Discord's Game
+4
Doc pseudopolis
kajisora
Brony 7 of 9
The Warrior of Many Faces
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Re: Discord's Game
Doc pseudopolis wrote:
Roll (Perception: Scanning the area.)
- Roll:
Roll(1d20)+5:
17,+5
Total:22
From what Macvellion can tell, the door isn't actually made of molten metal, it just looks like it. He can't tell where it would lead them to, however.
The Warrior of Many Faces- Element of Harmony
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Re: Discord's Game
"cozzmic... izz that good or bad? It might mean we get thrown into zzpace for all we know!
A, B, C... if they are related, the fourth would be D.
D for Door? Drawing? Discord? Death? Daizzies? Dizzcombobulation?"
Busy looks more and more panicked as she goes on.
"Then again, Cozzmic might juzzt mean UP! Ezzcape through the ceiling?"
Carefully, Busy flies towards the ceiling, making sure not to touch anything.
A, B, C... if they are related, the fourth would be D.
D for Door? Drawing? Discord? Death? Daizzies? Dizzcombobulation?"
Busy looks more and more panicked as she goes on.
"Then again, Cozzmic might juzzt mean UP! Ezzcape through the ceiling?"
Carefully, Busy flies towards the ceiling, making sure not to touch anything.
- Spoiler:
- Examining ceiling.
Perception roll:
1d20+6
15+6 = 21
kajisora- Equestrian Honor Guard
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Re: Discord's Game
kajisora wrote:
- Spoiler:
Examining ceiling.
Perception roll:
1d20+6
15+6 = 21
There appear to be some earthworms in the ceiling, but there's no sign of an exit.
The Warrior of Many Faces- Element of Harmony
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Re: Discord's Game
"Wormzz!? I'd expect them in a floor, but why in the ceiling?"
*sigh*
"I zzhouldn't expect thizz to make zzenzze zzhould I?
Then again.. nothing ever doezz.."
*sigh*
"I zzhouldn't expect thizz to make zzenzze zzhould I?
Then again.. nothing ever doezz.."
kajisora- Equestrian Honor Guard
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Re: Discord's Game
"We can not just sit here forever we must make a choice."
tygerburningbright- Freakin' Alicorn Princess
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Re: Discord's Game
"I just said that and reiterate that my choice is the easy door."tygerburningbright wrote:"We can not just sit here forever we must make a choice."
Brony 7 of 9- Epic Pwny
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Re: Discord's Game
"I zzay we take the door on the right: it zzeemzz the mozzt threatening. Therefore it izz likely to be zzafer"tygerburningbright wrote:"We can not just sit here forever we must make a choice."
kajisora- Equestrian Honor Guard
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Re: Discord's Game
"I've been leaning toward the middle door."
tygerburningbright- Freakin' Alicorn Princess
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Re: Discord's Game
"Breaching door."
The MacVellion...breaches the third door.
Roll (Endurance: Breaking through the third door.)
The MacVellion...breaches the third door.
Roll (Endurance: Breaking through the third door.)
- Roll:
- Roll(1d20)+13:
9,+13
Total:22
Doc pseudopolis- Best Pony
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Re: Discord's Game
"Stupid robot!" Dragoon braces himself for whatever the door might release.
- Endurance :
- Roll(1d20)+8:
17,+8
Total:25
tygerburningbright- Freakin' Alicorn Princess
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Re: Discord's Game
The door doesn't break, but it does fly open when Macvellion charges it, banging on one of the walls inside the room. From what most of them can see, the molten door opens into a cavern-like room. MacVellion, on the other hoof, sees the inhabitant: a unicorn in green attire, wielding a sword and with a shield strapped to his back, with a yellow parasprite hovering at his shoulder.
As he sees the robot smash through the door, he's on his hooves in an instant, sword and shield at the ready and glaring at the intruder.
The parasprite begins yelling, "Hello! Hey! Listen! Look! Watch out!" incessantly in an annoying female voice, prompting a brief look of irritation on the unicorn's face.
[Time to roll Initative, guys.]
As he sees the robot smash through the door, he's on his hooves in an instant, sword and shield at the ready and glaring at the intruder.
The parasprite begins yelling, "Hello! Hey! Listen! Look! Watch out!" incessantly in an annoying female voice, prompting a brief look of irritation on the unicorn's face.
[Time to roll Initative, guys.]
The Warrior of Many Faces- Element of Harmony
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Re: Discord's Game
((Aaawwwwesoooomme...))
