Investigators of the Odd
+3
Demonu
Quietkal
The Warrior of Many Faces
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Re: Investigators of the Odd
OOC: Perception Check
Roll(1d20)+9:
11,+9
Total:20
Cheese is using
[-6] Misaimed Blow(Judo Throw)
Fling target creature away from the battle, removing it from combat until the end of its next turn (a creature removed from combat cannot affect any other creature in the battle with combat talents or be affected by any combat talents - though it may still use [+] abilities to gain PiPs). You may choose to deal 3d12 damage to a creature thrown this way.
IC: Cheese's hooves begin to glow and he moves them around dramatically as he stands on his rear legs. "Alright, now you face my 'Super Ultra Mambo-Tango-Foxtrot' martial arts." He lunges toward the white one, trips, but still manages to hit him, sending him flying.
OOC:Roll(3d12)+0:
11,6,11,+0
Total:28
(0 Pips, 28 HP, Feeling Fine)
Roll(1d20)+9:
11,+9
Total:20
Cheese is using
[-6] Misaimed Blow(Judo Throw)
Fling target creature away from the battle, removing it from combat until the end of its next turn (a creature removed from combat cannot affect any other creature in the battle with combat talents or be affected by any combat talents - though it may still use [+] abilities to gain PiPs). You may choose to deal 3d12 damage to a creature thrown this way.
IC: Cheese's hooves begin to glow and he moves them around dramatically as he stands on his rear legs. "Alright, now you face my 'Super Ultra Mambo-Tango-Foxtrot' martial arts." He lunges toward the white one, trips, but still manages to hit him, sending him flying.
OOC:Roll(3d12)+0:
11,6,11,+0
Total:28
(0 Pips, 28 HP, Feeling Fine)
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Re: Investigators of the Odd
Brony 7 of 9 wrote:There's a certain creed that doctors go by - "Do no harm." Zebulon found a loophole in that - others do harm for you. Hearing the purple pony scream out, Zebulon turned from his task and pushed the purple pony to the side, directing him elsewhere.
HP - 30, PiPs - 3. Let me know if Misdirection works differently.
As a result of Zebulon's quick thinking, the purple pony's crowbar smashes into his white compatriot, who immediately drops.
"Um... oops?"
Cardbo wrote:OOC: Perception Check
Roll(1d20)+9:
11,+9
Total:20
Cheese is using
[-6] Misaimed Blow(Judo Throw)
Fling target creature away from the battle, removing it from combat until the end of its next turn (a creature removed from combat cannot affect any other creature in the battle with combat talents or be affected by any combat talents - though it may still use [+] abilities to gain PiPs). You may choose to deal 3d12 damage to a creature thrown this way.
IC: Cheese's hooves begin to glow and he moves them around dramatically as he stands on his rear legs. "Alright, now you face my 'Super Ultra Mambo-Tango-Foxtrot' martial arts." He lunges toward the white one, trips, but still manages to hit him, sending him flying.
OOC:Roll(3d12)+0:
11,6,11,+0
Total:28
(0 Pips, 28 HP, Feeling Fine)
[The white one just fell unconscious, so Cheese will have to pick a new target.]
Cheese, thanks to his night vision, can see a small cat racing towards the entrance.
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Re: Investigators of the Odd
The Warrior of Many Faces wrote:Cardbo wrote:OOC: Perception Check
Roll(1d20)+9:
11,+9
Total:20
Cheese is using
[-6] Misaimed Blow(Judo Throw)
Fling target creature away from the battle, removing it from combat until the end of its next turn (a creature removed from combat cannot affect any other creature in the battle with combat talents or be affected by any combat talents - though it may still use [+] abilities to gain PiPs). You may choose to deal 3d12 damage to a creature thrown this way.
IC: Cheese's hooves begin to glow and he moves them around dramatically as he stands on his rear legs. "Alright, now you face my 'Super Ultra Mambo-Tango-Foxtrot' martial arts." He lunges toward the white one, trips, but still manages to hit him, sending him flying.
OOC:Roll(3d12)+0:
11,6,11,+0
Total:28
(0 Pips, 28 HP, Feeling Fine)
[The white one just fell unconscious, so Cheese will have to pick a new target.]
As the white one goes down, the momentum carries him past him and his blow slams into Yellow2
Cheese, thanks to his night vision, can see a small cat racing towards the entrance.
"We've got another cat. They're probably planning on blowing up the cave entrance!"
