HORSETRON: Defender of Equestria

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Re: HORSETRON: Defender of Equestria

Post  Colter Bolt on Mon Oct 21, 2013 8:46 pm

"Woah now, I'm not the reason the floor fell!" Ancient yells, backing up a little. "If anypony, it's this brute." He points to one of the ponies advancing.
status:
Used [+2] Paranoia (Charismatic Speaker) [Psychic Implant]  - Standard Utility
Target enemy immediately makes an attack against a creature of your choice. The target chooses which attack to use.  Target: Crooked Cop 2. Victim: Crooked Cop 4

Dazed save roll: 8+3=11 SAVED
HP:30
Pips:6
Effects: None
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Re: HORSETRON: Defender of Equestria

Post  mjh6 on Mon Oct 21, 2013 8:56 pm

What should we do?I don't know anything about putting out magic fires."
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Re: HORSETRON: Defender of Equestria

Post  tygerburningbright on Mon Oct 21, 2013 9:19 pm

Terra starts walking down the left hand path towards the sounds of motion. "Tirek the Dark Lord? Exactly how long have you been buried down here? And might I add that peace is a difficult state to maintain there is always someone willing to advance themselves regardless of what happens to others."
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Re: HORSETRON: Defender of Equestria

Post  Deathstorm50 on Tue Oct 22, 2013 11:48 am

(Time to put myself back into the stream of events.)

Silver Night burst into the room, eyes searching the place for anything and everything important, until his eyes settled on the four occupants. He looked the pegasus and unicorn who rushed in earlier. "You're the guys who ran in earlier, right? Well whatever you did made the fire weaker for a bit, so you're okay for now. We need to get the family out of here, I can help with that. Everyone, take one of these cloaks." He hurriedly started pulling five cloaks out of his saddlebags. "The enchantment on them lasts for a day, and will help against the fire." He then helped the others get the citizens out of the house.

OOC:
Okay, I don't think I need to make a perception check on the room, since Sky and Dust saw what they saw just by entering, so tell me if I do. Anyway, Traveler's Mantle.
Traveler’s Mantle - Enchantment

Preparation Time: 5 seconds
You and up to five allies gain Traveler’s Mantles until their next extended rest. Creatures wearing a Traveler’s Mantle gain a +10 bonus on endurance checks made to endure savage weather and similar environmental conditions. This enchantment vanishes after 24 hours.

ZamuelNow wrote:The trio managed to get the mother and child a safe distance away from the building before another backdraft erupted.  However, this one was weaker, fanning across the adjacent buildings.  Unlike the slow burn from before, the flames were rapidly picking up strength with fireballs launching out in multiple directions.
Fury of the Tempest wrote:"Building evacuated." Sky Wolf said as he turned back to said building. "Normally I would suggest leaving the fire-ponies to fight the blaze. However the fire seems to be alive and intelligent, so is best to eliminate it quickly and efficiently." Turning back o the mother and child, Sky Wolf said calmly but seriously. "If either of you have any information about what may be the cause of this living fire, please share it. Any and all information will help us stop the fire from causing any more harm."
"Does it have anything to do with the glowing gem in the room you were in? What was it doing there?" He looked at the two ponies being questioned, and switched tactics. "Listen, I know what you must be going through. It's not every day that gems come to life and burn down your shop. But right now, other ponies could be in danger, and we really need these answers. Please."

OOC... again:
Persuasion check on the family, since I don't think simply asking them can get the answers we need. 19+8=27.

A Persuasion check can't hurt things, and I kinda really wanna know more about that gem. Seems pretty important to the whole fire thing.
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Re: HORSETRON: Defender of Equestria

Post  ZamuelNow on Tue Oct 22, 2013 5:08 pm

"I feel that you might know better than I. The passage of time is difficult to gauge. I was...laid to rest...shortly after Tirek was defeated so that would be how long I was down there." Up ahead, Terra could see some sort of fight unfolding. The odd thing is that it appeared to be the renown archaeologist Ancient Record fighting several police officers.

Terra:
If you choose to join the battle, roll initiative. Otherwise, act as you see fit.


