The Final Prize [IC]

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Re: The Final Prize [IC]

Post  sunbeam on Wed Jun 17, 2015 1:04 am

Soft scales do not make for a stable stance, and Living Lightning fell to one side with barely enough time to mutter "Not again," before being swarmed. Launched across the arena by the melee of changelings, he left in his wake a floating static copy of himself, grinning and give the thumbs up. Two exceptionally bright sparks where it's eyes should have been seemed to focus on the Queen.

Continuing his airborne pilgrimage to the far end of the arena, Living Lightning flicked his wrist, launching a electrical whip back towards the closest approximation the changelings had to a captain. He was aiming for his neck, but instead wrapped the whip around his foreleg. That was in-flight aiming for you. He uses the tether to curve himself back towards the ground, landing in an odd skid that was much less painful than it looked and leaving another static copy right at the point of impact.

Spoiler:
Are you guys excited? I'm excited.
So I guess my very first move is to use Knight's Challenge as I roll initiative. I target the Changeling Queen, Because as we learned when fighting the Equestrian Gladiators I shouldn't target our first focus.

Then I take 40 damage. Ow.

Then on my turn I'll use [+1] Shock Therapy (Conjure Dispenser) - Standard Action (Conjuration)
Create a conjuration with the following statblock.
Dispenser - 3 Charges
{1} Med-Kit (Healing)
Target creature gains 7 Life.
{1} Antidote (Healing)
Target creature makes a saving throw.
{1} Stim-Pack
Target creature deals an additional 5 damage to the target of its next Single Attack Power.

and

[-1] Conjure remnant (Withering Blade) - Minor Utility (Bladespell)
The next Single attack you use also causes the target to suffer Weakness 5.

And finish with [0] Avenger’s Challenge - Free Action (Challenge) [1/Round]
Challenge target creature until the end of your next turn.
targeting Changeling 1, and then I end my turn.

At which point my armor is back.
I'll use one charge from my dispenser to heal 7 life.

HP: 67
Energy: 2
Status: Next attack deals Weakness 5, interested.
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Re: The Final Prize [IC]

Post  Fury of the Tempest on Thu Jun 18, 2015 8:29 am

“The final prize... already? Are they serious?” Storm Blade said, honestly surprised by the news that they were close to winning... but the pegasus wasn’t entirely sure he wanted to know what the Final Prize even was... though he could guess as to what it was... still, Storm Blade focused on what was right in front of them. Their next and final opponent... a group of changelings, lead by a changeling queen... though the queen herself didn’t fight. “This should be interesting...”

As the first changeling struck against their resident Dragon, the pegasus swiftly gathered up lighting together, launching at him at a quick jolt. Then Storm Blade charged, his blade also crackling with lightning as he focused down at the first changeling, pinging him as the main threat... and giving him a solid blow on the side, with a burst of lighting as the guard took position behind the changeling group.

Turn:
Lets get going!

[-2] Vengance on Changeling 1. 1d12 = 4 damage

Gain 4 PiPs.

Minor Action: [-2] Sparkblade. 1d10 = 8 damage.
Standard: [-1] Bull's Eye, 3d19 = 13 damage.

Total damage: 25 damage.

Health: 92
PiPs: 2
Status: So glad to see this through.
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Re: The Final Prize [IC]

Post  Doc pseudopolis on Sun Jun 21, 2015 7:07 pm

We're...already at the finals?...huh...faster than I fought...
The musician started a low, slow rhythm.
Turn Summary and Status:
Gaining a total of 3 energy and losing 3 life from Energetic and Unstable Modifications (Dark Pact).
Using [+1] Tune (Stalk the Kill) - Standard Action (Self)
You are dazed until the start of your next turn. You may take an additional standard action on your next turn. You cannot use this Power two turns in a row.
Status
HP: 97
Energy: 7 (+4 only for healing powers)
Conjurations: None
Conditions: None

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Re: The Final Prize [IC]

Post  mjh6 on Mon Jun 22, 2015 2:28 am

Supernova blinked as they were suddenly into the last round. Still doesn't mean we need to change tactics. The cane was locked and ready. She simply flicked it up and bombarded the Queen with fire and lazers

turn +status:
And WE-ARE-BACK!
[0] Stalk the Prey - Minor Action
Choose a creature. That creature becomes your Prey until it dies, or you use this power again.
Once per round, when you target your Prey with a Single Attack Power, your Prey takes an additional 10 damage.

