Canpaign of Jokers
+3
Quietkal
elfowlgirl
Xel Unknown
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Re: Canpaign of Jokers
Ivana, as Klaue tosses her up, swings her grappling hook at the Beekeeper, hoping to latch on and pull herself up.
Roll to Assist: Athletics: 1d20 (10)+7 = 17.
Also, since Ivana's got Scroll's key in her pocket, and everyone else can fly/is already on the robot, if this works there shouldn't be any major problems for the rest of the party to join in battle.
Roll to Assist: Athletics: 1d20 (10)+7 = 17.
Also, since Ivana's got Scroll's key in her pocket, and everyone else can fly/is already on the robot, if this works there shouldn't be any major problems for the rest of the party to join in battle.
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Re: Canpaign of Jokers
Brony 7 of 9 wrote:Ivana, as Klaue tosses her up, swings her grappling hook at the Beekeeper, hoping to latch on and pull herself up.
Roll to Assist: Athletics: 1d20 (10)+7 = 17.
Also, since Ivana's got Scroll's key in her pocket, and everyone else can fly/is already on the robot, if this works there shouldn't be any major problems for the rest of the party to join in battle.
Scroll flew behind, easily keeping within range. "I think this might actually go well!"
Re: Canpaign of Jokers
((Stunts:9 (4+5) Makes sense I guess.))
Gears' eyes open wide.
Niv-Mizzet? NIV-MIZZET?! But that's...! They said there's nothing left that he made!
"GUYS! NIV-MIZZET!"
Gears' eyes open wide.
Niv-Mizzet? NIV-MIZZET?! But that's...! They said there's nothing left that he made!
"GUYS! NIV-MIZZET!"
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Re: Canpaign of Jokers
As Gears yells in shock... A small glob of Smooze ooze got into his mouth as he got off of the Robot's back... Now you've got one Singing Mass of Evil Goo and a Giant Super-Robot that's so far isn't moving right now... Two problems for the price of one!Quietkal wrote:((Stunts:9 (4+5) Makes sense I guess.))
Gears' eyes open wide.
Niv-Mizzet? NIV-MIZZET?! But that's...! They said there's nothing left that he made!
"GUYS! NIV-MIZZET!"
(You've got a choice here... Either enter combat NOW... Or try to Persuade the Robot for help you fight the goo that was controlling it.)
Re: Canpaign of Jokers
((Aura of Crit Fail is still in effect for another couple minutes, right?))
Gears coughs, sputters, and tries to spit out the blob as he climbs into the cart, trying to get out of the way of the emerging goop.
UGH! It tastes like black licorice! I hate black licorice! There's also the whole concern about getting some of the substance that is controlling the large robot in my mouth, but it's not like it can take control of me. I'm a...well I'm not a normal pony, but I'm certainly not a robot.
((:I))
Gears coughs, sputters, and tries to spit out the blob as he climbs into the cart, trying to get out of the way of the emerging goop.
UGH! It tastes like black licorice! I hate black licorice! There's also the whole concern about getting some of the substance that is controlling the large robot in my mouth, but it's not like it can take control of me. I'm a...well I'm not a normal pony, but I'm certainly not a robot.
((:I))
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Re: Canpaign of Jokers
Xel Unknown wrote:As Gears yells in shock... A small glob of Smooze ooze got into his mouth as he got off of the Robot's back... Now you've got one Singing Mass of Evil Goo and a Giant Super-Robot that's so far isn't moving right now... Two problems for the price of one!Quietkal wrote:((Stunts:9 (4+5) Makes sense I guess.))
Gears' eyes open wide.
Niv-Mizzet? NIV-MIZZET?! But that's...! They said there's nothing left that he made!
"GUYS! NIV-MIZZET!"
(You've got a choice here... Either enter combat NOW... Or try to Persuade the Robot for help you fight the goo that was controlling it.)
"Hey! He was finally starting to spout gibberish! I was making progress! Lay off 'im, willya?" Quarrel yells indignantly at the blob. But, figuring there wasn't much she could do about it now, she heads up to the robot.
"Okay, here's the deal," she tells it. "I don't like you much, you probably don't like me much. But that pop star marmalade just got to the guy who set you free. I'm pretty sure that means mind-control, which I'm told is considered bad these days. I figure, you help smash it, he gets free, you get to repay your debt, and I get the distinction of having helped to kill a giant blob of jelly. You in?"
[Persuasion: 34 (16+18). Nice!
Note that Quarrel doesn't know or care whether the Smooze can only control robots.]
