Pony Tales: Aspirations of Harmony
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Coming Soon...

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Stairc -Dan Felder
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Post  SimpleZen Thu Aug 16, 2012 10:50 pm

Stairc -Dan Felder wrote:
SimpleZen wrote:If that's the way you feel, that's the way you feel i guess. *shrug*

Quick question, who was this responding to? Me? Ramsus?

Just so I know. Because I liked your thoughts a lot. sunny

lol I actually went back an edited ramsus's name into that after i saw your post, its pretty late where i'm at so so I didn't catch it on my first glance through when the forum told me someone had posted while i was typing
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Post  Ramsus Thu Aug 16, 2012 10:53 pm

It was to me, he edited it to be more specific. Well, that or you edited the quote to be less specific and confuse yourself for some crazy reason.

I thought that needed replacing too. Really like Read Between The Lines. It does need to specify your level of control over the conjured image though. Is it forced to tell you everything it knows? Or not tell passersby "Help! Someone is trying to steal all my knowledge!"? Or does it just act like that person and you still have to get info out of it the old fashioned way? Is it self-aware? It would be pretty hard to intimidate something that knows it isn't real. You don't have to directly answers those questions of course, just give enough info to be able to tell how it functions.
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Post  AProcrastinatingWriter Thu Aug 16, 2012 11:29 pm

Have to admit, Read Between the Lines is probably a lot better than what I had.

I will admit, however, that I will always miss the name for my former last power. That's a great name. (No credit for coming up with it, though!)

As to making Wordsmith more clearly linked to all types of writing, not just writing...well, to be blunt, I'm not sure I see the difference between writing, and writing. I mean, when you write epic poems or bardsongs you're still writing, write? I mean, right?

I shall address other issues with my Desitnies regards Flavor, Mechanics, etc. that people have brought up once tomorrow hits and I don't feel so lethargic. tongue In the meantime, though, thank you everybody for being so willing to make the Destines great - mine and other people's. You're all doing a great job!


Last edited by AProcrastinatingWriter on Fri Aug 17, 2012 8:49 pm; edited 2 times in total
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Post  Inferno1114 Fri Aug 17, 2012 4:51 am

Stairc -Dan Felder wrote:Draft of the Dragon Rider.

Spoiler:

I understood the problem with it being similar to a current race that players could be, that’s why I was making the dragon purely non-combat in all my descriptions unless the DM rules otherwise, which you mentioned with the ancient dragon companion.

As for Dragon friend, it may be difficult actually getting to your Dragon's lair as shown by the FiM episode. Maybe instead of needing to see your dragon face to face other than on rare occasions when you are near or it is a very important it needs to show you, a psychic link or an item that lets you have that can be used so you can question your dragon even if you cannot meet with it. This link would then make you aware if you were either prying at a touchy point with him for the questions he will not answer, and will make the dragon aware if you are in danger or emotional distress, which is more helpful for the level 10 destiny when he will travel with you, but just aware of it at the lower levels.

I do like the artifacts that the player can obtain but I do have some concerns with it. Like how useful can a deck of cards in a pony game truly be? I mean maybe in a bar or tavern area they can be useful or an Old West/Casino setting, but cards do not seem to play too big a role otherwise. Maybe making it an interchangeable item that can either turn into any game or let you know the results of any competitive event in place. This will have possible flaws with metagamers and what they consider a game, but maybe it lets you see the instant result of the game and how it leads to it unless the player purposely intervenes to defy fate, but that can either have karmatic retribution or actually lead to said event happening in the first place. Also, do you know the magic of the deck and only opposing people need the DC to see the truth, or does it apply to the owner as well? I do like the "if they get farther than 100 ft. they come back to you" part though. Maybe applying this to the other items given to you by the dragon as to not betray the dragons gift he makes sure you can never lose it.

As for the Void Quill, if you make a 20 cubic foot area in another dimension, is it unaffected by all things on the outside, like lava, poison, or people walking right through you, or does those still factor in. Also, if the area is in another dimension, does that mean you could open the door outside of a locked fortress or bank vault, then walk to the end of the corridor and open a door on the inside of that area?

