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Cartoon-inspired Items

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Post  XandZero2 Fri Aug 31, 2012 5:58 pm

Hey guys,

I have no idea if this has been mentioned yet in the larger item thread, but this setting screams for cartoon-inspired items (especially with a canon character like Pinkie Pie running around).

Here are a few (very) rough concepts -

Portable Black Hole
3/ Per Day

By some stroke of luck, you've either created or procured a portable black hole. It looks like a thin, 2D black circle, but it can be stuck to any surface, allowing a pony-sized character to move through the wall/object it's attached to as if the wall/object didn't exist. The PBH doesn't create a tunnel, but more of a portal - thus for instance, if a PBH was applied to one side of a 5ft thick concrete slab and a player stuck their head through it, their head would come out on the other side of the slab, it would not disappear inside the slab (even though their head is obviously not 5ft long).

^We might could also have rules for if a party gets a hold of multiple PBHs, either from ripping one PBH in half, or by just obtaining another one.


Hammerspace Mallet

This magical mallet creates an link between itself and it's owner upon creation, and afterwards it can be summoned from insubstantia as a free action. To be summoned, all the owner need do is reach behind their back. The mallet (which is usually roughly the size of the character themselves - though it weighs next to nothing) will appear as if pulled from nothing. The mallet itself is so large it grants it's user a +5 bonus to Intimidation-based checks, and in combat it's user gets the following bonus ability:

[-1] HAMMER TIME

Target enemy is flattened like a pancake, suffering 2D8 damage and becoming Stunned for one turn.

-------------------------------------------------------------------

I'm sure we can think of more of these.


Last edited by XandZero2 on Fri Aug 31, 2012 6:01 pm; edited 1 time in total
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Post  Stairc -Dan Felder Fri Aug 31, 2012 6:00 pm

These are hilarious. We can worry about the balance later. More please!
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Post  XandZero2 Fri Aug 31, 2012 6:17 pm

Stairc -Dan Felder wrote:These are hilarious. We can worry about the balance later. More please!

Glad you like them Stairc (:

I feel like I could come up with a bunch more, but it's the in-game effects that will be the challenging part to decide on.

Let's see here...

Disintegration Pistol

Once per day, can be used outside of combat to turn a target (or group of up to six?) into a pile of ashes (with shoes and clothing intact) for ten minutes. Afterwards the ashes reconstitute themselves, reverting back to whoever they were to begin with.

In combat, it's owner gets the following ability:

[-2] You're Despicable...
You fire the gun at target enemy and disintegrate them. They can take no combat actions for the next 2 rounds, but they can not be attacked themselves (they're just a pile of ashes, for Celestia's sake!)


Technicolor Paint

This can of paint is very special paint, for it not only changes colors to match the images imposed in the mind of the painter, it also makes those images reality. This allows the painter to create an image, like a tunnel on a solid wall, that becomes real for all intents and purposes. Characters can freely interact with the picture as if it was real - and the painter can even specify certain characters (usually enemies) that are restricted from this. So for instance, if a painter made an image of a tunnel on a solid concrete wall, then ran into the tunnel, the painter could then make it so any unwanted pursuer would, instead of going into the tunnel, run straight into a concrete wall.

Frying Pan of Flattening

I have no idea...

But we need one!


Last edited by XandZero2 on Sun Sep 02, 2012 4:09 pm; edited 1 time in total
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Post  Philadelphus Fri Aug 31, 2012 7:17 pm

XandZero2, you have inspired me sunny More in jest than anything else I give you:

XandZero2 wrote:Portable Black Hole
Portal-ble Hole
You have somehow come into possession of a mysterious magic item! Normally it looks like nothing more than a magical, ever-swirling loopdy-hoop, blue on one side and orange on the other and large enough for an adult pony or similar sized creature to pass through. However, it can separated into two hoops which have the amazing property that objects put through one loop come out the other. Neither loop can be destroyed, and whoever has one loop can instantly summon the other to reunite with it by concentrating for 10 seconds, no matter how far away the other is.

XandZero2 wrote:Paint of Altering Reality
Acrylic of Alacrity
This remarkable brew lets creature who cross it move at up to ten times their normal speed. They may stop as normal on the paint, or else shoot off it at a high rate of speed when they reach the edge. It also acts as an incredibly slippery surface, allowing items placed on it to move with almost no friction.