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Re: Investigators of the Odd
Cardbo wrote:The Warrior of Many Faces wrote:Cardbo wrote:OOC: Perception Check
Roll(1d20)+9:
11,+9
Total:20
Cheese is using
[-6] Misaimed Blow(Judo Throw)
Fling target creature away from the battle, removing it from combat until the end of its next turn (a creature removed from combat cannot affect any other creature in the battle with combat talents or be affected by any combat talents - though it may still use [+] abilities to gain PiPs). You may choose to deal 3d12 damage to a creature thrown this way.
IC: Cheese's hooves begin to glow and he moves them around dramatically as he stands on his rear legs. "Alright, now you face my 'Super Ultra Mambo-Tango-Foxtrot' martial arts." He lunges toward the white one, trips, but still manages to hit him, sending him flying.
OOC:Roll(3d12)+0:
11,6,11,+0
Total:28
(0 Pips, 28 HP, Feeling Fine)
[The white one just fell unconscious, so Cheese will have to pick a new target.]
As the white one goes down, the momentum carries him past him and his blow slams into Yellow2
Cheese, thanks to his night vision, can see a small cat racing towards the entrance.
"We've got another cat. They're probably planning on blowing up the cave entrance!"
[Final Initiative Order: Zebulon, Kal, Purple, Cheese, Blackhawk, Cat, Barabus, White, Yellow2. Blackhawk acts after this post.]
The second yellow pony is hit about twenty feet into the wall. Obviously dazed and groaning, it's clear he's not going to be doing much for a little bit.]
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Re: Investigators of the Odd
- Spoiler:
- Blackhawk makes a Perception check, likely boosted by Cheese yelling something to look out for actually exists. That being said, he only rolled a 6. Add to that the bonus of 8 and the Party of One Bonus, and I got a 15. Probably doesn't notice anything, unless the bonus from Cheese's shout actually exists and is somewhat large. So not likely.
...yeah, I know, Cat's already a valid target, but still. Roleplaying. Plus I wanted to see how good I would've done on the check.
Blackhawk is also using Get Ready, Get Set... again, due to his lack of PiPs. The flavor for both the Perception check and the move is outside this spoiler.
Blackhawk swiveled his head this way and that, desperately looking for a kitty which might or might not actually be attempting to blow everypony sky-high. "Where is it, where is it..." he mumbled to himself, preparing to spring into a strike at the first thing he saw that was vaguely feline in nature. Or just dangerous-looking.
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Re: Investigators of the Odd
AProcrastinatingWriter wrote:
- Spoiler:
Blackhawk makes a Perception check, likely boosted by Cheese yelling something to look out for actually exists. That being said, he only rolled a 6. Add to that the bonus of 8 and the Party of One Bonus, and I got a 15. Probably doesn't notice anything, unless the bonus from Cheese's shout actually exists and is somewhat large. So not likely.
...yeah, I know, Cat's already a valid target, but still. Roleplaying. Plus I wanted to see how good I would've done on the check.
Blackhawk is also using Get Ready, Get Set... again, due to his lack of PiPs. The flavor for both the Perception check and the move is outside this spoiler.
Blackhawk swiveled his head this way and that, desperately looking for a kitty which might or might not actually be attempting to blow everypony sky-high. "Where is it, where is it..." he mumbled to himself, preparing to spring into a strike at the first thing he saw that was vaguely feline in nature. Or just dangerous-looking.
Blackhawk doesn't spy the cat, although Cheese does catch a glimpse of it just running out of the mine with no attempts to blow up. Evidently the cat was meaning only to escape.
Meanwhile, Barabus punches the purple pony, sending him reeling.
The second yellow pony, meanwhile, manages to recover and begins staggering his way out of the wall.
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Re: Investigators of the Odd
Seeing as how he's vulnerable while tending to Kal, Zebulon instead turns to the last remaining enemy. "Do no harm" can also be justified as an "emergency blood transfusion," which it seemed like Barabas needed. Injecting a needle into the yellow pony, Zebulon quickly tosses healing salve to Barabas before extracting some blood and removing the needle.
Siphon Life - 4 damage to Wrecker and 4 HP healed to Barabas.
30 HP, 4 PiPs
Siphon Life - 4 damage to Wrecker and 4 HP healed to Barabas.