One of the officers suddenly struck another. His target gave a hateful glare towards Ancient Record as several officers darted in and out with quick attacks.
Ancient Record:
You take 1+5+2=8 damage. Back to your turn on initiative.


The mother gently nudged the child to speak. "I...I saw a traveler drop that orange stone. They didn't respond when I tried to speak with them so I picked it up and took it home. I left it on my desk overnight so I could try to sell it to a jeweler in the morning. When I woke up there was fire everywhere." Suddenly, something almost like a roar came from the depths of the building. The fireballs erupting out of it seemed more directed towards the group and the heat of the area was slowly starting to rise.
Silver Night, Sky Wolf, Diamond Dust:
Roll initiative and state what you're bringing to battle.
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Re: HORSETRON: Defender of Equestria

Post  mjh6 on Tue Oct 22, 2013 5:15 pm

Action:

Initiative...1:x 
Bringing in Protective Stance, Guarded Stance, Fireball, Knife in the Dark, Electrocution
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Re: HORSETRON: Defender of Equestria

Post  tygerburningbright on Tue Oct 22, 2013 7:11 pm

Seeing the officers attack the archaeologist Terra decides to rush over to the site of the battle "What is going on here?!"

Spoiler:
Init ...8
I forget did we switch over to using the all 8 system?
[+3] Take Aim - Standard Utility
You may reroll all 1s on your next attack.

[+1] Spin Sword/Recalculate (Redirect Focus) - Minor Utility
You are dazed until the end of your next turn.

[+1]Deep Stab/ Piercing Shot - Standard Attack
Deal 1d8 damage to target creature. This attack ignores resistance.

[-2]Spin Attack/ Revolver cannon (Chain Lightning) - Standard Attack
Deal 1d10 to target creature. If you roll a 6 or higher you may make this attack again without pay its energy cost, except you must choose a new target

[-7]Ars Solum/ Missile Barrage (Frostfall) - Standard Attack
Deal 2d12 to target creature and 1d12 to creatures adjacent to the target. The primary target is stunned until the end of its next turn.



Last edited by tygerburningbright on Wed Oct 23, 2013 4:01 pm; edited 1 time in total
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Re: HORSETRON: Defender of Equestria

Post  Deathstorm50 on Tue Oct 22, 2013 8:39 pm

Silver Night started checking himself thoroughly, making sure nothing on him was immediately flammable, and then prepared his stance.

Initiative and stuff:
In other words, I rolled a 4 for initiative. By the way, did we ever decide on that Spellbook thing? Anyway, stuff going into battle:

Combat Talents

[+1] Buck to the Head(s)/Rotary Knife Thrower (Knife in the Dark) - Standard Attack

“Hurting my friends? That… was a bad idea.” Silver Night.

Choose One:

A) Deal 6 damage to one target creature

B) Deal 4 damage to two target creatures.


[+2] Perfect Focus/Tactical View - Standard Utility

“You can’t fight that which you cannot see,” Anonymous.

You gain resist 3 until the end of your next turn. At the start of your next turn, if you have not taken damage since you last used this ability, you gain 2 more energy.


[+2] Arcing Bolt/Taser Lines - Standard Attack

Deal 1d6 damage to up to three target creatures.


[+1] Fireball/Explosive Rocket Launcher- Standard Attack

“What? It’s a standard defensive spell, I know my rights!” Little Silver.

Deal 1d8 damage to target creature and each creature adjacent to the target.


[-1] Smash and Grab/Tear Out the Power Cell! - Standard Attack

“I know people who need this more than you do.” Silver Night.

Deal 1d8 damage to target creature. If you roll 5 or higher, that creature loses 1 energy and you gain 1 energy.


[-2] Totally Fair Shot/I Hit His Weak Spot! (Below the Belt)- Reaction Utility

“All’s fair in love and war.” Anonymous.

Trigger - You deal 5 or more damage to a creature

Effect - That creature is dazed and suffers vulnerability 2 to your next attack until the end of your next turn.



[-2] Pressure Points/Disable Their Weapon Systems (Fists of Fury)- Standard Attack

Deal 1d10 damage to up to two target creatures. Those creatures suffer a -2 penalty to damage until the start of your next turn.