Emulsion of Elasticity
This incredible mixture causes thing that collide with it to bounce away with increased energy. Creatures starting from a standing jump will be thrown 3 times their height, while creatures starting from higher up will always bounce back up at least as high as they started from. Creatures may safely stop jumping by crouching as they land, allowing a painted surface to act as a sort of safety net. The paint will always bounce things perpendicularly away from the surface it is applied to, no matter the angle.

Stain of Stickiness
This bizarre concoction lets creatures who walk on it stick to walls or ceilings, allowing them to climb almost anything. The attraction is strong enough to hold up to three times a pony's weight, and may be used to hold objects as well. The effect may be broken by rapidly removing items from the surface, allowing creatures to free themselves by jumping away from the surface.
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Post  Stairc -Dan Felder Fri Aug 31, 2012 7:23 pm

Ring of Delayed Fall - Item
The wearer of this ring may act as though they are standing on flat ground so long as they think they are standing on flat ground. For example, if the wearer accidentally walks off a cliff - they do not fall until they realize they have walked off a cliff.
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Post  Zarhon Fri Aug 31, 2012 8:36 pm

Irresistible Treat Bowl - Item
At first glance, this appears to be an ordinary bowl. However, when the bowl is visibly marked with the name of a specific type of creature (e.g. pony, "bird", "cockatrice"), the bowl suddenly fills up with an appropriate type of food (enough to fill the bowl), favored by that type of creature (e.g. birds get bird-seeds, ponies get "pony chow"...). The first creature (other than yourself or allies aware of the bowl) that see the bowl must make a DC25 endurance check, or be compelled to stop and eat the entire contents of the bowl, ignoring their surroundings until finished or interrupted. If multiple creatures see the bowl and become compelled to eat, they may end up fighting over it. Once filled and emptied, the bowl cannot be used until the next day.
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Post  Videocrazy Sat Sep 01, 2012 4:47 pm

Hammerspace Mallet

This magical mallet creates an link between itself and it's owner upon creation, and afterwards it can be summoned from insubstantia as a free action. To be summoned, all the owner need do is reach behind their back. The mallet (which is usually roughly the size of the character themselves - though it weighs next to nothing) will appear as if pulled from nothing. The mallet itself is so large it grants it's user a +5 bonus to Intimidation-based checks, and in combat it's user gets the following bonus ability:

[-1] HAMMER TIME

Target enemy is flattened like a pancake, suffering 2D8 damage and becoming Stunned for one turn.

Don't hammerspace mallets generally require some sort of condition? The most common is when females use it to hit womanizing men. That's not the only condition, another one is when it's comedically appropriate.
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Post  Cardbo Sat Sep 01, 2012 9:26 pm

XandZero2 wrote:
Frying Pan of Flattening

I have no idea...

But we need one!

Im sure we can come up with something.*

Spoiler:

Ultimate Fry Pan

Whoever owns this item can make a wicked stir fry, but in combat...

[+2] Inflicts Stun on one creature(Save-ends.)
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Post  XandZero2 Sun Sep 02, 2012 3:31 am

Cardbo wrote:
XandZero2 wrote:
Frying Pan of Flattening

I have no idea...

But we need one!

Im sure we can come up with something.*

Spoiler:

Ultimate Fry Pan

Whoever owns this item can make a wicked stir fry, but in combat...

[+2] Inflicts Stun on one creature(Save-ends.)

BWAHAHA!

I like it, but perhaps we can have two Frying Pans (Yes, not one, but two!). The Ultimate Frying Pan...

-AND-

The Frying Pan of Flattening - a non-combat option
5/per day

The wielder of the Frying Pan of Flattening can smack the Frying Pan over any inanimate object (or unlucky ally) to make the target of said smack paper-thin, coin shaped, and flat. Said target can then be rolled up and easily concealed (like a map), or stuffed into an envelope and mailed off on pony express. The potential for hilarious hijinks is nearly endless! (There'd be some time-limit to how long the target stayed flattened - 10 minutes? 20 minutes? But it would allow for people to get pretty inventive with what they do. They could even flatten allies, then slip them under a door or something)

-But wait! If you call within the next 10 minutes, you'll not only receive the Ultimate Frying Pan, and the Frying Pan of Flattening - you'll also receive a special bucket of the newly renamed Paint of Altering Reality. It still alters reality folks, but now it does so under the name of "Technicolor Paint" - a much more clever name if I do say so myself.