30 HP, 4 PiPs
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Re: Investigators of the Odd
Brony 7 of 9 wrote:Seeing as how he's vulnerable while tending to Kal, Zebulon instead turns to the last remaining enemy. "Do no harm" can also be justified as an "emergency blood transfusion," which it seemed like Barabas needed. Injecting a needle into the yellow pony, Zebulon quickly tosses healing salve to Barabas before extracting some blood and removing the needle.
Siphon Life - 4 damage to Wrecker and 4 HP healed to Barabas.
30 HP, 4 PiPs
"I was fine, though," says Barabus, a little confused. However, since he was still a little bruised, he applied the healing salve anyway.
"Hey, my blood!" Wrecker says indignantly (oh, how glad I am that I no longer have to refer to him as the purple pony). "Gimme that back!"
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Re: Investigators of the Odd
The ropes now loose, Kal tries to maneuver out of them (and take off the blindfold once his limbs are free)
- Random number (1,20) : 6
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Re: Investigators of the Odd
Quietkal wrote:The ropes now loose, Kal tries to maneuver out of them (and take off the blindfold once his limbs are free)+7
- Random number (1,20) : 19
While Kal can feel the ropes loosening, he hasn't managed to free himself yet.
Wrecker charges at Barabus, swinging his crowbar but only managing to clip the minotaur.
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Re: Investigators of the Odd
OOC: [+1] Point Out (Call the Target)
Target enemy gains vulnerability 2 until the end of your next turn..
IC: "Hey! Wrecker doesn't have a beard!"
(Pips:1 HP: 28 Feeling: Fine)
EDIT: OOC: Perception. Who of our team is the most injured?
Roll(1d20)+9:
19,+9
Total:28
Target enemy gains vulnerability 2 until the end of your next turn..
IC: "Hey! Wrecker doesn't have a beard!"
(Pips:1 HP: 28 Feeling: Fine)
EDIT: OOC: Perception. Who of our team is the most injured?
Roll(1d20)+9:
19,+9
Total:28
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Re: Investigators of the Odd
Blackhawk cracked his neck once, looking around vaguely for his next target. He spotted one, but not in the way he was thinking.
"Kal!" the hippogriff shouted, streaking towards the prone griffin. "Oh, dude...you ain't lookin' so hot. Here, lemme..."
And without really finishing his sentence, Blackhawk began ripping and tearing at the ropes with his beak and talons.
"Kal!" the hippogriff shouted, streaking towards the prone griffin. "Oh, dude...you ain't lookin' so hot. Here, lemme..."
And without really finishing his sentence, Blackhawk began ripping and tearing at the ropes with his beak and talons.
- Spoiler:
- Blackhawk's first of two standard actions will be to attempt to use Stunts to tear apart the ropes. Stunts check: 12 + 10(Bonus) + 1 = 23. Not bad.
Assuming the first check failed, Blackhawk attempts the same thing again with his second standard action, or perhaps to put it differently continues what he's doing. Stunts result: 9 + 10(Bonus) + 1 = 20. Well, if the first one didn't work, this one probably won't either.
HOWEVER, assuming the first check succeeded, Blackhawk will offer some Speedy Recovery, whom it is doubtful has recovered completely since last battle. If he actually has, this becomes a matter of RPing and PiP fizzling. Rolled a 6, so Kal can recover up to six HP.
And because I've neglected to so far, my stats:
HP: 30+3/30
PiPs: 2 or 1, depending on result of first Standard Action.
MP: 0/1
Disposition: Harried.
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Re: Investigators of the Odd
Cardbo wrote:OOC: [+1] Point Out (Call the Target)
Target enemy gains vulnerability 2 until the end of your next turn..
IC: "Hey! Wrecker doesn't have a beard!"
(Pips:1 HP: 28 Feeling: Fine)
EDIT: OOC: Perception. Who of our team is the most injured?
Roll(1d20)+9:
19,+9
Total:28
[Kal is looking fairly battered, but other than that, everyone except Cheese himself seems to be in fine form.]
"Oh, would you shut up?!" Wrecker yells at Cheese.
AProcrastinatingWriter wrote:Blackhawk cracked his neck once, looking around vaguely for his next target. He spotted one, but not in the way he was thinking.
"Kal!" the hippogriff shouted, streaking towards the prone griffin. "Oh, dude...you ain't lookin' so hot. Here, lemme..."
And without really finishing his sentence, Blackhawk began ripping and tearing at the ropes with his beak and talons.
- Spoiler:
Blackhawk's first of two standard actions will be to attempt to use Stunts to tear apart the ropes. Stunts check: 12 + 10(Bonus) + 1 = 23. Not bad.