[-2] Revengence/You Shoot Them, I Shoot You (Punishing Blow)- Reaction Attack

“You had it coming, pal.” Silver Night.

Trigger - An enemy damages one of your allies with an attack.

Effect - Deal 1d12 damage to the triggering enemy.



Knight’s Presence

8: You gain resist 5 until the end of your next turn and target enemy must attack you on its next turn.
10: Up to two target allies cannot be attacked until the end of your next turn.
12: Halve all damage target ally takes for the rest of the battle.


Items


Protective Kit (Spellbook) - 500 Gold
Weapon
When you begin a battle with this weapon equipped, you may bring all your combat talents into battle (instead of choosing five).

Lifebound Armor  - 1000 Gold
Armor
You have regeneration 2.

Amulet of Protection  - 500 Gold
Trinket
You begin the battle with 4 temporary hp.

Fate-Sealed Mirror - 1000 Gold
Trinket
Once per battle, you may use the following combat talent.

             [0] Fate Exchange - Free Utility (1/Battle)
             You and target willing ally exchange hp totals.
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Re: HORSETRON: Defender of Equestria

Post  Colter Bolt on Tue Oct 22, 2013 9:57 pm

Ancient pants a little, staggering from the blows. He reaches out to the mind of his first attacker, trying to reduce the damage he would want to deal. Without meaning to, Ancient reaches a little farther, finding the attacker's fighting training, and does a move of it himself. Regaining his composure, he looks up and sees the Princess. "Princess Terra!" he exclaims, bowing low.
Status:
[+1] Mindfray (Weaken the Body) [Weaken the Weapon] - Standard Attack
Deal 1d8 damage to target creature, and that creature suffers a -2 penalty to damage until the end of your next turn. Target: Crooked Cop 1
1d8=8    Dazzling Performance 8 activated:  You may use one of target enemy’s combat talents at random without paying its energy cost. Target: Crooked Cop 1

HP:22
Pips:7
Effects: None


Last edited by Colter Bolt on Thu Oct 24, 2013 1:48 am; edited 1 time in total
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Re: HORSETRON: Defender of Equestria

Post  Fury of the Tempest on Wed Oct 23, 2013 2:13 pm

"You two best get back." Sky Wolf said as he heard the roar, keeping his eyes on the flaming house. "Try remember anything about the traveler's appearance if you can while we deal this." The pegasus kept very aware of his the two others. Knowing that he would soon be fighting with them, and hoped they where skilled. His fighting style was rather... different from most.

(I got Spellbook)
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Re: HORSETRON: Defender of Equestria

Post  ZamuelNow on Thu Oct 24, 2013 4:42 pm

Ancient Record swiftly performed a simple yet well placed strike which mirrored what his attackers used against him. It seemed like Puzzlemint was slowly starting regain consciousness.  Upon seeing Princess Terra, several of the officers initially hesitated.  One looked at this and shouted at them.  "We've gone too far to stop now!  Even for her..."  While nervous, several continued the assault against Ancient Record becoming more aggressive as they saw his injuries.  The one that spoke up turned his attention to Terra, darting in and out with a very swift and carefully placed blow.  "This...is what has become of my kingdom?  A soldier daring to strike his princess..."

Ancient Record and Princess Terra:
Ancient Record takes (5-2)+2+6 = 11 damage
Terra takes 6 damage
Terra's turn


As all the bystanders cleared the area, the fire seemed almost as if it were biding its time and building power...
Initiative:
Silver Night 4
Sky Wolf 3
Diamond Dust 1
Fire 1
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Re: HORSETRON: Defender of Equestria

Post  Deathstorm50 on Thu Oct 24, 2013 5:31 pm

Silver Night was critical of the battlefield, studying his newfound enemy intently. Upon seeing something that looked like a good spot to damage this strange being from, he ran over and used his most tried and tested move: He bucked it with all the strength his legs could muster.


