Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
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Philadelphus
Appkes
AProcrastinatingWriter
Quietkal
XandZero2
Demonu
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Cardbo
The Warrior of Many Faces
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
Appkes wrote:I've always thought the Assist thing is stupid. As far as written, it states you have to BEAT theDC you are assisting against - for a measly + 2.
And don't forget the +6 I completely forgot to add at first
Really? I thought it was you had to beat the other guy's roll.
Where's the +6 coming from again? I don't remember...
The Warrior of Many Faces- Element of Harmony
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
The Warrior of Many Faces wrote:Appkes wrote:I've always thought the Assist thing is stupid. As far as written, it states you have to BEAT theDC you are assisting against - for a measly + 2.
And don't forget the +6 I completely forgot to add at first
Really? I thought it was you had to beat the other guy's roll.
Where's the +6 coming from again? I don't remember...
Its a little unclear. I though you had to beat an easy difficulty(DC - 15) to assist.
EDIT:Anyway, I don't think it makes much sense to have to beat the other guys roll. If you do beat the other guys roll, why not just use the higher roll, then?
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
@the player just rolls any check that might help (for example, if assisting with lockpicking the player might roll for Mechanics to help with the picking or History to provide a knowledge of locks). If the assisting player beats the DC, they provide a +2 bonus"
Quoted directly from the Gdoc.
The 6 is my mechanics skill for the assist check.
Quoted directly from the Gdoc.
The 6 is my mechanics skill for the assist check.
Appkes- Equestrian Honor Guard
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
Cardbo wrote:The Warrior of Many Faces wrote:Appkes wrote:I've always thought the Assist thing is stupid. As far as written, it states you have to BEAT theDC you are assisting against - for a measly + 2.
And don't forget the +6 I completely forgot to add at first
Really? I thought it was you had to beat the other guy's roll.
Where's the +6 coming from again? I don't remember...
Its a little unclear. I though you had to beat an easy difficulty(DC - 15) to assist.
EDIT:Anyway, I don't think it makes much sense to have to beat the other guys roll. If you do beat the other guys roll, why not just use the higher roll, then?
Well, if you're not doing any better than the guy doing it, how are you supposed to assist? (I personally interpreted beating the roll to mean equaling it at least, so you'd have to at least know as much as the other person to help out). The official rules where you beat the DC aren't any better. Beating an Easy difficulty could work... it proves you at least know something about it and can deal with the easier stuff... let's go with that. In which case Barabus provides a +2 to the check (even though the bomb was disarmed anyway).
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
Alright, if the bomb is disarmed, thats probably okay. We've messed around with this enough already.
On a side, do we get any Harmony for the day?
On a side, do we get any Harmony for the day?
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
XP for the XP god! Harmony for the DM Throne!
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
Yes, you definitely deserve quite a bit of Harmony for all of this. You all get 1999 Harmony, just shy of level 3. (The reason for this being that you all need to decide on a boon before I can figure out how to work it into the story.)
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
The Warrior of Many Faces wrote:Yes, you definitely deserve quite a bit of Harmony for all of this. You all get 1999 Harmony, just shy of level 3. (The reason for this being that you all need to decide on a boon before I can figure out how to work it into the story.)
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
Traits:
Pacifist
Die Another Day
Utility:
Pinkie's Brew (Not the "Get Unicorn Talents" version - this thing)
Boon: My vote's for Adorable Assistant or Friend in High Places.
Pacifist
Utility:
Pinkie's Brew (Not the "Get Unicorn Talents" version - this thing)
- Pinkie's Brew:
- Pinkies Brew
Preparation Time: 30 Minutes
Over the next 30 minutes, you can use healing, mechanics, or arcana (whichever is higher), to brew various potions and elixirs with various effects, from healing ailments, granting temporary strength, or even magical effects. The higher the check, the more effective the brew.
Even if you get a relatively low healing check that falls short of what you needed while brewing a potion, it will still have a less-useful or entirely different effect. The more powerful the effect of the potion, the higher the check you will need to achieve the desired effect.
Preparation:
Before brewing the potion, pick your parameters. (ie. What you intend to brew.) These will determine the DC of the brew. Then roll the appropriate skill check and determine your result.
