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Skype Campaign: War of the Assassins!

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deonte9109
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Post  Newbiespud Tue Jun 04, 2013 1:36 pm

Eh, I'm just being silly. Sort of. I thought the eyelashes were a weird sticking point to have to deal with, though.

Anyway, enough about Axe. Should I hop onto Skype to make contact? I'm Newbiespud on there, obviously.
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Post  Doc pseudopolis Tue Jun 04, 2013 1:37 pm

Please. I'll add you presently.

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Post  A1C Bronymous Wed Jun 05, 2013 11:24 pm

Updated sheet, now has actual stats, a combat build, and a picture. I wasn't sure if we were going to be grappling or not, so that's still blacked out.

Copious Sacrament is finished.
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Post  Doc pseudopolis Fri Jun 07, 2013 7:26 pm

I think I'll keep the Organisation at 5 for now, though it's atleast 2 weeks until the nearest possible starting date so if someone abruptly drops out or it's decided a sixth would be preferable I'll contact you.

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Post  Zarhon Fri Jun 07, 2013 10:40 pm

Don't mind a sixth, so long as we can agree to a schedule. Smile
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Post  deonte9109 Sat Jun 08, 2013 3:33 am

Ditto
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Post  Newbiespud Sat Jun 08, 2013 3:24 pm

I'd normally be all for putting a limit on things and keeping it small... but in this case, I think Copious Sacrament is too good not to use.

Still, it's up to you. If you're more comfortable with 5, or our schedule can't support it, so be it.
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Post  Hayatecooper Sat Jun 08, 2013 7:20 pm

*Insert opinion about it here*
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Post  Z2 Sun Jun 09, 2013 7:01 am

I've found that with a Skype campaign, 5 is already pushing it in terms of letting everypony have time, and not causing a lot of confusion...

Also, Nine Lives is kind of an awkward racial to have: It either makes any possible tension for your character useless (potentially even prompting them to betray the party - since they can always survive) or it's useful for a certain sort of campaign...
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Post  Zarhon Sun Jun 09, 2013 11:27 am

Well, since the entire build appears oriented around self-sacrifice (including the rather risky combat picks, and personal project, both of which can get her killed without DM's intention or bad luck) and it's an assassin campaign, where failing likely equals dying (if we kill for a profit, so will the NPCs), having extra lives would be a pretty smart pick in the long run (since a PC dying and needing replacement brings a lot more awkwardness to a story than them just resurrecting).

She's probably going to be more using her bonus lives to prevent the rest of us, who don't have any extra lives, from dying. And RP-wise, our characters don't know that she's got 9 lives, so plenty of RP to capitalize on (either sappy or bad-flank or Disney-Deathesque, depending on the situation?). Depends on Brony, really.

Not to mention, having nine lives means there would be a minimum of nine hits targeting her, if the assassin corps are genre-savvy... Razz

The only thing I have against Copious would be the extra twitchy tail (in addition to Tatter), since I'm not sure how much more useful two DM questions per session would be, over just one + some other unique talent. Is the flavor for that "praying"?
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Post  A1C Bronymous Sun Jun 09, 2013 5:45 pm

The personal project was intended to be flavored as an experimental BFG kind of thing, so I was looking for talents that would more or less work as "She launches a grenade at them". Unfortunately, Battering Ram was also taken, and there weren't many more that fit that description. I took Twitchy Tail because it seemed like it could be useful, say as an all purpose data gathering tool slapped on the launcher. It's not something that needs to be there, but my options are slim.
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Post  Zarhon Mon Jun 24, 2013 12:34 am

First session summary!

