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Monsters by Jason Shadow

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Monsters by Jason Shadow Empty Monsters by Jason Shadow

Post  Jason Shadow Fri Aug 31, 2012 1:23 pm

I'll just put my monsters here whenever I come up with something. As always, balancing suggestions are more than welcome.

These monsters were made a while ago, and were originally in a GDocs file:
Old Monsters:

And now some new, never-before-seen monsters:

Stained Glass Sneak - 7 HP
This two-dimensional, geometric depiction of a common creature peels itself off of the stained glass window. Light shines through its transluscent body and glitters on its razor-sharp edges.

Trait - Stealthy
Outside of combat, it takes a DC 16 Perception check to notice an unmoving Stained Glass Sneak. In areas containing significant amounts of stained glass, this DC increases to 36.
Trait - Hard to Hit
The Stained Glass Sneak has Resist 4.

[+2] Refract Light
Target enemy is blinded (save ends).
[-1] Jagged Slash
Deal 1d8 damage to target enemy and flip a coin. If heads, target enemy suffers Ongoing Damage 3 (save ends).
[-X] Scintillate
X random creatures are take 1d4 damage and are blinded (save ends).

[Note: This creature was designed with the Lurker role in mind and was intended to be infuriatingly hard to hit. As far as concept goes, it was created for espionage, not combat, and should only fight when cornered.]

Ichorist - 25 HP
This... thing might have once been a unicorn, but a large hump sits between its shoulders and a thin, transparent tube runs from the hump to the base of the creature's hollowed-out horn. As the creature scuttles forward, it cackles madly.

Trait - Resevoir
The Ichorist can gain Ichor Points (IP). An Ichorist can hold up to 25 IP, but starts combat with 0.
Trait - Quick Stabs
The Ichorist can perform two actions per round.

[+2] Drain
Target enemy takes 1d10 damage. The Ichorist gains an equal amount of IP.
[0] Inject
Pay X IP. Target ally regains X HP. If this amount goes over its maximum HP total, then the difference becomes temporary hit points.
[-10] Überpferd
Pay 25 IP. The Ichorist and target ally gain Resist 100 for 3 turns. The Ichorist can take no actions during this time.

[Note: This creature was designed with the Medic role in mind. Players are highly recommended to take it down before it can use Überpferd.]

EDIT: First round of revisions done.


Last edited by Jason Shadow on Mon Sep 10, 2012 1:25 am; edited 3 times in total
Jason Shadow
Jason Shadow
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Monsters by Jason Shadow Empty Re: Monsters by Jason Shadow

Post  tygerburningbright Sat Sep 01, 2012 10:53 am

Stained Glass Sneak - 7 HP
This two-dimensional, geometric depiction of a common creature peels itself off of the stained glass window. Light shines through its transluscent body and glitters on its razor-sharp edges.

Trait - Stealthy
Outside of combat, it takes a DC 20 Perception check to notice an unmoving Stained Glass Sneak. In areas containing significant amounts of stained glass, this DC increases to 35.
Trait - Hard to Hit
The Stained Glass Sneak has Resist 4.

[+2] Refract Light
Target enemy is blinded (save ends).
[-1] Jagged Slash
Deal 1d8 damage to target enemy and flip a coin. If heads, target enemy suffers Ongoing Damage 3 (save ends).
[-X] Scintillate
X random creatures are blinded (save ends).

[Note: This creature was designed with the Lurker role in mind and was intended to be infuriatingly hard to hit. As far as concept goes, it was created for espionage, not combat, and should only fight when cornered.]

Ichorist - 15 HP
This... thing might have once been a unicorn, but a large hump sits between its shoulders and a thin, transparent tube runs from the hump to the base of the creature's hollowed-out horn. As the creature scuttles forward, it cackles madly.

Trait - Resevoir
The Ichorist can gain Ichor Points (IP). An Ichorist can hold up to 25 IP, but starts combat with 0.

[+1] Drain
Target enemy takes 1d8 damage. The Ichorist gains an equal amount of IP.
[0] Inject
Pay X IP. Target ally regains X HP. If this amount goes over its maximum HP total, then the difference becomes temporary hit points.
[-10] Überpferd
Pay 25 IP. The Ichorist and target ally gain Resist 100 for 3 turns. The Ichorist can take no actions during this time.

[Note: This creature was designed with the Medic role in mind. Players are highly recommended to take it down before it can use Überpferd.]

only doing the new stuff if that is alright

Would it not be easier to notice the Stained Glass Sneak in an area with almost no stained glass? The attacks are good but Scintillate may be a bit underpowered

The Ichorist needs either another way to get Pips and LP or needs higher health because as it stands it need about 5 uses of drain to get 25LP and it is unlikely to last longer than 5 turns to begin with.
tygerburningbright
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Monsters by Jason Shadow Empty Re: Monsters by Jason Shadow

Post  Jason Shadow Mon Sep 10, 2012 1:18 am

tygerburningbright wrote: Would it not be easier to notice the Stained Glass Sneak in an area with almost no stained glass?

Maybe, but keep in mind that not only is it actually trying not to be seen, but it is also nearly perfectly flat. If someone looks in its general direction, it can just turn sideways and become nearly invisible. That said, maybe I should drop the DC a little...

Okay, here's round two for the new monsters. They shall be edited above.

EDIT: And now they have.
Jason Shadow
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