An Arctic Advent - IC
+4
Ramsus
Caden2112
LoganAura
SilentBelle
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Re: An Arctic Advent - IC
Well...This could take a bit...The initial blast had caught Carn off-guard, but he had been ready for the attack against Blood (And by proximity, himself,) taking advantage of the momentary opening provided by its attack to try and get a quick strike in at it...
...But the cold was chilling him to the bone, something which unnerved him slightly...It wasn't natural, and it was definitely worrisome for him...But since when would a little chill keep him out of the fight? "I don't think you heard me...I said fight ME! Not the unicorn! And I'm gonna beat on you until you get that message!!" He didn't attack just yet, but he charged the snake, intending to start brawling with it to keep its attention...If it focused on...Really, anything but protecting itself, he'd be right there to give it a crushing paw to the side of the head, or a bite at its throat, or whatever else he could muster...
- Spoiler:
- HOLD IT! (Or, used an interrupt retroactively. I'll be better about this in the future, I swear.)
[-2] Punishing Blow - Immediate Reaction
Trigger – An enemy damages one of your allies with an attack.
Effect – Deal 1d12 damage to the triggering enemy.
1d12 = 8
Used in response to the bite/frost breath directed at Blood.
...But the cold was chilling him to the bone, something which unnerved him slightly...It wasn't natural, and it was definitely worrisome for him...But since when would a little chill keep him out of the fight? "I don't think you heard me...I said fight ME! Not the unicorn! And I'm gonna beat on you until you get that message!!" He didn't attack just yet, but he charged the snake, intending to start brawling with it to keep its attention...If it focused on...Really, anything but protecting itself, he'd be right there to give it a crushing paw to the side of the head, or a bite at its throat, or whatever else he could muster...
- Spoiler:
- And for this turn:
-[-2] Reflexive Slam (Condemn) - Standard Utility
Target creature is subjected to your Condemnation (save ends). While subjected to your Condemnation, you deal 1d8 damage to the creature whenever it deals damage.
(Aimed at the snake of course, and I'm keeping my Slashback and Punishing Blow ready to counter its next direct attack.)
Also, saving vs. Ongoing:
1d20 = 6. ...Or not.
Number time!
Took 2 damage (Ice shard storm)
Took 1 damage (Frostbreath)
Took 3 Damage (Ice shard storm)
Took 3 Damage (Ongoing: Unnatural cold)
Total damage: 9
Healed 3 damage (Item Regeneration)
HP: 24/30
Pips: 2
Conditions: Ongoing 3 (Unnatural cold), Regen 3 (Item)
Status: Taunting the snake that could probably eat him whole.
Caden2112- Best Pony
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Re: An Arctic Advent - IC
- Spoiler:
- Begin status, suffer 3 damage, regenerate three damage; 30 hp, 2 pips
"Hmph, this thing doesn't mess around. Quite actively destructive for an ice beast...I might actually be in trouble..."
Adam smirks as he casually tosses a coin in the air:
- Spoiler:
- [0] Coin of Darkness - Standard Utility (Deal with Discord)
Flip a magic coin. If you win the flip, you gain 1d8 pips from a shot of white lightning. If you lose the flip, you are struck by black lightning for 1d10 damage.
Flip: Called tails, landed tails. 1d8 pips...+7 (this combat is off to a wonderful start)
Adam smoothly catches the coin on an outstretched wing. As he slides it down towards his spine, a crackling chain of white lightning bursts around the coin. The blinding light arcs through Adam and back a staggering seven times. Calmly he lands, posture intimidating and wings spread wide.
With teeth sparkling a magical white, he grins and says:
"COME AT ME BRONY!"
- Spoiler:
- Ending status: 9 pips, 30 hp, regen 3
I don't THINK I have any save ends, but if my golem didn't block that ongoing damage; then I have 28 hp (I rolled just in case, 17+3)
Z2- Equestrian Honor Guard
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Re: An Arctic Advent - IC
Glenrir quivers and howls, a slight blur around his hooves the only evidence of some of the exhaut from his magic, making their movement seem frenic as his speed increases. The glow spikes, and he blurs a little bit in motion. A rush forward under the speed proves quite useful as the wolf gets used to his increased momentum, blazing a bit past the snake, side-swiping it at super-speeds. The speed and momentum add heat, and the growing frost slides off Glenrir as he makes his attack.