SESSION 1: Above the Bar

- We all meet in a bar: We've just founded the "Last Lullaby" assassin organization (whilst drinking), with our offices located above the bar... of said bar.
- We go poke around with some gambling ponies in the bar, but fail to initiate gambling due to them having lost their dice.
- Tatter Hide uses clouds to mop the floor, earning them this week's rent payment from the Bartender.
- Tatter Hide goes outside in the pouring rain and tries to make it a thunderstorm as well. Little is achieved.
- Chorus Crackle tries to make coats for the bad weather, but succeeds in exploding everyone instead. Everyone is pissed, but non-hostile, since such stuff is common happenings.
- Group goes to their offices upstairs. Tatter and Axe construct their beds (a cloud and a bag respectively), whilst the others sleep on the floor.
- They are promptly woken up by a giant robot with a flamethrower and a sledgehammer, busting through the wall of the bar, shouting "DESTROY DESTROY", whilst the bartender shoots his shotgun randomly in a drunken haze of insanity.
- Chorus Crackle disables its flamethrower, whilst Tatter electrocutes the robot with a lightning bolt, earning its full ire and attention. Combat starts, then quickly ends with a decapitated robot.
- Two casualties in the bar are investigated: One is a pony with their head twisted around, whilst the other is wounded, but is stabilized.
- Pockets are looted, the stabilized pony is days from retirement and about to marry and go on vacation with his lovely sweetheart and children.
- Using the corpse/casualty for cyborg-making is considered. Eventually, an ambulance is called to send away the casualties/fatalities.
- Suddenly, the robot once again hums into life, threatening the party. It is promptly destroyed again, on account of having its innards been picked beforehand and getting the drop on it.
- Party goes for a well-earned rest.
- Next morning, the hurt pony asks to see their saviors at the hospital. Tatter is forced to stay behind with Copious. They play bear's roulette.
- The hurt pony hires the party to go protect his partner, Rainy Day, a Hippogriff, and give her a message. She is infiltrating the "Bended Metal (tm)" corporation, who sent the robot (they aren't subtle).
- Deep Sleep loots the medical supplies for assassin-related purposes.
- Group goes back to the bar, where a Mare runs out of the bar screaming "You bastard!", having slapped the dead-drunk bartender. (laughter effect)
- Plans are made to go into the Bended Metal (tm) corp building and find out where Rainy Day's current hideout is via her employee cover-position.
- The group easily waltzes into the building (thanks to DayDream's illusions) and fools an air-headed crystal pony that they're technicians that need to check their electronics.
- The air-headed pony apparently hasn't even plugged her computer in. The group quickly fixes the problem, and gets their needed info.
- They find out that her employee record has her set to be "terminated with extreme prejudice" by "fire-fighters", and get her adress.
- On their way to the address, they encounter a trio of "fire-fighters": A zebra, crystal pony and a griffon, equipped with flame-tank suits.
- Tatter chatters them up about the latest gambling gigs, distracting them from Copious (who has guns cocked and aimed at them) as well as delaying them from the rest of the party, who have reached the house.
- The rest of the party meet Rainy Day, who asks them to help her pack, then to kill the fire-fighters.
- As the fire-fighters arrive to their destination, Copious takes her shot, exploding the Zebra's head.
- Tatter uses her electrified hoof-blades to tazer the griffon to unconsciousness, then continues electrocuting him until he explodes.
- The Crystal pony is knocked out by one of Deep Sleep's sleeping darts, then offed in his sleep.
- Session ends with their first successful assassinations and a job well done.
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Post  Zarhon Mon Jul 08, 2013 3:25 am

New sessions happened over the last two weeks! One was a mini-session (due to me being time-limited), and the other a full one.


Session 1.5: We broke Gil.

- Rainy Day goes off to Canterlot to find us some more "employment opportunities". In the meantime, Last Lullaby is in need of funding, and check up for any bounties that might cover their expenses.
- The party is informed of a mysterious, red-armored warrior with a 30,000 bit bounty placed on their head. Rumors originate that he collects the weaponry of those he defeats.
- The party follows a trail of severely beaten-up ponies.
- They soon reach another bar. On one side of it lies a pile of severely beaten ponies. Behind the bar is a stockpile of ludicrous amounts of weaponry. On the left side is a mysterious, red-samurai armored pony.
- After a short line of questioning, the warriors name is revealed to be Gilgamesh. A challenge is issued, and combat begins!
- The mysterious combatant proves versatile in eight different weapons, switching them as the fight progresses. Strangely though, his attacks deal no more than a scratch to the party.
- After a few rounds, the party proves their threat by bringing the combatant to near-KO status, then inflicting a staggering 180+ damage in the course of a single, joint action (14d8 damage from stacking status effects and using Expunge from Deep Sleep, followed by a chain of two Royal Command's from Tatter and Copious).
- Despite taking more punishment than should be possible, the warrior survives, and is dragged off by a mysterious ally, before he can be captured for bounty purposes.
- The party turns up a profit from the encounter, selling off the stockpile of weaponry they had "won" from the mystery warrior.
- A flurry of laughter effects are used, causing Tatter to be granted an adorable kitten (adopted under the name of "Chips"), as well as temporarily causing Deep Sleep to have an irregular heartbeat (increased threat from lightning effects).