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Re: Canpaign of Jokers
((It wouldn't make a difference what Gears was... Smooze Goo can take control of ANYTHING!!! And yes the Arua of Crit Fail is still in effect, for about two more minutes in fact. I take it back, it's over now... Now to make a post about what the Beekeeper Bot does now.))
At this time... Quarrel realized something about the Smooze. Something only a rare few ever get to learn... THE SMOOZE was a thing of pure ORDER! And that fact told her that the thing had to die, no matter what.
At this time... Quarrel realized something about the Smooze. Something only a rare few ever get to learn... THE SMOOZE was a thing of pure ORDER! And that fact told her that the thing had to die, no matter what.
Re: Canpaign of Jokers
Ersa chimes in, "Additionally, you are aware it made you kill some of your own kind right?"
Persuasion aiding Quarrel's: 5 + 13 = 18. That high enough for the +2?
Persuasion aiding Quarrel's: 5 + 13 = 18. That high enough for the +2?
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Re: Canpaign of Jokers
Xel Unknown wrote:((It wouldn't make a difference what Gears was... Smooze Goo can take control of ANYTHING!!!And yes the Arua of Crit Fail is still in effect, for about two more minutes in fact.I take it back, it's over now... Now to make a post about what the Beekeeper Bot does now.))
At this time... Quarrel realized something about the Smooze. Something only a rare few ever get to learn... THE SMOOZE was a thing of pure ORDER! And that fact told her that the thing had to die, no matter what.
Quarrel reels backward. "...pure... order...?" Quarrel's eyes narrow. "Die, you Humongous Lawful Blob of Grape Marmalade Jelly! Die with extreme prejudice! FOR ASGARD! FOR PONY! EULALIAAAAAAAAAA!" She charges the Smooze, chaotic energy crackling around her.
[Did any of my PiPs regenerate or am I still at 0?]
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Re: Canpaign of Jokers
(OOC: From what I know pips always regen after combat.)
Thanks to both Quarrel and Rumsas' comments... The Giant Beeforged nods in agreement. Clearly moved by their words. "...beeeeeeeeesssssss..." It first said sonnely. "bees, beebeebe, beeees bebeees bbbbbbbbes."
And this time Gears clearly fully 100% understood what the robot said:
Thanks to both Quarrel and Rumsas' comments... The Giant Beeforged nods in agreement. Clearly moved by their words. "...beeeeeeeeesssssss..." It first said sonnely. "bees, beebeebe, beeees bebeees bbbbbbbbes."
And this time Gears clearly fully 100% understood what the robot said:
- Spoiler:
- "You all make a very good logical points.... I'll help you in killing that thing that must die. But sadly my I think that goo damaged my weapon systems. My Bees will help you in battle... But that's all I can do for now. I am sorry."
Re: Canpaign of Jokers
Gears relays the message to the others from the ground, still attempting to spit out the blob.
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Re: Canpaign of Jokers
Try as Gears might to spit out the last remaining chunks of goo, he can't pull it off and it goes down his throat.
(The Effects of this will be explained once combat starts.
(The Effects of this will be explained once combat starts.
Last edited by Xel Unknown on Mon Oct 22, 2012 7:36 pm; edited 1 time in total
Re: Canpaign of Jokers
Rolled Scroll crouched back, before springing at the Smooze.
Racial moves:
Normal moves:
- Spoiler:
- Roll for initiative:Roll(1d20)+3:
9,+3
Total:12
Racial moves:
- Spoiler:
- [+1] Hurl Ectoplasm
Target creature takes 1d8 damage and, for the next three turns, also takes 1 ongoing damage. A ghostie may use this combat talent without paying the usual HP cost.
[-5] Possession
Target creature is Dominated (save ends). You are unable to take any action while the creature is Dominated.
[+1] Syphon Life
Deal 1d8 damage to target enemy. You or target ally gains that many hp.
Normal moves:
- Spoiler:
- [+1] Gather Energy [Created by Karilyn]
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.
[+1] Kindle Pain
If target enemy is suffering ongoing damage, increase that damage by 5.
[+1] Throw the Book At ‘Em [Invigorating Strike]
Deal 1d8 damage to target creature and target ally gains 5 temporary hit points.
[-1] Smart Strike [Smash and Grab]
Deal 1d8 damage to target creature. If you roll 5 or higher, that creature loses 1 PiP and you gain 1 PiP.
[-1] Charm
Target creature cannot attack you (save ends).
