Changeling Investigations
+3
Xel Unknown
Brony 7 of 9
Masterweaver
7 posters
Page 6 of 13
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Re: Changeling Investigations
Masterweaver wrote:((Please designate target))
((Uh... The second EARS Trooper on the battle map.))
Re: Changeling Investigations
elfowlgirl wrote:Handle pulls Mjolnir from her belt, before swinging him wildly at a group of three troupers. [Might of Mjolnir, +1 Pip] [6 damage to each trooper]
[30 hp, 5 PiPs]
You swing your hammer at the same trooper that Flashpoint attacked earlier, managing to devastate the small group that he's in, but they each manage a counterattack. Still, the guy you initially assaulted is down for the count.... actually, it looks like he's not doing so well.
Handle Receives 6 damage
Handle Receives 6 damage
Handle Receives 6 damage
EARS trooper 2-from-left is unconscious.
One of the EARS troopers growls. "YOU'LL PAY FOR THIS!" He throws a flashbang at Handle. Handle is now Blinded (save ends).
His partner focuses on the soldier, throwing a flashbang in his face. Flashpoint is now blinded (save ends).
IT IS NOW: Ragdoll's turn.
Masterweaver- Equestrian Honor Guard
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Re: Changeling Investigations
Turn start- (HP=30 PIPs=4 Status: Normal)
Ragdoll starts eyeing up one of the healthier looking troopers while inhaling
[+1] Hold breath (Gather Energy)
Turn end- (HP=30 PIPs=5 Status: Normal)
Ragdoll starts eyeing up one of the healthier looking troopers while inhaling
[+1] Hold breath (Gather Energy)
Turn end- (HP=30 PIPs=5 Status: Normal)
- Spoiler:
- Well that was an exciting turn.
Also could I get a count on how much damage each E.A.R.S trooper has taken please?
Doc pseudopolis- Best Pony
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Re: Changeling Investigations
IT IS BELATEDLY: Ember's turn.
Masterweaver- Equestrian Honor Guard
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Re: Changeling Investigations
Xel Unknown wrote:"Mmm.... Hey, Ember, I get it that you don't like the fact we've gotta fight, but you herd the troopers, they clearly aren't going to listen to reason. So just try your best and fight on... Sometimes that's all you can do at times like this."
Ember glares at the attacking troopers.
"I... said... STOP IT!"
Ember shoots out a large fireball bursting over the KO'd EARS trooper and burning the two troopers to the side.
Masterweaver wrote:
Mare:EARS trooper:EARS trooper(KO'd):EARS trooper:Stallion:Stallion:EARS trooper:Mare:EARS trooper:EARS trooper:Mare
Stallion:Flashpoint:Mare:Stallion:Chain Link:Ember:Stallion:Ruby Shield:Ragdoll:Handle:Mare
Bold is target.
Fireball: 1d8 = 8 damage. Buccaneer Blaze Activated! That KO'd pony? He's totally stunned.
Ember: 30 HP, 6 PiPs
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Re: Changeling Investigations
One of the troopers reels, but manages to conterattack. Ember takes 8 damage.
IT IS NOW: Ruby's turn.
IT IS NOW: Ruby's turn.
Masterweaver- Equestrian Honor Guard
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Re: Changeling Investigations
Ruby looks at the fray and starts fuming. "How can you hurt a baby dragon? They're Changelings, not Change-lizards, it can't even BE one! You're incompetent at best, an active menace really! Seriously, stop now, I'd say you're making asses of yourselves, but that would be a disservice to mules."
She rants at the EARS troops, and turns to the locals. "Are you ponies still just STANDING there when fireballs are going off? Come on, get somewhere a bit safer than here!"
(Using "Immature Taunting (Perfect Focus)")
HP 30/30, 6 Pips, Resist 3, no status effects.
She rants at the EARS troops, and turns to the locals. "Are you ponies still just STANDING there when fireballs are going off? Come on, get somewhere a bit safer than here!"
(Using "Immature Taunting (Perfect Focus)")
HP 30/30, 6 Pips, Resist 3, no status effects.
Re: Changeling Investigations
Well... that did nothing.
IT IS NOW: An EARS Trooper's turn. Realizing the danger she poses, he attacks Handle. Handle takes 5 damage.
IT IS NOW: An EARS Trooper's turn. This guy... joins his partner. Handle takes 5 damage.
IT IS NOW: An EARS Trooper's turn. Specifically the KO'd one. Well, he... bleeds some more, but it seems that Ember's fireball cauterized some of his wounds. So he's not dying anymore. Woot.
IT IS NOW: Chain Link's turn. Remember, Chain Link is currently BLIND (save ends).