Session 2: Shock & Awe, How to beat Death and look good doing it.

- Rainy Day returns with a job offer. After some questioning, she reveals to work for the two royal crowns - Luna and Celestia.
- She requests us to assassinate three notable figures of the Bended Metal (tm) corporation, with the plan of having a single, unhinged individual gain a majority of power and responsibilities, which would allow the royal crowns to then seize control of a unstable corporation, and then split the company into more-manageable private organizations.
- We are given a projector slideshow detailing our targets:
1) "Screw Loose", an earth pony scientist (unrelated to the other Screw Loose). Described as a moderately (by corporation standards) paranoid pencil pusher with a number of bodyguards.
2) A Diamond Dog foreman, referred to as "The Boss", in charge of transporting ores and other corporation goods and materials and leader of the industrial division of the corporation.
3) A griffon assassin, by the name of "Death Metal", currently ranked as 10th among the major ranked assassins, and employed by the corporation.

- The group decides to tackle the Diamond Dog first, by ambushing him during a caravan transport job across the industrial section of the city.
- A plan is hatched: Whilst Deep Sleep and Daydream create a distraction to stop the caravan, Copious Sacrament would trap the caravan within a forcefield, allowing Tatter to create a localized thunderstorm within it, picking off any foes in the midst of the chaos.
- The plan quickly turns afoul as Copious gets lost along the way (nat1), forcing a retrieval by Tatter.
- The group sees that the caravan consists of two trucks and a number of Dogs, armed with guns, beam-knuckles and beam swords, and equipped with power armor. Our target is revealed as wearing an even larger version of the armor.
- Tatter accidentally exposes herself to the caravan (another nat1) before any distractions are made, forcing the plan to begin without it.
- A force-field is quickly created, and Tatter goes to work on the storm. The Dogs begin to fire upon her, and she sustains some minor injuries, but succeeds in creating a storm that begins to flood the area and electrocute everything.
- A light-trap is employed, sucking out all the light from within the dome, rendering all inside of it but Tatter (thanks to Echolocation) blind. Tatter (shooting lightning bolts with her storm) takes out the only ranged-attack-capable Diamond Dog, whilst Copious (shooting grenades) takes out another with a precise explosion. The first truck explodes in the middle of the blast as well.
- Tatter takes more shots at the Dogs, literally exploding one of them with a bolt (cutie mark crit) and knocking the others down.
- As the light-trap begins to fade, Copious attempts to blind them with a bright flash of light, but suffers divine wrath instead (personal project explosion), harming herself, Daydream and Deep Sleep.
- Tatter activates laughter, which against all odds, causes the target to sustain an irregular heart beat (again), making him more vulnerable to lightning. The precise lightning bolt that follows severely harms him into critical condition.
- The Dog Boss, in an attempt to escape, tries to drill through the forcefield with a large drill. He fails miserably (nat1).
- As the others heal, Deep Sleep discovers a weakness in the target's armor, near the back of the neck. By coincidence, it also happens to glow brightly.
- The last of the mooks is taken care of, leaving the Boss alone. Copious fires another grenade shell and scores a direct hit in the weak spot (cutie crit), taking out the target with precision spine removal.
- Tatter inspects the second truck and takes out the driver before he can arm himself. A search reveals a number of armaments/ammunition (including a drill like the target had) and documents about the contents of the destroyed truck, which are full of coded gibberish, mentioning "replication". Salvaging the remains leaves the party with a rock (from the destroyed truck) and bunch of damaged power armor.
- The party hijacks the truck, kidnaps the driver, cart off all the stuff they can, and takes it back to That Street With The Bar, narrowly avoiding crashing into said bar.
- The truck is quickly re-fitted into our own company vehicle, whilst Rainy Day agrees to give us a bonus for the captured driver, but asks us to take out the remaining targets before payment is received. We let her decode the documents retrieved.
- Electrical equipment is requested for interrogation purposes. Tatter happily obliges and lends a Pony-Prod.
- The party agrees to tackle the scientist after an extended rest. They return to see Rainy Day long gone, and the driver-prisoner interrogated. The pony-prod is recovered and thoroughly cleaned of mucus.
- With a bit of intuition (Twitchy Tail), the scientist is quickly found at his home, the house teeming with bodyguards.
- As Tatter sneaks around the roof, Copious attempts to "collect donations for orphans" as a ruse. The bodyguard goes to ask our target on the matter, leading an invisible and phase-stepping Deep Sleep straight to him in the kitchen, where he is having breakfast.
- Deep Sleep stealthily pours six doses of lethal medication in his coffee, overdosing him and killing him without anyone noticing her. The guards start panicking.
- Copious and Daydream are shoo'd away from the property due to the sudden turn of events.
- A problem arises as the party needs to retrieve evidence of the successful hit.
- Tatter tries to sneak next to a window to observe what is happening, but only manages to walk right into the face of one of the bodyguards.
- Element of Laughter is used in a panic. As a result, Death (the antropomorphic personification) appears, stopping time for everyone but the party around, and offering the party a risky gamble - their racials/utilities/money, in exchange for a winning of appropriate worth, if they can beat Death at a game of their choosing. Much meta-gaming ensues.
- Copious goes first, betting her bits that Death "Can't answer this question correctly.". Due to the resulting paradox, she wins a number of bits.
- Tatter Hide goes next, challenging Death in a beauty contest. Unsurprisingly, and despite its best efforts, Death loses, winning Tatter some bits as well.
- Daydream somehow manages to confuse both Death and the DM by creating a paradox bet, and is given a win on his bet if he would just stop it.
- Deep Sleep bets Death that she would be able to hide from it, aided by his own invisibility cloak. She succeeds, aided by its magics.
- As the others perform their bets and aided by the fact that time stopped for everyone else, Tatter blindfolds the guards, puts a spoon in the nose of one, then drags away the body of the scientist to bring as evidence for Rainy Day.
- As time returns to normal, the party (or rather, Tatter) legs it successfully.
- They return successfully, much to the chagrin of Rainy Day, as she questions our need to bring an entire corpse to her. Cameras are agreed to be sufficient evidence for the next hit.
- The party, armed with new riches from Death, proceed to invest in a jacuzzi and computer.
- Laughter effects are once again used, summoning a giant, oversized bust of Betty White, which blocks one of the office exits.
- Session ends, as the party prepares to tackle the final target, the assassin Red Feather.
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Post  Zarhon Thu Aug 01, 2013 11:31 pm

