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Post  Xel Unknown Wed Sep 04, 2013 12:50 pm

Genetic Engi Doc wrote:Specialist (1)
Characters of your race start with each attribute at 3 at character creation and gain 8 extra points to allocate between them (10 is still the maximum you can have in a given attribute).
Does this mean that when a Companion only starts out at 3 in all stats with only 8 points to allocate?
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Post  Z2 Wed Sep 04, 2013 6:17 pm

Does Crescendo basically follow its old form, just with healing?

It's five separate targetings of assorted individual entities, right?
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Post  Stairc -Dan Felder Wed Sep 04, 2013 6:44 pm

Crescendo makes 5 seperate effects, each of which can be used to target any valid creature. You can put all 5 on the same guy or target multiple guys as you see fit.
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Post  A1C Bronymous Wed Sep 04, 2013 10:07 pm

Eagle Eye
Gain a +3 bonus to Perception. You suffer no penalty to your perception checks from weather conditions.
Is this meant to affect ALL perception checks, or just sight based ones? Because its name implies just sight.
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Post  Stairc -Dan Felder Thu Sep 05, 2013 12:02 am

Technically, it's all perception checks. I could see restricting it to just sight though. Makes more flavor sense and makes the ability less breakable.
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Post  Ramsus Thu Sep 05, 2013 12:24 am

Or you could just remove it/change what it does since it's blatantly unfair to anyone using any other skill as is and with that change it would be almost identical to Sharp Eyes.
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Post  Zarhon Thu Sep 05, 2013 3:35 am

Crystalline states:
Crystalline (1) [Created by kajisora]
Your race is composed of crystal instead of flesh and blood. Most carnivores will not consider you as food or prey and your body is slightly transparent and refractive. Once per day you can curl up and slow your metabolism, dulling your natural luster in order to impersonate an ordinary rock. If so hidden, a DC 30 Perception or Arcana roll is required to distinguish you from normal, non-sentient stone.
1) Since you are crystalline, rather than flesh & blood, does that mean you are immune to most poisons and diseases of non-magical/combat nature, or small, skin-piercing weaponry such as darts, pins, or injections?
2) Do you become vulnerable to effects that cause damage or are destructive to crystals (or whatever substance you are made of), but not organic matter (such as certain mineral-corrosive chemicals, or the effects of a Rust Monster)?
3) Can you be considered a rock, crystal, or metal, for the purposes of some effects and abilities, or when using your "rock disguise" ability? Can you be affected by an ability such as "Element Master"?
4) Can you be petrified/turned to stone (cause, well, you already are one)?
5) Do "metallivore" (rock/mineral/metal eating) creatures, such as Dragons, Rust Monsters, Xorns and others, consider you "edible" and can/will attempt to eat you in place of carnivores?
6) Can the reflective/refractive/transparent nature of your skin cause a hindrance (or boost) in stealth checks, depending on lighting, or affect the lighting of an area?
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Post  Fury of the Tempest Thu Sep 05, 2013 5:12 pm

Fury of the Tempest wrote:If I use Under the Aegis to make an AoE attack hit me, does that attack now target me?

Bumping
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Post  sunbeam Thu Sep 05, 2013 5:51 pm

Fury of the Tempest wrote:
Fury of the Tempest wrote:If I use Under the Aegis to make an AoE attack hit me, does that attack now target me?


Bumping
I think the question you're looking for is "If I use Under the Aegis to make an AoE attack hit me, does that attack now target only me (for the purpose of things that activate on single-target attacks)?"
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Post  Fury of the Tempest Thu Sep 05, 2013 6:08 pm

sunbeam wrote:I think the question you're looking for is "If I use Under the Aegis to make an AoE attack hit me, does that attack now target only me (for the purpose of things that activate on single-target attacks)?"
I suppose the extra clarity makes sense.
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Post  Stairc -Dan Felder Thu Sep 05, 2013 6:13 pm

Please post the gameplay element for reference.
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Post  Stairc -Dan Felder Thu Sep 05, 2013 6:17 pm

Zarhon wrote:Crystalline states:
Crystalline (1) [Created by kajisora]
Your race is composed of crystal instead of flesh and blood. Most carnivores will not consider you as food or prey and your body is slightly transparent and refractive. Once per day you can curl up and slow your metabolism, dulling your natural luster in order to impersonate an ordinary rock. If so hidden, a DC 30 Perception or Arcana roll is required to distinguish you from normal, non-sentient stone.
1) Since you are crystalline, rather than flesh & blood, does that mean you are immune to most poisons and diseases of non-magical/combat nature, or small, skin-piercing weaponry such as darts, pins, or injections?
2) Do you become vulnerable to effects that cause damage or are destructive to crystals (or whatever substance you are made of), but not organic matter (such as certain mineral-corrosive chemicals, or the effects of a Rust Monster)?
3) Can you be considered a rock, crystal, or metal, for the purposes of some effects and abilities, or when using your "rock disguise" ability? Can you be affected by an ability such as "Element Master"?
4) Can you be petrified/turned to stone (cause, well, you already are one)?
5) Do "metallivore" (rock/mineral/metal eating) creatures, such as Dragons, Rust Monsters, Xorns and others, consider you "edible" and can/will attempt to eat you in place of carnivores?
6) Can the reflective/refractive/transparent nature of your skin cause a hindrance (or boost) in stealth checks, depending on lighting, or affect the lighting of an area?
1) Racial stuff never affects combat. Any out-of-combat benefits not specifically granted by the trait do not exist, except via DM intervention.