IT IS NOW: An EARS Trooper's turn. Realizing the danger she poses, he attacks Handle. Handle takes 5 damage.
IT IS NOW: An EARS Trooper's turn. This guy... joins his partner. Handle takes 5 damage.
IT IS NOW: An EARS Trooper's turn. Specifically the KO'd one. Well, he... bleeds some more, but it seems that Ember's fireball cauterized some of his wounds. So he's not dying anymore. Woot.
IT IS NOW: Chain Link's turn. Remember, Chain Link is currently BLIND (save ends).
Masterweaver- Equestrian Honor Guard
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Join date : 2012-07-18
Re: Changeling Investigations
The Minotaur takes off his top hat and then pulls a rabbit out of it, and this wasn't no normal rabbit, but one that looked deady, with it's amazingly intimidating Death Glare causing some psychological effects on the Troopers.
Next said Rabbit pulls a "Hat Trick" on the closest EARS Trooper. (-2 penalty on it's damage rolls (save ends))
- Spoiler:
- [-3] Conjure Rabbit (Conjure Wraith) *
Conjure an allied Rabbit. It has the following stat block.
Rabbit (Shadow Wraith) - 10 HP
Trait - Death Glare (Midnight Haunting)
All enemies take a -1 penalty to saving throws.
[+1] Talent - Hat Trick (Spook)
Target creature suffers a -2 penalty on its damage rolls (save ends).
[-2] Talent - Taunt (Deathwish)
Target enemy attacks the Rabbit on its next turn if able. If the attack reduces the Rabbit to 0 HP or less, the attacking enemy suffers 2d10 damage.
Next said Rabbit pulls a "Hat Trick" on the closest EARS Trooper. (-2 penalty on it's damage rolls (save ends))
Re: Changeling Investigations
((Rolling save, Chain Link is no longer BLIND.))
Suddenly you all know the order that the combat will go!
EARS-4 20
Flashpoint 17
Handle 17
EARS-3 15
EARS-1 13
Ragdoll 9
Ember 8
Ruby Shield 7
EARS-6 5
EARS-5 4
EARS-2 2
Chain Link 1
Rabbit
IT IS NOW: An EARS trooper's turn. "OH HORSEAPPLES THEY'VE HYPNOTIZED A DRAGON!" He takes the time to throw a flashbang at Ember. Ember is now blind (save ends).
IT IS NOW: Flashpoint's turn. Remember, Flashpoint is blind (save ends).
Suddenly you all know the order that the combat will go!
EARS-4 20
Flashpoint 17
Handle 17
EARS-3 15
EARS-1 13
Ragdoll 9
Ember 8
Ruby Shield 7
EARS-6 5
EARS-5 4
EARS-2 2
Chain Link 1
Rabbit
IT IS NOW: An EARS trooper's turn. "OH HORSEAPPLES THEY'VE HYPNOTIZED A DRAGON!" He takes the time to throw a flashbang at Ember. Ember is now blind (save ends).
IT IS NOW: Flashpoint's turn. Remember, Flashpoint is blind (save ends).
Masterweaver- Equestrian Honor Guard
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Re: Changeling Investigations
Flashpoint retreats a few feet into the air as he struggles to clear his vision.
Motivate (Gather Energy)
30 HP, 3 Temp, 3 Pips remaining
Saving Roll: 17
Motivate (Gather Energy)
30 HP, 3 Temp, 3 Pips remaining
Saving Roll: 17
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Re: Changeling Investigations
Masterweaver wrote:Mare:EARS trooper:EARS trooper(KO'd):EARS trooper:Stallion:Stallion:EARS trooper:Mare:EARS trooper:EARS trooper:Mare
((Target is bolded))
Handle, nearly unconscious, summons the energy to charge one of the nearest troopers. ((Rampage +2, 7 damage))
[2 hp, 7 PiPs]
Re: Changeling Investigations
Neither Flashpoint nor Handle is Blind anymore.
IT IS NOW: An EARS trooper's turn. He blasts away at Handle. Handle receives +1 ongoing damage (save ends).
IT IS NOW: An EARS trooper's turn. He throws a flashbang at Ruby. Ruby is now Blind (save ends).
IT IS NOW: Ragdoll's turn.
IT IS NOW: An EARS trooper's turn. He blasts away at Handle. Handle receives +1 ongoing damage (save ends).
IT IS NOW: An EARS trooper's turn. He throws a flashbang at Ruby. Ruby is now Blind (save ends).
IT IS NOW: Ragdoll's turn.