Assuming the first check failed, Blackhawk attempts the same thing again with his second standard action, or perhaps to put it differently continues what he's doing. Stunts result: 9 + 10(Bonus) + 1 = 20. Well, if the first one didn't work, this one probably won't either.
HOWEVER, assuming the first check succeeded, Blackhawk will offer some Speedy Recovery, whom it is doubtful has recovered completely since last battle. If he actually has, this becomes a matter of RPing and PiP fizzling. Rolled a 6, so Kal can recover up to six HP.
And because I've neglected to so far, my stats:
HP: 30+3/30
PiPs: 2 or 1, depending on result of first Standard Action.
MP: 0/1
Disposition: Harried.
With the previous loosening of the ropes, Blackhawk succeeds the first time in getting Kal untied (although he's still blindfolded; Kal, treat it as if you're Blinded {save ends}).
Barabus charges at Wrecker and punches him in the face, making Wrecker step back a couple times as he recovers. However, the yellow pony, having finally rejoined the battle, smashes Barabus with his ball and chain, causing Barabus to mimic Wrecker almost exactly.
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Re: Investigators of the Odd
"Your powers of deduction know no bounds."Cardbo wrote:
IC: "Hey! Wrecker doesn't have a beard!"
Zebulon quickly applies healing salve to Kal as the griffon is freed.
Healing Salve - 1d10 (4) + 3 = 7. I'm pretty sure that Kal needs healing, but if he's at full health, Barabas is the target.
30 HP, 5 PiPs
Last edited by Brony 7 of 9 on Thu Oct 04, 2012 6:02 pm; edited 2 times in total
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Re: Investigators of the Odd
Brony 7 of 9 wrote:Zebulon quickly applies healing salve to Kal as the griffon is freed.
Healing Salve - 1d10 (4) + 3 = 7. I'm pretty sure that Kal needs healing, but if he's at full health, Barabas is the target.
[Kal needs the healing, that's no secret.]
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Re: Investigators of the Odd
Kal offers a mumbling thanks. "I had my own plan in action...but it's good that you showed up anyway."
((+3 Rustle their Feathers (Draw Blood) ))
"Hey Wrecker, I freaked you out with some lies and a bendy straw."
((23 hp, 3 PiP, Feeling: somewhat embarrassed and ready to call it a night))
((+3 Rustle their Feathers (Draw Blood) ))
"Hey Wrecker, I freaked you out with some lies and a bendy straw."
((23 hp, 3 PiP, Feeling: somewhat embarrassed and ready to call it a night))
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Re: Investigators of the Odd
Quietkal wrote:Kal offers a mumbling thanks. "I had my own plan in action...but it's good that you showed up anyway."
((+3 Rustle their Feathers (Draw Blood) ))
"Hey Wrecker, I freaked you out with some lies and a bendy straw."
((23 hp, 3 PiP, Feeling: somewhat embarrassed and ready to call it a night))
"You what?!" yells Wrecker. "I'll kill you!" He charges at Kal and smashes him with the crowbar (8 damage).
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Re: Investigators of the Odd
OOC:
[+1] Wheel Merchantile Brand Healing Salve (Healing Salve)
Target ally regains 1d10+3 hp.
IC: "Heads up Kal!" Cheese tosses him healing potion. Its labeled "Wheel Mercantile Old Timey Healing Elixir"
(Pips: 2 HP: 28 Feeling: Fine)
OOC: Heals
Roll(1d10)+3:
9,+3
Total:12
[+1] Wheel Merchantile Brand Healing Salve (Healing Salve)
Target ally regains 1d10+3 hp.
IC: "Heads up Kal!" Cheese tosses him healing potion. Its labeled "Wheel Mercantile Old Timey Healing Elixir"
(Pips: 2 HP: 28 Feeling: Fine)
OOC: Heals
Roll(1d10)+3:
9,+3
Total:12
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Re: Investigators of the Odd
Blackhawk watched the crowbar smack into Kal's head with an unexaggerated, dull sort of thwack.
Another echoing wind filled the tunnel.
Blackhawk turned slowly to Wrecker. "Pal," he said in a quiet voice, stepping forward, and beginning to...vibrate. Not just moving back and forth, but outright vibrating. "You just made a pretty big mistake right there. You caught me off guard an' all, and I admit you're pretty quick. But me?"
