Zilean's Revenge (Part 5)

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Re: Zilean's Revenge (Part 5)

Post  A1C Bronymous on Tue Jul 05, 2016 1:33 pm

"Or we could just go hunt him down. Politely, of course."
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Re: Zilean's Revenge (Part 5)

Post  Zarhon on Thu Jul 07, 2016 11:05 am

"I don't know his name, I just know he's part of some guild. Buyers, or something like that. Never told me much else. Usually I'd offer him things once a week behind the mansion, haggle a bit about it, and such, sometimes he'd tell me if he wanted something specific... Shortly after the whole fiasco happened, he showed up at the garrison and told me what to, uh, "swap" whilst everything was chaotic, paying me half in advance, other half later on the next meet. From what he described it and what the fake looked like, I thought it was some fancy decorative ornament. He told me to leave the bucket with the real thing near one of the garrison walls, before they moved them forward this morning. I can show you where."



Zthulan can rejoin the others whilst the maid leads the rest outside to the place.
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Re: Zilean's Revenge (Part 5)

Post  Broken Logic on Sat Jul 09, 2016 9:23 am

"Hey look, it's Zthulan. Hey Zthulan! How is your medical practice fairing?"
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Re: Zilean's Revenge (Part 5)

Post  Lyntermas on Sat Jul 16, 2016 1:22 pm

Rolf's eyes widened. "...So, he was the one who called out what to steal and provided the fakes? This stinks of conspiracy. Please lead the way." As Rolf followed the maid, he asked, "So, what else has your contact asked you to swap since the attack? If he's working with our enemies, there may be more things vital to our defence that we need to know need to be recovered...or at least replaced."
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Re: Zilean's Revenge (Part 5)

Post  Azarune on Sat Jul 16, 2016 11:37 pm

"It was... " Zthulan thinks back to the elf and the blindman, "Comforting. Now what have we found out?"
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Re: Zilean's Revenge (Part 5)

Post  Zarhon on Sun Jul 17, 2016 8:16 pm

"To swap, nothing. It was all just random items and he seemed to be guessing most of the time, since he didn't always ask for something the manor had. Sometimes I gave him literal junk we'd otherwise have thrown away, like damaged clothing or a cracked vase, though he didn't offer much for them. Then it was things out of bunches like a single soap, or hankerchief, or bottle, or silverware... Come to think of it, he did ask for a lot of soap. But nothing really stands out, it was usually stuff you could just buy for a few or dozen gold pieces."

The maid leads the group outside to a half-broken barrel, near one of the garrison walls which seems like it's getting prepared to be relocated again, manned by some guards. She points beside it, to a bucket next to the barrel, empty, and with soapy water spilled.




Checks if you're investigating.
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Re: Zilean's Revenge (Part 5)

Post  Lyntermas on Wed Jul 27, 2016 12:41 am

"Hmm...so more vulture than saboteur, then...I wonder why soap would be such a high request." Rolf looks around to see if there was any tracks left by the "merchant", like possibly some drips from carrying the wet crystals.

Rolling Perception...15 (1d20) + 7 = 22
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Re: Zilean's Revenge (Part 5)

Post  Zarhon on Wed Jul 27, 2016 3:28 pm

Focusing on the water trail reveals that some of it got under the barrel, that it was dragged along the ground a bit, and that someone walked around here, but the trail doesn't really 'go' anywhere away from the scene.

Moving the barrel reveals why: There's a sewer-manhole under it! From the look of things, moving the wall of the garrison caused it to be within the newly-expanded defended area.
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Re: Zilean's Revenge (Part 5)

Post  A1C Bronymous on Thu Jul 28, 2016 10:07 pm

"Oh look, another sewer. Like a horrible underground cave, but also filled with rotting sludge." Horizon scowls, and lifts the manhole to peer inside.


Perception: 3+10=13
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Re: Zilean's Revenge (Part 5)

Post  Azarune on Sat Jul 30, 2016 1:17 am

"Indeed, this time we have no life-threatening injuries so this is a definite improvement! I can see why they would need soap." mutters Zthulan.
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Re: Zilean's Revenge (Part 5)

Post  Lyntermas on Sat Jul 30, 2016 6:55 pm

Rolf peered down into the sewers, using an Illuminate spell to shine a beam of light downwards. "Well, this is definitely a security risk we need to tell the guards about once we've found the thief. We wouldn't want zombies or cultist popping up behind the front lines later on." He tried to see if there was any way to determine where the thief could have gone. Chalk markings on the walls, fresh footprints on the walkways?

Rolling Perception... Natural 20! + 7 = 27
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Re: Zilean's Revenge (Part 5)

Post  Zarhon on Sun Jul 31, 2016 12:34 am

Horizon is too distracted by the sewer's disgusting qualities to notice the trail of water droplets on the concrete sections that Rolf picks up on. It leads away, deeper into the sewer tunnels, beyond what's visible at the top of the man-hole. He thinks it might be possible to follow, but it would be difficult due to the already-waterlogged and damp nature of the place. This all feels oddly familiar though.