As for the Ring, I feel that maybe giving the dragon itself the phantasmal or holographic image, making it more in tune with the wearer, giving him access to the dragon's own knowledge of his own heritage and useful advice on certain plot points you would normally have to go to him in order to ask. Also, since the dragon is the one who's image is displayed, maybe letting him communicate in hologram form or giving it a Changeling's DC of 25 + level to know it’s a fake, but maybe not an instant shut down if touched, maybe just phasing through the object like it wasn’t even there, though leaving the illusion still up. This makes it easier to see through the illusion now that you notice something is off and would gradually decrease the skill check needed. The use of a real dragon illusion and not a custom made one would add to the believability of it.

And for the saddle bag, It seems pretty good in general, a thief's best friend. But how large is the bag in question. Is it a theoretical bag of holding that can hold and hide anything placed in it with no additional weight, or is it just a regular sized saddle bag with normal bag limitations and able to be easily destroyed, making the dragons gift easy to be wasted if it gets damaged. Again, I think the items in this bag would profit if they had some sort of enchantment that the person who placed the item in it either knows where it is once it leaves, or can pull items back into it, or maybe even if the bag is destroyed and the contents are dumped, they can put the bag back together but have to restart loading it all over again, with all their loot scattered around them, like if a bag of holding broke.

A possible item I might recommend is maybe a skeleton key that can open any lock and any door, unless there is something clearly blocking the door from opening like a physical object preventing the hinges from swinging (a deadbolt or barricade as the most simplest means to prevent it from opening)or something preventing the key from touching the lock/door like a layer of ice coating it or a magical shield placed around the door as well.

As for the level 10, are there any specific things the dragon can and cannot lend his aid to. Like will he be able to help burn down a forest if it’s being controlled by an evil druid trying to destroy all living creatures by using plant life, or maybe melt an ice wall or fortress standing in your path, or are there direct circumstances that he is unable to intervene with even when he is present. And then, say you needed to move a heavy boulder out of you path that a pony could not do even with ponykinesis, but maybe a dragon could if he used some force, would there be a DC for performing that task, and then a required skill list, or would it fall under what he can or cannot do.

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Post  threezeus Fri Aug 17, 2012 1:34 pm

New draft for Fourth Wall Observer:

Fourth Wall Observer
Aside Glance
You've developed a most peculiar habit. Every once in awhile, usually when something odd or humorous happens, you glance over your shoulder in a knowing fashion, a slight smug grin adorning your face. Most ponies never notice it, and those who do can't really comprehend it. Who exactly are you looking at anyway? Even you're not really sure, but you know somepony, or something is receiving your looks. Sometimes, you can even sense some sort of response. Twice per session, take one piece of out of character knowledge, whether it be something about the game, the MLP Universe, or even something completely unrelated, and make it permanently in character knowledge for you alone.
Additionally, for some reason you don't quite understand, you occasionally refer to things such as towns and cities as their namesakes. For example, you might slip out a "Camelot" when trying to mention Canterlot.

Medium Awareness
You don't actually control your own actions, the player does. Except, you are the player, aren't you? Are you and he or she one and the same? Confusing, isn't it? You haven't fully figured everything out, but it's all starting to come together. You're not exactly real, then again who's to say what's real and what's not? You're a character someone made to play something called a role playing game, isn't that interesting? Kind of distressing too if you think about it. You try not to think about it too much.
You've started to recognize that all the things you and your companions do aren't really determined by their own skills. It helps, but it really all comes down to the player's dice, and sometimes luck just isn't on your side. That said, now that you're aware of the dice which control your universe, you have some power over them too. Five times per session, a skill check, not necessarily your own, can be rerolled. Even better, that skill check can use any other willing player's dice and by extension bonuses. This cannot trigger a cutie mark critical unless the skill being rolled for is the cutie mark skill of the person receiving the effect of the roll.
You've also developed a couple new verbal habits. For one, sometimes you accidentally refer to player characters as the name of the actual player, and sometimes when introducing yourself you even use your own player's name before correcting yourself. If you're savvy enough, you might also speak in tropes occasionally, like referring to that magical artifact your party has been after all this time as the MacGuffin. Most ponies say Celestia's or Luna's name in vain when frustrated. You on the other hand say the DM's name in vain.