Queenie, obviously

[-3] Flaming Cane - Minor Action (Bladespell)
The next Single Attack Power you use deals an additional 6 damage to its target, and causes its target to suffer 3 Ongoing Damage (Save ends).

And the Main Event!

[-2] Frikin’ Lazer Beams (Lightning Vortex) - Standard Action (Attack, Single)
Roll a d6 and gain the corresponding result.
Odd: Deal 2d20 damage to target creature.
Even: Gain 4 energy, then deal 1d12 damage to target creature.

d6:6

d12:2

Deal 2+6+10 =18 Damage
Inflict Ongoing 3

Gain 4 Energy

HP:100
Energy:4
Status: Realizing how much I missed this.
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Re: The Final Prize [IC]

Post  Dusk Raven on Fri Jun 26, 2015 10:46 pm

Evil Eye tensed himself. One final battle, then? He thought. Perhaps after that I can rest...

He nodded as the Queen showed respect towards himself and Storm Blade. But it wasn't going to make him hold back. Thus, he charged forward, but his strike only glanced the queen - but at the same time, he lost little of his momentum, rebounding off the queen's side and preparing for a second strike.

Battle Stuffz:
How do I game? Oh yeah. Sorry for the delay.

Using: [-1] Building Rage (Thrill of Battle) - Standard Action (Attack, Single)
Deal 1d12 damage to target creature and gain 5 Hatred.
Roll: 4. Target: Queen.

Life: 100
Energy: 2
Status: Good
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Re: The Final Prize [IC]

Post  ZamuelNow on Mon Jun 29, 2015 12:46 pm

The first changeling collapsed, the armored guards leaped in front of the blows aimed at the queen, and Queen Apidae pointed a hoof at Storm Blade.  Her guard launched into assault and she nodded towards one of the two in front of her.  The armored elite flew in front of the changeling that launched a volley at Storm Blade and kept position as a second blast of magic was launched. "My, how unexciting. Number 861,020? Brush my hair, my dear minion."  Queen Apidae calmly sat where she was as the guard brushed her hair and the armored elite stood guard.

OOC:
Changeling 1 KOed.
Storm Blade takes 5 damage. [attack - single - Changeling 2]
Storm Blade takes 15 damage. [attack - single - Changeling 2]
Storm Blade takes 5 damage. [attack - single - Changeling 3]
Storm Blade takes 5 damage. [attack - single - Changeling 4]
Storm Blade takes 5 damage. [attack - single - Changeling 5]
Storm Blade takes 5 damage. [attack - single - Changeling 6]
Changeling 2 brushes Queen Apidae's hair.
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Re: The Final Prize [IC]

Post  sunbeam on Mon Jun 29, 2015 7:43 pm

Grease's shock tether (now coiled around the limp foreleg of an unmoving changeling) slides onto the ground. Grease shakes his head and whips it towards his static double, where, in defiance of all common sense, it latches on and retracts, launching him through the draconic cloud of electricity and driving him shoulder-first into one of the changeling that struck Storm Blade. On his way by, he seems to wave at another changeling in the firing squad, and a Shock Tether latches between them, conveniently (if inexplicably) knotting around the neck of a second changeling as it extended towards Grease.

Spoiler:
So, this is awkward. Because We KO'd the changeling I challenged, I can't activate Shielding Knight.
I can, however, use [-2] Ball Lightning (Vengeance) - Reaction (Attack, Single)
Trigger – An enemy deals damage to an ally.
Effect – Deal 1d12 damage to the triggering enemy.
And I'll target Changeling 3, so the Weakness 5 sticks around long enough to actually affect the fight.
1d12=7 damage to Changeling 3.