-And that's not all folks!

Call in the next 5 minutes, and you'll receive a complementary ACME Anvil, that you can keep as our special gift to you.

ACME Anvil

This large and legendary anvil has the mystical runes A-C-M-E forged into it's side. The meaning of these letters have been lost to history, but the anvil itself is still extremely heavy and great for smooshing things - if you can get it to work in your favor, that is. Unfortunately this anvil is known to be quite random...

Once per combat encounter (or day maybe?), you may attempt to summon the anvil to your aid. It will magically materialize high up in the sky, then come whistling down to smash... someone... flat (pray the poor sap has a tiny umbrella with which to save themselves).

[+0] From on High

One random target suffers 5 d12 damage and is Stunned.

-------------------------------------------------------------

In other news, VideoCrazy, I see your point about the Hammerspace Mallet. I was just trying to keep it simple though, and I think I have seen some shows where the characters can seemingly take the mallet out at will (usually when they want to smash somebody or something - and not necessarily when they're just ready to beat down a womanizer).

Here's a thought though - perhaps the Mallet can only work for female characters?

-But that would be just silly ;P
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Post  Cardbo Sun Sep 02, 2012 3:45 am

XandZero2 wrote:
ACME Anvil

This large and legendary anvil has the mystical runes A-C-M-E forged into it's side. The meaning of these letters have been lost to history, but the anvil itself is still extremely heavy and great for smooshing things - if you can get it to work in your favor, that is. Unfortunately this anvil is known to be quite random...


Caution: May induce amnesia.
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Post  Fallow Field Sun Sep 02, 2012 3:22 pm

Un-Safe Keeper

This large metal safe is equiped with a combination lock on the door. It is enchanted to be nearly indestructible and when carried its weight is magically reduced to better facilitate moving it.

Once set down (or dropped) it returns to its normal (heavy) weight.

A third enchantment is built into it so that if the safe is ever dropped on top of someone, they will phase harmlessly through the metal floor bottom and will find themselves safely in the safes interior (though they must succeed a will check to avoid being temporarily stunned at finding themselves inside the metal box).

The safe has a latch inside which allows an occupant to leave at-will without worrying about the combination lock.


Helium Tank

In addition to being able to fill balloons, anyone who inhales this helium will expand like a balloon and become lighter than air. Expelling the helium returns them to their normal size and weight.


Dum dums

These sapient, talking bullets (or arrows, bolts, missiles, etc) can be loaded into any conventional ranged weapon. Before firing, the user can tell the Dum Dum what the target is. Upon being fired, the sapient ammo will fly unerringly to the target unless its target succeeds a suitable bluff check exceeding the attackers ranged attack check +10.

If the target fails, the Dum Dum will deal nonlethal damage and then disable them (either by knocking them out with a mallet, use knock out gas, or tie them up with rope or hoof-cuffs).

If the target succeds in their bluff, the Dum Dums get confused and fly off in a random direction. A critical success allows the target to redirect the Dum Dums to another target (who then must make a bluff check vs the previous targets ranged attack check +10). This can be repeaded up to thee times before the Dum Dums get exaspperated and leave in a huff.

Innanimate targets can't make bluff checks on their own (but if someone writes a phrase like "No, he wants you to hit the other self-destruct button." then the writer can make a bluff check for the object to use.

No matter what happens, the Dum Dums will return to their ammo box at the end of the day and can be reused after a nights sleep.


Stunning Pie

These ordinary pies can be thrown as projectiles. Anyone hit by such a pie will act as if they took 3d6 points of lethal damage. However the pies are harmless and as soon as conflict ends everyone so afflicted will have all "imaginary" damage healed.

If the victors decide to tie up those knocked out from imaginary damage, they will be able to do so before the targets are cured of imaginary damage.


Adventure Box

This ordinary looking box is usually made of cardboard but can also be made of wood.

To outside observers it is completely mundane despite all examination but its owner can open it to find an expansive interior tailored to their tastes (this often takes on the form of a spaceships interior or a fortress, boat, or anything else).

The owner can take others into their magical box and can use it to travel to other locations with the DMs permission.

At the very least, the box provides full concealment for all its occupants and its interior can comfortably fit in more people than its exterior would suggest.