Attacking:
First of all, I want to know what it is I'm tried to kill, so perception on the fire to see what it is we're meant to be damaging. Unless it's one of those "suspension of disbelief" things. I just find it hard to justify in flavor how I'm punching a fire.
Perception: 15 + 13 = 28

[+1] Buck to the Head(s)/Rotary Knife Thrower (Knife in the Dark) - Standard Attack

A) Deal 6 damage to one target creature

And since I did more than 5 damage(barring unforeseen circumstances):

[-2] Totally Fair Shot/I Hit His Weak Spot! (Below the Belt)- Reaction Utility

“All’s fair in love and war.” Anonymous.

Trigger - You deal 5 or more damage to a creature
Effect - That creature is dazed and suffers vulnerability 2 to your next attack until the end of your next turn.

Current Status: HP: 30+4, PIPS: 3, regeneration 2

I'm not sure if I can do that, but someone can tell me in the OOC thread and I'll edit this post. Also, I can't believe the init order. When I rolled that four I thought there was no way I was going first, but then everyone rolled worse than me! Our dice-rollers are conspiring!


Last edited by Deathstorm50 on Thu Oct 24, 2013 8:50 pm; edited 1 time in total
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Re: HORSETRON: Defender of Equestria

Post  tygerburningbright on Thu Oct 24, 2013 6:53 pm

Terra is shocked to the point of being speechless by the officer's act of betrayal. Her body mostly acting of its own accord draws her knife from a hidden fold within her vest and begins to focus her energy.

Combat:
[+3] Take Aim - Standard Utility
You may reroll all 1s on your next attack.

[+1] Spin Sword/Recalculate (Redirect Focus) - Minor Utility
You are dazed until the end of your next turn.

HP 24
Pips 8
daze
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Re: HORSETRON: Defender of Equestria

Post  Colter Bolt on Thu Oct 24, 2013 8:34 pm

Ancient takes staggered breaths, trying to stay standing. As blood drips down his face, he once again reaches out with his mind, but instead taps into his victim's motor abilities.
status:
Used [-7] Domineer (Loyal Student) [Mechanical Marionette]  - Standard Attack
Target creature is Dominated (save ends). Target: Crooked Cop 2

HP:11
Pips:0
Status: Bloodied
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Re: HORSETRON: Defender of Equestria

Post  Fury of the Tempest on Thu Oct 24, 2013 9:11 pm

Sky Wolf appeared to simply stand completely still, not doing anything at all. However, both of his allies would feel a strange sensation, like a light cloak was being gently pulled over them, even through there was absolutely nothing there. This was how Sky Wolf fought, not being take down the enemy, but protecting his allies.

Turn + Status:
[+2] Celestial Light, all allies gain 3 THP
Health: 30
PiPs: 6
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Re: HORSETRON: Defender of Equestria

Post  mjh6 on Thu Oct 24, 2013 10:13 pm

Diamond Dust was pretty surprised that a fire seemed to be attacking them. But the others were ready to fight, so he should be ready, too. He focused all his attention on the enemy, waiting for its next move.

turn:

[+1] In the Zone/Guarded Stance-Standard Utility
Until your next turn,you take half damage
Status
HP 30+ 3THP
PiPs 5
Resist 1 (from Soldier's Vest
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Re: HORSETRON: Defender of Equestria

Post  ZamuelNow on Fri Oct 25, 2013 1:22 am

In reaching into the officer's mind, he immediately obeyed Ancient Record's command.  While one continued his assault, the other turned his attention to detaining the awakening Puzzlemint.  Meanwhile, the apparent leader was continuing his assault on the Princess.  While being less direct with his damage, he was fighting dirty by throwing dust in her eyes.

Ancient Record and Princess Terra:
Ancient Record takes 5 damage.  Dominated officer has the following stat block:
Officer:
HP: 15
Trait: Kick Them While They're Down
Roll twice on all attacks against bloodied enemies.

[0] Basic Tactics - Standard Attack
The Officer deals 1d6 damage to target creature.