The Fourth Wall
Unfortunately, no pony can be told what the Fourth Wall is. You have to see it for yourself. You've become fully aware of the other side. You almost feel like you've been there. You're aware of the TV show, of Pony Tales: Aspirations of Harmony, and the true nature of your reality. But hey, wso what? If you're made up, why not enjoy life anyway? Out-of-character knowledge and in-character knowledge are one and the same, and you may communicate with any of the other player characters regardless of how close they are to you in game, though they can't necessarily talk back unless you want them to. Your Aside Glance now acts like Twitchy Tail, but can also be used other players who may be keeping secrets. You've also met the DM and, seeing how he's basically God in your universe, you've recognized the use of complaining to him when bad stuff happens. Five times per session whenever you don't like the result of a skill check or just think it could be a little bit more awesome, roll a persuasion check against the DM's own persuasion check. If you win, the DM must make the result of the skill check at least 20% cooler (a critical fail would become a normal fail, a roll in the upper teens would become a critical success).
Now that you've learned the true meaning of the Fourth Wall, your verbal tendencies make much more sense to yourself at least. You still slip out the wrong words from time to time, but at least you know what they mean.



For clarity, here's all the effects without flavor.

Aside Glance
-Make one piece of out-of-character knowledge in-character knowledge. This can be anything, but try to make it a specific piece of knowledge. (2/Session)
-Occasionally refer to referential names in the Ponyverse as their namesakes.

Medium Awareness
-Reroll any skill check using any other willing player's bonuses. (5/Session)
-Occasionally refer to PCs as their player name, and use the DM's name in vain.

The Fourth Wall
-ALL OOC knowledge becomes IC knowledge.
-Communicate with other PCs regardless of location.
-Aside Glance now works like Twitchy Tail, and can be used on players.
-Roll a persuasion check against the DM's own persuasion check. If successful, the result of a skill check becomes slightly more positive. (5/Session)


How's this look? I'm kind of unsure about the last one. I liked the idea of rolling a persuasion check against the DM because I just thought it would be funny, but does it really work? Not only that the skill itself is a little bit ambiguous. Should I leave it open to interpretation, or make it a hard set improvement like say a +5 bonus or something like that?
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Post  Ramsus Fri Aug 17, 2012 2:22 pm

You realize "Occasionally refer to referential names in the Ponyverse as their namesakes." and "Occasionally refer to PCs as their player name, and use the DM's name in vain." are still flavor too right?

The Persuasion check vs the PH amuses me though, the PH could set his Persuasion to anything.
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Post  threezeus Fri Aug 17, 2012 3:07 pm

Ramsus wrote:You realize "Occasionally refer to referential names in the Ponyverse as their namesakes." and "Occasionally refer to PCs as their player name, and use the DM's name in vain." are still flavor too right?
Yes, but I figured I'd put em there cause they actually have an effect, even if it's not anything of consequence.


Ramsus wrote:The Persuasion check vs the PH amuses me though, the PH could set his Persuasion to anything.
That should probably be addressed, since the ability would be useless if the DM decides to make his Persuasion +100 or something. Should a specific bonus be tacked on, or perhaps we could find something arbitrary to make the persuasion bonus... like age divided by 5 or something silly like that.
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Post  Demonu Fri Aug 17, 2012 3:14 pm

threezeus wrote:
Ramsus wrote:You realize "Occasionally refer to referential names in the Ponyverse as their namesakes." and "Occasionally refer to PCs as their player name, and use the DM's name in vain." are still flavor too right?
Yes, but I figured I'd put em there cause they actually have an effect, even if it's not anything of consequence.


Ramsus wrote:The Persuasion check vs the PH amuses me though, the PH could set his Persuasion to anything.
That should probably be addressed, since the ability would be useless if the DM decides to make his Persuasion +100 or something. Should a specific bonus be tacked on, or perhaps we could find something arbitrary to make the persuasion bonus... like age divided by 5 or something silly like that.
"So guys, for this session, I brought along my grandfather who's willing to sit in as a DM for tonight."

"Pfff, what does that old geezer know about D&D or role playing in general?"

"I'll have you young whippersnappers know that I used to babysit Gary Gygax back in the good old days. We didn't play D&D first edition. We just played D&D. Period."
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Post  Zarhon Fri Aug 17, 2012 3:35 pm

Pony everypony should know
You strive to become to become a big shot, the creme de la creme, "the big cheese", part of the elite, well known, or generally famous in Equestrian society.