I'll also use [+4] Taunt (Demand Duel) - Standard Action (Attack, Single)
Challenge target creature until the end of your next turn.
On Changeling 4
and [0] Avenger’s Challenge - Free Action (Challenge) [1/Round]
Challenge target creature until the end of your next turn.
on changeling 6.

I'll spend one charge from my dispenser to heal myself for 7 hp (I would heal Storm, but I suspect that if some of them should attack me, they will all attack me.)

HP:74
Energy: 4
Status: Not bad.
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Re: The Final Prize [IC]

Post  mjh6 on Tue Jun 30, 2015 1:52 am

Supernova bit her lip in thought. Clearly, she wouldn't be able to hit the Queen as long as the Queen still had minions to take hits for her. This meant she had to change up her strategy. Not what she would prefer, considering her own preferences, but it would take too long to give Gramps control.

More like you want to keep all the fun for yourself.

Supernova supressed a grin. That too.She admitted. How about we start picking some minions off?she asked, focusing her flaming can on one of the Changelings.

turn+status:
I wonder if brushing the Queen's hair actually affects her abilities...

Switching Stalk the prey to Changeling 4 (because why not?)

[-3] Flaming Cane - Minor Action (Bladespell)
The next Single Attack Power you use deals an additional 6 damage to its target, and causes its target to suffer 3 Ongoing Damage (Save ends).

[-2] Frikin’ Lazer Beams (Lightning Vortex) - Standard Action (Attack, Single)
Roll a d6 and gain the corresponding result.
Odd: Deal 2d20 damage to target creature.
Even: Gain 4 energy, then deal 1d12 damage to target creature.
d6:5
2d20:19, 6

Oooh, so close.

Deal 10+6+19+6=41 Damage to Changeling 4
Inflict Ongoing 3

HP:100
Energy:1
Status: That was probably overkill.
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Re: The Final Prize [IC]

Post  Fury of the Tempest on Wed Jul 01, 2015 7:26 am

Storm Blade grunted as the changeling focused their attacks on him. The rain of blows coming in too thick and fast for the pegasus guard to be able to retaliate, focusing sorely on blocking... however, it did let him mark his next target, the changeling that had hit him twice over... and the one that had brushed the changeling queen’s hair funnily enough. That was rather vain of her.

In fact, that’s probably what caused the surge of electricity as Storm Blade swung his weapon at ‘Minion 861,020’ the pegasus surprised by the sheer amount of lighting unleashed in the blow, and as he flew back to join the group, honestly wouldn’t be surprised if he had accidently knocked the changeling out in one blow... not that he would mind if he did. Through, just in case, he charged his blade with ice to weaken the enemy with the next attack.

Turn:
Gain 4 PiPs
Minor - [-2] Lighting blade. 1d10 = 5 damage on next attack.
Standard - [-1] Bull's Eyes. 3d10 damage - 10+10+2 = 22. 2 Crits
Crit 1 - 2d10 damage = 7+8 = 15.
Crit 2 - 2d10 damage - 5+5 = 10 damage.

Total Damage to Changeling 2 = 52. Sorry mj.

Mior - [-1] Weakening Blade, next attack gives enemy 5 Weakness.

Health: 52
PiPs: 3
Stauts: Whooping Ass with crits.
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Re: The Final Prize [IC]

Post  Doc pseudopolis on Wed Jul 01, 2015 8:10 pm

"You used how many minions? Glad they aren't all here at once."
Acoustic then used then rhythm he had built up to heal Storm Blade and Greased Lightning of their injuries, with a little bit more in Storm Blade's case.
Turn Summary and Status:
Gaining a total of 3 energy and losing 3 life from Energetic and Unstable Modifications (Dark Pact).
Using [-4] Amp Riser (Divine Light) - Standard Action (Healing, Burst)
Do each of the following:
-Target creature gains 10 Life.
-Target creature gains 10 Life.
-Target creature gains 10 Life.
-Target creature gains 10 Life.
-Target creature gains 10 Life.
You may choose different targets for each effect.
Twice
to give storm blade 70HP and greased lightning 30HP
Status
HP: 94
Energy: 2 (+4 only for healing powers)
Conjurations: None
Conditions: None