Finishing the movement, the wolf howls, and a bit of the built-up magic pulses from the timber wolf into Ursus. (He may heal 6 HP or make a saving throw)
Glenrir's own puncture wounds from the little ice shards remind him of the race. That in turn gets his blood flowing, and from the blood rush little spines launch like a cactus to hit the snake every time the snake hits him.
(Deals 15 damage before resistances and vulnerability on Frenzy)
(Critical special targets Ursus)
Finishing the movement, the wolf howls, and a bit of the built-up magic pulses from the timber wolf into Ursus. (He may heal 6 HP or make a saving throw)
Glenrir's own puncture wounds from the little ice shards remind him of the race. That in turn gets his blood flowing, and from the blood rush little spines launch like a cactus to hit the snake every time the snake hits him.
(Deals 15 damage before resistances and vulnerability on Frenzy)
(Critical special targets Ursus)
- Actions:
- Using Quicken to move up one initiative, then again to do it again! He should be in front of Nihil now in initiative order. Then uses frenzy, dice rolls below.
(Also, Glenrir hits the snake 4 times for 3 damage apiece, but I don't think those matter due to Resistance, each time the snake deals Glenrir damage (incuding the global effects), he hits the snake for 3 as a reaction.)
- Status and rolls:
HP 22/30
Initiative: Moved up two in the initiative order
Pips: 10
Status: Ready to begin combat.
Save versus ongoing damage:
Roll(1d20)+3:
15,+3
Total:18
Damage:
Roll(2d8)+0:
7,8,+0
Total:15
Re: An Arctic Advent - IC
Blood winces as he's injured and grins as his blood starts moving and changing, forming something.
- Spoiler:
- Wounds to Bleed/ Gather Energy. Saved from weakened and Ongoing with 10 and 13. 21 HP 7 PiPs and feeling bloody prepared.
Last edited by LoganAura on Fri Feb 01, 2013 10:03 pm; edited 1 time in total
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Re: An Arctic Advent - IC
LoganAura wrote:Blood winces as he's injured and grins as his blood starts moving and changing, forming something.
- Spoiler:
Wounds to Bleed/ Gather Energy. I have NO idea what my stats are other than 7 PiPs. If I need to save from anything, 10, 13, 14 and 10 in that order.
You are at 21 HP, and just saved from both weakened and 3 ongoing damage.
Re: An Arctic Advent - IC
5 initiative turn
The Fire-Eater, while suffering from debilitating effects, once again focuses upon siphoning the heat from all of you. (You all suffer 3 ongoing damage (save ends).)
With a whirling spin it tries to shake of the effects of the earlier attack, but only breaks free from half of the effects:
Current conditions: Dazed, -2 to saves
15 initiative turn: It's body reforms slightly and it lunges for Ursus and breathes a torrential wind of icy cold out. (6 damage to Ursus, Camellia, and Blood Mage. Ursus is weakened (save ends))
With that attack the beast shakes off another effect, regaining most of it's posture.
Current condition: -2 to saves
Up next: Camellia
The Fire-Eater, while suffering from debilitating effects, once again focuses upon siphoning the heat from all of you. (You all suffer 3 ongoing damage (save ends).)
With a whirling spin it tries to shake of the effects of the earlier attack, but only breaks free from half of the effects:
Current conditions: Dazed, -2 to saves
15 initiative turn: It's body reforms slightly and it lunges for Ursus and breathes a torrential wind of icy cold out. (6 damage to Ursus, Camellia, and Blood Mage. Ursus is weakened (save ends))
With that attack the beast shakes off another effect, regaining most of it's posture.
Current condition: -2 to saves
Up next: Camellia
Re: An Arctic Advent - IC
Camellia is gonna wait for Glenrir to go first.
Ramsus- Freakin' Alicorn Princess
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Re: An Arctic Advent - IC
Ramsus wrote:Camellia is gonna wait for Glenrir to go first.
(Alright, the initiative has been adjusted as such)
The best reforms some more then lunges with his cold breath again, but this time also launching a showering of icicles as it does so. His lunging biting frost breath targets Adam Smash (Adam, Glenrir, and Nihil all take 1 damage, Adam is weakened (save ends)). (And the icicles deal 1 damage to every one)
Current conditions: -2 saves
Next up is:
-8 = Nihil(2)*
-7 = Wave Rider (2)
-7 = Glenrir (2)
-7 = Camellia (2)
-7 = Ursus (2)
-7 = Adam Smash (2)
-5= Blood Mage (2)
(Let's see what crazy combos you come up with, third round is *always* a heavy combat round)
Re: An Arctic Advent - IC
Nihil notices Camellia holding back despite clearly having an opportunity to attack and follows her lead, assuming she's got some kind of plan.