With DMs permission, the box can be used as a spaceship to travel to distant locations, at which point a second box will appear at the destination which the boxes occupants can depart from. (in essense, the primary box acts as a portal to an imaginary space which then creates the second box at the destination which the occupants can depart from).

In all cases, the primary box will always remain visible to outside observers at its starting location. Parents may see their children climb in a box on the front lawn and play inside it and despite any adventures the occupants have, the box remains.

Sounds of their adventure may leak out of the box and if an "unauthorised" adult opens the box during an adventure, the "adventurers" will be instantly teleported back into the box, safe and sound.

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Post  XandZero2 Sun Sep 02, 2012 4:07 pm

FF, those Dums Dums are genius. I love 'em!

I think the Helium Tank should also have rules for if you get popped though. Maybe it would give you the most basic Pegasus flight, and you'd have to make flight checks to avoid running into sharp objects and getting blown all over the place by the leaking air (get blown around in random directions for 5 seconds? - Something like that). I think that when you try to let out the air, you should also suffer a similar effect (maybe unless you pass an Endurance check to carefully regulate your air release?)
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Post  Fallow Field Sun Sep 02, 2012 6:23 pm

XandZero2 wrote:FF, those Dums Dums are genius. I love 'em!

Thanks! Got the idea from Who Framed Roger Rabbit (in case it wasn't obvious). Eddie Valiant called them Dum-Dums when they they lost track of their target (which is a pun because that's the name for a type of expanding bullets, basically rifle rounds designed to expand on impact upon hitting their target).


Signmakers Bluff

A premade handheld sign which features a phrase which can take the place of the users bluff check.

A person skilled in the bluffing skill can make a sign with a predetermined phrase on it. Making a sign takes 10 minutes and a bluff check and the crafter can take 20 on the check (which takes 2 hours per sign). Each sign can be used to substitute the users bluff skill with a -10 modifier. The phrase on the sign must work within the context of the bluff and not everyone will fall for it.

(I can totally see these being used to set up traps or provide one-time defenses against gullable enemies or constructs like Dum-Dums).

Note that these signs have no effect on opponents who cannot read. (can illiteracy become a viable defense against the written word?).

"The pen is mightier than the sword... unless your enemy is illiterate."


I'm sure there can be changes made to the helium thing.

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Post  Zarhon Mon Sep 03, 2012 12:20 pm

Calming Pie
When struck in the face by special, mystical recipe of pie, the target will become completely calm, relaxed and non-hostile for the next 5 minutes (eating the pie during this time). They will suffer no penalties of any kind related to fear, phobias, stress, pain, mental/physical trauma, interruptions, threat of death/injury, Pinkie Pie, eldritch abominations, or any other similarly distressing situation, when attempting checks during this time. Any harmful mental maladies afflicting them will be completely (or temporarily, depending on situation) removed, allowing them to work as though in normal (yet relaxed) mental condition.

Demonstration of calming pie in action

Regarding the "signmaker's bluff", whats the point of it, if you take a -10 penalty when using it?
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Post  Fallow Field Mon Sep 03, 2012 4:09 pm

Zarhon wrote:Calming PieRegarding the "signmaker's bluff", whats the point of it, if you take a -10 penalty when using it?

Sorry, I'm mostly used to playing d20 systems so I'm not sure how balanced it would be in Pony Tales. The general idea is that since you can take 20 when making a bluff check for the sign then most people would take 20, the -10 modifier then turns it into an average roll. So you've basically got a prerolled bluff check that you can whip out whenever you need to and you know its not going to be a critical failure (or less than a rolled ten). Plus, there is nothing preventing someone with a high bluff check from crafting them, and handing them to other members of the group.

Basically, I kind of designed it with the mind that a group would have their member with the highest bluff check would craft a bunch of these (possibly while under some kind of bluff-boosting effect) and distribute them amongst his teammates so they could whip them out whenever a good bluff roll was needed. I'm not sure how that can be exploited exactly but I'm sure it can be.

I guess its kind of a holdover from playing DnD, the -10 is there to turn so that if someone crafts a sign using a bluff check with a natural 20 on it then they wount be able to cause damage with it. Besides, I like to thing that the best made sign (or advertisement, poster, ect) is less convincing as a bluff then a real live person talking with you.