Preceding Reputation
Your reputation precedes you in any non-primitive, inhabited area. Whenever you formally introduce yourself to a pony, or otherwise reveal your identity to somepony within such an area, flip a coin. If successful, the pony recognizes you as famous pony, causing you to gain a +5 bonus to opposing checks against them. In addition, twice a day, a chosen business establishment (shops, hotels, restaurants, banks...) will cater to your whims, giving special privileges to you and your group, free of charge (e.g. discounts, deluxe rooms, unique dishes, added security measures...).

Rising Star
You've become quite famous at this point, causing every inhabited area (including primitive societies or non-pony intelligent creatures) to know about you, increasing your "preceding reputation" bonus to +10 and affecting those areas/creatures. In addition, you gain a single personal level 3 boon (cannot be one that was already chosen), that only you can use and benefit from.

No pushing, please
You've reached the top. All intelligent creatures in Equestria know who you are (Note: This does NOT mean they identify you on sight. You can still conceal your identity without penalties) and are probably big fans.
- Your bonus from "Preceding Reputation" rises up to +15 and works on any intelligent creature.
- You gain a personal, level 6 boon, that only you can use and benefit from.
- Once per session, you can call attention to yourself, causing a crowd of up to 200 creatures to converge on your current location. The creatures forming this crowd will be non-hostile (unless attacked) and will act as a barrier, causing any un-allowed creatures to be unable to reach you without attacking the crowd itself. The crowd lasts 10 minutes, or until you request a favor from it (e.g. knocking down a tree, removing rubble from a landslide, carrying a statue for you and other things a mob would be capable/willing of, at DMs discretion). Allied creatures (and the player himself) are concealed within the crowd, requiring a DC50 perception check to locate or attack them within it. When the crowd disperses, the allies and player within get a +15 bonus to stealth checks to disappear along with the crowd.


"Vile" Villain
Well, okay, you aren't exactly vile. And your current aspirations and attempts towards "evil" so far have been met with laughter, or unexpected praise. But you try! And you've learned so much about it! Who knows, maybe one day, you WILL show them all. Probably.

Evil knows its kind
Whenever you encounter an untrustworthy, criminal, scamming, or otherwise "un-harmonious" creature, both you and it identify each other as such. You immediately identify their first two attempts (for that day) at treachery against you or your party and can automatically prevent one of them. Any further attempts gain a +5 bonus to noticing or preventing them. The creature also gains this bonus against your own attempts at treachery against them (but not your party).

Incompetent Minion
You gain a minor minion. This minion will perform any task you give it willingly, including clearly idiotic and suicidal ones. It has 1hp, but it cannot be killed in any way (miraculously surviving even the most grievous injury) and regains consciousness after 1 hour. In combat, it can take damage instead of the player for one attack (it is not present in battle otherwise), knocking it out for 1 hour. The minion gains a +10 skill bonus to a single skill, and +4 to all others. Whenever the creature rolls a natural 1, it treats it as a critical success instead, however it cannot gain a critical success from natural 20 rolls.

Villain's bane
You're almost a natural, grade-A villain. You've mastered the art of the evil laugh, causing lightning to strike, minor animals to scatter and gaining a +10 bonus to a skill check when coupled with an appropriate "act of evil" (such as stealing 40 cakes, which is terrible). You can also use your villainous experience against other villains: Three times per day, you can cause an actual hostile, evil, monstrous or otherwise "anti-harmony" entity to make a "classic, idiotic villain mistake", such as not locking the prison cell you are in, leaving a single minion as a guard, making a super-slow death-trap, or being too engrossed by themselves to take heed to the party's actions. You can use out-of-character knowledge to assist such an act. The villain realizes the mistake they've made within 5 minutes, or up to 1 hour after making it, depending on the degree of "idiocy".
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Post  threezeus Fri Aug 17, 2012 4:21 pm

Zarhon wrote:
Pony Everypony Should Know:

Overall I like it. It's a good idea, though I think flavor-wise it cold use a bit of work. Besides that though, here's my thoughts.
-I like Preceding Reputation, but maybe mess with the probabilities a bit? Here's an idea. How about the probability raises as the destiny level increases. Like, at first tier, you have a 25% chance to be recognized. At second tier, you have a say 55% chance, then like a 85% chance at top level. Then of course depending on the pony itself, the chance can be raised or lowered. For example a member of the well-informed upper-class in Canterlot would have an increased chance of recognizing you, but farmer in a rural little village would have a lowered chance. This would be done on a case by case basis.
-The idea of having random businesses cater to you feels like it might fit better in the second tier. Maybe switch that and the level 3 boon?
-On the subject of the boon, might want to switch around the wording there. Rather than only letting you have the benefit from it, why not just put you in charge of it? I mean, let's say you took the ship boon. Of course your allies could be on the ship too, but the difference would be that you have to allow them, rather than a group decision being made to use the ship.
-The crowd idea is good, and while having your allies hidden in it works, the player who used the ability shouldn't be able to hide. That doesn't really make sense, unless the favor you asked of them was to hide you. Though they could still get the stealth bonus to slip away.
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Post  Jason Shadow Fri Aug 17, 2012 4:26 pm

Zarhon wrote:"Vile" Villain
Well, okay, you aren't exactly vile. And your current aspirations and attempts towards "evil" so far have been met with laughter, or unexpected praise. But you try! And you've learned so much about it! Who knows, maybe one day, you WILL show them all. Probably.

Evil knows its kind
Whenever you encounter an untrustworthy, criminal, scamming, or otherwise "un-harmonious" creature, both you and it identify each other as such. You immediately identify their first two attempts (for that day) at treachery against you or your party and can automatically prevent one of them. Any further attempts gain a +5 bonus to noticing or preventing them. The creature also gains this bonus against your own attempts at treachery against them (but not your party).

Incompetent Minion
You gain a minor minion. This minion will perform any task you give it willingly, including clearly idiotic and suicidal ones. It has 1hp, but it cannot be killed in any way (miraculously surviving even the most grievous injury) and regains consciousness after 1 hour. In combat, it can take damage instead of the player for one attack (it is not present in battle otherwise), knocking it out for 1 hour. The minion gains a +10 skill bonus to a single skill, and +4 to all others. Whenever the creature rolls a natural 1, it treats it as a critical success instead, however it cannot gain a critical success from natural 20 rolls.

Villain's bane
You're almost a natural, grade-A villain. You've mastered the art of the evil laugh, causing lightning to strike, minor animals to scatter and gaining a +10 bonus to a skill check when coupled with an appropriate "act of evil" (such as stealing 40 cakes, which is terrible). You can also use your villainous experience against other villains: Three times per day, you can cause an actual hostile, evil, monstrous or otherwise "anti-harmony" entity to make a "classic, idiotic villain mistake", such as not locking the prison cell you are in, leaving a single minion as a guard, making a super-slow death-trap, or being too engrossed by themselves to take heed to the party's actions. You can use out-of-character knowledge to assist such an act. The villain realizes the mistake they've made within 5 minutes, or up to 1 hour after making it, depending on the degree of "idiocy".

Excellent flavor. I definitely want to see this (or at the very least, something like it) make it into the game. Now if you'll excuse me, I should go dust off my Ph.D in Horribleness...
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Post  Philadelphus Fri Aug 17, 2012 4:51 pm

Zarhon wrote:
"Vile" Villain
Well, okay, you aren't exactly vile. And your current aspirations and attempts towards "evil" so far have been met with laughter, or unexpected praise. But you try! And you've learned so much about it! Who knows, maybe one day, you WILL show them all. Probably.
You're Dr. Horrible?

Zarhon wrote:
Incompetent Minion
You gain a minor minion. This minion will perform any task you give it willingly, including clearly idiotic and suicidal ones. It has 1hp, but it cannot be killed in any way (miraculously surviving even the most grievous injury) and regains consciousness after 1 hour. In combat, it can take damage instead of the player for one attack (it is not present in battle otherwise), knocking it out for 1 hour. The minion gains a +10 skill bonus to a single skill, and +4 to all others. Whenever the creature rolls a natural 1, it treats it as a critical success instead, however it cannot gain a critical success from natural 20 rolls.
Ha ha! I like the idea of the minion. But really, a minor minion? Shouldn't it at least be of age before trying to make its mark on the world? Wink