(Delaying my turn till after Camellia's new position.)
(Delaying my turn till after Camellia's new position.)
Yawnmon- Very Special Somepony
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Re: An Arctic Advent - IC
(Operating under the assumption Wave Rider is delaying too, or that it won't matter)
Glenrir's body pulses. The magic inside him grows, and a delicate blue blossom sprouts from his shoulder. He plucks it with his teeth, making sure none of the petals themselves contact his mouth or bark. With the bravado of a gladiator using a morningstar, Glenrir smashes the tiny flower into the snake, the cursed bloom's effects working immediately as magic snakes up the snake, making mockery of its proud fangs and making squishy its plated scales before blasting through the eyes to mess with its insides.
"Now!" He calls out.
[Using Family Recipie to reapply Dazed, Vuln 5, Weakened, and -2 to saves (individual save ends)]
Glenrir's body pulses. The magic inside him grows, and a delicate blue blossom sprouts from his shoulder. He plucks it with his teeth, making sure none of the petals themselves contact his mouth or bark. With the bravado of a gladiator using a morningstar, Glenrir smashes the tiny flower into the snake, the cursed bloom's effects working immediately as magic snakes up the snake, making mockery of its proud fangs and making squishy its plated scales before blasting through the eyes to mess with its insides.
"Now!" He calls out.
[Using Family Recipie to reapply Dazed, Vuln 5, Weakened, and -2 to saves (individual save ends)]
- Stats:
- HP 18/30, Pips 3
Save versus ongoing damage:
Roll(1d20)+3:
11,+3
Total:14
Last edited by RavenscroftRaven on Sun Feb 03, 2013 3:37 pm; edited 1 time in total
Re: An Arctic Advent - IC
RavenscroftRaven wrote:(Operating under the assumption Wave Rider is delaying too, or that it won't matter)
Glenrir's body pulses. The magic inside him grows, and a delicate blue blossom sprouts from his shoulder. He plucks it with his teeth, making sure none of the petals themselves contact his mouth or bark. With the bravado of a gladiator using a morningstar, Glenrir smashes the tiny flower into the snake, the cursed bloom's effects working immediately as magic snakes up the snake, making mockery of its proud fangs and making squishy its plated scales before blasting through the eyes to mess with its insides.
"Now!" He calls out.
[Using Family Recipie to reapply Dazed, Vuln 5, Weakened, and -2 to saves (individual save ends)]
The beast lets out a maddened bellow, which sounds akin to the shrill screech of metal scraping against metal. It turns it's focus upon Glenrir, preparing to strike the timber wolf next.
(Purely flavour reaction)
(Current conditions: Dazed, Vuln 5, Weakened, -2 to saves. You've figured out that it has a permanent 3 resistance.)
Next up!
-8 = Nihil(2)
-7 = Wave Rider (2)
-7 = Camellia (2)
-7 = Ursus (2)
-7 = Adam Smash (2)
-5= Blood Mage (2)
Re: An Arctic Advent - IC
Wave Rider concentrates for a moment before focusing what ever light she can find into the Fire Eater's eyes. Then she quickly circles the head and forms a black thunder cloud.
- moves:
- Minor to swap Mirage for Sunbeam and then useing it
[+1]Sunbeam (Radiant Blade) - Standard Attack
Deal 1d8 damage to target creature. If you roll a 6 or higher, that creature is blinded until the end of your next turn.
Roll(1d8)+0:
8,+0
Total:8
and save
Roll(1d20)+3:
18,+3
Total:21
hp19 Pip 1
tygerburningbright- Freakin' Alicorn Princess
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Re: An Arctic Advent - IC
Camellia coils up some more and then just.... vanishes. A moment later she reappears in the form of Blackwell the Minotaur, bursting out from inside of the beast with a loud, "Oh Yeah!"
