Zilean's Revenge (Part 4)
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Ramsus
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Re: Zilean's Revenge (Part 4)
Jeraylia quickly rushes to her aid, just as the zombies reach for Rolf! Zthulan is less swift in his efforts.
Hp/pips are same as you left it off (zombies got their pips reset, though), just initiative was reset. Jeraylia/Rolf join immediately, Zthulan next round. Roll for initiative, Jeraylia and Zthulan (or did you already?).
Initiative so far (still need Jeraylia's roll to see if she's first/before Rolf):
Z3
Z1
Rolf
Zthulan (skips first turn)
Z2
Z4
Edit: Added Zthulan
- Initiative - Zombies:
Z1 - d20 - 6 = 19 - 6 = 13
Z2 - d20 = 1
Z3 - d20 - 6 = 20 - 6 = 14
Z4 - d20 - 6 = 6 - 6 = 0
Hp/pips are same as you left it off (zombies got their pips reset, though), just initiative was reset. Jeraylia/Rolf join immediately, Zthulan next round. Roll for initiative, Jeraylia and Zthulan (or did you already?).
Initiative so far (still need Jeraylia's roll to see if she's first/before Rolf):
Z3
Z1
Rolf
Zthulan (skips first turn)
Z2
Z4
Edit: Added Zthulan
Last edited by Zarhon on Fri Dec 06, 2013 10:43 pm; edited 1 time in total
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Re: Zilean's Revenge (Part 4)
Initiative Roll: 2.
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Re: Zilean's Revenge (Part 4)
New initiatives?
Initiative roll: 14.
And if it's okay, I'll gather energy first turn as I said. Have Zthulan and I moved Stoutbottom's body yet?
Initiative roll: 14.
And if it's okay, I'll gather energy first turn as I said. Have Zthulan and I moved Stoutbottom's body yet?
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Re: Zilean's Revenge (Part 4)
Not unless one of you rolls an athletics check (to carry it), or delay entering the fight to do so.
One of the zombies goes after Jeraylia, whilst the other attempts to bring Rolf down!
Initiative order:
Jeraylia
Z3
Z1
Rolf <- next (unless KO'd?)
Zthulan (skips first turn)
Z2
Z4
One of the zombies goes after Jeraylia, whilst the other attempts to bring Rolf down!
- Brainnssss:
Z3
Slam - Standard attack
Deal 1d6 damage to target enemy.
Targets Jeraylia
1d6 = 5 damage
1d2 = 2, no grapple
Z1
Slam - Standard attack
Deal 1d6 damage to target enemy.
Targets Rolf
1d6 = 5 damage
1d2 = 1, grappled
Summary: Jeraylia takes 5 damage, Rolf takes 5 damage + grappled.
Initiative order:
Jeraylia
Z3
Z1
Rolf <- next (unless KO'd?)
Zthulan (skips first turn)
Z2
Z4
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Re: Zilean's Revenge (Part 4)
"Oh no you don't!" Rolf activated his ring and sends a blast at the approaching zombie, preventing it from grabbing on to him.
"Good to see you, Jeraylia. Turns out attacking these guys by myself was a bad idea. Did you find anything?" Rolf summoned his Thunder Hammer, smashed down on one of the zombies, and conjured up a lightning shield. "Hopefully this might discourage them from attacking me until Zthulan arrives."
Summary: Z1 takes 11 damage, Z2 takes 4 damage
- Interrupt:
- [-1] Counterspell (GAH!) - Interrupt Utility
Trigger - An enemy makes an attack against you.
Effect - Deal 1d12 damage to the triggering enemy and flip a coin. If you win the flip, the triggering attack has no effect on you. If you lose the flip, you gain 5 temporary hit points.
Rolling for damage…11
Coin flip (1 success, 2 fail)…1 (Success)
"Good to see you, Jeraylia. Turns out attacking these guys by myself was a bad idea. Did you find anything?" Rolf summoned his Thunder Hammer, smashed down on one of the zombies, and conjured up a lightning shield. "Hopefully this might discourage them from attacking me until Zthulan arrives."
