by Claw, Tentacle, or Hand while they are challenged.
28 health
30 temp
6 energy
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Re: Non Sequitur: The Campaign

Post  deonte9109 on Tue May 27, 2014 12:48 am

"YAY! Madwy can we keep it if we beat it? Please please please!"
Combat:
[+3] Accelerated Healing (Sanctity of Faith) - Standard Utility
You gain regeneration 2 (save ends).
[+2] Lightning Flash (Arcing Bolt) - Standard Attack
Deal 1d6 damage to up to three target creatures.
Roll: 4
Target: Claw, Tentacle, Monster

Save roll: 2
Status:
HP: 30
PiP: 9
Status: Regen 2
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Re: Non Sequitur: The Campaign

Post  Copper Rose on Tue May 27, 2014 2:13 am

The claw stretches out and scratches at Ghoulish, but misses and just swats at the empty air in front of him. (failed blind coin flip)
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Re: Non Sequitur: The Campaign

Post  Xel Unknown on Tue May 27, 2014 8:38 pm

"Only if it'll submit to our will afterwards... Oh, and if we don't end up killing it dear. Also you'll need to take care of this silly beastie, are you sure you upto the task?" Maddie's response to her charge was before she set off a bomb below herself and went up flying. In mid-air she aims her sights for the Enemy's main body and attacks it as hard as she could.

Maddie's combat turn:
[+3] DEATH FROM ABOVE (Supercharge) - Standard Attack
Deal 1d8 damage to yourself and flip a coin. If you win the flip, deal 1d10 damage to target enemy.

1d2 (1 win, 2 lose)
roll and flip: 1d8 => 8; 1d2 => 2 (meaning only 3 damage to myself thanks to my 5 resist to self-damage)

CRIT: 8: Deal 1d10 damage to target creature.
1d10 => 7 damage to Monster
Goo's combat turn:
[0] Bite - Standard Attack
The Conjurer’s Pet deals 1d6 damage to target creature.
1d6 = 1... Again I feel like I should get rid of this thingie post battle.
status:
HP: 27
Pips: 9
Conditions: Green

Goo: 15
Conditions: Green
New Initiative Reminder:
Runeheart . 17
Ghoulish ... 16
Sugar ........ 16
.................. 13 Claw
Maddie ...... 10
.................. 9 Hand
.................. 9 Tentacle
Zacharias ... 7
Loud Taffy .. 6
.................. 4 Monster
.................. 3 Branch

bolded the monsters up next


Last edited by Xel Unknown on Tue May 27, 2014 10:10 pm; edited 1 time in total (Reason for editing : HP derp)
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Re: Non Sequitur: The Campaign

Post  Copper Rose on Tue May 27, 2014 9:53 pm

The Tentacle reaches up and blocks Maddie from injuring the main body, swatting her aside and dealing her 7 damage (resists and penalties not taken into account). The Hand then reaches for Zacharias and picks him up, giving him a good squeeze (8 damage) before dropping him on Ghoulish (6 damage).
This is a good idea, the initiative reminder. Let's have everyone do that at the end of their post!:
Runeheart . 17
Ghoulish ... 16
Sugar ........ 16
.................. 13 Claw
Maddie ...... 10
.................. 9 Hand
.................. 9 Tentacle
Zacharias ... 7
Loud Taffy .. 6
.................. 4 Monster
.................. 3 Branch
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Re: Non Sequitur: The Campaign

Post  Crystalite on Fri May 30, 2014 11:20 am

Zach's Combat:
Energizing Amulet grants me one PiP!

[-2] Conjure Warden - Standard Utility
Conjure an allied Spectral Warden. It has the following stat-block.
Spectral Warden - 1 HP

- [0] Warden’s Boon - Standard Utility
The Spectral Warden grants you or target ally 1d8 HP.
- [0] Warden’s Duty - Interrupt Utility
Trigger – An ally is targeted by an attack.
Effect - The triggering attack hits the Spectral Warden instead.

[+1] Invigorating Strike - Standard Attack
Deal 1d8 damage to target creature and target ally gains 5 temporary hit points.

The Hand takes 1d8 [5] Damage. The Warden gains 5 Temp HP.

[-2] Faith Ward - Minor Utility
You or target ally gains resist 2+1 until the end of your next turn. X cannot be less that 1.

Warden gains Resist 3.

Zacharias' reaction to being picked up and thrown was perfectly reasonable, he thought...