Another step forward, and the vibrations seemed to move away from Blackhawk before coalescing into a familiar form: blue goggles over eagle eyes, black feathers on brown, and a whitely-feathered cutie mark. It was a second Blackhawk, and it looked just as angry as the first. "I'm the fastest thing alive."
The copy of Blackhawk spreads protective wings over Kal, planting its hooves and talons harshly in the soot below it. The air around Kal shimmers slightly, and the second Blackhawk becomes slightly less "real" - still solid, but one almost feels like they could see through it if they squinted.
Another echoing wind filled the tunnel.
Blackhawk turned slowly to Wrecker. "Pal," he said in a quiet voice, stepping forward, and beginning to...vibrate. Not just moving back and forth, but outright vibrating. "You just made a pretty big mistake right there. You caught me off guard an' all, and I admit you're pretty quick. But me?"
Another step forward, and the vibrations seemed to move away from Blackhawk before coalescing into a familiar form: blue goggles over eagle eyes, black feathers on brown, and a whitely-feathered cutie mark. It was a second Blackhawk, and it looked just as angry as the first. "I'm the fastest thing alive."
The copy of Blackhawk spreads protective wings over Kal, planting its hooves and talons harshly in the soot below it. The air around Kal shimmers slightly, and the second Blackhawk becomes slightly less "real" - still solid, but one almost feels like they could see through it if they squinted.
- Spoiler:
- ...ah, that's right, Healing Salve does 1d10 + 3 healing, doesn't it. Uh...Kal can recover an extra 3 HP if he likes.
Also, I have used my two PiPs in order to summon up an Afterimage Effect. I chose Kal to be the creature its Guardian trait would protect, and then used its Warden's Boon talent to grant *rolls* a mere 2 HP, but it's more HP than Kal had before. Might even be enough to get him to maximum, with Cheese Wheel's excellent roll.
We came here to rescue the griffin. We aren't leaving with him hurt.
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Re: Investigators of the Odd
AProcrastinatingWriter wrote:Blackhawk watched the crowbar smack into Kal's head with an unexaggerated, dull sort of thwack.
Another echoing wind filled the tunnel.
Blackhawk turned slowly to Wrecker. "Pal," he said in a quiet voice, stepping forward, and beginning to...vibrate. Not just moving back and forth, but outright vibrating. "You just made a pretty big mistake right there. You caught me off guard an' all, and I admit you're pretty quick. But me?"
Another step forward, and the vibrations seemed to move away from Blackhawk before coalescing into a familiar form: blue goggles over eagle eyes, black feathers on brown, and a whitely-feathered cutie mark. It was a second Blackhawk, and it looked just as angry as the first. "I'm the fastest thing alive."
The copy of Blackhawk spreads protective wings over Kal, planting its hooves and talons harshly in the soot below it. The air around Kal shimmers slightly, and the second Blackhawk becomes slightly less "real" - still solid, but one almost feels like they could see through it if they squinted.
- Spoiler:
...ah, that's right, Healing Salve does 1d10 + 3 healing, doesn't it. Uh...Kal can recover an extra 3 HP if he likes.
Also, I have used my two PiPs in order to summon up an Afterimage Effect. I chose Kal to be the creature its Guardian trait would protect, and then used its Warden's Boon talent to grant *rolls* a mere 2 HP, but it's more HP than Kal had before. Might even be enough to get him to maximum, with Cheese Wheel's excellent roll.
We came here to rescue the griffin. We aren't leaving with him hurt.
Wrecker is unimpressed. "I don't care what fancy tricks you can do! I'll kill you all! And I'm gonna make it-UGH!" A punch from Barabus interrupts Wrecker, making him look a little dazed.
"AAAHH!" yells the apparently-forgotten yellow pony, swinging his ball and chain to attack Cheese (8 damage).
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Re: Investigators of the Odd
Zebulon turns to the latest threat to Kal and injects another syringe, drawing more blood as he tends to Kal's wounds.
Siphon Life: 1d8 = 6 damage to Not-Wrecker and 6 HP healed to Kal.
30 HP, 6 PiPs
Siphon Life: 1d8 = 6 damage to Not-Wrecker and 6 HP healed to Kal.
30 HP, 6 PiPs
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Re: Investigators of the Odd
Brony 7 of 9 wrote:Zebulon turns to the latest threat to Kal and injects another syringe, drawing more blood as he tends to Kal's wounds.
Siphon Life: 1d8 = 6 damage to Not-Wrecker and 6 HP healed to Kal.