- Calling down the Thunder:
- [-7+ 3 (Talisman of Weapons) + 1(Nothing up my sleeve)] ->[-3]Hammer of Thunder - Minor Utility
You conjure a Thunder Hammer in your hands.
[*] You can dismiss the Thunder Hammer as a free action. While you are wielding a Thunder Hammer, you cannot use your other combat talents.
[+3] Thunderous Blow - Standard Attack
Deal 1d8 damage to target creature and you gain a lightning shield until the end of your next turn. Whenever a creature attacks you with an attack while you have a lightning shield, that creature suffers 2 damage.
Targeting Z2
Rolling…4
Summary: Z1 takes 11 damage, Z2 takes 4 damage
- Stats:
- HP: 4
Pips: 4
Stats: Resist 2 against single target attacks, Lightning Shield
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Re: Zilean's Revenge (Part 4)
The two other zombies assault Rolf, shortly before Zthulan arrives. Then, the previously-attacking zombies go for another go, going after the Dragonborn as well as Jeraylia.
Z1 is bloodied. Jeraylia's turn.
- Combat:
- Z2
Slammin' - Standard attack
Deal 1d10 damage to target enemy.
Targets Rolf
1d10 = 3 damage
1d2 = 1, grappled
Z4
Slam - Standard attack
Deal 1d6 damage to target enemy.
Targets Rolf
1d6 = 3 damage
Summary: Rolf takes 3 + 3 = 6 damage, is grappled.
Z1 is bloodied. Jeraylia's turn.
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Re: Zilean's Revenge (Part 4)
"New plan," Jeraylia calls out, grabbing the edge of the dig out and leaping out. "Ben, grab Stoutbottom's body. Take the chance to look closer for your arm if you feel inclined. Zthulan, with me. Look's like Rolf needs our aid urgently."
She closes the space to Rolf in meer seconds and sweeps the feet from beneath one zombie and skewers another.
Special Move:
Dazzling Performance
8: Force target enemy to attack a creature of your choice. The enemy chooses which attack to use.
Results: Z3 takes 3 damage. Z1 takes 8 damage and dazzling performance occurs making Z1 target Z3. Rolf gains 5 temps.
EDIT:
The zombie in whose chest Jeraylia`s sword has been buried claws out at her, attempting to grab her despite the obstacle. She notices that on its hip is a small flask. Considering she hasnt had a drink in afew hours, she withdraws her sword and pummels the zombie to get a chance to filtch the item. Dancing backwards, she checks the lid and sees its still on tight, and so unscrews it to investigate its contents. ”I see your taste in whisky is better than your taste in people," she comments wryly, and takes a swig.
result: Z3 takes 2 damage.
She closes the space to Rolf in meer seconds and sweeps the feet from beneath one zombie and skewers another.
- Initial Combat Talents:
- 1) [+2] Mocking Melody - Standard Utility
Target creature is subjected to your mocking melody (save ends). A creature subjected to your mocking melody suffers 1d8 damage whenever they roll a 4 or lower on a d8, d10 or d12.
2) [+1] Demand Duel - Standard Attack
Deal 1d8 damage to target creature. If that creature damages one of your allies on its next turn, that creature suffers 1d8 damage.
3) [+1] Think Up Witty Line (Gather Energy) - Standard Utility
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.
4) [-3] Misdirection – Interrupt Attack
Trigger – An enemy damages you with a combat talent.
Effect - A random enemy takes the damage instead.
Other - Normally -4, but cost has been reduced by Lightning Reflexes combat trait (once per round).
5) [+1] Invigorating Strike - Standard Attack
Deal 1d8 damage to target creature and target ally gains 5 temporary hit points.
