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Logan's Item Idea Shop.

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Logan's Item Idea Shop. Empty Logan's Item Idea Shop.

Post  LoganAura Wed Sep 26, 2012 1:49 pm

Welcome to the velvet room *Cough* I mean my item shop. Here you can find an array of weapons, armor, and trinkets! The items are still in the process of being crafted and balanced, so please wait while they get made.
7 Weapons
7 Armors
8 Trinkets
Items:
0- The Fool- Trinket. Locket with the zodiac symbols+1 PiP at the start of battle. 6000 Gold
I- The Magician- Weapon Magic Book. Gain the Dangerously Talented trait. 4000 Gold
II- The High Priestess- Armor
III- The Empress- Trinket
IV- The Emporer- Weapon
V- The Hierophant- Armor. Religious Robe Regen 5. Cost: 3000 gold
VI- The Lovers- Trinket. Charm bracelet with heart and male/female symbols. While the trinket is equipped, you may use the following combat talent: [0] Channel Mind
Target ally can use one of their (-) talents as a free action. They spend your PiPs instead of theirs to pay the talent’s pip cost.

4000 Gold.
VII- The Chariot- Weapon
VIII- Justice- Armor. Scale armor with a set of scales emblazoned on the back.. 5/battle. Flip a coin. If heads, gain 1d4 temp hp. If tails, deal 1d4 damage to the enemy.
IX- The Hermit- Trinket
X- Wheel of Fortune- Roulette Wheel necklace? Weapon 6 ongoing damage (Save Ends) to a random enemy at the start of battle. Cost: 3000 gold.
XI- Strength- Armor- A Breastplate. Gain the following Combat Talent
[-2] Fem Fatal- Immediate reaction
Trigger: Enemy would attack you
Effect: The enemy takes 1/2 of the damage.

XII- The Hanged Man- Trinket. Cord anklet. Out of combat, separate your head and body to perform two different tasks. In combat, gain the following Combat Talent:
[-All Pips] The Headless Horse 4/Session. Immediate Intterupt
Trigger: You have more than four pips and an enemy attacks one of your allies
Effect: Negate the attack.

XIII- Death- Weapon- a card that morphs into a gauntlet. 5/battle Raise one die you roll by one size to a maximum of 12. 4->6->8->10->12.
XIV- Temperance- Armor
XV- The Devil- Trinket
XVI- The Tower- Weapon
XVII- The Star- Armor
XVIII- The Moon- Trinket
XIX- The Sun- Weapon
XX- Judgement- Armor
XXI- The World- Trinket. Folded piece of Paper. Out of Combat, create a detailed map of a 100square foot, relatively flat, area. Gain the following Combat Talent:
[-2] Wordly Travel
Move one creature in battle one turn up or down in the initiative order.


Last edited by LoganAura on Thu Nov 08, 2012 10:42 am; edited 10 times in total
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Post  SilentBelle Wed Sep 26, 2012 8:05 pm

Hah, I like it. So you use gold instead of bits? (I jest). I look forward to more of these, I just wonder what the 'official' market prices aim to set items like these at. Though that should be easy enough to adjust when it rolls around.

Just a question. Is Death going to be a scythe? Cause that's the only fitting weapon I can see, well maybe an executioner's axe.
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Post  Xel Unknown Wed Sep 26, 2012 8:10 pm

Personally I'm going to think of them all as being magical cards that turn into cool stuff while in combat or something.
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Post  LoganAura Wed Sep 26, 2012 8:11 pm

Gold bits, I went by what Dan gave me. And yes, these are OFFICICIAL prices and abilities so far Very Happy
Death is actually "Change", not "demise" so a morphing weapon seems better to me. Maybe raise the die one size, maximum of 12 so 1d4 becomes 1d6, 1d6 to 1d8, 1d8 to 1d10 and 1d10 to 1d12
... Or what Xel said.
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Post  SilentBelle Wed Sep 26, 2012 8:27 pm

Yeah, I like what Xel said, great flavour to that. And a morphing weapon is pretty sweet. I have a great craving to whip out my Persona game now... Smile
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Post  Xel Unknown Wed Sep 26, 2012 9:06 pm

Also I suggest that the Hanged Man be a non-combat item that lets a pony fly as just a head by itself and stuff for a limited amought of time once per day. And if anyone got where I got this idea from give yourself a cookie.
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Post  LoganAura Fri Sep 28, 2012 11:08 am

I'm keeping these mostly as Combat Items, since that's what the Item System revolves around and is low on right now.