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Re: The Final Prize [IC]

Post  ZamuelNow on Thu Jul 09, 2015 2:38 pm

As the fourth changeling collapsed, one of the armored guards blocked the blows aimed at the second changeling.  Queen Apidae smiled at Acoustic "These two guards are minions of the princesses, ever dutiful in their job.  Sometimes it's best to spread your resources.  Other times it's best to...focus." With that, Queen Apidae pointed a hoof at Acoustic and the changelings unleashed a barrage of magical blasts.  She waved a hoof at the third changeling then patted her side while nodding at one of the guards.  Taking the message, it hit a pressure point that seemed to relieve the second guard.  The guard then shifted to stand in front of the third changeling.

OOC:
Changeling 4 KOed.
Guard 2 bloodied.
Acoustic takes 5 damage. [attack - single - Changeling 2]
Changeling 3 hits a pressure point on the second guard.
Acoustic takes 0 damage. [attack - single - Changeling 3]
Acoustic takes 15 damage. [attack - single - Changeling 3]
Acoustic takes 5 damage. [attack - single - Changeling 5]
Acoustic takes 5 damage. [attack - single - Changeling 6]
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Re: The Final Prize [IC]

Post  sunbeam on Thu Jul 09, 2015 4:39 pm

Grease takes an odd bracing stance, drawing himself between the end of his shock tether and the changelings attached to it, and abruptly retracts the tether, dragging the unconscious changeling into the still-present one and knocking both bodies into his outstretched claws. He chuckles to himself, muttering "Thunder Sandwich indeed." before launching both changelings through a burst of magic and into the changeling that fired it. His hands free once more, he claps the palms together, and after a flash of lightning and a boom of thunder he's standing a few feet to the left of where he was previously, looking very satisfied with himself, two shock tethers in hand, with another thumbs-up static clone nearby. Acoustic found a great deal of static melting into his coat, and the Changeling Queen felt a tingling itch on her rump. There were also scuffed claw-prints in the sand everywhere.

Spoiler:
Alright, first off, Changeling 6 activates both my challenge and Shielding Knight. Acoustic gains 10 HP, and Changeling 6 takes...
2d10=10+8=18 damage. And I crit, so I deal another 2d10 damage to...let's say Changeling 5.
2d10=9+2=11 damage to Changeling 5.

Now I'm Going to use Vengeance twice, once on Changeling 6 to seal the deal, as it were...
1d12=1. too bad I can't target him a second time...I'll aim the second vengeance at Changeling 5 for
1d12=7 damage to Changeling 5.

For my actual turn I'm going to use [+4] Taunt (Demand Duel) - Standard Action (Attack, Single)
Challenge target creature until the end of your next turn.
On Changeling 5,

[-1] Conjure remnant (Withering Blade) - Minor Utility (Bladespell)
The next Single attack you use also causes the target to suffer Weakness 5.
On myself,

and [0] Avenger’s Challenge -  Free Action (Challenge) [1/Round]
Challenge target creature until the end of your next turn.
On Changeling 6

The queen's itch isn't actually anything new, it's just a reflavoring of her challenge, since I'm pretty certain Grease ate the initial one last turn.

HP: 104
Energy: 3
Status: Acoustic called me Greased Lightning and I ain't even mad.
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Re: The Final Prize [IC]

Post  Fury of the Tempest on Mon Jul 13, 2015 4:56 pm

Another guard down... honestly if this was the final battle, Storm Blade was feeling bitterly disappointed. He expected the final battle to be a challenge, a fight that would test him to the limit... but currently it was just a war of attrition that they were obviously winning... the pegasus striking at the same guard he had hit last time... even if he wondered what the queen would do when all her minions fell..

Turn:
Gain 4 PiPs
Minor - [-2] Lighting blade. 1d10 = 5 damage on next attack.
Standard - [-1] Bull's Eyes. 3d10 damage - 1+4+8 = 13 damage

Total Damage to Changeling 2 = 18, also takes Weakness 5

Minor - [-1] Weakening Blade, next attack gives enemy 5 Weakness.