- Combat:
- Action One:[+1] Demand Duel - Standard Attack
Deal 1d8 damage to target creature. If that creature damages one of your allies on its next turn, that creature suffers 1d8 damage.
Target: Z3
Roll: 3
Action Two:
[+1] Invigorating Strike - Standard Attack
Deal 1d8 damage to target creature and target ally gains 5 temporary hit points.
Target: Z1
Ally Target: Rolf
Roll: 8 ( CRIT! )
Special Move:
Dazzling Performance
8: Force target enemy to attack a creature of your choice. The enemy chooses which attack to use.
Results: Z3 takes 3 damage. Z1 takes 8 damage and dazzling performance occurs making Z1 target Z3. Rolf gains 5 temps.
EDIT:
The zombie in whose chest Jeraylia`s sword has been buried claws out at her, attempting to grab her despite the obstacle. She notices that on its hip is a small flask. Considering she hasnt had a drink in afew hours, she withdraws her sword and pummels the zombie to get a chance to filtch the item. Dancing backwards, she checks the lid and sees its still on tight, and so unscrews it to investigate its contents. ”I see your taste in whisky is better than your taste in people," she comments wryly, and takes a swig.
- Combat:
- Using randomly picked Z3 move
Chew Flesh - minor attack
Deal 1d4 damage to target enemy and heal yourself for same amount.
If target is grappled, cheaper cost, and gain same amount of temporary hp as well.
target: Z3
Roll:2
result: Z3 takes 2 damage.
- Jeraylia:
HP=30
Temps=0
Pips=7
Armour effect:You have resist 4 against single-target attacks.
Status:None.
Last edited by Broken Logic on Fri Dec 13, 2013 9:35 pm; edited 1 time in total
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Re: Zilean's Revenge (Part 4)
Whilst one of the zombies falls apart from the attack, the other goes after Zthulan, tooth and nail!
Rolf's turn now.
- Combat:
- Z1 -*KO'd*
Z3
Bite - Standard attack
Deal 1d6+2 damage to target enemy and toss a coin, if heads, target gets 2 ongoing damage
(save ends). If the target has been "grappled", deal 1d6+4 damage, no coin toss is needed,
and the ongoing damage increases by 2 for each time bite is used.
Targeting Zthulan
1d6 +2 = 6 +2 = 8 damage
1d2 = 2, no ongoing
Grapple coin toss
1d2 = 1, grappled
Chew Flesh - Minor attack
Deal 1d4 damage to target enemy and heal yourself for same amount.
If target is "grappled", cheaper pip cost, and gain same amount of temporary hp as well.
Targeting Zthulan
1d4 = 3 damage, 3 heal, 3 temp hp
Summary: Zthulan takes 8+3 damage and is grappled, Z3 heals above bloodied.
Rolf's turn now.
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Re: Zilean's Revenge (Part 4)
"Thanks for the back-up, guys." Rolf disperses his Lightning Shield, which shoots out into the two zombies who had attacked him.
Summary: Z2 and Z4 take 2 damage (if not already factored in), then Z2, Z3 and Z4 take 8 damage and are dazed until the end of Rolf's next turn.
OOC: Z3 also takes 1d8 damage for attacking someone other than Jeraylia (Demand Duel)
- Lightning Shield:
- Z2 and Z4 take 2 damage
- Combat:
- [-2] Thunder Blast - Standard Attack
Deal 1d12 damage to up to four enemies. Those creatures are dazed until the end of your next turn.
Targeting: Z2, Z3, Z4
Rolling…8
Summary: Z2 and Z4 take 2 damage (if not already factored in), then Z2, Z3 and Z4 take 8 damage and are dazed until the end of Rolf's next turn.
- Stats:
Roll save ends against grapple…7 (fail)
HP: 2 + 5 Temp
Pips: 2
Status: Grappled, Resist 2 against single-target attacks
OOC: Z3 also takes 1d8 damage for attacking someone other than Jeraylia (Demand Duel)
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Re: Zilean's Revenge (Part 4)
True dat!