Start of Turn: HP: 20/30, PiPs: 10, Status: Ongoing 3 damage (save ends)
[-10] Crescendo
1d4+1: 3+1 = 4 - 3 + 5 = 6
1d6+2: 4 + 2 = 6 -3 + 5 = 8
1d8+3 = 6 + 3 = 9 -3 + 5 = 11
1d10+4 = 10 + 4 = 14 - 3 + 5 = 16
1d12+5 = 5 + 5 = 10 - 3 + 5 = 12
d10 crit: flip, calling heads: heads.
Total: 53 damage & it's stunned until the end of it's next turn.
Save vs Ongoing 3 damage: 7 + 3 = 10. Success (barely).
End of Turn: HP: 20/30, PiPs: 0, Status: Pure awesome.
Start of Turn: HP: 20/30, PiPs: 10, Status: Ongoing 3 damage (save ends)
[-10] Crescendo
1d4+1: 3+1 = 4 - 3 + 5 = 6
1d6+2: 4 + 2 = 6 -3 + 5 = 8
1d8+3 = 6 + 3 = 9 -3 + 5 = 11
1d10+4 = 10 + 4 = 14 - 3 + 5 = 16
1d12+5 = 5 + 5 = 10 - 3 + 5 = 12
d10 crit: flip, calling heads: heads.
Total: 53 damage & it's stunned until the end of it's next turn.
Save vs Ongoing 3 damage: 7 + 3 = 10. Success (barely).
End of Turn: HP: 20/30, PiPs: 0, Status: Pure awesome.
Last edited by Ramsus on Sun Feb 03, 2013 6:09 pm; edited 1 time in total
Ramsus- Freakin' Alicorn Princess
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Re: An Arctic Advent - IC
- Spoiler:
- Bloodwand - 1000 Gold (Silver ring with 3 miniature rubies, left claw pointer finger)
Weapon
Once per battle, you may immediately use the following combat talent.
- Spoiler:
- [0] Blood Drain - Minor Action [1/Battle]
Target creature suffers 4 ongoing damage (save ends). Whenever it takes damage from this effect, you gain 4 hp.
[+1] Stab - Standard Attack
Deal 1d10 damage to target creature.
Roll: 6 - 3 + 5 = 8
[-2] Where it Hurts - Free Attack
Trigger - You attack an enemy suffering from a (save-ends) effect.
The triggering attack deals 1d12 extra damage to that enemy.
Roll: 12 - 3 + 5 = 14 & crit.
12: Blind target enemy and it suffers vulnerability 3 and 5 ongoing damage (save ends all)
... Wow. Couldn't have asked for worse timing on that.
Total: 22 damage + 5 OGD that heals me for 4HP each time it ticks (save ends).
Rolling for save: 10 + 3 = 13 (Success)
Took 5 damage. Regenerated 3.
HP: 22
PiP: 3
Yawnmon- Very Special Somepony
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Re: An Arctic Advent - IC
Just after Camellia's brutal assault, you notice the creature's body fissure into a fragile looking structure, and you feel the chill around you deepen as it's frozen spirit appears to now be exposed. (bloodied)
(No resistance on Nihil's attack, with 5 vuln, the total was: 23 = 6 + 5(vuln) + 12)
(Fire-Eater now suffering: 5 vuln, weakened, blinded, 5 OGD, Dazed, -2 to saves, stunned)
Next up: -7 = Ursus (2)
-7 = Adam Smash (2)
-5= Blood Mage (2)
(No resistance on Nihil's attack, with 5 vuln, the total was: 23 = 6 + 5(vuln) + 12)
(Fire-Eater now suffering: 5 vuln, weakened, blinded, 5 OGD, Dazed, -2 to saves, stunned)
Next up: -7 = Ursus (2)
-7 = Adam Smash (2)
-5= Blood Mage (2)
Re: An Arctic Advent - IC
Pretty much no matter what happens I'm going to do this:
Adam closes his eyes and spreads his wings wide. The air seemingly flickering as he slips into a meditative trance. Light coalesces and rains down upon the party, soothing wounds and sloughing away malaise.
Adam closes his eyes and spreads his wings wide. The air seemingly flickering as he slips into a meditative trance. Light coalesces and rains down upon the party, soothing wounds and sloughing away malaise.
- Spoiler:
- [-6] Rains of Rebirth - Standard Utility (Second Sunrise)
You and all allies gain 2d12 hp and make a saving throw with a +5 bonus.