Health: 122
PiPs: 3
Stauts:
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Re: The Final Prize [IC]

Post  Doc pseudopolis on Fri Jul 17, 2015 10:09 am

Acoustic is knocked over by the blasts but bounces back up seemingly better than before and all the cockier for it.
"Is that the best you got?"
Turn Summary and Status:
Gaining a total of 3 energy and losing 23 life from Energetic, Unstable Modifications (Dark Pact) and the previous turn.
Using [-4] Amp Riser (Divine Light) - Standard Action (Healing, Burst)
Do each of the following:
-Target creature gains 10 Life.
-Target creature gains 10 Life.
-Target creature gains 10 Life.
-Target creature gains 10 Life.
-Target creature gains 10 Life.
You may choose different targets for each effect.
To give self 30 HP and 10HP each to Supernova and Greased Lightning
Status
HP: 101
Energy: 1 (+4 only for healing powers)
Conjurations: None
Conditions: None
Spoiler:
Sorry this took so long, busy week.

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Re: The Final Prize [IC]

Post  mjh6 on Fri Jul 17, 2015 6:36 pm

Supernova bit her lip. Yes, they were doing well, but when it came down to it, they were just fighting minions. The queen hadn't even bothered to fight back. Who knows what would happen if she did. In the mean time, there was no reason not to keep fighting. Supernova charged her cane once more, and smacked one of the minions over the head.

turn+status:

Moving Stalk the Prey to Changeling 3

And

[-3] Flaming Cane - Minor Action (Bladespell)
The next Single Attack Power you use deals an additional 6 damage to its target, and causes its target to suffer 3 Ongoing Damage (Save ends).

[+2] Get off My Lawn! (Slash) - Standard Action (Attack, Single)
Deal 2d6 damage to target creature.

d6:2,3

Deal 5+6=11 damage
Inflict Ongoing Damage 3
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Re: The Final Prize [IC]

Post  Dusk Raven on Sun Jul 19, 2015 2:06 pm

What in the princess' name...? Evil Eye stumbled, having just emerged from a blackout or fugue of sorts. He muttered curses under his breath, angry at himself for losing focus. Perhaps some earlier injuries were wearing on him... still, no choice but to continue. With a flap of his wings he launched himself into the air, and another flap sent him flying towards the second guard and kicking off hard.

Combat:
Forgot about Undying Hatred, so I actually had more Energy than I let on at the end of my last turn... anyway:

Gain 2 Energy at start of turn.

Using:
[+2] Hell Strike (Blood Rage) - Standard Action (Attack, Single)
Pay 5 Hatred. If you do, deal 6d6 damage to target creature.
Rolls: 3 + 3 + 5 + 5 + 1 + 1 = 18 damage to Guard 2.

Also using:
[-X] Schadenfreude (Drink Pain) - Reaction (Healing, Self)
Trigger - You deal damage to one or more creatures.
Effect - Gain up to 5 life for each energy spent. However, you cannot gain more life than the total triggering damage you dealt.
Using 3 energy to gain 15 life, but:

[0] Hate is Life (No Pain, No Gain) - Reaction (Self)
Trigger - You would gain life
Effect - You gain no life instead. Gain 1 Hatred for each 3 life you would have gained this way.
Turning 15 life into 5 Hatred.


Life: 100
Energy: 5
Hatred: 5
Status: Good
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Re: The Final Prize [IC]

Post  ZamuelNow on Wed Jul 22, 2015 1:56 pm

The second changeling collapsed while one of the armored guards blocked the blows aimed at the third changeling. Queen Apidae seemed oddly relaxed during all this. "My my, it seems the princess trains her minions better than I thought." Once again, the changelings focused their assault on Acoustic but now the injured guard joined in.

OOC:
Changeling 2 KOed.
Guard 2 bloodied.
Acoustic takes 5 damage. [attack - single - Changeling 3]
Acoustic takes 15 damage. [attack - single - Changeling 3]
Acoustic takes 5 damage. [attack - single - Changeling 5]
Acoustic takes 5 damage. [attack - single - Changeling 6]
Acoustic takes 15 damage. [attack - single - Guard 2]
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Re: The Final Prize [IC]

Post  sunbeam on Wed Jul 22, 2015 4:38 pm

"I've got a message for you." Living Lightning says fiercely. "But it can wait until these clowns won't interrupt." He pokes a claw into the sand, and a seared black line etches itself in a jagged connection between him and two of the changelings.