Unable to reach its initial target, the zombie which Jeraylia has pinned pulls itself off her sword in search of another close target. This leaves its back open to the slice Jeraylia delivers, not to mention the hole her impalement left.
Demand Duel proc ( 1d8 damage ) : 6
Result: Z3 takes 6 damage from Demand Duel proc.
Unable to reach its initial target, the zombie which Jeraylia has pinned pulls itself off her sword in search of another close target. This leaves its back open to the slice Jeraylia delivers, not to mention the hole her impalement left.
Demand Duel proc ( 1d8 damage ) : 6
Result: Z3 takes 6 damage from Demand Duel proc.
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Re: Zilean's Revenge (Part 4)
EDIT: I forgot about Zthulan's turn. Zthulan, do your turn. Will do the combat stuff afterwards. Only Z2 remains, the rest got KO'd.
Last edited by Zarhon on Sun Dec 15, 2013 8:01 pm; edited 1 time in total
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Re: Zilean's Revenge (Part 4)
Tearing up, Zthulan bites the tip of his tongue off, suppressing a scream of pain. Powered by both adrenaline and Koras' assistance he is able to push the creature away. Besceeching the elements Zthulan prepares to heal the entire party. However, whether from a parting gift from the spirits, Stoutbottom, or just plain luck, the spell succeed beyond expectations! Sprouting from his hands, a spiral of shimmering liquid engulfs both the bitten tongue and shoulder. Once completed it leaps off from Zthulan and heads towards both Jeraylia and Rolf.
- Combat List:
- 1) [+2]Celestial Light - Standard Utility
All allies gain 3 temporary hit points.
2) [+2]Friendly Encouragement - Standard Utility
Target ally can roll twice on his or her next attack and take either result.
3) [+1] Invigorating Strike - Standard Attack
Deal 1d8 damage to target creature and target ally gains 5 temporary hit points.
4) [-3] Amazing Grace - Standard Utility [Created by Azureink]
Up to six target creatures gain 1d12+2 hp.
5) [-3] Miracle – Free Utility
Target unconscious ally regains 3d12 hp.
- Combat:
- [-3] Amazing Grace - Standard Utility [Created by Azureink]
Up to six target creatures gain 1d12+2 hp.
Target(s): Rolf, Jeraylia, Zthulan, and Koras
Heals: 12+2=14
12: Target creature gains Resist 3d8 until the end of your next turn. In addition, until the end of the encounter you and up to six allies gain access to all their combat talents, instead of just the ones they selected for this battle
Target for Resist: 7+5+4 = 16
Target(s) for talent: Rolf, Jeraylia, and Zthulan.
[0] Bite - Standard Attack
The Conjurer’s Pet deals 1d6 damage to target creature.
Target: Z3
Damage: 5
- Status:
- Zthulan: 30/30
Pips: 1
Grapple (Save ends): 8 + 3(Ring of Resilience) = 11 Grapple ends
Koras: 15/15
Last edited by Azarune on Sun Dec 15, 2013 12:53 am; edited 1 time in total
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Re: Zilean's Revenge (Part 4)
The attacks bring down two more zombies. Only a single, stout zombie remains, who goes after Rolf!
Jeraylia's turn again.
- Combat:
- Z2
Nom - Standard attack
Deal 1d10+2 damage to target enemy and toss a coin, if heads, target gets 4 ongoing damage
(save ends). If the target has been "grappled", deal 1d10+4 damage, no coin toss is needed,
and the ongoing damage increases by 2 for each time bite is used.
Targets Rolf
1d10 + 4 = 4 + 4 = 8 damage
4 ongoing damage (save ends) inflicted
- Minor action skipped from daze
Z4 - *KO'd*
*New round*
Summary: Rolf takes 8 damage and 4 ongoing damage (save ends). Or he would, if it weren't for the silly amounts of resist.
Only Z2 left standing, who is now bloodied.