More sessions happened, etc!

SESSION 3: Dead Feather, scheming
- The party gets in their truck, and drives off  to the manor of the infamous ranked assassin.
- They unceremoniously crash through the front gate, and into the front of the manor itself. This causes several casualties and terrified servants. Nopony important (that is, nobody in the party) is harmed, however, so everypony proceeds towards the assassin.
- The assassin has a pile of corpses of opponents (today's, apparently). We question his stance on how great being a ranked assassin is to the chore of accumulating a pile of would-be killers, daily. His counter-argument has him initiating combat.
- He swiftly has his flank handed to him (he apparently relied on making deadly copies of himself, but had little to no defense and low hp without them, leading to him getting nuked rather easily), and has one of his arms chopped off, prompting Tatter to pose for a picture. Due to connection issues, the kill is stolen from Tatter by Copious, who jams a grenade launcher barrel into the griffon's mouth and fires.
- On his body, a necklace, identical to the mystical Element of Loyalty, is found. His wallet is also stolen.
- The trip back is uneventful. Rainy, receiving the evidence of the kill, informs the party they are now ranked assassins, and the sinister events around the corporations.
- Apparently, all the major corporations appear to be in possession of the Elements of Harmony, excluding the Element of Magic, and their holders are no longer alive. The corps appear to be using their innate abilities to influence their employees, and are attempting to copy their effects, as evidenced by the necklace in the assassin's possession. Bended Metal appears to force extreme, suicidal loyalty with its Element of Loyalty.
- The other corporations appear to similarly influence their areas of work:
"Sankt" appears to have unusually willing volunteers and lack of violence, but a reputation of questionable experiments as well...
"Scratch" appears to have its casino patrons uncharacteristically willing to spend money...
"Jester" is riddled with rumors of insane, random, unusual and weird things happening...
"BB Media" has a long reputation as being accepted as "truthful" in its media reports and newscasts...
- We're given the mission of infiltrating Bended Metal HQ to retrieve the original Element of Loyalty, as well as find some "dirt" to lead to an arrest of the corporation's owner and founder.
- Tatter begins the preparations by isolating one of the more gambling-willing employees and getting her drunk, enough to spill some information on the corporation. She almost commits suicide during the covert info-gathering, but is stopped/saved by Tatter's quick thinking. She learns a bit of the security (cameras, beam-blades, beam-knuckles, robots, and ranked assassin guards...), as well as the code to going to the secure, underground section of the Bended Metal building (the code in question being the date of founding the corporation). She also gets her phone number. Great Success!
- In the meantime, Axe focuses his effort into creating explosive devices (claymores, among other things), Copious works on repairing and reinforcing the party's truck, whilst Daydream and Deep Sleep go on a recon mission within the company. They easily find the location of the Element in the basement, guarded by robotic guards, within a large vat-like machine, along with a pony individual with mechanical, spider-like lower body. Things almost go afoul as they feel an overwhelming urge to scream and blow their cover, but they fight the urge, and get away safely.
- Session ends as the party gets ready for the big assault.