2) Same as 1. DMs can, of course, make specific rulings on a case-by-case basis due to flavor but they don't exist in the core rules.

3) The implicit assumption in the element master talent is that it's dealing with an 'ordinary rock'. You can't manipulate rock music for example or anything else that isn't an ordinary rock. You're special.

4) See 1.

5) See 1.

6) See 1.
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Post  Fury of the Tempest Thu Sep 05, 2013 6:20 pm

Stairc -Dan Felder wrote:Please post the gameplay element for reference.
gameplay element? Couldn't you have at least said combat talent so it was a little less confusing?

[-4] Under the Aegis - Immediate Interrupt
Trigger - Multiple allies would be hit by the same attack
Effect - The attack hits only you instead. The Shield of Valor vanishes. This talent costs 1 less energy for each ally targeted by the triggering attack that is subject to your “Guardian’s Oath.”
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Post  Stairc -Dan Felder Thu Sep 05, 2013 6:22 pm

Fury of the Tempest wrote:
Stairc -Dan Felder wrote:Please post the gameplay element for reference.

gameplay element? Couldn't you have at least said combat talent so it was a little less confusing?
I'm making a general statement, not one just for this situation. =)

No, it doesn't suddenly make you targeted by the attack if you weren't already. It also doesn't count as a single-target attack, the attack is still the same - you just changed where the effects go.
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Post  Fury of the Tempest Thu Sep 05, 2013 6:24 pm

Well then. That's just another reason not to use it, and just use the Sentinel's Shield. Unofficial, but much more powerful and has more synergy.
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Post  RavenscroftRaven Fri Sep 06, 2013 4:59 am

Dunno if it was asked earlier, but...

Does the status effect "Dazed" have memory? As in, if you gain the "Dazed" status effect after one action in the round (say, from an enemy Reaction or the Redirect Focus talent), can you still make a second move that round as you only will be making one move while Dazed, or will Dazed post-hoc assume you have been dazed since the start of the round and not halfway through, preventing a second action as a time-traveling status effect?

Either result doesn't make too much sense (one rules-wise, the other flavour-wise) so I thought I'd get it cleared up.
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Post  sunbeam Fri Sep 06, 2013 10:35 am

When you become dazed, your turn immediately ends, since you have already taken at least one action that turn.
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Post  Stairc -Dan Felder Fri Sep 06, 2013 3:10 pm

RavenscroftRaven wrote:Dunno if it was asked earlier, but...

Does the status effect "Dazed" have memory? As in, if you gain the "Dazed" status effect after one action in the round (say, from an enemy Reaction or the Redirect Focus talent), can you still make a second move that round as you only will be making one move while Dazed, or will Dazed post-hoc assume you have been dazed since the start of the round and not halfway through, preventing a second action as a time-traveling status effect?

Either result doesn't make too much sense (one rules-wise, the other flavour-wise) so I thought I'd get it cleared up.
Always go with the one that makes sense rules-wise, unless your DM is making a one-time on-the-spot ruling for story purposes that fits the flavor. The rules-wise one is more likely to be balanced and fair (not always of course, but let us know about those situations so we can fix that).

Sunbeam's correct too. You can get around it a bit though if you take a standard action first and then use redirect focus.
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Post  Quietkal Fri Sep 06, 2013 3:54 pm

Quietkal wrote:How does Leaping Lightning interact with "deal +x on your next attack"?
Would they provide the benefit for both parts of the talent, or just the first?
If they don't affect both, should the first part of the talent trigger single target attack triggers?
Leaping Lightning:
Reposting with mild edits to clarify.
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Post  Stairc -Dan Felder Fri Sep 06, 2013 3:58 pm

+X damage affects both creatures.
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Post  Hayatecooper Sat Sep 07, 2013 4:42 am

Forgot if I asked this or ready but
Do you get access to your normal character racials while in Form of the Ooze and other such UT's?
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Post  Xel Unknown Sat Sep 07, 2013 6:10 am

Totally think you should... Even if those racials come from extra Utilties...
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Post  ZamuelNow Sat Sep 07, 2013 9:09 am

Why in the world is Empathetic an At Will? A +40 bonus seems like a pretty massive boost to every single Perception check you make against other characters. Because that's basically what you'd use such a thing for.
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Post  Fury of the Tempest Sat Sep 07, 2013 9:30 am

Yeah... Emphatic, at a FOURTY bonus to sense someone's emotions?

Way. Way. WAY. Overpowered for just a one point racial point!

+10 MIGHT be more acceptable.[b]MIGHT[/b].
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Post  Zarhon Sat Sep 07, 2013 9:55 am

ZamuelNow wrote:Why in the world is Empathetic an At Will? A +40 bonus seems like a pretty massive boost to every single Perception check you make against other characters.  Because that's basically what you'd use such a thing for.
Well, it only counts for telling their emotions. Doesn't go much farther than that (like for lie detection, unless they've got a clear "emotional tell". It's something more akin to "how is this creature reacting to stuff" or "how is this creature I otherwise know nothing about feeling right now". And usually, you can tell such emotions fairly easily. This is just some kind of guarantee, and a big "flavor" boost.

I do agree on the bonus aspect of it, though - why not make it just work akin to mimicry, without a roll, as a "passive" ability, which the DM determines how much it offers to you as far as mechanics go? "You can tell emotions of other without a roll"?

With a roll, especially such a high-value one, you can get some awkwardness if the ability crits (especially on a  cutie mark crit!) and the DM is 'obliged' to give you some amazing, super-effect (or it critfails and the DM has to somehow penalize you or outright intentionally misinform you).
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