Roll a history or streetwise check, Rolf.
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Re: Zilean's Revenge (Part 5)

Post  Lyntermas on Sun Jul 31, 2016 1:07 am

Rolling Streetwise...6 (1d20) + 10 = 16
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Re: Zilean's Revenge (Part 5)

Post  Zarhon on Sun Jul 31, 2016 11:23 am

Rolf recalls that the Finder's guild had some sort of operations down in the sewers.
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Re: Zilean's Revenge (Part 5)

Post  Broken Logic on Thu Aug 04, 2016 5:30 am

Sorry, went on holiday, and swamped with work when I got back.



"I've been to worse parties," Jeraylia comments. "Remind me to tell you about the time a dragon lich invited previous me over for drinks. Good times. Also, bad. In any case, let's hop right in, shall we, lads?"
Jeraylia hoists her buckler and slides over the opening to slip down into the sewer. Dropping down to one knee, her keen deva eyes watch for any sudden movement.


Roll for stealth landing: 23 ( 15 + 8 stealth )
And Perception: 21 ( 12 + 9 perception )
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Re: Zilean's Revenge (Part 5)

Post  A1C Bronymous on Sat Aug 06, 2016 1:21 pm

Horizon sighs. "I don't even have all of my stuff..." He complains, and slips down the hole as well.
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Re: Zilean's Revenge (Part 5)

Post  Zarhon on Tue Aug 09, 2016 4:25 am

Jeraylia's drop is soundless as it can be, and there's no sign of danger, the person that last used it didn't stick around. The sewer is as one would expect - foul and unpleasant. The watery trail leads away from the garrison, roughly in the park or former faire's direction.



Off on holiday from today, response will be limited until next week.
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Re: Zilean's Revenge (Part 5)

Post  Lyntermas on Sat Aug 13, 2016 12:12 pm

"Oh, blast, the Finder's Guild is in the sewers, isn't it?" Rolf groaned and turned to Stacy 2. "Stacy, report back to Bilge that we're heading down into the sewers. Oh, and tell her to let the guards know to keep an eye on any sewer manholes within the perimeter. It doesn't matter how far forward we can move our walls if the enemy can just pop in behind us." Rolf made his way down the ladder, then used his magic projecting his light forward. "Now, we can follow those water droplets for a while, but we need to keep our eyes open for Finder's Guild markings."

Rolling Streetwise to see if I remember the general area where the Finder's Guild operates....4 (1d20) + 10 = 14

(Edit: If we're heading back towards the park, would we get a bonus from Part 4, Page 22?)
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Re: Zilean's Revenge (Part 5)

Post  Zarhon on Wed Aug 17, 2016 10:30 pm

Following the droplets leads the group through the sewer a bit. The rest of the path, Rolf guides the party using what he vaguely remembers as directions from his 'work' with the Finders Guild and a bit of know-how of the city's streets for reference. After some wandering, they find a section of the sewers they've been to before, and retrace their steps back to the Finder's Guild territory, marked with boxes like before.



Roll perception, y'all in the sewers!
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Re: Zilean's Revenge (Part 5)

Post  A1C Bronymous on Thu Aug 18, 2016 10:34 pm

"Isn't that that Thieves guild thing? Really bad at making deals?" Horizon asks aloud as he follows along.

Perception: 11+10=21
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Re: Zilean's Revenge (Part 5)

Post  Azarune on Fri Aug 19, 2016 1:20 am

Zthulan snarls,"does this guild really cares so little about the welfare of the city? Or are they just that stupid?" Snorting out smoke in annoyance he also follows. "Has there been any discussion about trying to use these sewer systems in this situation? Surely they leave out of the city and could be used for refugees and reinforcements."


Perception: 18 + (10) = 28.
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Re: Zilean's Revenge (Part 5)

Post  Broken Logic on Fri Aug 19, 2016 6:38 am

"Could be an idea, my good medicine man. But, I wouldn't want to be a large crowd caught in an ambush down here, I'll say that much."


Perception: 20 ( 11 + 9 perception)
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Re: Zilean's Revenge (Part 5)

Post  Zarhon on Fri Aug 19, 2016 9:11 pm

The party can hear muffled people and movement in the distance, beyond the markings, along with a sense they're being watched. Zthulan further hears faint splash of water further down one of the other tunnels. Things are tense and silent for a bit, but nothing else seems to happen.
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Re: Zilean's Revenge (Part 5)

Post  Lyntermas on Sun Sep 04, 2016 9:44 pm

"Well, the question isn't if they'll see us, but when we'll see them. I suppose we should get it over with as quickly as possible." Rolf started walking down the tunnel.  After walking a short distance, he spoke aloud. "May all that is lost be found again. I am Rolf Towden, Freelance Escort, Inventor of the Password System for Escorts, "Valued Consultant" status. Primary reference is Thomas Gallows, also known as Slick Tom. We are inquiring over certain items that have been...misplaced from the Town Hall that are vital for the continued defense of the city. Any assistance in recovering said items would be greatly appreciated."

Rolling Persuasion...2 (1d20) + 10 = 12
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Re: Zilean's Revenge (Part 5)

Post  Zarhon on Thu Sep 08, 2016 4:58 pm

The tunnel continued into a T section, of which two tunnels seem to be blocked by construction save for 'murder holes', and a third tunnel has a big secure door with one-way-container compartment. There's sounds of movement and murmuring/talking behind all of them when. Then there's a shout. "Approach, no funny business. Who the hell did you bring with you? Tell 'em to drop leave their shankers at the door."
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