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Discordian Promise (OOC)

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Crystalite
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Post  Crystalite Thu Jul 03, 2014 9:32 pm

TheCavalry wrote:Er...did I misspeaks?

And... I tried that roller after you're 1, Elaculars.
Got a 20.

Just sayin' [/trollestia]

Screencap?
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Post  Elacular Thu Jul 03, 2014 9:59 pm

Crystalite wrote:
TheCavalry wrote:Er...did I misspeaks?

And... I tried that roller after you're 1, Elaculars.
Got a 20.

Just sayin' [/trollestia]

Screencap?

Noooo, don't rub salt in the wound.I believe it.
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Post  Xel Unknown Thu Jul 03, 2014 10:12 pm

Ok Cav, your up first of the party to doin' things!

And on the topic of these enemies... Hope they can do more than this 2 flat damage attack. Like they got special sharing a pips pool or something neat like that. If not... There is basically NO way we can lose... Cuase I'll always be having 2 resistance. Also as an aside I've added flavor to all of my combat build... Headcanon, Laughter's physics allow Marked to fight with jokes to damage enemies. Or he has a weapon and tools that are powered by humor to do damage...
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Post  mjh6 Thu Jul 03, 2014 10:20 pm

Hey, the fight's only just begun...
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Post  Xel Unknown Thu Jul 03, 2014 10:23 pm

Oh I know, I know... Just thought I'd point it out. If nothing else.
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Post  Elacular Thu Jul 03, 2014 10:33 pm

Funny fighting, huh? Like, say, a lethal joke character?

...

Discordian Promise (OOC) - Page 17 Screenshot_2014-07-03-18-26-18_zpscmevsrz_edit_1404437271035_zps0hnb9gn7
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Post  Xel Unknown Thu Jul 03, 2014 10:38 pm

Eyep that's the idea! XD (the puns only will make Marked STRONGER!!!) Sadly... I might just have to handwave the jokes a bit if I can't think up something funny when I post that'd fit.

Also headcanon on the Critic's Guild: they have a 9 level color ranking system... Marked himself is a Blue Level Critic. (which means he's only slightly higher than avg rank) The ranking goes from White (in-training, temps, & newcomers that arn't ready to be full fledged Critics) then the seven colors of the rainbow ending with red at the low end and purple at the higher end with Black Rank for the big shots at the top...
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Post  mjh6 Fri Jul 04, 2014 1:23 am

Oh, I almost missed it, but when you post, Cav, pick five combat talents you want to use this battle. Once per battle, you may spend a minor action to switch one of the talents you brought out and switch one of the talents you didn't choose in.
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Post  TheCavalry Fri Jul 04, 2014 5:05 am

Okay, posted; hope I did that right.
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Post  Xel Unknown Fri Jul 04, 2014 5:29 am

Other then the fact that you didn't finish your pip-maths. (IE: you start at 4 pips you spend 3 to use sunlance... Therefore you're now at 1 pip.) Everything seems to have been done right. You doin' fine.

It's Skitterbuzz's turn now!
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Post  sunbeam Fri Jul 04, 2014 7:40 am

Since Crystalite and I have the same initiative, I took my turn now because I'm getting on a plane later today and might not be able to post until sometime late tonight (about 2am EST). So if it comes back around to my turn quickly, I may delay things. My apologies.
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Post  Xel Unknown Fri Jul 04, 2014 5:20 pm

Wait... I'm confused... HOW did Enemy 5 & Enemy 7 go down? Sunlance only damages one target which in this case is enemy #6... Enemies 5 & 7 are just blinded.... Nothing else. It might be a bit confusing... Given it's one of the few moves that doesn't damage adjacent targets but just does a status effect on them. But that makes me confused... Unless blinding somehow is an auto-kill... And dam taken out at 6 damage. This is going to be such the cakewalk. Hope we're at least facing waves or something or we're going to win this first fight too easily. (sorry about the criticisms just combat is hard to do right in this system I've found, even though it's one of my most favorite parts of the system)
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Post  mjh6 Fri Jul 04, 2014 5:26 pm

Oh, I misread it, i'll go fix it.
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Post  Xel Unknown Fri Jul 04, 2014 8:07 pm

Just to be clear... My "combat is hard to do" statement is about how the GM/enemy side of combat is hard to pull off being dangerous and threatening without being too hard, feel unfair, or end up too easy and a cakewalk of a fight... Hopefully with the higher HP and lack of pip-loss when KOed the combat's "cheap shots" will feel less cheap. And the battle can play out more fun and hard without feeling unfair... Which even winning battles can feel highly unfair in this system... Or you end up with "cakewalk" battles where there was no feeling of any real threat. While I will admit these enemies might qualify to be a pure cakewalk-level battle... But I'd hope they could get lucky or something.