When you mention skill bonus, what are the base skills for those bonuses to modify? 7's? 0's? Something else? The interchanging of the 1 and 20's roles is cute, but ultimately makes no difference (except that skill-boosting abilities are useless for it, I guess. Or was that the idea?).
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Post  Zarhon Fri Aug 17, 2012 5:53 pm

threezeus wrote:
Overall I like it. It's a good idea, though I think flavor-wise it cold use a bit of work. Besides that though, here's my thoughts.
-I like Preceding Reputation, but maybe mess with the probabilities a bit? Here's an idea. How about the probability raises as the destiny level increases. Like, at first tier, you have a 25% chance to be recognized. At second tier, you have a say 55% chance, then like a 85% chance at top level. Then of course depending on the pony itself, the chance can be raised or lowered. For example a member of the well-informed upper-class in Canterlot would have an increased chance of recognizing you, but farmer in a rural little village would have a lowered chance. This would be done on a case by case basis.

-The idea of having random businesses cater to you feels like it might fit better in the second tier. Maybe switch that and the level 3 boon?

-On the subject of the boon, might want to switch around the wording there. Rather than only letting you have the benefit from it, why not just put you in charge of it? I mean, let's say you took the ship boon. Of course your allies could be on the ship too, but the difference would be that you have to allow them, rather than a group decision being made to use the ship.

- The crowd idea is good, and while having your allies hidden in it works, the player who used the ability shouldn't be able to hide. That doesn't really make sense, unless the favor you asked of them was to hide you. Though they could still get the stealth bonus to slip away.

- Percentages might overcomplicate things. And yeah, DMs could certainly lower or raise the chance of being "recognized" as a celebrity.

- Well, the businesses catering to you isn't a particularly big advantage, especially since the DM directs it. The boon on the other hand, is a huge one.

- Actually, it is a bit intentional. Think of it as being SO elite, that you have people in high places who gave you the boon and are giving the boon ONLY to you, to improve their popularity. It's like having a airship that is only for you because people who supplied the boon are doing it for their benefit, and your friends aren't "elite" enough to be seen with you. You could also have a house where the servants refuse to allow your friends in. I suppose it could be used by the rest of the party, but ONLY if you allow them or persuade the actual "boon benefactors" to do so. After all, anypony could say they are "your best friends" and try to steal your stuff.

- Well, in theory, the celebrity could try to slip out at the very last moment, when the crowd is dispersing (the bad guys would expect him to be standing where he was, but he isn't, he mingled with the crowd and got out). Normally, it would be difficult to precisely locate him since he's being mobbed by a horde of creatures, obscuring the view of anyone not flying and even then he wouldn't exactly be in the middle of the crowd or otherwise stand out. He doesn't have bouncers, nor does he need them.
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Post  LoganAura Fri Aug 17, 2012 6:14 pm

An idea. I don't really know how to flavor it though.

Singing Sensation:
lv 4: If you can find a song relevant to the situation (Don't have to make it) +10 to your or an ally's skill check. (basically use a magic point, without using a magic point, and can be used when the ally is far away.)
lv 7: Bonus from lv 4 destiny becomes +20?
lv 10: Instant party, however Morale bonus is +5 and the Magic point is 100% certian (Huge Concert?) 1/session?
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Post  XandZero2 Sat Aug 18, 2012 2:28 pm

LoganAura wrote:An idea. I don't really know how to flavor it though.

Singing Sensation:
lv 4: If you can find a song relevant to the situation (Don't have to make it) +10 to your or an ally's skill check. (basically use a magic point, without using a magic point, and can be used when the ally is far away.)
lv 7: Bonus from lv 4 destiny becomes +20?
lv 10: Instant party, however Morale bonus is +5 and the Magic point is 100% certian (Huge Concert?) 1/session?

^I think there should be some kind of singer/musician destiny for sure. Maybe the "Singing Sensation" could be changed to "Rock-Star" or something more all-encompassing?

Also, I'm thinking the lvl 4/7 abilities should have a set number of uses per day. Otherwise they might be way to good (and time consuming, like the Zebra rhyming).