Last edited by Masterweaver on Sat Oct 27, 2012 4:11 pm; edited 1 time in total
Masterweaver- Equestrian Honor Guard
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Join date : 2012-07-18
Re: Changeling Investigations
Turn start - (HP=30 PIPs=5 Condition: Green)
Ragdoll grabs two of the E.A.R.S troopers and holds them to him.
[+2]Hold them in place (Psychic Anomaly) Target: two farthest E.A.R.S troopers in initiative order
Turn end - (HP=30 PIPs=9 Condition: Green)
Ragdoll grabs two of the E.A.R.S troopers and holds them to him.
[+2]Hold them in place (Psychic Anomaly) Target: two farthest E.A.R.S troopers in initiative order
- Attack:
- You and target enemy suffer vulnerability 5 (save ends).
- Roll (Vulnerability saving throw):
Roll(1d20)+0:
18,+0
Total:18
Turn end - (HP=30 PIPs=9 Condition: Green)
- Spoiler:
- I forgot to bring "make it worse" with me for massive damage combo. I'll just let everyone beat up on two troopers then.
Doc pseudopolis- Best Pony
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Re: Changeling Investigations
TURN START: EMBER
People really shouldn't throw explosive things at babies. Ember cowers, blinded, inspiring someone else to hit things hard for her..
Inspire Courage: 1d12 (4) temp HP to Handle
Saving Throw: 1d20 (2) = Still blind
Ember: 22 HP, 7 PiPs, Status: Blind
People really shouldn't throw explosive things at babies. Ember cowers, blinded, inspiring someone else to hit things hard for her..
Inspire Courage: 1d12 (4) temp HP to Handle
Saving Throw: 1d20 (2) = Still blind
Ember: 22 HP, 7 PiPs, Status: Blind
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Re: Changeling Investigations
IT IS NOW: Ruby Shield's turn. Ruby is BLIND (save ends)
Masterweaver- Equestrian Honor Guard
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Re: Changeling Investigations
(+2 pips: Undamaged last round)
Ruby holds her eyes shut at the blinding flash-bang. "Really? Now you just chuck light-bombs at everypony? You're not helping your case. Oooh, someone points out how silly this whole 'beating people into unconsciousness' thing is. Our poor fragile colt-egos! Better lob a grenade at them or my stallionhood will shrink even tinier than it is! Free tip: You're not endearing yourself to the public right now." She positively bristles but her eyes aren't clearing up much, she kind of stared at it as it went off, rookie mistake.
Ruby holds her eyes shut at the blinding flash-bang. "Really? Now you just chuck light-bombs at everypony? You're not helping your case. Oooh, someone points out how silly this whole 'beating people into unconsciousness' thing is. Our poor fragile colt-egos! Better lob a grenade at them or my stallionhood will shrink even tinier than it is! Free tip: You're not endearing yourself to the public right now." She positively bristles but her eyes aren't clearing up much, she kind of stared at it as it went off, rookie mistake.
- actions and stats:
More Immature Taunting!
HP 30/30, 10 Pips, Resist 3
Saving Throw:
Roll(1d20)+0:
1,+0
Total:1
...Guess not.
Re: Changeling Investigations
IT IS NOW: An EARS trooper's turn. He assaults the dragon. Ember takes 4 damage.
IT IS NOW: An EARS trooper's turn. He also assaults the dragon. Ember takes 4 damage.
IT IS NOW: An EARS trooper's turn. Since this particular EARS trooper is defeated, he basically sits there. Pretty close to death but not quite dead.
IT IS NOW: Chain Link's turn.
IT IS NOW: An EARS trooper's turn. He also assaults the dragon. Ember takes 4 damage.
IT IS NOW: An EARS trooper's turn. Since this particular EARS trooper is defeated, he basically sits there. Pretty close to death but not quite dead.
IT IS NOW: Chain Link's turn.
Masterweaver- Equestrian Honor Guard
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Join date : 2012-07-18
Re: Changeling Investigations
(target in bold)Mare:EARS trooper:EARS trooper:EARS trooper:Stallion:Stallion:EARS trooper:Mare:EARS trooper:EARS trooper:Mare
Chain Link first summons another rabbit into battle....
Next each of Chain's rabbit's attack with a "Hat Trick" to effect their attack power. (-2 to their attack damage: save ends)
- Stats:
- Chain Link: 28
PiP: 0
Rabbit1: 10
PiP: 2
Rabbit2: 10
PiP: 1
Re: Changeling Investigations
IT IS NOW: An EARS trooper's turn. Flashbang at Flashpoint. Flashpoint is now blind (save ends).
IT IS NOW: Flashpoint, then Handle's turn. Flashpoint is Blind (save ends) with 2 temp HP.. Handle is suffering 1 ongoing damage (save ends) with 4 tem HP.