SESSION 4: Too cool for combat encounters
- Much of the beginning of the session involves heavy theory-crafting, mostly involving bomb strategy. The idea of making gas bombs (complete with antidote to keep us from being affected) and chaff grenades (to blind the robotic systems) comes up, and they are quickly implemented into the plan.
- The party enters HQ uneventfully, and enter the elevator, carrying their large explosives in the guise of cake, undetected.
- A camera/gun system is neutralized by covering its view with the "cake", whilst Axe operates on the control panel. The panel easily opens, and offers him a refreshing orange juice (nat20). Imputing the required code brings them to the basement of the facility.
- Deep Sleep steals/adopts/kidnaps a Roomba from the hallway, to everypony's approval.
- A quick scout of peripheral rooms leads to the discovery of scientists, working on some night-vision systems. The gas bombs are deployed, and they quickly nod off.
- Another room reveals a bathroom. Quick-saving is discussed.
- Deep Sleep invisibly creeps into the chamber with the Element, and finds a pair of robotic hulking guards, as well as the spider-pony, who is identified as a ranked assassin. A well-aimed sleeping dart quickly puts her out of commission.
- Next, Axe lobs a chaff grenade, blinding the robotic guards. Blinded, but not deaf, they being to move to the noisy team, but are redirected onto the spider-pony with a bit of ventriloquist magic, taking both out of commission for the scene.
- The chaff starts wearing off as the team prepares explosives to break the vat. Axe takes some damage from gunfire in the process.
- Suddenly, disaster happens: Tatter Hide fails to resist the mysterious mental force in the room, and assaults Axe with deadly precision (nat20), damaging him further.
- The explosives go off, giving Tatter her control back, but Copious loses her own in the process.
- Tatter rams the machine with all her force, damaging it further (and herself a bit).
- Copious attempts to hurl objects with telekinesis to harm Axe, but the attack is countered and avoided easily. Axe sets more charges to finish off the machine.
- Disaster strikes again - Copious, still not in control of her faculties, is still in the potential blast zone of the explosives. Tatter rushes to the rescue, grabbing her and pulling her away before the explosion reaches either.
- The explosion destroys the machine, freeing the Element, and another unusual "thing" - the CEO of the corporation, or to be precise, his still-living, still-conscious, disembodied head. Both are quickly grabbed and an escape is required.
- The rest of the (thankfully bypassed) security force rush to the elevators to make an exit. A stunning throw of the CEO's head by Copious prevents one of the empty elevators from closing and possibly trapping the party within the underground.
- A quick scouting is performed of the rest of the facility. Scientists are robbed, experimental night-vision equipment is stolen, and the lack of power armor to loot (the guards took all of it, apparently) is mourned. Many of the guards appear to have been unwilling to actually work in the facility, and have been "freed" by our activities.
- We leave the building, whistling innocently.
- Rainy Day is offered the head of the corporation (many head puns ensue), and she in turn promises us (despite our greatest effort to receive immediate payment) advancement in payroll for outstanding work. We are also informed that a ranked assassin has mysteriously retired following our activities, and that we have inherited her rank.
- The session ends as the party decides which of the remaining corporations would be tackled next.


Last edited by Zarhon on Sun Aug 11, 2013 7:15 pm; edited 1 time in total
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Post  Zarhon Sun Aug 11, 2013 7:13 pm

New session, as usual!