Grey Pen The Flawed- Best Pony
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Location : In the kitchen, at the table, or in my room drawing...
Re: Discord's Game
((And then things nosedived.))
- Spoiler:
- Initiative: 20 Oh, nevermind about the nosedive then.[/rand]
Moveset:
Supercharge
Gather Energy
Hooves of Fury
Storm Giant
Dark Maelstrom (It's Over!)
Last edited by Quietkal on Thu Nov 29, 2012 12:40 am; edited 1 time in total (Reason for editing : swapped Psychic Surge for Storm Giant)
Quietkal- Element of Harmony
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Re: Discord's Game
Night set both his hooves and his talons firmly into the ground behind him, spreading his wings and waiting anxiously to see the reaction of those waiting behind the door.
- Spoiler:
- ((Initiative: Roll(1d20)+4:
14,+4
Total:18
Talents: Furious Rage,
Rebounding Shuriken [Chain Lightning],
Silent Theft [Syphon Life],
Perfect Focus,
Slashback,
Swift Anger [Wild Abandon]))
Re: Discord's Game
Toxin hisses and starts to glow green.
- Spoiler:
- Initiative: 17
Taking:
Draw Blood
Where It Hurts
Kindle Pain
Despair
Conjure Warden
Last edited by Brony 7 of 9 on Sat Dec 01, 2012 3:03 pm; edited 1 time in total
Brony 7 of 9- Epic Pwny
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Re: Discord's Game
"Entering battle mode!"
The MacVellion a rather slow and clunky transformation sequence. First it's torso extends slightly to allow a panel on it's back to open up. Then it rises up onto its back hooves as they fold out to take the extra weight and the center third of a giant cogwheel unfolds from the panel, followed by the other thirds which attach to it. Finally various weapons attach to the cogwhell and the torso returns to its normal length, locking the transformation.
"Rise up MacVellion!"
Roll (Initiative)
The MacVellion a rather slow and clunky transformation sequence. First it's torso extends slightly to allow a panel on it's back to open up. Then it rises up onto its back hooves as they fold out to take the extra weight and the center third of a giant cogwheel unfolds from the panel, followed by the other thirds which attach to it. Finally various weapons attach to the cogwhell and the torso returns to its normal length, locking the transformation.
"Rise up MacVellion!"
Roll (Initiative)
- roll:
Roll(1d20)+0:
7,+0
Total:7
- Attacks:
[+2] MacVellion Shield! (Perfect Focus) [Inspired by LoganAura]
You gain resist 3 until the end of your next turn. At the start of your next turn, if you have not taken damage since you last used this ability, you gain 2 more pips.
[+2] Weapon change! (Open Options)
Choose one of your talents you didn’t bring into battle this encounter. Substitute that power for this power for the rest of the encounter.
[+1] MacVellion Sword! (Stab)
Deal 1d10 damage to target creature.
[+1] Charge up! (Gather Energy) [Created by Karilyn]
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.
[-1] MacVellion target lock! ACTIVATE! (Meditate) [Created by LoganAura]
For your next two turns, you deal +1d12 damage on attacks that have two or fewer targets.
- Spoiler:
- Hero of Time and Annoying fairy VS. Super robot! Who will win? Place your bets!
This stuff needs some SRW music...I need to find some.
Doc pseudopolis- Best Pony
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Re: Discord's Game
Busy Bee makes a threatening, buzzing sound. A swarm of bees comes out of her mane and tail and gathers around her.
OOC:
((And that's why I shouldn't make characters late at night. I just noticed one of my combat traits is useless to me because Busy doesn't deal direct damage.
WoMF, mind if I switch out
- Spoiler:
- Combat moves:
[+1] Supporting Stingers (Divine Boon)
Target ally deals an additional 1d8 damage on its next attack and an ally of your choice regains that many hit points.
[+1] Queen’s Jelly (Healing Salve) [Polished by Daniel Berke]
Target ally regains 1d10+3 hp.
[-3] BEES (Conjure Wraith) ([-1], due to Rabbit-Filled Hat)
Conjure an allied Shadow Wraith. It has the following stat block.
Bee Swarm - 10 HP
Trait - Midnight Haunting
All enemies take a -1 penalty to saving throws.
[+1] Talent - Spook
Target creature suffers a -2 penalty on its damage rolls (save ends).