[0] Take One For the Team - Interrupt Utility
Trigger - An enemy targets an ally with a single target attack
Effect - The attack targets the Officer instead.
Crooked Cop 3 has left battle
Terra takes 3 damages and is blinded (save ends)


Silver Night's blow struck...something. The fire had weight and density like the surface of a pool despite flickering like a fire naturally would.  It seemed to reel from being blow but it then lashed out at Silver Night in retaliation with a flaming arc that also managed to hit Sky Wolf.
Silver Night, Sky Wolf, and Diamond Dust:
Silver Night and Sky Wolf take 7 damage
Silver Night's turn
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Re: HORSETRON: Defender of Equestria

Post  tygerburningbright on Fri Oct 25, 2013 7:58 am

Terra shuts her eyes from the dust but nevertheless she dashes out to the officers making a large arching slash before launching into a series of crippling strikes which end in a large downward jumping slash. This one strike causes her blade to glow with a bright white light that expands and burns each of the corrupt officers.

Combat:
flip for blind calling 1 Roll(1d2)+0:
1,+0
Total:1 hit
[-7]Ars Solum/ Missile Barrage (Frostfall) - Standard Attack
Deal 2d12 to target creature and 1d12 to creatures adjacent to the target. The primary target is stunned until the end of its next turn.
targeting 4
Roll(1d12)+0:
6,+0
Total:6
damage for 2 and 5

Roll(2d12)+0:
12,8,+0
Total:20
damage for 4

crit
12: Deal 2d10 damage to up to six creatures and 1d10 damage to yourself.
Roll(1d10)+0:
5,+0
Total:5

Roll(2d10)+0:
5,7,+0
Total:12
12 damage to all the cops and 5 for myself
save
Roll(1d20)+0:
3,+0
Total:3
fail...
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Re: HORSETRON: Defender of Equestria

Post  Deathstorm50 on Fri Oct 25, 2013 11:18 am

'Well that was unexpected.'
 
Silver Night hadn't realized that fire, even magic fire, could react to a hit like that, at least not until the fire lashed at him and his ally. Then he just needed to hit it more. Before he could even register his armor starting to treat some of his burns, he instinctively rammed into the flames with his head. After shaking off the dizziness, he did so again, but with more purpose this time. He jammed his horn into the flames, trying to draw some kind of energy from it.
 
Attacking:
Alright, it hit both me and Sky for damage, I react immediately with:
 
[-2] Revengence/You Shoot Them, I Shoot You (Punishing Blow)- Reaction Attack
“You had it coming, pal.” Silver Night.
Trigger - An enemy damages one of your allies with an attack.
Effect - Deal 1d12 damage to the triggering enemy.
 
Damage: Nat 12, Using Knight's Presence to give Sky Wolf half damage for the rest of battle. That leaves me enough pips to use:
 
[-1] Smash and Grab/Tear Out the Power Cell! - Standard Attack
“I know people who need this more than you do.” Silver Night.
Deal 1d8 damage to target creature. If you roll 5 or higher, that creature loses 1 energy and you gain 1 energy.
 
Dealt: 3. Well, no energy for me.
 
Status: HP: My temp HP and Regen 2 put me at 29 HP, 0 PIPS, regeneration 2. A productive turn, even if I've lost all my pips, they can be regained.
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Re: HORSETRON: Defender of Equestria

Post  Fury of the Tempest on Fri Oct 25, 2013 11:30 am

Sky Wolf grimaced at the fire swept over him, glad that his hat was enchanted so it wouldn't burn.... and he was protecting his jacket with a fire proof cloak. So far, Silver Dust was the one actually attacking the fire, so as Sky Wolf released a surge of pegasi magic, Silver Dust would also feel a similar surge of energy, pushing him to act again. Meanwhile, Sky Wolf took his magic and turned its attentions to his injures, soothing is burns and restoring his lost energy till he was completely fit to fight.

Turn + Status:
[-5] Pincer Action. Sky Wolf & Silver Dust take an extra standard action.
[+2] Healing Salve, Sky Wolf heals 9+2

Health: 30
PiPs: 3
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Re: HORSETRON: Defender of Equestria

Post  mjh6 on Fri Oct 25, 2013 2:58 pm

Diamond Dust still wasn't quite certain what was going on, but the other ponies were fighting the fire thing, so he probably should too. Normally, he wasn't supposed to use his nightstick when off the job, but this probably qualified as an exception. He quickly drew it from his bag, and slammed the fire thing hard.