Something else to consider, but I think you should have roadees, and perhaps a band at certain levels. Maybe Lvl 7 you would gain a band to perform with, Lvl 10 you'd have roadees to cheer you on (the morale bonus could come from the adoring fans even (: )
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Post  XandZero2 Sat Aug 18, 2012 2:35 pm

Zarhon wrote:"Vile" Villain
Well, okay, you aren't exactly vile. And your current aspirations and attempts towards "evil" so far have been met with laughter, or unexpected praise. But you try! And you've learned so much about it! Who knows, maybe one day, you WILL show them all. Probably.

Evil knows its kind
Whenever you encounter an untrustworthy, criminal, scamming, or otherwise "un-harmonious" creature, both you and it identify each other as such. You immediately identify their first two attempts (for that day) at treachery against you or your party and can automatically prevent one of them. Any further attempts gain a +5 bonus to noticing or preventing them. The creature also gains this bonus against your own attempts at treachery against them (but not your party).

Incompetent Minion
You gain a minor minion. This minion will perform any task you give it willingly, including clearly idiotic and suicidal ones. It has 1hp, but it cannot be killed in any way (miraculously surviving even the most grievous injury) and regains consciousness after 1 hour. In combat, it can take damage instead of the player for one attack (it is not present in battle otherwise), knocking it out for 1 hour. The minion gains a +10 skill bonus to a single skill, and +4 to all others. Whenever the creature rolls a natural 1, it treats it as a critical success instead, however it cannot gain a critical success from natural 20 rolls.

Villain's bane
You're almost a natural, grade-A villain. You've mastered the art of the evil laugh, causing lightning to strike, minor animals to scatter and gaining a +10 bonus to a skill check when coupled with an appropriate "act of evil" (such as stealing 40 cakes, which is terrible). You can also use your villainous experience against other villains: Three times per day, you can cause an actual hostile, evil, monstrous or otherwise "anti-harmony" entity to make a "classic, idiotic villain mistake", such as not locking the prison cell you are in, leaving a single minion as a guard, making a super-slow death-trap, or being too engrossed by themselves to take heed to the party's actions. You can use out-of-character knowledge to assist such an act. The villain realizes the mistake they've made within 5 minutes, or up to 1 hour after making it, depending on the degree of "idiocy".

^This is awesome, but the minion just seems too competent. I'm thinking he'd be worth it even if he couldn't get more than a +4 bonus to any check. Just think about the possibilities.

You need someone to scout out the area, but are afraid that anyone else would die if they went?

-Send the minion.

Want to see how long that fall is to the pit of spikes?

-Send the minion.

Need a living raft over that pool of lava?

-Yep, the minion's got that too (;

Maybe the minion could have a rule where he always reappears at his master's side after said time-limit. He just comes limping, smoking, hobbling, etc. from the shadows - and he can't remain tied up/caged/etc. because he just inexplicably disappears and reappears.

Maybe he could come in droid, mini-me, igor, and storm trooper?
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Post  A1C Bronymous Sat Aug 18, 2012 6:04 pm

Too much to read. Has anyone posted a potential romance destiny? I only ask because that is my primary campaign goal in my game, and it would be cool to get something out of it beyond "and they all lived happily ever after".
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Post  XandZero2 Sat Aug 18, 2012 10:40 pm

Bronymous wrote:Too much to read. Has anyone posted a potential romance destiny? I only ask because that is my primary campaign goal in my game, and it would be cool to get something out of it beyond "and they all lived happily ever after".

Ya know, I'm right there with ya on the "too much to read" angle. I wish all of these destinies could be split into separate topics to make things more organized. Otherwise, it's just too chaotic for random onlookers (like myself) to jump in and comment without reading through 10 pages of text!

GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!!!!!!!!!!!!!

-Oh, and I have no idea if they've had a romance destiny yet, but it would be fitting since Rarity's one of the mane six.
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Post  A1C Bronymous Sat Aug 18, 2012 10:55 pm

XandZero2 wrote:-Oh, and I have no idea if they've had a romance destiny yet, but it would be fitting since Rarity's one of the mane six.

What a coincidence. My first attempt at romantic conquest was Rarity, but then I was told after the fact that the Mane 6 were off limits. So now Im on some random NPC pegasus. It's going well, relatively.
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Post  Demonu Sat Aug 18, 2012 11:00 pm

Bronymous wrote:
XandZero2 wrote:-Oh, and I have no idea if they've had a romance destiny yet, but it would be fitting since Rarity's one of the mane six.