IT IS NOW: Flashpoint, then Handle's turn. Flashpoint is Blind (save ends) with 2 temp HP.. Handle is suffering 1 ongoing damage (save ends) with 4 tem HP.
Masterweaver- Equestrian Honor Guard
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Join date : 2012-07-18
Re: Changeling Investigations
"What is with you ponies and flashbangs? Is that all you have?" Flashpoint holds back, reevaluating the outright annoying tactics of the enemy, and attempting to retarget the one that just flashed him.
1st Standard: Regroup (Open Options)- Swap for War Face (Furious Rage)
5 Pips
Settling on a direction he charges, using his wings to lift off and come down hard on his target.
Coin Flip (I think you should do it) to hit.
If Hit: Furious Rage: 2d10= 6+8= 14 damage to opponent
(And because none of them were hit with a save-ends, my combo closes out one move short. Oh well)
30 HP, 3 Temp (I don't see where I lost one since last turn), 2 Pips
Saving Roll: 8
1st Standard: Regroup (Open Options)- Swap for War Face (Furious Rage)
5 Pips
Settling on a direction he charges, using his wings to lift off and come down hard on his target.
Coin Flip (I think you should do it) to hit.
If Hit: Furious Rage: 2d10= 6+8= 14 damage to opponent
(And because none of them were hit with a save-ends, my combo closes out one move short. Oh well)
30 HP, 3 Temp (I don't see where I lost one since last turn), 2 Pips
Saving Roll: 8
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Re: Changeling Investigations
((Saving throw:Roll(1d20)+0:
11,+0
Total:11))
Mare:EARS trooper:EARS trooper (KO'd):EARS trooper:Stallion:Stallion:EARS trooper:Mare:EARS trooper:EARS trooper:Mare
Handle abandoned use of her hammer, and decided to just hit the EARS trooper. ((Rampage +2, 7 damage)).
((2/30 hp, 4 temp hp, 9 pips))
11,+0
Total:11))
Mare:EARS trooper:EARS trooper (KO'd):EARS trooper:Stallion:Stallion:EARS trooper:Mare:EARS trooper:EARS trooper:Mare
Handle abandoned use of her hammer, and decided to just hit the EARS trooper. ((Rampage +2, 7 damage)).
((2/30 hp, 4 temp hp, 9 pips))
Re: Changeling Investigations
Flashpoint's blind attack misses, and he is still blind. Handle no longer suffers from ongoing damage.
IT IS NOW: An EARS tooper's turn. He swings at Flashpoint, but the creepy bunies get to him. Flashpoint takes 3 damage.
IT IS NOW: An EARS trooper's turn. He also attacks Flashpoint, but the bunnies got to him even worse. Flashpoint takes 1 damage.
IT IS NOW: Ragdoll, then Ember, then Ruby's turn. Ember and Ruby are blind (Save ends).
IT IS NOW: An EARS tooper's turn. He swings at Flashpoint, but the creepy bunies get to him. Flashpoint takes 3 damage.
IT IS NOW: An EARS trooper's turn. He also attacks Flashpoint, but the bunnies got to him even worse. Flashpoint takes 1 damage.
IT IS NOW: Ragdoll, then Ember, then Ruby's turn. Ember and Ruby are blind (Save ends).
Masterweaver- Equestrian Honor Guard
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Join date : 2012-07-18
Re: Changeling Investigations
- Spoiler:
- I don't know if the troopers are still affected by my vulnerability or any save-ends for that matter...so if they're not I'll come up with something else.
Ragdoll...starts singing opera, using it to mask a scream into the minds of the injured troopers.
[-3] Psychic scream (Despair)
- Attack:
- Deal 2d12 to all enemies with save-ends effects.
Roll(2d12)+0:
11,6,+0
Total:17 to any enemy with a save-ends effect, 22 for the two targets of Hold in place.
Turn end - (HP=30 PIPs=6 Condition: Green)
Doc pseudopolis- Best Pony
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Re: Changeling Investigations
Ember looked over at the hammer-using mare currently just whacking things. She didn't look so good, which was sad, because she seemed like a nice lady. Those mean old EARS troopers had no right to hurt her!
"H-hammer lady? Y-you've gotta be... strong... For me..."
Magnificent Melody: Handle - Handle gains Regeneration 3 and does 5 more damage on her next attack
Saving Throw: 14
Ember: 14 HP, 5 PiPs, Status: Bloodied
"H-hammer lady? Y-you've gotta be... strong... For me..."
Magnificent Melody: Handle - Handle gains Regeneration 3 and does 5 more damage on her next attack
Saving Throw: 14
Ember: 14 HP, 5 PiPs, Status: Bloodied
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