Spoiler:
Alright, first off, Acoustic gets 10 life from Shielding Knight. Then, changelings 5 and 6 activated my challenges!
2d10=2+1=3 damage to Changeling 5 and...
2d10=7+3=10 damage to Changeling 6.

I'll also use vengeance on Changeling 5
1d12=3 damage to Changeling 5. But also Weakness 5, so there's that.

For my actual turn I'm going to use [+4] Taunt (Demand Duel) - Standard Action (Attack, Single)
Challenge target creature until the end of your next turn.
On Changeling 5,

[-1] Conjure remnant (Withering Blade) - Minor Utility (Bladespell)
The next Single attack you use also causes the target to suffer Weakness 5.
On myself,

and [0] Avenger’s Challenge -  Free Action (Challenge) [1/Round]
Challenge target creature until the end of your next turn.
On Changeling Guard 2

I didn't expect this battle to get formulaic. It might just be in my nature.

HP: 114
Energy: 4
Status: A-okay.
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Re: The Final Prize [IC]

Post  Fury of the Tempest on Thu Jul 23, 2015 11:59 am

"We aren't minions. We chose to be guards and to serve the princess. That's why we're stronger than your guards. We do this because we desire to, they do it because they have to." Storm Blade said firmly, even as he launched an attack. Perhaps a little cliche and soapboxy, but the Pegasus felt like it was appropriate for this conversation and combat...

Turn:
Gain 4 PiPs
Minor - [-2] Lighting blade. 1d10 = 9 damage on next attack.
Standard - [-1] Bull's Eyes. 3d10 damage - 2+3+10 = 15 damage. Crit
Crit. 2d10 damage = 8+7 = 15.

Total Damage to Changeling 2 = 39, also takes Weakness 5

Minor - [-1] Weakening Blade, next attack gives enemy 5 Weakness.

Health: 122
PiPs: 3
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Re: The Final Prize [IC]

Post  Doc pseudopolis on Sun Jul 26, 2015 2:37 pm

Acoustic makes a face at Apidae as he heals the wounds caused by her minions.
"I'm not a minion! I just like making things explode through music."
Go ahead, keep hitting me, atleast that means the others can hit you back harder.
Turn Summary and Status:
Gaining a total of 3 energy and losing 38 life from Energetic, Unstable Modifications (Dark Pact) and the previous turn.
Using [-4] Amp Riser (Divine Light) - Standard Action (Healing, Burst)
Do each of the following:
-Target creature gains 10 Life.
-Target creature gains 10 Life.
-Target creature gains 10 Life.
-Target creature gains 10 Life.
-Target creature gains 10 Life.
You may choose different targets for each effect.
To give self 40 HP and 10HP to Greased Lightning
Status
HP: 103
Energy: 0 (+4 only for healing powers)
Conjurations: None
Conditions: None

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Re: The Final Prize [IC]

Post  mjh6 on Tue Aug 25, 2015 12:17 am

Supernova grinned at her allies's response, but felt that they said everything that needed to be said. She contented herself with firing up the cane, and frying one of the guards with a lazer.

Turn+status:
SOrry about being late again. Got a job, got laid off from a job, you know how it is.

[-1] Withering Cane - Minor Utility (Bladespell) x2
The next Single attack you make also causes the target to suffer Weakness 5.

Now the important part:
[-2] Frikin’ Lazer Beams (Lightning Vortex) - Standard Action (Attack, Single)
Roll a d6 and gain the corresponding result.
Odd: Deal 2d20 damage to target creature.
Even: Gain 4 energy, then deal 1d12 damage to target creature.

d6:6

d12:8

Deal 8 damage to Changeling 3

HP:100
Energy 4
Status:Normal
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Re: The Final Prize [IC]

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