What a coincidence. My first attempt at romantic conquest was Rarity, but then I was told after the fact that the Mane 6 were off limits. So now Im on some random NPC pegasus. It's going well, relatively.
Well, I could let you hook up with Rarity but I know from experience that mixing canon characters with player characters in any context is a bad idea.
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Post  threezeus Sat Aug 18, 2012 11:10 pm

Demonu wrote:
Bronymous wrote:
XandZero2 wrote:-Oh, and I have no idea if they've had a romance destiny yet, but it would be fitting since Rarity's one of the mane six.

What a coincidence. My first attempt at romantic conquest was Rarity, but then I was told after the fact that the Mane 6 were off limits. So now Im on some random NPC pegasus. It's going well, relatively.
Well, I could let you hook up with Rarity but I know from experience that mixing canon characters with player characters in any context is a bad idea.

Well in my version he totally banged her.

"Meanwhile Flashpoint was giving Rarity 'encouragement' about her 'dress making.' If ya know what I mean."

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Post  A1C Bronymous Sat Aug 18, 2012 11:15 pm

threezeus wrote:
Demonu wrote:
Bronymous wrote:
XandZero2 wrote:-Oh, and I have no idea if they've had a romance destiny yet, but it would be fitting since Rarity's one of the mane six.

What a coincidence. My first attempt at romantic conquest was Rarity, but then I was told after the fact that the Mane 6 were off limits. So now Im on some random NPC pegasus. It's going well, relatively.
Well, I could let you hook up with Rarity but I know from experience that mixing canon characters with player characters in any context is a bad idea.

Well in my version he totally banged her.

"Meanwhile Flashpoint was giving Rarity 'encouragement' about her 'dress making.' If ya know what I mean."


He means sex. I remember. Explicitly.
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Post  Oblivious Sun Aug 19, 2012 3:31 pm

With respect, let's stay on target. You can ship as much as you want in the off topic or general section forum. I'm a bit more interested in the destinies in this particular post. Not to say the discussion isn't funny; just that it's irrelevant, and there are ten pages to this post anyway.

As for there being a romance destiny, sounds interesting; gives an actual gameplay benefit instead of being a side plot in a campaign. On the other hand, destiny's are level-based as well as plot based, so there has to be some way to balance the two.
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Post  Demonu Sun Aug 19, 2012 4:05 pm

Oblivious wrote:With respect, let's stay on target. You can ship as much as you want in the off topic or general section forum. I'm a bit more interested in the destinies in this particular post. Not to say the discussion isn't funny; just that it's irrelevant, and there are ten pages to this post anyway.

As for there being a romance destiny, sounds interesting; gives an actual gameplay benefit instead of being a side plot in a campaign. On the other hand, destiny's are level-based as well as plot based, so there has to be some way to balance the two.
Well, for the romance destiny, you could say you get engaged at level 4, married at level 7 and have kids at level 10.
I think there can be some benefits attached to having a significant other.

I'll brainstorm and come up with something later this day.
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Post  threezeus Sun Aug 19, 2012 4:12 pm

Demonu wrote:
Oblivious wrote:With respect, let's stay on target. You can ship as much as you want in the off topic or general section forum. I'm a bit more interested in the destinies in this particular post. Not to say the discussion isn't funny; just that it's irrelevant, and there are ten pages to this post anyway.

As for there being a romance destiny, sounds interesting; gives an actual gameplay benefit instead of being a side plot in a campaign. On the other hand, destiny's are level-based as well as plot based, so there has to be some way to balance the two.
Well, for the romance destiny, you could say you get engaged at level 4, married at level 7 and have kids at level 10.
I think there can be some benefits attached to having a significant other.

The only problem is the a relationship is something you should roleplay, not something you should just level up like skills. And what happens if you and your significant other break up or something? Do you just lose your destiny features?

Another idea is that each tier of the destiny has additional prerequisites. Like, in order to get the tier four bonus, you need to be in a relationship as well as have chosen that destiny. This would mean that the features are probably much stronger, but they require a lot more to get them and are at risk of getting lost temporarily if you break up.
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