[-2] Talent - Deathwish
Target enemy attacks the Shadow Wraith on its next turn if able. If the attack reduces the Shadow Wraith to 0 HP or less, the attacking enemy suffers 2d10 damage.
[-5] Pincer Maneuver
You and target ally can each take a standard action.
[-10] Let’s get Buzzy (Royal Command)
You and up to four allies can take a Standard Action. If that action deals damage, it deals 1d8 additional damage.
- Spoiler:
- 1d20+0
10+0 = 10
OOC:
((And that's why I shouldn't make characters late at night. I just noticed one of my combat traits is useless to me because Busy doesn't deal direct damage.
WoMF, mind if I switch out
- Spoiler:
- Seize the Initiative - Free Action
Trigger - You damage a creature that has not yet taken a turn in this battle.
You deal an additional 1d12 damage to that creature.
for
Magical Trevor – Immediate Reaction [2/Battle]
Trigger – You Conjure a Conjuration
Effect - You grant the conjuration 1 pip.
Last edited by kajisora on Thu Nov 29, 2012 12:51 pm; edited 3 times in total
kajisora- Equestrian Honor Guard
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Re: Discord's Game
"I did not expect that..."
- combat:
- initiative Roll(1d20)+3:
2,+3
Total:5
[+2] Soar (jump) (created by silent bell)
You are removed from combat until the start of your next turn. (You cannot be targeted or effected by any combat talents until you return to combat.) On your next turn, you gain Piercing Lance until the end of your turn. You cannot use any combat talents other than Piercing Lance.
[0] Piercing Lance
Target Enemy takes 2d10 damage
[+1] Sweeping strike (Fireball)
Deal 1d8 damage to target creature and each creature adjacent to the target.
[+1] Lancet (Syphon Life)
Deal 1d8 damage to target enemy. You or target ally gains that many hp.
[-2]Multitrust (Chain Lightning)
Deal 1d10 to target creature. If you roll a 6 or higher you may copy this effect, choosing a new target for the copy.
[-4]Mighty guard (Stunning Heron's Hoof) - Immediate Interrupt [Created by LoganAura]
Trigger - A creature would deal damage to you.
The triggering creature is stunned until the end of your next turn.
tygerburningbright- Freakin' Alicorn Princess
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Re: Discord's Game
kajisora wrote:((And that's why I shouldn't make characters late at night. I just noticed one of my combat traits is useless to me because Busy doesn't deal direct damage.
WoMF, mind if I switch out))
- Spoiler:
Seize the Initiative - Free Action
Trigger - You damage a creature that has not yet taken a turn in this battle.
You deal an additional 1d12 damage to that creature.
for
Magical Trevor – Immediate Reaction [2/Battle]
Trigger – You Conjure a Conjuration
Effect - You grant the conjuration 1 pip.
That's fine.
Okay, so the Initative Order is as follows:
Distant Cloud
Link
Night
Toxin
Busy Bee
Link
MacVellion
Dragoon
Navi
Your positions, chosen arbitrarily:
MacVellion. Distant Cloud. Night. Toxin. Busy Bee. Dragoon.
Link. Navi.
The Warrior of Many Faces- Element of Harmony
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Join date : 2012-07-19
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Location : In my Doomed Fortress of Doomy Doom (tm), plotting to conquer the world!
Re: Discord's Game
((Double Strike? I call hax. Also, I really like being able to rename the spoilers. Whoever figured that out, well played.))
((If I can also use a combat talent, +1 Gather Energy))
"Hoo hoot! Link... Look up here! Even I thought that the tales of a boy who could travel through time was merely a legend. You will encounter many hardships ahead... That is your fate. Don't feel discouraged, even during the toughest times! Somewhere in this maze lies the chaotic being Discord, who you have been sent here to defeat! Be wary of him, as he turns friends to foes with a touch! Hoo hoo hoot! Do you want to hear what I said again?" (Yes/No)
- Rolls:
- History:32 (12+10+10(MP))
Persuasion:21 (14+7)
Decent rolls, but unless I get a massive speech bonus I don't think this'll work. Maybe it'll stall him for one of his actions :p
((If I can also use a combat talent, +1 Gather Energy))
"Hoo hoot! Link... Look up here! Even I thought that the tales of a boy who could travel through time was merely a legend. You will encounter many hardships ahead... That is your fate. Don't feel discouraged, even during the toughest times! Somewhere in this maze lies the chaotic being Discord, who you have been sent here to defeat! Be wary of him, as he turns friends to foes with a touch! Hoo hoo hoot! Do you want to hear what I said again?" (Yes/No)
Last edited by Quietkal on Thu Nov 29, 2012 4:51 pm; edited 1 time in total
Quietkal- Element of Harmony
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Re: Discord's Game
- Spoiler:
- ...you know what? Since I only expect to used as a battering ram or killing things for atleast the first in game day I'm going to spend both of my magic points right here to give Kal the +10 bonus to both his History and Persuasion rolls...If he wants me too.