Though the -10 modifier from the sign and the -10 modifier for trying to bluff Dum-Dums doesn't stack, it's always the original bluff check minus 10 (that's put in there since the DC to confuse them is the attackers origional ranged attack check... so the Bluff check is kind of a substitution for armor and people can easily get their bluff skills higher than their armor class in DnD).


Anyway, I guess I'm saying that these things aren't exactly balanced and I admit that. My thoughts were that if anyone ever actually put these in a game (where balance would be an issue) then they would modify them appropriately.

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Post  XandZero2 Mon Sep 03, 2012 7:31 pm

Fallow Field wrote:
Anyway, I guess I'm saying that these things aren't exactly balanced and I admit that. My thoughts were that if anyone ever actually put these in a game (where balance would be an issue) then they would modify them appropriately.

^Yeah. I think that so far the idea has just been to toss out ideas.

We could still start considering the balance of the items too though. That would make it more likely for them to actually show up in an official Pony Tales expansion.

The main issue I see with the signs currently, is that I'm not sure what makes them magical. Is it the sign post? The paint? The board that the sign's painted on? I feel like there should be some kind of specification there so the players using the signs have a limiting factor on how many they can make.

It's also good to note, but I don't think you can take 10 or 20 in Pony Tales normally. This would be a new mechanic for that item in particular (which isn't really a problem in and of itself, I'd say - just something I wanted to note).
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Post  Videocrazy Mon Sep 03, 2012 8:50 pm

Portal-ble Hole
You have somehow come into possession of a mysterious magic item! Normally it looks like nothing more than a magical, ever-swirling loopdy-hoop, blue on one side and orange on the other and large enough for an adult pony or similar sized creature to pass through. However, it can separated into two hoops which have the amazing property that objects put through one loop come out the other. Neither loop can be destroyed, and whoever has one loop can instantly summon the other to reunite with it by concentrating for 10 seconds, no matter how far away the other is.

I notice that it's not limited to the true owner of this item. What happens if two people try to summon the other loop at the exact same time?

Also, hello there Portal gun, Propulsion, Repulsion, and Adhesion gels!

Ring of Delayed Fall - Item
The wearer of this ring may act as though they are standing on flat ground so long as they think they are standing on flat ground. For example, if the wearer accidentally walks off a cliff - they do not fall until they realize they have walked off a cliff.

How conscious do they need to be of this fact? Are they able to look down without falling, as long as they can manage to convince themselves that they're standing on ground? Also, I take note that you specifically mentioned "flat" ground. If they ran off a cliff with lumpy or sloped ground, would this fail to work?

In other news, VideoCrazy, I see your point about the Hammerspace Mallet. I was just trying to keep it simple though, and I think I have seen some shows where the characters can seemingly take the mallet out at will (usually when they want to smash somebody or something - and not necessarily when they're just ready to beat down a womanizer).

It's not meant to be a capital C for "Videocrazy". More on topic, I was suggesting that the mallet have some condition that has to be fulfilled before the mallet can be taken out, like the aforementioned "womanizing male" and "comediacally appropriate" examples.

Dum dums

These sapient, talking bullets (or arrows, bolts, missiles, etc) can be loaded into any conventional ranged weapon. Before firing, the user can tell the Dum Dum what the target is. Upon being fired, the sapient ammo will fly unerringly to the target unless its target succeeds a suitable bluff check exceeding the attackers ranged attack check +10.

If the target fails, the Dum Dum will deal nonlethal damage and then disable them (either by knocking them out with a mallet, use knock out gas, or tie them up with rope or hoof-cuffs).

If the target succeds in their bluff, the Dum Dums get confused and fly off in a random direction. A critical success allows the target to redirect the Dum Dums to another target (who then must make a bluff check vs the previous targets ranged attack check +10). This can be repeaded up to thee times before the Dum Dums get exaspperated and leave in a huff.

Innanimate targets can't make bluff checks on their own (but if someone writes a phrase like "No, he wants you to hit the other self-destruct button." then the writer can make a bluff check for the object to use.

No matter what happens, the Dum Dums will return to their ammo box at the end of the day and can be reused after a nights sleep.

Can they be reused before that, if they're recovered? Also, how many times can this be used per day?

Adventure Box

This ordinary looking box is usually made of cardboard but can also be made of wood.