"AAAAAAAAAAA-Oof!" he screamed in a pitch one would think his baritone voice wouldn't be able to hit, ending it suddenly when he fell onto Ghoulish. He scrambled to get off, panting in his panic as he rushed through another rhyme, electing to use a childhood prayer...

"Star Pony, Star Pony,
Flying in the sky,
Looking down at me
As we wander by!
Reach up, fly o'er us,
Keep us safe from harm,
Look downwards, watch o'er us,
With your starry magic charm!"


He glanced upwards. A white streak could be seen in the sky. The battle seemed to pause as others looked upwards at the falling Star Pony. Zach smiled; he had done it again!

The streak landed in a resounding crash between the party and the monster, burning the Hand in the process, as it failed to move out of the way quickly enough. Smoke rose from the ground, revealing inside the crater a gleaming white stallion that towered above the mere mortal ponies it had deigned to join in battle...

Zach's Combat:
I hope I didn't hype that too much...

[0] Warden’s Boon - Standard Utility
The Spectral Warden grants you or target ally 1d8 HP.

Zach gains 1d8 [1] HP. Blech.

Status:
HP: 23
Energy: 2
Status: ???

Initiative:
Runeheart . 17
Ghoulish ... 16
Sugar ........ 16
.................. 13 Claw
Maddie ...... 10
.................. 9 Hand
.................. 9 Tentacle
Zacharias ... 7
Loud Taffy .. 6
.................. 4 Monster
.................. 3 Branch
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Re: Non Sequitur: The Campaign

Post  Loud Taffy on Fri May 30, 2014 7:53 pm

"Now your gonna get it."Taffy conjures up two very thin and sharp vinyl records and hurls them at the claw and the hand.
"Oh and this might help as well." She tosses a glow stick towards the group. lands in front of Runeheart

Combat ATK:
[+1] Dual Vinyl (Knife in the Dark) - Standard Attack
Choose One:
A) Deal 6 damage to one target creature
B) Deal 4 damage to two target creatures
Target=Claw/Hand
[+1]  Free Glow Stick (Wild Power) - Standard Utility
A random ally gains 2 energy
Roll=1
Stats:
HP: 30
Energy:6
Condition: Good
Initiative:
Runeheart . 17
Ghoulish ... 16
Sugar ........ 16
.................. 13 Claw
Maddie ...... 10
.................. 9 Hand
.................. 9 Tentacle
Zacharias ... 7
Loud Taffy .. 6
.................. 4 Monster
.................. 3 Branch
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Re: Non Sequitur: The Campaign

Post  Copper Rose on Sat May 31, 2014 3:12 pm

The fluffy pink mass that is the main body giggles and hops around, bouncing up to Maddie and giving her a happy lick on the cheek (+1 HP to Maddie), before hopping back to its original spot.

The branch sticking out of the creature's body rustles in the wind, then glows as it passes into a patch of sunlight, and the glow moves to the body of the creature.

Initiative reminder:
Runeheart . 17
Ghoulish ... 16
Sugar ........ 16
.................. 13 Claw
Maddie ...... 10
.................. 9 Hand
.................. 9 Tentacle
Zacharias ... 7
Loud Taffy .. 6
.................. 4 Monster
.................. 3 Branch
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Re: Non Sequitur: The Campaign

Post  Clockeye on Sat May 31, 2014 5:27 pm

"Thanks Newbie!" Runeheart says, throwing the glowstick at the hand, it bursting into glowing dust before it hits it.

Combat stuff:
Using Mindfray on the claw, Roll: 4 damage, HP: 30, Energy: 9! Wow.
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Re: Non Sequitur: The Campaign

Post  Quietkal on Sat May 31, 2014 6:21 pm

Ghoul takes another step backwards, before impersonating a Manticore to the best of his ability. His fear continues its leeching effects.
Combat Details (Lotta Stuff):
Mindfray gives the target a -2 damage penalty until the end of Runeheart's next turn, which Clock neglected to mention.

28 health
28 temporary
6 energy

Standard Action: [+2] Arcing Bolt
4 (roll) damage to Claw, Tentacle, and Hand
Claw, Hand, and Tentacle are challenged until the end of Ghoul's next turn.
While Claw, Hand, and Tentacle are challenged, Ghoul's allies have Resist 3 to their attacks.
Snake Bites: (rolls
Claw: 3 (failed)
Hand: 6 (Weakened (Save Ends))
Tentacle: 3 (failed)

Minor Action: [-2] Roar of Challenge
Hand and creatures adjacent to it (Claw, Tentacle) are subject to my "Roar of Challenge" until the end of my next turn. Those creatures deal half damage on attacks that don't include Ghoul as a target.
(Note, this is separate from a "challenge" and does not override the Iron Warden's effect.)