30 HP, 6 PiPs
The yellow pony groans and passes out from loss of blood.
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Re: Investigators of the Odd
[OOC: None of the following is a standard action. Therefore, none of the following has any in-battle effect.]
Blackhawk watched Wrecker stumble back a few steps, letting out a gentle breath. A moment of listening to hooves on soot later, and he turned both his heads to his griffin...friend? "Yo, what's up?" Blackhawk said, a big smile on his face.
Blackhawk number two seemed a bit more worried as he turned his head back to Kal, too. "No concussions or anythin', right?" A moment of thought. "How many claws am I holding up?" he asked, Blackhawk number one holding up a single talon, two claws extended.
Blackhawk watched Wrecker stumble back a few steps, letting out a gentle breath. A moment of listening to hooves on soot later, and he turned both his heads to his griffin...friend? "Yo, what's up?" Blackhawk said, a big smile on his face.
Blackhawk number two seemed a bit more worried as he turned his head back to Kal, too. "No concussions or anythin', right?" A moment of thought. "How many claws am I holding up?" he asked, Blackhawk number one holding up a single talon, two claws extended.
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Re: Investigators of the Odd
((Zebulon apparently heals Kal while he's at full health. Also, you guys are really good at hitting Kal right in his pride.))
((Less dramatic, I also realized that I need some attacks that either aren't super expensive or make it so that I'll KO all of you.))
((Somewhat dramatic, I just realized we never took Kal's blindfold off.))
It was bad enough that Cheese's miracle-goop just splashed all over him, but this apparition that the half-breed conjured pushes Kal over the edge. Kal rips off the blindfold and slaps Zeb's hooves away as they go to touch him,. "DAMMIT GUYS I'M FINE."
He turns and faces Wrecker, and says in a low, menacing tone. "Which is more than I can say for you."
((-2 Divine Spark (Chain Lightning) ))
A spark shines deep in Kal's eyes, immediately followed by a bolt of lightning leaping from Kal to Wrecker.
((Less dramatic, I also realized that I need some attacks that either aren't super expensive or make it so that I'll KO all of you.))
((Somewhat dramatic, I just realized we never took Kal's blindfold off.))
It was bad enough that Cheese's miracle-goop just splashed all over him, but this apparition that the half-breed conjured pushes Kal over the edge. Kal rips off the blindfold and slaps Zeb's hooves away as they go to touch him,. "DAMMIT GUYS I'M FINE."
He turns and faces Wrecker, and says in a low, menacing tone. "Which is more than I can say for you."
((-2 Divine Spark (Chain Lightning) ))
A spark shines deep in Kal's eyes, immediately followed by a bolt of lightning leaping from Kal to Wrecker.
- Spoiler:
- 1d10+0
9+0 = 9
No secondary target, unless there's someone other than the group and Wrecker still standing.
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Re: Investigators of the Odd
Quietkal wrote:((Zebulon apparently heals Kal while he's at full health. Also, you guys are really good at hitting Kal right in his pride.))
((Less dramatic, I also realized that I need some attacks that either aren't super expensive or make it so that I'll KO all of you.))
((Somewhat dramatic, I just realized we never took Kal's blindfold off.))
It was bad enough that Cheese's miracle-goop just splashed all over him, but this apparition that the half-breed conjured pushes Kal over the edge. Kal rips off the blindfold and slaps Zeb's hooves away as they go to touch him,. "DAMMIT GUYS I'M FINE."
He turns and faces Wrecker, and says in a low, menacing tone. "Which is more than I can say for you."
((-2 Divine Spark (Chain Lightning) ))
A spark shines deep in Kal's eyes, immediately followed by a bolt of lightning leaping from Kal to Wrecker.((30 hitpoints, 1 PiP, no status))
- Spoiler:
1d10+0
9+0 = 9
No secondary target, unless there's someone other than the group and Wrecker still standing.
[I take it that you forgot that the blindfold counted as the blinded status, but this is dramatically effective, so I'll let it slide.]
Wrecker moans in pain, then drops, slipping into unconsciousness.
The Warrior of Many Faces- Element of Harmony
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Posts : 2158
Join date : 2012-07-19
Age : 29
Location : In my Doomed Fortress of Doomy Doom (tm), plotting to conquer the world!
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» Rainbow Factories: where have all the players gone? (considering investigators)
» Recruitment and OOC: Investigators of the Odd (WoMF's Campaign)
» Rainbow Factories: where have all the players gone? (considering investigators)
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