To outside observers it is completely mundane despite all examination but its owner can open it to find an expansive interior tailored to their tastes (this often takes on the form of a spaceships interior or a fortress, boat, or anything else).

The owner can take others into their magical box and can use it to travel to other locations with the DMs permission.

At the very least, the box provides full concealment for all its occupants and its interior can comfortably fit in more people than its exterior would suggest.

With DMs permission, the box can be used as a spaceship to travel to distant locations, at which point a second box will appear at the destination which the boxes occupants can depart from. (in essense, the primary box acts as a portal to an imaginary space which then creates the second box at the destination which the occupants can depart from).

In all cases, the primary box will always remain visible to outside observers at its starting location. Parents may see their children climb in a box on the front lawn and play inside it and despite any adventures the occupants have, the box remains.

Sounds of their adventure may leak out of the box and if an "unauthorised" adult opens the box during an adventure, the "adventurers" will be instantly teleported back into the box, safe and sound

Calvin and Hobbes' box? I'm surprised you didn't include a plush animal, fully sentient and the size of a full-grown pony... as long as no-one else is able to see them, either on film or in person.
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Post  Philadelphus Mon Sep 03, 2012 10:05 pm

Videocrazy wrote:
Portal-ble Hole
You have somehow come into possession of a mysterious magic item! Normally it looks like nothing more than a magical, ever-swirling loopdy-hoop, blue on one side and orange on the other and large enough for an adult pony or similar sized creature to pass through. However, it can separated into two hoops which have the amazing property that objects put through one loop come out the other. Neither loop can be destroyed, and whoever has one loop can instantly summon the other to reunite with it by concentrating for 10 seconds, no matter how far away the other is.

I notice that it's not limited to the true owner of this item. What happens if two people try to summon the other loop at the exact same time?
Shocked Um...then things gets messy. Really messy. Like, you probably don't really want to know what happens.

Heh, just kidding. I mostly came up with it as a joke, so...maybe upon coming into possession of the item you also learn the secret by which it can be summoned, so that no unauthorized person can do so. As for if two people try to summon it, maybe then you could flip a coin to determine whom it goes to.
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Post  Videocrazy Tue Sep 04, 2012 4:25 am

Philadelphus wrote:
Videocrazy wrote:
Portal-ble Hole
You have somehow come into possession of a mysterious magic item! Normally it looks like nothing more than a magical, ever-swirling loopdy-hoop, blue on one side and orange on the other and large enough for an adult pony or similar sized creature to pass through. However, it can separated into two hoops which have the amazing property that objects put through one loop come out the other. Neither loop can be destroyed, and whoever has one loop can instantly summon the other to reunite with it by concentrating for 10 seconds, no matter how far away the other is.

I notice that it's not limited to the true owner of this item. What happens if two people try to summon the other loop at the exact same time?
Shocked Um...then things gets messy. Really messy. Like, you probably don't really want to know what happens.

Heh, just kidding. I mostly came up with it as a joke, so...maybe upon coming into possession of the item you also learn the secret by which it can be summoned, so that no unauthorized person can do so. As for if two people try to summon it, maybe then you could flip a coin to determine whom it goes to.

That's boring. The fun answer is that they end up intersecting each other while trying to reach the other's position. A portal inside itself... that can't turn out well.
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Post  Philadelphus Tue Sep 04, 2012 6:57 am

So a bit like the image in this post?

Sorry, getting off topic here. Embarassed
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Post  Videocrazy Tue Sep 04, 2012 5:00 pm

Philadelphus wrote:So a bit like the image in this post?

Sorry, getting off topic here. Embarassed

Yeah, that's about what I had in mind.
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Post  XandZero2 Thu Sep 06, 2012 1:59 pm

Videocrazy wrote: More on topic, I was suggesting that the mallet have some condition that has to be fulfilled before the mallet can be taken out, like the aforementioned "womanizing male" and "comediacally appropriate" examples.

I understand that, but how would you determine what was or wasn't, "comedically appropriate"? Put it to a party vote?

I kind of like keeping it simple myself, but we could add restrictions to it I suppose.
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Post  Xel Unknown Tue Sep 11, 2012 5:13 am

I think the mallet would more run on Animaniacs Logic... And just work whenever but it get's power power the better the comedic timing of the user has when using it. And the GM helps had the humor flavor too or something...
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