28 health
28 temp
6 energy
Resist 1
Reroll all 1's in combat
+3 to save throws
Note
The proper order of applying modifiers to damage is:
1) Initial Damage Amount
2) Static Buffs / Penalties on the attacker (-2 damage)
3) Variable Buffs / Penalties on either side (Half damage, Weakened)
4) Subtract Resist
5) Add Vuln if the previous amount resulted in more than 0
Then it actually damages the player for that final amount. If you can complete through 3), that'd be really, really awesome.
Also, the "Roar of Challenge" half damage is separate from the Weakened (save ends) half damage. So Hand will deal 1/4 damage on attacks that don't target Ghoul this turn.
Important Bits:
4 damage to Claw, Hand, and Tentacle
Claw, Hand, and Tentacle are challenged until the end of Ghoul's next turn
Allies have Resist 3 to Claw, Hand, and Tentacle's attacks until the end of Ghoul's next turn.
Tentacle is Weakened (save ends)
Claw, Hand, and Tentacle are subject to Ghoul's "Roar of Challenge" until the end of Ghoul's next turn
Claw, Hand and Tentacle deal half damage on attacks that don't target Ghoul until the end of Ghoul's next turn
28 health
28 temp
6 energy
Initiative:
Runeheart .. 17
Ghoulish ... 16
Sugar ........ 16
.................. 13 Claw
Maddie ...... 10
.................. 9 Hand
.................. 9 Tentacle
Zacharias ... 7
Loud Taffy .. 6
.................. 4 Monster
.................. 3 Branch
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Re: Non Sequitur: The Campaign

Post  deonte9109 on Sat May 31, 2014 8:32 pm

"ITS SO FLUFFY IM GONNA DIE!"
Combat:
[-9] Lightning Strike (Call Lightning) - Standard Attack
Deal 3d12 damage to target creature, and 1d12 damage to each creature adjacent to it.
Rolls: 7,9,9 3
Target: Main Body
Status:
HP:30
PiP:0
Status: Regen 2

Save Roll: 9
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Re: Non Sequitur: The Campaign

Post  Copper Rose on Sun Jun 01, 2014 3:34 am

The creature suddenly screams soundlessly, but your ears burst in pain (15 damage to all) and you can feel blood trickling from your ears (ongoing 3 (save ends) to all). The claw, hand and tentacle shake, and before your eyes become visibly thinner.

The claw then reaches out and swipes at Ghoul (3 damage), giving him deep scratches, while also grazing Sugar and Runeheart (2 damage).
(Keep in mind that i don't really factor stuff in... yeah, also too tired right now to do that kinda math...)
Initiative:
Runeheart .. 17
Ghoulish ... 16
Sugar ........ 16
.................. 13 Claw
Maddie ...... 10
.................. 9 Hand
.................. 9 Tentacle
Zacharias ... 7
Loud Taffy .. 6
.................. 4 Monster
.................. 3 Branch
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Re: Non Sequitur: The Campaign

Post  Xel Unknown on Sun Jun 01, 2014 6:27 pm

Maddie growls with rage... "I understand not all fights are won... But I hate cheap shots... I'm not on a B-Rank here on the mainland. Therefore... FEEL MY RAGE!" Next the Joker pony attacked all out with a blitz of many mini-mod-imps to explode at the Main Body of the fully horror they faced. An odd aftereffect blow of energy flowing back to the Joker and randomly the newbie.

combat turn:
[-X] Mini-Mod-Imp Gatling Blitz (Payday) - Standard Attack
Roll Xd4. Deal that much damage to target creature. For each 4 you roll, you and target ally each gain 1 energy.

reroll=1 9D4 => [ 3 +2 +2 +3 +4 +3 +3 +2 +2 ] = 24 | reroll: 1 1
24 damage to the main body and one pip gain to myself and Loud Taffy (overkill, most likely, but it makes a lot of IC reasoning for this type of reaction. And I don't got many AoEs.)

Save Roll: 1d20 => 6...fail...
status:
HP: 6
Pips: 1
Conditions: 3 ongoing, full of rage, lost her pokemon-minion
INITIATIVE:
Runeheart .. 17
Ghoulish ... 16
Sugar ........ 16
.................. 13 Claw
Maddie ...... 10
.................. 9 Hand
.................. 9 Tentacle
Zacharias ... 7
Loud Taffy .. 6
.................. 4 Monster
.................. 3 Branch
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Re: Non Sequitur: The Campaign

Post  Copper Rose on Sun Jun 01, 2014 8:17 pm

The hand, claw, and tentacle shudder again, and become visibly thinner again. Somehow, the main body still appears happy, pink and fluffy, and energetic.