8+9 = 17 hp healed to all
My saving throw: 11+5=16
My other saving throws: 1+3, 14+3, 11+3
HP: 30, 3 pips(I don't know how many I need to use.)
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Re: An Arctic Advent - IC
The chill froze Ursus to his core, and the breath attack pushed him away, ruining his attempts to interfere with its strikes...He needed to think of something, getting through its frozen hide would be a pain...But then Camilla shattered most of it, leaving the core...He reached for something, producing a massive blade, almost the size of the ponies he was fighting alongside, smashing at the beast with the hilt...Though really, he was too frozen up for the moment to do much more than distract it, though if he could land a solid hit with that blade...
- Spoiler:
- OOC data:
Ability used:
[+2] Foe-Tossing Charge (Arcing Bolt) - Standard Attack
Deal 1d6 damage to up to three target creatures.
1d6/2= 2/2 = 1-3 = Plink.
Healed 6 HP (Glenrir Special Ability.)
Took 3 damage (Ongoing effect)
Took 6 damage, became weakened (Ice Breath)
Took 1 damage (Icicle Storm)
Total damage: 10
Healed 3 damage (Item effect)
Total healing: 9
Saving throws:
Save Vs. Ongoing: 1d20 = 1 (Fail...At least you can't critfail saves.)
Save Vs. Weakness: 1d20 = 16 (Save)
HP: 23/30
Pips: 4
Conditions: Ongoing 3 (Unnatural cold), Regen 3 (Item)
Status: Here's the windup...!
As an aside, should have saved the pips used from my reaction earlier for this turn...Hopefully it doesn't save. I fail at tactics sometimes. >.< I'll get the hang of this yet. And since Adam went ahead and posted his action, that means I'm fully healed for next turn, and get to save against the ongoing.:
save vs. ongoing = 1d20+5 = 6+5 = 11. (Save. Finally.)
Caden2112- Best Pony
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Re: An Arctic Advent - IC
Blood lets out a bit of giddy laughter as the fire eater damages him, blood splattering across the ground as he gets injured again and again,
- Spoiler:
- Start of turn:
3 ongoing (17+5 saving throw from Second Sunrise, so saved before damaging me.)
14 HP +17 = 30 HP (Ongoing was saved before, so no damage.)
7 PiPs
First Move, Paranoia +2 to 9 PiPs
- Spoiler:
- Second move, minor action to switch Paranoia for Endorphins (Wild Power. +1 PiP, random ally gains 2 PiPs
- Spoiler:
- Move three. BLOOD. GIANT -9 to 0 PiPs
- Spoiler:
- Gigante the Blood Giant's turn. Using "Blood Blade" to deal 1d8 to all enemies. Rolled 4.+3 to 3 PiPs
- Spoiler:
- Status: Giddy and having a bloody good time. 30 HP 0 PiPs
Blood Giant status: 40 HP and Bloody.
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Re: An Arctic Advent - IC
The numerous blows add up and a smearing of frozen blood from the giant colours the whole snake a fitting bloody color. Bands of blood had forced the creature to whip itself with it's own tail.
(5 initiative turn: Stunned)
End of turn Status effects: -2 saves, Weakened 5 vuln, dazed, 5 ongoing damage
Initiative turn 15
Having shaken off some of the worst debilitating effects, the beast soots out a storm of icicles, that radiate cold wherever they land:
(All of you take 7 damage)
End of turn Status Effects: -2 saves, dazed, 5 ongoing damage
Initiative turn 10
It nearly falling apart, from a gaping wound in it's side, the creature launches another barrage of icicles. (6 damage to everyone)
End of turn status effects: None
Other known stats: Terribly injured and permanently fractured from all the damage it's taken.
Next up: -7 = Glenrir (3)
-7 = Wave Rider (3)
-7 = Camellia (3)
-7 = Nihil(3)
-7 = Ursus (3)
-7 = Adam Smash (3)
-5= Blood Mage (3)
(5 initiative turn: Stunned)
End of turn Status effects: -2 saves, Weakened 5 vuln, dazed, 5 ongoing damage
Initiative turn 15
Having shaken off some of the worst debilitating effects, the beast soots out a storm of icicles, that radiate cold wherever they land:
(All of you take 7 damage)
End of turn Status Effects: -2 saves, dazed, 5 ongoing damage
Initiative turn 10
It nearly falling apart, from a gaping wound in it's side, the creature launches another barrage of icicles. (6 damage to everyone)
End of turn status effects: None
Other known stats: Terribly injured and permanently fractured from all the damage it's taken.