Falling short of the DC:
If you fall short of the target DC, the Ponyhandler should then roll a 1d3 corresponding to one of the DC determining factors and change that parameter to meet the skill check. (For example on a skill-check failure of exactly 5, for a potion that would had a duration of indefinite, could be changed to expire after an hour. Or a potion of invisibility can have an entirely different, less powerful effect while keeping the same Duration and Potency) The crafter of this potion is unaware of which exact parameter has been changed but they do know it isn't perfectly crafted.
In the event of rolling a higher number than needed on their check, select a parameter randomly and, if applicable, adjust it to fit the total number. (For example, a healing salve (+2 to heal checks could be changed to a +5 bonus if they beat their check by 3-7 points)). This bonus should only ever improve the effectiveness, but never change the intention of the potion, after all, they were able to succeed their target skill-check.
Determining the DC:
Base DC: 15 (Making any potion that does anything will be higher than a DC:15)
Duration (how long before it expires within the confines of the bottle):
- 1 Hour or less (+0 DC)
- 1 Day (+2 DC)
- Indefinite (+5 DC)
Potency (How long the effect of the potion lasts):
- Instantaneous (+0)
- 1 minute (+2)
- 30 minutes (+5)
- 2 hours (+10)
- 8 hours (+15)
Effect (How powerful of an effect it is):
- Simple (+2) [Examples: a plus 2 bonus to as skill check (Like an antibiotic to give +2 to heal), starting a fire, or freezing a small area.
- Moderate (+5) [Examples: The ability to walk on clouds, +5 to a skill check, Creating a 100 cubic feet of smoke, or a 10 foot radius of blinding light.
- Adept (+10) [Examples: +10 to a skill check, Shared potion of telepathy, or acid that corrodes all but the toughest of materials)
- Master (+15) [Examples: +15 to a skill check or +5 to an attribute, 50 foot teleportation, Zone of Silence, or flight (Clumsy)]
- Grand Master (+20) [Examples: +20 to a skill check, Perfect Flight, or Invisibility]
(Determining the DC is all up to the Pony Handler's discretion.)
Boon: My vote's for Adorable Assistant or Friend in High Places.
Last edited by Brony 7 of 9 on Thu Nov 01, 2012 10:25 am; edited 1 time in total
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
Is Kal included in this? He sort of missed a good bit of action.The Warrior of Many Faces wrote:Yes, you definitely deserve quite a bit of Harmony for all of this. You all get 1999 Harmony, just shy of level 3. (The reason for this being that you all need to decide on a boon before I can figure out how to work it into the story.)
Quietkal- Element of Harmony
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
Would level Barabus up, but Gdrive is being stupid.
Edit: back up now
Traits: Dangerous, Die Another Day
Utility Talent:
Boon Vote: Ship. Now you may say, 'wait, why would we want a ship, this campaign is land based?' well, say that no longer. I present:
Edit: back up now
Traits: Dangerous, Die Another Day
Utility Talent:
Boon Vote: Ship. Now you may say, 'wait, why would we want a ship, this campaign is land based?' well, say that no longer. I present:
The Land-ship!
Last edited by Appkes on Thu Nov 01, 2012 4:38 am; edited 1 time in total
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
Appkes wrote:Would level Barabus up, but Gdrive is being stupid.
Its back up now.
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
20% cooler
Crushing Blow
@7/9 There's only 1 combat trait gained from level 2...
@womf, does Kal get less as he went to sleep when that whole fighting doom and dismantling the doom-bot happened? Answered.
Crushing Blow
@7/9 There's only 1 combat trait gained from level 2...
Last edited by Quietkal on Wed Oct 31, 2012 7:02 pm; edited 1 time in total
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
Quietkal wrote:Is Kal included in this? He sort of missed a good bit of action.The Warrior of Many Faces wrote:Yes, you definitely deserve quite a bit of Harmony for all of this. You all get 1999 Harmony, just shy of level 3. (The reason for this being that you all need to decide on a boon before I can figure out how to work it into the story.)
Yes, Kal is included, since I'm pretty sure the whole party gets Harmony.
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
Combat Traits
Talented - Draw Blood
Utility Talent
Freaky Knowledge - Artifacts, Bomb Disarming
Talented - Draw Blood
Utility Talent
Freaky Knowledge - Artifacts, Bomb Disarming
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
Cardbo wrote:Utility Talent
Freaky Knowledge - Artifacts, Bomb Disarming
LOL LOL LOL
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
I Claim the Derp!