Jeraylia's turn again.
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Re: Zilean's Revenge (Part 4)
Jeraylia attempts to pry the remaining zombie off her companion, her grip breaking a few bones as she tries to pull it off Rolf.
- Combat:
- [+1] Demand Duel - Standard Attack
Deal 1d8 damage to target creature. If that creature damages one of your allies on its next turn, that creature suffers 1d8 damage.
Target: Z2
Roll: 7
- Jeraylia:
HP=30
Temps=0
Pips=8
Armour effect:You have resist 4 against single-target attacks.
Status:None.
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Re: Zilean's Revenge (Part 4)
"Thanks for the heal, Zthulan. That zombie practically bounced off of me. Now, to finish it off!" Rolf swung his Thunder Hammer right at the remaining zombie's head.
- Combat:
- [+1] Ringing Blow - Standard Attack
Deal 2d10 damage to target creature, and that creature is dazed until the end of your next turn.
Target: Z2
Rolling: 5+9 = 14
- Stats:
Rolling save ends for grapple…15 (pass)
Rolling save ends for ongoing 4…11 (pass)
HP: 16 + 5 Temp
Pips: 3
Status: Resist 2 for single target attacks
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Re: Zilean's Revenge (Part 4)
The last zombie of the bunch is defeated from the two attacks, falling apart with a groan!
Battle over! You lived! That is good.
Battle over! You lived! That is good.
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Re: Zilean's Revenge (Part 4)
"Freaking zombies," Rolf said as he dispelled his Thunder Hammer. "Well, now that they've been taken care of, we can go back to looking in that pit. Either of you have any luck finding anything?" Rolf tried to steel himself to once more approach the pit. "Come on, Rolf, you just bashed a zombie's head in. This is just...more of that," he muttered as he sent a beam into the pit to aid the search.
Using Illuminate as a flashlight (and hopefully not attracting any more zombies) to better aid search.
Rolling Endurance: 12 (1d20) + 6 = 18
Rolling Perception: 7 (1d20) + 7 + 3 (Sharp Eyes) = 17
Using Illuminate as a flashlight (and hopefully not attracting any more zombies) to better aid search.
Rolling Endurance: 12 (1d20) + 6 = 18
Rolling Perception: 7 (1d20) + 7 + 3 (Sharp Eyes) = 17
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Re: Zilean's Revenge (Part 4)
"We've located Stoutbottom's body, but yet to have find Ben's arm... I was able to converse with Stoutbottom's spirit and perhaps that is enough solace for her. That would allow us to burn the rest of the bodies."
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Re: Zilean's Revenge (Part 4)
"Hey, hey! No torching till we find my arm!", Ben yells, as he apparently sifts through the muck of a deceased Orc's open belly. "Plus, didn't you torch something over there already? Bahamut damn it, why'd I leave my spectacles at home?!"
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Re: Zilean's Revenge (Part 4)
"I think we'll have to give up on your arm, Ben," Jeraylia says, taking one last look into the pool, giving attention to the places she missed. "We've dallied far too long already."
I think I'd be used to the view by now. After all, I took a dip into it earlier.
Perception: 22 (13+9perc)
I think I'd be used to the view by now. After all, I took a dip into it earlier.
Perception: 22 (13+9perc)
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Re: Zilean's Revenge (Part 4)
As Jeraylia looks around, at first, she doesn't see anything, but as Rolf's light shines around, she glances the tell-tale signs of movement in the pit. Rather than seeing another zombie, though, she gets a sight what looks to be a scaly arm, matching Ben's color. It appears to be skittering around (as disembodied hands oft do, apparently), with the same mannerisms and speed a roach distressed by bright light would.
The hand is too fast to simply pick up, gonna need some effort.
The hand is too fast to simply pick up, gonna need some effort.