Next up: -7 = Glenrir (3)
-7 = Wave Rider (3)
-7 = Camellia (3)
-7 = Nihil(3)
-7 = Ursus (3)
-7 = Adam Smash (3)
-5= Blood Mage (3)
Last edited by SilentBelle on Sun Feb 03, 2013 11:10 pm; edited 1 time in total
Re: An Arctic Advent - IC
Tired of getting pelted by icicles Nihil crouches down on the ground and disappears into his shadow until the worst of it has passed.SilentBelle wrote:Initiative turn 15
Having shaken off some of the worst debilitating effects, the beast soots out a storm of icicles, that radiate cold wherever they land:
(All of you take 7 damage)
- Spoiler:
- [-2] Shadow Step (Blink) - Interrupt Utility
Trigger - An enemy targets you with an attack.
Effect - Flip a coin. If heads, you are not affected by the attack. If tails, gain 5 temporary hp.
Rolling 1d2. 1 is heads, 2 is tails.
Roll: 1
Yawnmon- Very Special Somepony
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Re: An Arctic Advent - IC
Adam, feeling MORE than willing to place all his chips on the table at this point, pulls out a shining glass just before being struck:
- Spoiler:
- What is life without risks?
[-3] Magic Mirror – Immediate Interrupt (Misdirection)
Trigger – An enemy damages you with a combat talent.
Effect - A random enemy takes the damage instead.
On the seven damage launched from daze, of course.
Z2- Equestrian Honor Guard
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Re: An Arctic Advent - IC
"Fall!" The wolf orders.
Glenrir pulls a sliver of wood from himself, frozen dead from the constant frosting and refrosting, but still infused with some life force, a semi-sentient spear. He rushes the snake, impaling it with his mighty wooden rod, snaking around the scales as it worms into the serpent.
Glenrir pulls a sliver of wood from himself, frozen dead from the constant frosting and refrosting, but still infused with some life force, a semi-sentient spear. He rushes the snake, impaling it with his mighty wooden rod, snaking around the scales as it worms into the serpent.
- Rolls:
- Spear of Mistletoe: No resistance applied to the roll! Hah hah!
Roll(1d8)+0:
5,+0
Total:5
(HP 17/30, thanks for the heal)
Re: An Arctic Advent - IC
"Why won't you die already!" Wave Rider gathers moisture from the air and compress it into a ball of boiling water before shooting it at the Fire Eater.
- Spoiler:
- [-1]Water dart (Flaming Arrow) - Standard Attack
Deal 1d8 damage to target creature. That creature suffers 1d6 ongoing damage (save ends).
Roll(1d8)+0:
4,+3
Total:7
Roll(1d6)+0:
4,+0
Total:4
tygerburningbright- Freakin' Alicorn Princess
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Re: An Arctic Advent - IC
Z2 wrote:Adam, feeling MORE than willing to place all his chips on the table at this point, pulls out a shining glass just before being struck:
- Spoiler:
What is life without risks?
[-3] Magic Mirror – Immediate Interrupt (Misdirection)
Trigger – An enemy damages you with a combat talent.
Effect - A random enemy takes the damage instead.
On the seven damage launched from daze, of course.
(This in fact kills the beast)
It's own made spray of icicles had been ricocheted back at the beast by Adam smash, causing a final fracture in it's body before it caves-in on itself.
With a giant crash, the icy beast lets out an eerie cry and falls into a thousand shards of ice. An emerald crystal is revealed as it's core. You see a misty spirit of ice blow away in the cold wintery wind.
Re: An Arctic Advent - IC
Blood pants in exhertion going back to the fire stone and repeatedly using Fire and Light spells to try and bring the heat back from it. "Somepony help me!"
- Spoiler:
- Arcana checks? If so (And since Nihil is in sight, I get a +1
10+14=24 Fire
8+14=22 Light
18+14=32 Fire
7+14=21 Light
16+14=30 Fire
3+14= 17 Light
4+14=18 Fire
nat 20+14=34 Plus the nat 20 bonus. Light spell.
If anyone can help me out to boost these, especially the lower rolls...
and silent- I've only rolled so many because I wasn't sure how many rolls I needed to do. Normally skill challenges are X pass before X fail, so...
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