Because A: versatility
and B: Hilarious failure potential
(Derp
Rolling a 2 or 3 counts as a critical failure the same way rolling a 1 usually does. You begin the day with an additional Magic Point.)
For le combat:
Talented.
With which I choose:
[-10] Blaze (Royal Command)
You and up to four allies can take a Standard Action. If that action deals damage, it deals 1d8 additional damage.
I was going to suggest an assistant with bomb disarming skill for boon, but that's been filled
With that said, either a Friend in High Places, or a Wondrous Treasure would be nice
Because A: versatility
and B: Hilarious failure potential
(Derp
Rolling a 2 or 3 counts as a critical failure the same way rolling a 1 usually does. You begin the day with an additional Magic Point.)
For le combat:
Talented.
With which I choose:
[-10] Blaze (Royal Command)
You and up to four allies can take a Standard Action. If that action deals damage, it deals 1d8 additional damage.
I was going to suggest an assistant with bomb disarming skill for boon, but that's been filled
With that said, either a Friend in High Places, or a Wondrous Treasure would be nice
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
The Warrior of Many Faces wrote:Cardbo wrote:Utility Talent
Freaky Knowledge - Artifacts, Bomb Disarming
LOL LOL LOL
Yes. Well, its a good idea.
Anyway, as for the Level3 Boon, I suggest either Adorable Assistant or Wondrous Treasure. We might run across something soon. Or remodel the Doombot into a Wondrous Treasure or Adorable Assistant. The Adorable part may need some work, there.
kajisora wrote:I Claim the Derp!
Because A: versatility
and B: Hilarious failure potential
(Derp
Rolling a 2 or 3 counts as a critical failure the same way rolling a 1 usually does. You begin the day with an additional Magic Point.)
Alright, but no more thermite, okay?
Last edited by Cardbo on Wed Oct 31, 2012 7:37 pm; edited 1 time in total
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
By the way, what do we do with the robot? do we have to roll to extract the parts we found, or did we acquire them while we were poking around?
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
kajisora wrote:By the way, what do we do with the robot? do we have to roll to extract the parts we found, or did we acquire them while we were poking around?
You'll have to roll Mechanics to get any useful stuff out without damaging it.
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
Thermite? We might have access to LASERS soon! ^^Cardbo wrote:Alright, but no more thermite, okay?
No worries, I'm not planning on any such actions.
Also, does Cheese have a magic point left?
If so, Might be best to use that on a mechanics check for the doomparts before everyone goes to sleep
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
kajisora wrote:Thermite? We might have access to LASERS soon! ^^Cardbo wrote:Alright, but no more thermite, okay?
No worries, I'm not planning on any such actions.
Also, does Cheese have a magic point left?
If so, Might be best to use that on a mechanics check for the doomparts before everyone goes to sleep
Nope. Cheese used his earlier for Tons of Fun.
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
As far as I remember thatwas yesterday.
Also Vote for the Land Ship!
Why? In a hangar on the edge of town, a door has been left open. Inside, is one of Doom's secret Landships.
Also Vote for the Land Ship!
Why? In a hangar on the edge of town, a door has been left open. Inside, is one of Doom's secret Landships.
Appkes- Equestrian Honor Guard
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
Landships are awesome, but are we actually going anywhere?Appkes wrote:As far as I remember thatwas yesterday.
Also Vote for the Land Ship!
Why? In a hangar on the edge of town, a door has been left open. Inside, is one of Doom's secret Landships.
I would assume we're not actually going after doom himself yet (he's probably laughing at our antics in his castle of doomy DOOM, all the way from Latveria), and for most areas in equestria we can just use the railroads.
Besides, of the lvl 9 boons (assuming we get to that level), the airship seems the most interesting: that would make the ship kinda outdated.
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Re: Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
kajisora wrote:Landships are awesome, but are we actually going anywhere?Appkes wrote:As far as I remember thatwas yesterday.
Also Vote for the Land Ship!
Why? In a hangar on the edge of town, a door has been left open. Inside, is one of Doom's secret Landships.
I would assume we're not actually going after doom himself yet (he's probably laughing at our antics in his castle of doomy DOOM, all the way from Latveria), and for most areas in equestria we can just use the railroads.
Besides, of the lvl 9 boons (assuming we get to that level), the airship seems the most interesting: that would make the ship kinda outdated.
Forgot this is a level 9 boon.
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