Status: Added items: Death and Strength.
Edit: Added (Save Ends) to Wheel of Fortune.
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Post  Xel Unknown Fri Sep 28, 2012 1:05 pm

Naa,,, From where I see it, the Item System is the only place that can effect both combat and non-combat.
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Post  LoganAura Fri Sep 28, 2012 2:02 pm

Xel Unknown wrote:Naa,,, From where I see it, the Item System is the only place that can effect both combat and non-combat.

Good point, but if you can think of some way to make a floating head combat applicable for a trinket, I'll add it up top.
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Post  Xel Unknown Fri Sep 28, 2012 2:06 pm

Well... That was just how they did it in The Binding Of Isaac.
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Post  LoganAura Fri Sep 28, 2012 2:08 pm

Xel Unknown wrote:Well... That was just how they did it in The Binding Of Isaac.

Never played. The only thing I know is firing ginormous tears from one ginormous eye :/

But...
Combat talent: THE HEADLESS HORSE!/ THE HORSELESS HEAD! 2/battle Immediate Interrupt
Trigger: Enemy attacks you
Effect that attack is nullified.
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Post  Xel Unknown Fri Sep 28, 2012 2:13 pm

Wow, that's a way better item than what I was thinking... Mmmm... Maybe for a non-combat item make The World give you an extreamly detailed map of just where you are?
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Post  LoganAura Fri Sep 28, 2012 2:25 pm

Wait, That fits the LITERAL meaning, but not the Self-Sacrifice meaning...
"At the cost of all pips, Nullify any damage to an ally. If you are at 0 pips, this talent does nothing."
That seems a bit better.

And the World's meaning is Completion, or Travel, so that fits an Out of Combat talent. In combat though...
If playing with a board, -2 pips to move to one unoccupied square on the board. If not, then -2 pips to travel up or down in the initiative order.

Edit: Added the Hanged Man and World items to the list above. Tentative.
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Post  Xel Unknown Fri Sep 28, 2012 2:43 pm

Maybe more have the World's combat move be able to either help you move up a turn or have an enemy move down a turn in battle order.
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Post  LoganAura Fri Sep 28, 2012 2:46 pm

Actually, that might work better.

Gain the following combat talent:
[-2] Worldly Travel
Move one creature in the battle anywhere in the initiative order.
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Post  Xel Unknown Fri Sep 28, 2012 2:55 pm

LoganAura wrote:Actually, that might work better.

Gain the following combat talent:
[-2] Worldly Travel
Move one creature in the battle anywhere in the initiative order.
That'd be too OP. I suggest this:

[-2] Wordly Travel
Move one creature in battle one turn up or down in the initiative order.
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Post  LoganAura Fri Sep 28, 2012 7:21 pm

Updated the list and added Justice.
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Post  LoganAura Tue Oct 02, 2012 7:40 pm

Judgement is going to give Slashback and have Angel Wings.
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Post  AlicornPriest Fri Oct 05, 2012 3:04 am

All right everyone. Before you make any more comments, please take a quick Tarot Symbology 101 class (EDIT: except for Logan; you're probably good). Death is not killing. Strength is not physical force. The Hanged Man is not macabre. I happen to really enjoy all the deep richness that is the symbology of the Arcana Majora, so please, please stop messing them up!

