Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
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tygerburningbright
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
You head over to the hole. Inside, you see a large room filled with stacks of bits, and about four ponies, all pegasus ponies, going around filling up saddlebags with as much as they can...Colter Bolt wrote:Necrar moves quietly to the hole once the bone had turned completely black.
- Spoiler:
Stealth: 15+6=21
The officers, both of which you see as pegasus ponies as well, close the door behind them, and you hear a locking sound...tygerburningbright wrote:The chevaudarmes are working with him? This is starting to get strange... Sparks turns around and follows the guards back into the museum.
Signal Look arrives next to you. He seems to be able to see you, despite your stealth skills. He asks "Need any help?"
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Sparks turns to the other guard. "Yea two things really do you know the two Pegasi Chevaudarmes on door duty? And you wouldn't happen to have like two pieces of wire or better yet a key to the door."
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
The earth pony scratches his head. "I saw them, but I don't know them. I don't really know any chevaudarme officers except the one that use to visit Snipe." Signal Look then takes a quick glance around, and trots over to pick something on the street floor up. "There's some string over here, will that help?"tygerburningbright wrote:Sparks turns to the other guard. "Yea two things really do you know the two Pegasi Chevaudarmes on door duty? And you wouldn't happen to have like two pieces of wire or better yet a key to the door."
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Necrar launches a bolt of darkness from the bone that consumes all the light in the room below and drops down.
- Spoiler:
- Used light Trap 0/1
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Paper Shadow wrote:
The earth pony scratches his head. "I saw them, but I don't know them. I don't really know any chevaudarme officers except the one that use to visit Snipe." Signal Look then takes a quick glance around, and trots over to pick something on the street floor up. "There's some string over here, will that help?"
"It should work just going to take a little longer." Sparks first straightens out the string and then casts a spell to strengthen and hopefully stiffen it. Next he adds an enchantment that should make it more like a lock pick. Finally he tries to pick the lock on the door with the newly made string lock pick.
- Spoiler:
- Strengthen Substance - 4/5 day
Preparation Time: 10 Seconds
For one minute, target object becomes much sturdier. (For example, a paperclip might become able to cut glass or a rickety wooden door might become hard as iron)
Thief’s Tool - Enchantment
Preparation Time: 5 seconds
Enchant a small lockpick-shaped object you’re touching. For the next ten minutes, the object gives anyone holding it a +5 bonus to picking locks.
Roll(1d20)+15:
18,+15
Total:33
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
The room becomes pitch black as you drop down. You hear some noises in the darkness...Colter Bolt wrote:
- Spoiler:
Used light Trap 0/1
"Woah, what's happened?"
"I don't like this. Everypony out!"
"Where's the exit again?"
It doesn't take long for you to pick the lock...tygerburningbright wrote:
- Spoiler:
Strengthen Substance - 4/5 day
Preparation Time: 10 Seconds
For one minute, target object becomes much sturdier. (For example, a paperclip might become able to cut glass or a rickety wooden door might become hard as iron)
Thief’s Tool - Enchantment
Preparation Time: 5 seconds
Enchant a small lockpick-shaped object you’re touching. For the next ten minutes, the object gives anyone holding it a +5 bonus to picking locks.
Roll(1d20)+15:
18,+15
Total:33
Storm Blade and Aces High, it took some time, but you are finally in the back. You find yourselves in a destroyed office which is slightly on fire, and you can see Snipe and Stanza (although Aces High is unfamiliar with both of them). Stanza is the first to talk. "Whose this? This isn't the kind of dance you want to bring civilians to Storm."
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
"Aces High helped with both the Mental Magic and the lake-slime." Storm Blade explained, putting Aces down and dropping onto the floor. "Not only can he handle himself, but he will probably be a good use to us. Think of him as an honorary member of the guard if you will. Same with the other civilian here, if it is who I think it is." With that Storm Blade looked over to Aces High and asked. "Its Necar, isn't it?"
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Necrar swings his bone at the head of the closest pegasus thief and flies up to the ceiling.
- Spoiler:
- Athletics: 15+6=21
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Fury of the Tempest wrote:"Aces High helped with both the Mental Magic and the lake-slime." Storm Blade explained, putting Aces down and dropping onto the floor. "Not only can he handle himself, but he will probably be a good use to us. Think of him as an honorary member of the guard if you will. Same with the other civilian here, if it is who I think it is." With that Storm Blade looked over to Aces High and asked. "Its Necar, isn't it?"
"Las' I checked," Aces said almost absently, taking a look around.
- Spoiler:
- Perception check to notice anything out of the ordinary(and not obvious, like the whole place is on fire): 11 + 16 = 27.
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
"Argh!" cries out the thief you hit. "Alright, which one of you twats just wacked me?"Colter Bolt wrote:
- Spoiler:
Athletics: 15+6=21
"Just move!"