REGARDLESS... I'm very hopeful that mjh6 can pull off some fun pbp battles. :3 (And feel free to try and bounce some combat ideas off of me if you want. As long as I don't know the full build of the enemy in question. It wont be a spoiler or anything. I've got a lot of enemy mechanics ideas for combat that could be really fun if played right and junk.)

Edit: The blinding is a one turn only lasting type of blinding NOT a save ends effect.
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Post  TheCavalry Sun Jul 06, 2014 8:19 pm

Thew new system is called Wanderlust.
Compass is a Wonderluster.

There is no connection, but I still expect to be treated as a prophet of the meta game.
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Post  Xel Unknown Mon Jul 07, 2014 12:56 am

And I have to admit... While another game of mine is way too far into it's campaign to be worthwhile to changeover... This game is new enough... That it could work with a changeover.

But I am mostly just neutral to such a thing myself... I'm not saying we should, just saying that in theory we could in my mind.
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Post  mjh6 Mon Jul 07, 2014 12:58 am

If we change over, we lose the elements. Sorry, but I already said I didn't want to change over

Maybe the combat, later, but we are currently in them middle of a combat

Also, I think it's your turn
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Post  TheCavalry Wed Jul 09, 2014 8:19 pm

So... I noticed Crystalite mentioning wanting to rebuild after this combat. True, combat is still ongoing, but I was wondering if anyone else was thinking we should compare notes/whatever re: our combat builds, if only for future reference.
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Post  Elacular Wed Jul 09, 2014 8:26 pm

Sure thing. Midas is a tactical nuke who, once he has 6 pips will annihilate exactly one creature from the battlefield with extreme prejudice, but his crowd control and spread attacks are worth metric screw all. Yours?

Edit: eight. I need eight pips to nuke. Ugh, my nuke'll take one more turn to pull off. Crud.


Last edited by Elacular on Wed Jul 09, 2014 8:34 pm; edited 1 time in total
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Post  TheCavalry Wed Jul 09, 2014 8:33 pm

Well, looking at her, I was intending for Compass to be a support character, granting others on the team energy or pips; basically an MLP equivalent if a bard (matter of interest, Ocean is designed to be the opposite, picking enemies apart through status effects).

I'm not sure how effective Compass has been at that role, though. I have no minor skills, and I'm not sure how effective her cheerleading has been. Granted, her more powerful moves are either Pip-drain low ('Wave of Zeal) or else extremely context-sensitive 'NOT THIS DAY.

So... I dunno. I like her moves, thematically...but I wonder how useful/ necessary she is.
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Post  Crystalite Thu Jul 10, 2014 8:34 am

Skitter is supposed to be a Summoner/Warlord type build... But, like Compass, I don't have enough Minor actions or good supportive talents to use it well.
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Post  sunbeam Thu Jul 10, 2014 9:26 am

TheCavalry, offensive support options are rather hard to come by at level 1, so I can see how you'd feel a little cramped. The two offensive support characters I know of are here:

https://docs.google.com/document/d/1XccBIpVPDjkqH2x7teBJP6J2rwmIyYmwxtNCxRsgRT8/edit#

https://docs.google.com/document/d/1mFMl-4Lm_90gd2y2Rl48KmhpiSpmA2XrDxXLn0Vot-Q/edit#heading=h.wkm6zlhaz3ay

If you're having that googledoc viewing problem, make copies of the files. The first one is more buff-based, and the second one is supposed to be more of a pip-battery for allies. I'm not 100% certain how it was supposed to function, but Zamuel made it, so you can ask him.


In any case, Sunlit Wave was a dedicated healbot, but I'm beginning to see just how boring that can get, so I'm switching two of his combat talent for Defender and Shoot for the Eyes once we're done with this combat. His focus will still be healing, but now he can do more during the 'downtime' situations like what we've had during this fight.
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Post  TheCavalry Thu Jul 10, 2014 8:42 pm

Quick post, so I don't fall asleep during the typing...but Sunbeam, if you want, I could replace a move or two of mine with some healing ones, if you want someone to share the heal it load or to free you up for other things.

Honestly, I really do want to give a support character a try, despite how disastrous my flavouring combat has been this time. Just think I might need to invest in a spell book at some point.
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Post  sunbeam Thu Jul 10, 2014 9:35 pm

I have healing mostly covered, but it's good if other people can contribute in emergencies, since I only get one action per turn, so a healing move or two wouldn't be a bad idea.

When making a support character, I'd look at how many different ways you can help the team, and be specific about it (granting saving throws, bonus damage, regen/healing...the list goes one). Then figure out the smoothest way to spread as many of those as possible around the team. If you run out of other supporting options, then grab a flat healing move or two, just in case.

Also, it's either Hippocorvid 4's turn or Steel Work's. It's kind of hard to tell.
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Post  TheCavalry Fri Jul 11, 2014 8:02 pm

Just checked, and mjh's last post says it's Steel Works, so...

I'll consider Compass moves and get back to you on it; combat is really where I fall down. I'm a lot more interested in the abilities system lol.
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