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Re: Zilean's Revenge (Part 4)
"Ben, would that be your arm doing the crawl over there?" Jeraylia asks a little bemused while pointing to the limb. "They say a well trained body moves on its own, but this is riduculous." She makes a dive for it.
crash tackle an arm roll: 24 ( 16+8athletics/acrobatics )
crash tackle an arm roll: 24 ( 16+8athletics/acrobatics )
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Re: Zilean's Revenge (Part 4)
"No, Ms. Stoutbottom specifically requested that we bring her husband's body to her so she could bury it, so we need to get that before we think about burning the other bodies. Besides, she said that we could have some potions that may be on his person, and the way this day is going, we're going to need all the help we can get."Azarune wrote:"We've located Stoutbottom's body, but yet to have find Ben's arm... I was able to converse with Stoutbottom's spirit and perhaps that is enough solace for her. That would allow us to burn the rest of the bodies."
"Hmm, I might be able to help a bit with that." Rolf conjured up 5 different pairs of glasses, each with slightly different thicknesses of glass. "I'm not sure any of these will be a perfect match, but it might be better than nothing.Ben wrote: Bahamut damn it, why'd I leave my spectacles at home?!
- Magical Tricks:
- 5) You conjure a common mundane item with volume no greater than one cubic foot - such as a lock pick or hand mirror. It seems artificial and crude, but is still serviceable.
"Oh, that could be problematic. Hold it still, Jeraylia, I'll see if I can..."fix" it or something." Rolf tries to determine what to do in order to remove whatever necromancy was affecting the arm.Broken Logic wrote:"Ben, would that be your arm doing the crawl over there?" Jeraylia asks a little bemused while pointing to the limb. "They say a well trained body moves on its own, but this is riduculous." She makes a dive for it.
Rolling Arcana...12 (1d20) + 14 = 26
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Re: Zilean's Revenge (Part 4)
Jeraylia manages to grab the arm with a leap, but it continues struggling, with an unexpected amount of strength. Luckily, Rolf manages to dispel part of whatever was animating it, leaving it in a much more 'docile' state.
Ben looks through each of the spectacles lenses to test them out. "Okay, these lenses look decent... Oh, hey, you found my arm! Awesome! And it still works too!", he says, putting the chosen spectacles on his snout.
It becomes immediately apparent that the human-shaped/sized spectacles are far too small for his snout, and have no way to 'attach' to his head, due to his races apparent lack of ear lobes. Indeed, Ben appears to go cross-eyed as he tries to squint through them. "I think I'll stick with my prescription pair. Thanks anyway, though."
Ben looks through each of the spectacles lenses to test them out. "Okay, these lenses look decent... Oh, hey, you found my arm! Awesome! And it still works too!", he says, putting the chosen spectacles on his snout.
It becomes immediately apparent that the human-shaped/sized spectacles are far too small for his snout, and have no way to 'attach' to his head, due to his races apparent lack of ear lobes. Indeed, Ben appears to go cross-eyed as he tries to squint through them. "I think I'll stick with my prescription pair. Thanks anyway, though."
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Re: Zilean's Revenge (Part 4)
"Well, we got the arm and body. Please everyone keep your arms and legs away from the pit, if you're not fireproof it is suggested you do not try this at home." Inhaling Zthulan exhales a small stream of flame.
- Fire!:
- Fireborn (1)
Characters of your race cannot be harmed by any naturally occurring heat, including natural fire and lava (though magical fire blasts and similar can still harm them in combat). Characters of your race can also safely create puffs of flame at will. These puffs of flame are identical to a torch in many respects and are capable of burning objects and lighting fires outside of combat just as a torch might. Puffs of flame are ordinary fire, they extinguish quickly without tinder.
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Similar topics
» Zilean's Revenge (Part 3)
» Zilean's Revenge (Part 5)
» Zilean's Revenge (Part 2)
» An Abominable Antagonist
» Zilean's Revenge
» Zilean's Revenge (Part 5)
» Zilean's Revenge (Part 2)
» An Abominable Antagonist
» Zilean's Revenge
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