(For the record, Death is about change, just like how Death is the passage from life to the afterlife. Strength is primarily about inner strength or fortitude, although physical strength is a smaller facet of it. And the Hanged Man represents the bridge between the physical world and the spiritual/metaphysical.)

EDIT: Okay, those aren't the ones you're messing up. Still, those are some of the more common mistakes people make. However, I find your description of the Hanged Man odd, since the Hanged Man is usually depicted as being hanged upside-down by his ankles. Death is... kind of unusual too. Congrats that you did know it was about change, but I think it's supposed to be more... permament than that. And it feels like the World deserves more for its symbolism than just a map. However, that calls to mind the key question: are you going for symbolism, or are you taking it from the actual card? Your Death is based off of the symbolism of the card, but your Hierophant is based off of the actual Hierophant.
Or maybe I'm just overthinking all this. (Wouldn't be the first time.)
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Post  LoganAura Fri Oct 05, 2012 11:18 am

I'm kinda splitting them between the actual and the symbolism since some of them are harder to make literal meanings for and some of them are hard to make symbolic ones.
For example, The world means both Travel and achieving success. If I did the last one, essentially what it'd do is give an "It's Over" like skill and I really doubt anyone is actually going to do *Gather energy, Draw blood draw blood, Gather Energy, Draw Blood Draw Blood, It's Over* just because their trinket allows it, and Travel is something much easier to think up abilities for.
The hanged man, according to my book, also represents Self-Sacrifice and giving up physical things for a spiritual connection. That's why it was so hard for me to think of anything for it other than "Give up all your pips for X effect". I'm changing the noose necklace to a cord bracelet too because of that reason you noted. *Doh*
And the Hierophant has no real way to make the meaning into an armor so I went with the fact that 1.) Hierophant is a religious figure, 2.) Regen needed to be used, and 3.) It made sense for something regarding religious nature to heal the wearer.

Also, thought up something for Magician. Magical Book (yes it's a weapon.) That essentially gives you the Dangerous and Talented traits. 4000 gold. Reason? the magician means that you have all the skills needed for your task to come to fruition. Or something similar, but my book says it in two pages and I don't want to type it all out.

Alicorn, If you can think up any items that fit the non-literal meaning it'd really help. Like I said this is an IDEA shop, not all of the items are mine alone.
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Post  Whiteeyes Tue Dec 04, 2012 12:04 am

The Magician is also called The Juggler in some sets. It represents skill and dedicated training, the mastery of an art. It does not represent the wisdom of how to use it though, only that one is skilled. Wisdom comes later in the cycle.

Also, the Heirophant represents moral authority, not necessarily religious in nature. Regen really doesn't fit with that. Immunity to Dominate however would represent this trait well, as in taking on the role of the Heirophant you proceed to speak for a higher authority, and thus are unswayed by those who seek to corrupt you in that role.
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Post  LoganAura Tue Dec 04, 2012 3:05 am

I was mostly going by my own book and deck.
And a Hierophant, themselves, is more of a religious figure. I'm splitting between the literal meaning of the cards and the figurative spiritual one since some are VERY hard to do one way and others ae hard to make out the other.
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Post  Ramsus Tue Dec 04, 2012 4:01 am

How's this? After looking up the meaning for the Sun, it didn't make a lot of sense as a weapon (at least one that didn't utterly destroy all opposition).

The Sun - Trinket
Cost: ???
Out of Combat:
1/Day, treat a natural 1 as a critical success.
1/Session, complete a task that can be performed by yourself instantly.
In Combat: 1/Battle, Remove a single negative effect from yourself.
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Post  LoganAura Tue Dec 04, 2012 10:38 am

Well, the sun is optomism and hope and joy and other positive things like that. I kinda get the feeling it'd be something like the Healer's staff-- a healing item.
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Post  Whiteeyes Tue Dec 04, 2012 11:43 am

Okay we are working with very different tarot sets then. I'm working with the cycle of enlightenment interpretation of the tarot, when by journeying through the tarot one goes through the stages of enlightenment.
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