The MacVellion...starts playing music?
- Music:
Doc pseudopolis- Best Pony
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Re: Discord's Game
Quietkal wrote:
"Hoo hoot! Link... Look up here! Even I thought that the tales of a boy who could travel through time was merely a legend. You will encounter many hardships ahead... That is your fate. Don't feel discouraged, even during the toughest times! Somewhere in this maze lies the chaotic being Discord, who you have been sent here to defeat! Be wary of him, as he turns friends to foes with a touch! Hoo hoo hoot! Do you want to hear what I said again?" (Yes/No)
For a moment, Link's face seems to light up with determination as he turns around and begins walking away...
But then that awful, chaotic voice comes again.
"Link, here's something you'd best not forget: Defy me or lose, and Hyrule will be dead."
Link turns around, the determination now mixed with sorrow. "I'm sorry," he says dully, raising his sword and shield.
[Congrats, you got him to waste his turn. Night, you're up.]
The Warrior of Many Faces- Element of Harmony
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Join date : 2012-07-19
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Location : In my Doomed Fortress of Doomy Doom (tm), plotting to conquer the world!
Re: Discord's Game
Night reached into his belt with one talon and pulled out a small shuriken. He tossed it, and it hit Link, rebounded to hit Navisprite, and then hit Link again.
((Rebounding Shuriken [Chain Lightning], -2 Pips. Rolled a 9 [Link], 6 [Navi], 4 [Link].))
((30 HP, 2 Pips))
((Rebounding Shuriken [Chain Lightning], -2 Pips. Rolled a 9 [Link], 6 [Navi], 4 [Link].))
((30 HP, 2 Pips))
Re: Discord's Game
Toxin hisses and spits a glob of acid at Link, burning him.
Basic Toxin/Draw Blood: Link takes 3 (1+2 - Sink Teeth) Ongoing Damage (Save ends - need to roll 14 or higher to save (Incurable Illness))
Toxin HP: 30, PiPs: 7
Basic Toxin/Draw Blood: Link takes 3 (1+2 - Sink Teeth) Ongoing Damage (Save ends - need to roll 14 or higher to save (Incurable Illness))
Toxin HP: 30, PiPs: 7
Last edited by Brony 7 of 9 on Fri Nov 30, 2012 1:53 pm; edited 1 time in total
Brony 7 of 9- Epic Pwny
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Re: Discord's Game
Busy gives her swarm a complex set of commands, waving her arms like she is conducting an orchestra.
A part of the swarm breaks off from the group surrounding her, taking it's place on the battlefield.
[-3] BEES (Conjure Wraith) [-1](Rabbit-filled hat)
Conjure an allied Shadow Wraith. It has the following stat block.
The swarm starts buzzing around Link's head in an attempt to confuse him.
Spook [+1]
Target creature suffers a -2 penalty on its damage rolls (save ends).
Status:
Busy: Hp:30 pips: 3
Swarm: HP:10 pips:2
A part of the swarm breaks off from the group surrounding her, taking it's place on the battlefield.
[-3] BEES (Conjure Wraith) [-1](Rabbit-filled hat)
Conjure an allied Shadow Wraith. It has the following stat block.
- Bee Swarm:
- 10 HP, 1 pip (Magical Trevor)
Trait - Midnight Haunting
All enemies take a -1 penalty to saving throws.
[+1] Talent - Spook
Target creature suffers a -2 penalty on its damage rolls (save ends).
[-2] Talent - Deathwish
Target enemy attacks the Swarm on its next turn if able. If the attack reduces the Shadow Wraith to 0 HP or less, the attacking enemy suffers 2d10 damage.
The swarm starts buzzing around Link's head in an attempt to confuse him.
Spook [+1]
Target creature suffers a -2 penalty on its damage rolls (save ends).
Status:
Busy: Hp:30 pips: 3
Swarm: HP:10 pips:2
kajisora- Equestrian Honor Guard
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