SESSION 5: Chocolate Casualty
- Group decides to tackle on Sankt, the medical corporation... After about 2 weeks of intense training (AKA power-slouching).
- Chips the cat mysteriously transforms into a sphinx-pony (companion+alter ego), much to the confusion of Rainy Day. Nopony minds much.
- Our first (and only) lead is an envelope/ledger from Rainy Day, containing letters of grievance addressed to the families of those under Sankt's care. Mysteriously, almost all of them list deaths due "volunteer" experiments.
- Deep Sleep acts suspicious at the news of this information. Confronted, she admits to some history with Sankt.
- We're tasked with getting more information from an informant, a worker at Sankt. We're told to go to a nearby diner and give the code phrase: "It is a wise ones part, rather to avoid sickness, than to wish for medicines.", to the waitress on duty.
- She also gives us a calling card for a trustworthy individual, in case things go south.
- The gang heads off to the diner. Tatter flies off first, and the gang follows suit in the truck, determined to get there before Tatter.
- Tatter arrives first, and reserves a seat and waits patiently (to the surprise of everypony). The only patron is a griffon cop (who is determined not to carry an axe).
- The rest of the party soon arrives and makes their (mostly carnivorous/inedible) orders.
- The code phrase is given, and we are told to shift to another table. There, we find our informant, Gentle Jab, hiding under it.
- Deep Sleep and the informant recognize each other and go into chit-chat mode. The informant reveals information of ghastly practices within Sankt, as well as an outright chainsaw-murder of an employee. Deep Sleep's past is revealed.
- Whilst half the party discusses matters under the table, Copious and Tatter see a featureless van approach. Out from it come a few ponies dressed in medical apparel, as well as a single, large pony, with a bag over its head, armed with a chainsaw.
- Chips is sent to alert the party under the table, but accidentally causes the informant to bump into the table, blowing his cover.
- The bag-masked pony promptly chainsaw's the police officer in half. Combat and escape plans are discussed frantically.
- Daydream lobs a smoke grenade and swiftly disguises everypony as the informant, then heads for a nearby bathroom to escape the diner through a window, whilst the rest of the party distract and occupy the assailants, buying him time to reach the truck's mounted turret.
- The enemies prove to be vicious and monstrous: Mutants with super-pony powers, reminiscent of a popular Capcom game.
- The chainsaw pony (Dr. Salvador) viciously attacks Tatter, almost KOing her in a single blow. He also mutates several times during the fight, becoming nastier and stronger each time.
- The other mutants prove to be rather feeble, but disturbingly, a few avoid attacks outright, while others explode into many monstrous appendages afterwards, which continue fighting.
- After a few delays (low rolls) and a rather desperate situation looming in combat, Daydream reaches the truck and unleashes the full power of the mounted turret.
- The assailants are forced to flee into their van and make a getaway. Despite their best efforts, the team loses them in the city streets.
- Sirens from ambulances are heard, clearly from Sankt, and most likely with ill intent in mind. The team hauls flank and gets away.
- Returning to the bar, the whole place is revealed to be a mess. A pair of ambulances loom outside what can only be described as a warzone of mutant corpses.
- A quick inspection reveals a drunken bartender, who apparently defended the bar from a majority of the assailants, including a would-be-thief who tried to steal the information envelope. Axe takes it for safe keeping this time. Copious nearly gets beaten up for waking the bartender with a gunshot.
- The rest of the office above the bar looks grim: Mutant corpses everywhere (even the jacuzzi, which electrocuted one), a spilled over chocolate fountain (mourned with heavy hearts), the bust of Betty White with a mutant corpse in its mouth, and a trashed PC, and the Roomba, trapped in a corner.
- Deciding the situation had indeed gone south, the party head over to the individual who's card Rainy had given them, arriving at a hotel.
- The receptionist is recognized as one of Deep Sleep's old friends/coworkers/rivals. After a few insults and chit-chat, Copious goes into a staring contest with her whilst the rest head on over to meet "Mr. Reaper".
- "Mr. Reaper" proves to be a rather "small" dragon, a former top-ranked assassin. Daydream is restrained from touching his mounted scythe.
- He gives us a list of Ranked Assassins (courtesy of Rainy Day), both current (with us, Last Lullaby, at 9th place), former/retired assassins (of whom only a individual known as "The No More Hero" is unknown to us), and "potential recruits" for spot #10 of the list.
- The next ranked assassin "in line" is a individual named "The Beast", employed by Sankt medical, at #8.
- The party is allowed to stay within Mr. Reaper's crib, until the situation with Sankt normalizes (or reaches its inevitable explosive conclusion).
- Reaper divulges some (very ugly) past stories involving his grand-daughter and Sankt. She apparently went in for a simple tonsil surgery, and ended up dying as a result of "unwanted experimental procedures".
- Mr. Reaper's lack of murderous, over-the-top action against Sankt suggest a subliminal, or powerful involvement of the Element of Kindness.
- Accepting their roles as squatters, the session ends.
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Post  Zarhon Sun Aug 11, 2013 9:54 pm