The hand grabs at Ghoul, shakes him vigorously (daze), then tosses him into the air, where the tentacle catches him, and he can feel its suction cups try to suck some of the life out of him, though apparently his fur gets in the way of it and he only gets hurt from the squeezing (1 damage).
Initiative reminder:
Runeheart .. 17
Ghoulish ... 16
Sugar ........ 16
.................. 13 Claw
Maddie ...... 10
.................. 9 Hand
.................. 9 Tentacle
Zacharias ... 7
Loud Taffy .. 6
.................. 4 Monster
.................. 3 Branch
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Re: Non Sequitur: The Campaign

Post  Loud Taffy on Tue Jun 10, 2014 4:34 pm

"All right you big creepy cotton ball, how about some seemingly deep but actually nonsensical music!"

Combat ATK:
[+1] Mindfray - Standard Attack
Deal 1d8 damage to target creature, and that creature suffers a -2 penalty to damage until the end of your next turn.
Target=Main Body
1d8= 3 / -2 dmg pen (saves end)
Stats:
HP: 30
Energy:8
Condition: Good
Initiative:
Runeheart . 17
Ghoulish ... 16
Sugar ........ 16
.................. 13 Claw
Maddie ...... 10
.................. 9 Hand
.................. 9 Tentacle
Zacharias ... 7
Loud Taffy .. 6
.................. 4 Monster
.................. 3 Branch
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Re: Non Sequitur: The Campaign

Post  Copper Rose on Tue Jun 10, 2014 7:59 pm

The main body pulls out a rainbow rug and a fake unicorn horn, then proceeds to be a Pink Fluffy Unicorn Dancing on Rainbows.

The branch glows, and the glow passes into the main body, and then a tiny bit of it goes into the claw.
Initiative reminder:
Runeheart . 17
Ghoulish ... 16
Sugar ........ 16
.................. 13 Claw
Maddie ...... 10
.................. 9 Hand
.................. 9 Tentacle
Zacharias ... 7
Loud Taffy .. 6
.................. 4 Monster
.................. 3 Branch
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Re: Non Sequitur: The Campaign

Post  Quietkal on Thu Jun 19, 2014 1:47 am

Ghoul squirms his way out of the tentacle's grip and straightens his mask, his fear practically spewing from him by this point.
Combat Details:
28 health
14 temp
6 energy
Dazed until end of Tentacle's turn

Ongoing 3, Resist 1 down to 2 damage

Standard Action: [+2] Arcing Bolt
4 (roll) damage to Claw, Tentacle, and Main Body
Snake Bites: (rolls
Claw: 6 (Weakened (Save Ends))
Tentacle: 4 (failed)
Main Body: 4 (failed)

Challenge Claw, Tentacle, and Main Body until the end of Ghoul's next turn
Allies have Resist 3 to Claw, Tentacle, and Main Body's attacks until the end of Ghoul's next turn.

End of turn save throws:
Ongoing 3: 21 = 18 (roll) +3
Success

28 health
12 temp
8 energy
Resist 1
Reroll all 1's in combat
+3 to save throws
Important Bits:
Ghoul takes 2 from Ongoing after Resist
Claw, Tentacle, and Main Body take 4 damage
Claw, Tentacle, and Main Body are challenged until the end of Ghoul's next turn
Allies have Resist 3 to Claw, Tentacle, and Main
Claw is Weakened (save ends)
Saved against Ongoing 3 (SE)
28 health
12 temp
8 energy
Initiative reminder:
Runeheart . 17
Ghoulish ... 16
Sugar ........ 16
.................. 13 Claw
Maddie ...... 10
.................. 9 Hand
.................. 9 Tentacle
Zacharias ... 7
Loud Taffy .. 6
.................. 4 Monster
.................. 3 Branch
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Quietkal
Element of Harmony

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Re: Non Sequitur: The Campaign

Post  deonte9109 on Sat Jun 21, 2014 4:39 pm

"Madwy we definitely have to keep it now to replace Goomy."
Combat:
[+1] Espresso Shot (Gather Energy) - Standard Utility
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.
Status:
HP: 30
PiP: 1
Condition: Great

Save Roll=> 15
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deonte9109
Equestrian Honor Guard
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Re: Non Sequitur: The Campaign

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