Turn+ Status:

Oversized Club(Oversized Sword) -
Weapon
You may use the following combat talent
[-3] Not Compensating for Something Standard Attack
You must spend a minor action to activate this combat talent. If you do, deal 1d20+1d8 damage to target creature. If you roll 20 on your d20, you may activate all three of your Special Moves.
1d20: 7
1d8: 8
Damage:15

Crit
Crippling Strike
8: Blind target enemy (save ends)

Status
HP: 30+3 THP
PiPs:2
Resist 1
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Re: HORSETRON: Defender of Equestria

Post  Colter Bolt on Fri Oct 25, 2013 9:53 pm

The crooked cop, now under Ancient's control, strikes at his leader.
Crooked cop status:
Used: [0] Basic Tactics - Standard Attack
The Officer deals 1d6 damage to target creature. Target: Crooked Cop 1 Damage: 1d6=5
Domination Saving Throw: 16 saved
The cop breaks out of Ancients control long enough to be influenced again to attack his superior.
Ancient Record status:
Used: [+2] Paranoia (Charismatic Speaker) [Psychic Implant]  - Standard Utility
Target enemy immediately makes an attack against a creature of your choice. The target chooses which attack to use. Target: Crooked Cop 2 Victim: Crooked Cop 1

HP: 6
Pips: 2
Status: Bloodied
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Re: HORSETRON: Defender of Equestria

Post  ZamuelNow on Sun Oct 27, 2013 10:55 pm

With the aggressive barrage from the Princess, the three attacking officers were soundly struck down.  The one attempting to detain Puzzlemint stared on in shock, seemingly not knowing what to do.

Ancient Record and Princess Terra:
The three that were still fighting are KOed.  What do you do with the one that's still up?


Lashing out with a wider arc of fire, flames clung to the trio.  While low in intensity, they could hear a telltale whistle coming from deep within the burning building...

Silver Night, Sky Wolf, and Diamond Dust:
Silver Night was actually at 28 hp before this attack
Everyone hit with...ongoing damage 1 (save ends)
Silver Night's turn. You didn't take your extra standard from Sky Wolf's action so just go ahead and take two this turn
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Re: HORSETRON: Defender of Equestria

Post  tygerburningbright on Sun Oct 27, 2013 11:15 pm

Terra walks over to the remaining officer and smiles sweetly. "You are going to give me answers. I want to know what is going on here."

Roll:
Roll(1d20)+13:
9,+13
Total:22
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Re: HORSETRON: Defender of Equestria

Post  Deathstorm50 on Sun Oct 27, 2013 11:31 pm

Taking this whistling noise as a good sign, and feeling unusually energetic for reasons unknown to him, he ran and bucked another bit of the fire before noticing that he was on fire. After vigourously attempting to shake it off, and probably looking very silly, he surveyed the battlefield intently, keeping his eye on any stray flames that may try to light him up again.


Attacking:
I was at 28? Really? The only way I see that happening is if I took ongoing 1 when the fire first attacked. Because if the fire just dealt the straight 7 damage, I was at 29 at the start of my turn. The temp 4 hp were extinguished, leaving me at 27 when the fire's turn ended. Then it was my turn, and I have a constant regen 2 effect, which put me at 29. Unless I took ongoing from that attack, as is possible. Either way, it's just 1 hp, so it can't make that big a difference yet. Anywho, 28 - 1 + 2 = 29. So I'm at 29 now anyway. Now, to attack.

Edited for accuracy: Actually was at 29, so I'm at 30 now.

[+1] Buck to the Head(s)/Rotary Knife Thrower (Knife in the Dark) - Standard Attack
“Hurting my friends? That… was a bad idea.” Silver Night.
A) Deal 6 damage to one target creature

And then:

[+2] Perfect Focus/Tactical View - Standard Utility
“You can’t fight that which you cannot see,” Anonymous.
You gain resist 3 until the end of your next turn. At the start of your next turn, if you have not taken damage since you last used this ability, you gain 2 more energy.

Saving throw: Of COURSE this is the roll I nat 20 on.

Status: HP: 30, PIPs: 3, regen 2, resist 3


Last edited by Deathstorm50 on Mon Oct 28, 2013 12:27 am; edited 1 time in total
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