You see the ponies fly towards the ceiling, and start feeling around for the hole, with the occasional one or two finding it...
You see nothing out of the ordinary other than the destruction. It seems that, on a normal day, this would be just a regular banker's office. You do hear a yell of pain in the distance though...AProcrastinatingWriter wrote:
- Spoiler:
Perception check to notice anything out of the ordinary(and not obvious, like the whole place is on fire): 11 + 16 = 27.
"Alright, but I still don't like it," replies Stanza...
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Storm Blade moved over to the hole silently, ready to strike at anyone he saw that he didn't recognize.
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Sparks sneaks back into the museum looking for the two pegesus "guards".
- Spoiler:
- stealth
Roll(1d20)+17:
10,+17
Total:27
Perception
Roll(1d20)+7:
12,+7
Total:19
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Necrar hits one of the thieves that was close to the hole with the bone, lightly this time, and lands below them, closing his eyes to focus.
- Spoiler:
- Athletics: 8+6=14
Prep Howling Chains: 10 seconds
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Paper Shadow wrote:You see nothing out of the ordinary other than the destruction. It seems that, on a normal day, this would be just a regular banker's office. You do hear a yell of pain in the distance though...AProcrastinatingWriter wrote:
- Spoiler:
Perception check to notice anything out of the ordinary(and not obvious, like the whole place is on fire): 11 + 16 = 27.
"Alright, but I still don't like it," replies Stanza...
"Somepony's hurt," Aces said, mentally already at the scene. "Come on." And he dashed towards the source of the noise.
- Spoiler:
- Probably Necrar and the robber, but if it isn't I'd like to approach quietly and without being seen. Thusly, if it isn't Necrar and the robber, here's a Stealth roll:
7 + 9(bonus) = 16. Well, let's hope it's Necrar then.
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
You slip into the museum without causing much noise. Signal Look opts to watch though the keyhole to see what is happening. You see the officers in the middle of the main corridor. They've taken off their caps and are now taking off their uniforms...tygerburningbright wrote:
- Spoiler:
stealth
Roll(1d20)+17:
10,+17
Total:27
Perception
Roll(1d20)+7:
12,+7
Total:19
The thief you hit barely feels a thing, assumes it was one of his fellow thieves and ignores it...Colter Bolt wrote:
- Spoiler:
Athletics: 8+6=14
Prep Howling Chains: 10 seconds
Fury of the Tempest wrote:Storm Blade moved over to the hole silently, ready to strike at anyone he saw that he didn't recognize.
You both approach the hole. Soon, pegasus ponies wearing saddle bags start flying out of the room below, which is unnaturally dark, and see the group of guards waiting...AProcrastinatingWriter wrote:"Somepony's hurt," Aces said, mentally already at the scene. "Come on." And he dashed towards the source of the noise.
- Spoiler:
Probably Necrar and the robber, but if it isn't I'd like to approach quietly and without being seen. Thusly, if it isn't Necrar and the robber, here's a Stealth roll:
7 + 9(bonus) = 16. Well, let's hope it's Necrar then.
"Aw crap, guards!" shouts one.
Another takes a look around and spots Aces High. "And Pegleg the Pirate is here as well!"
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
"Pegleg the pirate?" Storm Blade asked in amusement, even as he launched himself forwards, attempting to tackle one of these pegasus's, hopefully back into the hole.
- Spoiler:
- Stunts: 17+10 = 27
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Snipe arms his rifle slightly, loading a bullet and checking around himself, since Necrar seems to have taken the dark room alone. He does try and send a message to the pony, hoping to have some sort of link to the civilian in case of emergency. If his mentor gets close enough, he sends out a tie to him, also.
When Snipe and Signal are close enough together, the sniper sends out a message, "Creamsicle to Lighthouse, Creamsicle to Lighthouse, do you read?"
If Necrar accepts the telepathic message, Snipe says, "Want to keep tabs for your safety, if you don't mind. Call me Snipe. Your name?"
- Spoiler:
- Sorry I've been inactive. Work's been a bitch. 16+14=30 total to carefully examine the room.
Loading a bullet and using Telepathy to message the creepy pony to try and keep tabs on him, and preparing to telepathy Signal Look the moment he gets within range.
When Snipe and Signal are close enough together, the sniper sends out a message, "Creamsicle to Lighthouse, Creamsicle to Lighthouse, do you read?"
If Necrar accepts the telepathic message, Snipe says, "Want to keep tabs for your safety, if you don't mind. Call me Snipe. Your name?"
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
"Name's Necrar. Now one second, I'm going to lessen the number of pegasi up there." Necrar thinks back, and then launches chains up from the room to grab hold of one of the thieves. He grabs the a chain before it can fly out of the room completely and attempts to drag the pegasus down.