Mini-session happened due to dentistry related reasons of absence!

SESSION 5.5: Breakfast of Champions Assassins
- The group (excluding Deep Sleep, who is sleeping deeply) wakes up, and realizes that they are lacking ingredients for a proper, balanced assassin breakfast, as well as cards (all types, including trading, prayer and playing kinds).
- They head on over to the local grocery store (determined to be completely regular, and not Wall-mart) to buy their goods.
- The grocery list includes: Chocolate mix, fruit, cheese, fruit/cheese hybrids, electricals, Sub-sandwiches, E-Z bake frozen pizzas, red-wine, onions, garlic, rice and beans, eggs, bread, donuts, peppers, Nom-eatos (chips), oreos, cereal, cat food.
- Assisted with Chips the Sphinx-pony, Tatter obtains all but one item off her list: The Nom-eatos potato chips, which are yanked away from a particularly terrifying generic shopper (nat20 persuasion), who took them in overly large amounts. A single bag is nicked from them thanks to a cunning distraction from Chips (one which involves bumping into them).
- Daydream, thanks to poor judgement (nat1 streetwise) decides to go look for playing card in the middle of a carefully-stacked pyramid of cereal boxes. Miraculously, only a few boxes fall rather than the whole pyramid, much to the annoyance of the clerk.
- Copious successfully finds a single deck of cards, the only one in the entire store, but then finds herself at odds with a strangely-armored individual who wanted it as well. She uses her ponykinesis, but the mystery pony launches out his own arm like a grappling hook to grab it, both engaging in a tug-of-war over it. The war is won by clever use of a force-field, disconnecting the arm and sending it under a shelf.
- Axe manages to successfully buy delicious edibles from filly-scout cookie sellers.
- At the counter, Daydream manages to convince the shopkeeper to give him a refund for his broken firefighter suit, whilst Copious manages to get a packet of gum as a refund for "badly packaged", super-cheap, low-quality beam katanas.
- Copious buys a high-stakes lottery ticket and loses (proving that gambling is a sin). Tatter buys a low-stakes one and wins (proving that gambling is awesome).
- With their purchases in toll and a hand-related insult flung at the card-wanting pony as he rummages for his lost hand, the party exits and is surprised by the gigantic tower made of cards outside. Against all known laws of RPGing or comedy, they do not cause it to topple over, intentionally or otherwise.
- Back at the hotel, everyone engages in making the ultimate breakfast out of their grocery goods.
- Tatter makes waffles by throwing them up into the air, applying butter to her hoof-blades, heating it with electricity, then applying it to the waffles in midair, before finally cutting the waffles into neat slices, as they land on the plates.
- Daydream pours milk into a glass by squeezing the milk out of the jug, while doing a back-flip.
- Axe, using his pyrotechnic skills, flambes a selection of fruits.
- Copious Sacrament prays grace. Badly. Very, very, very badly (nat1). The holy baby Woona is mentioned, and her knowledge of her own religious is put into question.
- The breakfast is deemed a success and rises everyone's mood and hopes (instant party effect).
- Axe bemoans that such a breakfast may not be seen again, making life bleak by comparison (nat1 party roll).
- Laughter is used, purely to annoy Deep Sleep's sleep. It results in an offer of hiring a high-ranking monster (which is immediately refunded due to not having fought one to be eligible for it), followed by the an individual being forced to sing a pony song (Tatter "lucks out"), as well as Daydream getting a drink that doesn't intoxicate him.
- Daydream touches Mr.Reaper's scythe again. He feels as though he's being watched when he does so.
- A news headline from the daily paper reveals that "The Drifter", the #1 ranked assassin in Equestria, has bought all the shares of the Bended Metal corporation. Other "news" includes the arrest of Metal Mover, the (literal) head of the corporation, who offered no comments on the matter.
- Session ends, everypony fed and full of energy for the next day. Except for Deep Sleep. That's what happens for skipping breakfast!
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Post  Zarhon Tue Aug 27, 2013 7:24 pm