- Spoiler:
- Used howling chains. 2/3 remaining
Athletics check if needed: 5+6=11
Last edited by Colter Bolt on Tue May 28, 2013 10:37 am; edited 1 time in total
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
"All right. If you need a hoof, and there's nothing down here, I'll be right up."
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
You tackle the green pegasus into the hole. As you do, you become surrounded in darkness. Not even and you couldn't even see your hooves if you put them right next to your face...Fury of the Tempest wrote:
- Spoiler:
Stunts: 17+10 = 27
(It's no problem, although a fight might happen soon. Also, congrats on the promotion/name colour change...)LoganAura wrote:
- Spoiler:
Sorry I've been inactive. Work's been a bitch. 16+14=30 total to carefully examine the room.
Loading a bullet and using Telepathy to message the creepy pony to try and keep tabs on him, and preparing to telepathy Signal Look the moment he gets within range.
You see a rug thrown to one side, and there's a couple of wooden planks stashed within, most likely ripped out to make the hole. There's nothing else to note in the room, although you do come to realise that, due to the lights around, the room below isn't just unnaturally dark, it is impossibly dark...
"I read you loud and clear. Any idea what is happening at the bank?"
Your chain misses. You do see that a familiar blue pegasus tackles one of the thieves into the hole...Colter Bolt wrote:
- Spoiler:
Used howling chains. 2/3 remaining
Athletics check if needed: 5+6=11
(Also, you can only use Howling Chains on a helpless creature, and I doubt a creature who is currently flying is helpless, so treat it as if you haven't spent that use of it...)
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
After talking the pegasus into the hole, Storm Blade quickly launched himself off the robber, relying on memory of the direction he dived down, as well as his other senses to find the hole.
- Spoiler:
- History check to remember the direction the hole is in: natural 20.
Perception check to find the hole: 16+10 = 26
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Snipe follows the pony that Necrar tried to latch with a chain and attempts to slam the butt of his rifle into their temple.
"Lotsa ponies invading. Not sure who's a friend or foe though." Snipe mentally sends images of them to Signal Look. "Mind helping me before I accidentally shoot an ally?"
"Lotsa ponies invading. Not sure who's a friend or foe though." Snipe mentally sends images of them to Signal Look. "Mind helping me before I accidentally shoot an ally?"
- Spoiler:
- (17 or 10)+8=25 total athletics.
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
"Pegleg..." Aces mumbles, calmly walking towards the hole. "Even the obvious 'one-eyed bandi' jokes would've been preferable."
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Sparks continues to watch the Pegasi waiting for them to actually do something incriminating.Paper Shadow wrote:
You slip into the museum without causing much noise. Signal Look opts to watch though the keyhole to see what is happening. You see the officers in the middle of the main corridor. They've taken off their caps and are now taking off their uniforms...
OOC How many fake guards are there?
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
You remember which direction you fell in, so you can easily fly out. In addition, you can hear the noise in the room about, so even if you magically forgot you could find your way out...Fury of the Tempest wrote:
- Spoiler:
History check to remember the direction the hole is in: natural 20.
Perception check to find the hole: 16+10 = 26
(I don't think telepathy allows image projection, but I'll assume that you'd give brief descriptions anyway...)LoganAura wrote:
- Spoiler:
(17 or 10)+8=25 total athletics.
"The pony with the metal leg is a friendly, I know that. All the guards are as well, obviously. Not sure if the unicorn is, but if I were to make a guess, I would say that this is The Feathers' doing, so treat the unicorn as friendly and the non-guard pegasus as hostile."
You butt the pony in the head. He stubbles back a bit, and he isn't too happy about it...
(At this point, I'm going to ask you guys to roll initiative, because these crooks are about to hit back. Also, if your name is Storm Blade and you are in a hole of pure darkness, you might wanna pop out before you start combat...)
(Two, for now...)tygerburningbright wrote:Sparks continues to watch the Pegasi waiting for them to actually do something incriminating.
OOC How many fake guards are there?
As they head towards the treasure room, the door to the back, which leads to the main staircase, opens, and about 8 pegasus ponies enter the treasure room. The first two are wearing the uniforms of the museum guards, but there are two ones which you can't help but notice. One of them has a light brown coat and a dark blown mane, which is slick back as if to complement his sly smile and shifty eyes. He has very slim legs and a body to match, and you feel like you could break him like a twig. The other, however, is a huge bulking mass who could snap you like a twig. The incredibly muscular pegasus has a light brown coat and a dark brown mane, but has a look in his eyes that suggests that the lights are on but nopony is home...
The rest of the ponies surround the room while the lanky one makes his way to the centrepiece. "THIS is the crown?" He says, finally breaking the silence, "This is a load of garbage!"
Snipe gets another message from Signal Look. "Okay, they are definitely Feathers, Snipe! The brothers are in the museum right now!"
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