Session 6: I had the smell of ammonia in the morning...
- The group is surprised to see Deep Sleep entering Mr. Reaper's crib. Looks like she wasn't sleeping deeply after all!
- Deep Sleep reveals that she went on a stake-out of sorts - she went to investigate a warehouse that was supposedly in cahoots with Sankt (private session).
- Long story short (and a mention of a "Lieutenant"), Deep Sleep reveals she somehow bumped into two of the ranked assassins during her little adventure, as well as obtained a pod, of sorts, though in a rather unusable state - they were apparently used to store the bodies of foals, colts and fillies, keeping them in suspended animation as their organs were being harvested. Deep Sleep carted one of them off to the bar, and is resolute on re-purposing it for the benefit of the group.
- The group is now faced with a choice of places to investigate: A local night club, where the pods and other Sankt goods were being shipped to, or the warehouse itself.
- The group opts for the night club. It proves to be a tacky place, full of various glass furniture.
- A door to the VIP sections is blocked by a pair of bouncers. Copious Sacrament opts to ignore them, passing by them with extreme swiftness, and arriving right in front of the door to the Manager's office (CMC success). The bouncers are so dumfounded by this, the rest of the group pass by them with ease as well.
- Entering the room, the group is confronted by a trio of ponies: A secretary (who Copious finds out is a changeling), a white-collar pencil-neck (the Manager), and some guy in a eye-hurting, purple jacket.
- A verbal exchange of information commences. It begins with a bit of assertion of authority - namely, the group calls them out on their dirty workings. The Manager reveals to be the "number cruncher" of the operation. The secretary was hired a few weeks ago and is seemingly oblivious. The purple pony, rather than reveal anything, threatens the group, claiming Sankt will ruin the group's day, and opts to try and shoot Daydream with his gun. He misses (or rather, Daydream dodges), and the not-very-smart pony is disarmed by Tatter.
- A swift interrogation starts. Disarmed, a smell of ammonia fills the air, much to everyone's dissatisfaction. Tatter's threats of stabbings/electrocution, allusions of ultraviolence, and the downsides of working with Sankt are mentioned. Daydream opts to drown out the sounds of the interrogation with some classical music.
- The purple-coat gives us an ultimatum: If we give in now, Sankt might still spare our lives. Everyone laughs at the stupid, stupid pony, and Tatter stabs him in the leg for good measure.
- The purple-coat spills his beans (and finally empties his bladder) - he was a proxy for the shipments, and had nothing to do with them, other than delivery. He gives us a new lead - a local train station, where the exchanges took place.
- Our interrogation is cut short by the sounds of a chainsaw. Taking this as our cue to exit, Copious shoots her gun a few times to "evacuate" the civilians. The others proceed to throw the purple-jacket pony through the window of the VIP lounge, in order to serve as a distraction, whilst the rest of the party heads for the backdoor exit.
- The sound of chainsaw revving suddenly stops. Ominous.
- At the backdoor, Axe is ambushed by Dr. Salvador! He took a sneaky route, and placed a decoy with a chainsaw at the main entrance, whilst he went to secure the backdoor!
- His ambush is suddenly cut short by him being squashed by a giant robot. It heralds the arrival of the Theumachist.
- And on that bombshell, the session ended.
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Post  Doc pseudopolis Thu Dec 12, 2013 3:31 pm

With Bronymous going to Basic for the foreseeable future we're going need a new fifth player.
If anyone is interested please post here with a character sheet linked as well as when you'll be available, since we'll likely be rescheduling when the session will be held some time before January.
It doesn't matter if it is made using the abilities system or the racials/utilities system.

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Post  Loud Taffy Thu May 01, 2014 8:29 am

I would like to join. I just happen to have this character in my pocket for such occasions.
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Post  Loud Taffy Thu May 01, 2014 8:32 am

oh wait that's a really old post. nvm
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