Last edited by elfowlgirl on Mon Oct 22, 2012 7:55 pm; edited 1 time in total
Re: Canpaign of Jokers
Initiative: 14
Monster Combat Talents
Normal Combat Talents
Monster Combat Talents
- Spoiler:
- [+3] Empty Encouragement
Flip a coin. If heads, target ally can make a saving throw at a +1 bonus.
[-3] Steal Breath
Target creature takes ongoing damage 1 and is weakened (save ends both). You gain regeneration 1 until the target creature succeeds on its saving throw.
[-6] Rain on Your Parade
For the next three turns, all enemies receive a -5 penalty to their saving throws.
Normal Combat Talents
- Spoiler:
- [+3] Supercharge
Deal 1d8 damage to yourself and flip a coin. If you win the flip, deal 1d10 damage to target enemy.
[+1] Gather Energy
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.
[-7] Wild Abandon
For the rest of the battle you deal an extra 2d6 damage and you suffer Vulnerability 3.
[-6] Judo Throw
Fling target creature away from the battle, removing it from combat until the end of its next turn (a creature removed from combat cannot affect any other creature in the battle with combat talents or be affected by any combat talents - though it may still use [+] abilities to gain PiPs). You may choose to deal 3d12 damage to a creature thrown this way.
[-2] Slashback - Immediate Interrupt
Trigger – A creature hits you with an attack.
Deal 1d12 damage to the triggering creature.
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Re: Canpaign of Jokers
Ivana aims her crossbow straight at the blob of Smooze.
Initiative: 9
Combat Talents:
Initiative: 9
Combat Talents:
- Spoiler:
- Attract Them (Draw Blood)
Crossbow (Stab)
Load the Crossbow (Gather Energy)
Gift of the Vampire (Deal with Discord)
Know Their Moves (Misdirection)
Swarm of Bats (Fire Giant)
Take them Down! (Royal Command)
Ring of Strategic Withdrawal (1/Battle)
Last edited by Brony 7 of 9 on Mon Oct 22, 2012 8:01 pm; edited 1 time in total
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Re: Canpaign of Jokers
That's...not good. Gears gulps nervously, before realizing the consequences of such an action. Well...that just made things much worse. I'm sure I'll be fine...Xel Unknown wrote:Try as Gears might to spit out the last remaining chunks of goo, he can't pull it off and it goes down his throat.
Gears starts the cart back up and attempts to rejoin the others.
((Acrobatics: 34 (19+10+5) ))
((Initiative: 7))
- Spoiler:
- -10 Royal Command
-8 Second Sunrise
+1 I Meant To Do That
+1 Fireball
+X Daredevil's Rush
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Re: Canpaign of Jokers
Klaue follows Ivana up the side of the beeforged.
"For honour! DES ADLERHORST!"
Initiative roll
Roll(1d20)+0:
15,+0
Total:15
Selected combat talents
"For honour! DES ADLERHORST!"
Initiative roll
Roll(1d20)+0:
15,+0
Total:15
Selected combat talents
- Spoiler:
- (mandatory as a wolf)
[+2] Circling Pack
Target enemy gains vulnerability 2 until the end of your next turn.
[-3] Bloodcurdling Howl
All enemies are weakened until the end of your next turn.
[-7] Arterial Gnaw
Target creature takes 1d12 damage. On a roll of 12, your special move does not activate, but the target creature dies instantly; otherwise, it takes 1d8 ongoing damage (save ends) instead.
(/mandatory as a wolf)
[+2] Pain-fuelled strike (Rampage)
Deal 1d4 damage to target creature. If you are bloodied, deal 1d10 damage to that creature instead.
[-3] Bloodied focus (Furious Rage)
Deal 2d10 damage to target creature. If you are bloodied, you 3d12 damage instead.
(for griffon form only)
[+2] Friendly Encouragement
Target ally can roll twice on his or her next attack and take either result.
[-2] Defender - Immediate Interrupt
Trigger – An ally is targeted by an attack.
The triggering attack hits you instead.
[-5] On my mark! (Pincer Maneuver)
You and target ally can each take a standard action.
(/for griffon form only)
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Re: Canpaign of Jokers
Xel Unknown wrote:(OOC: From what I know pips always regen after combat.)
Thanks to both Quarrel and Rumsas' comments... The Giant Beeforged nods in agreement. Clearly moved by their words. "...beeeeeeeeesssssss..." It first said sonnely. "bees, beebeebe, beeees bebeees bbbbbbbbes."
And this time Gears clearly fully 100% understood what the robot said:
- Spoiler:
"You all make a very good logical points.... I'll help you in killing that thing that must die. But sadly my I think that goo damaged my weapon systems. My Bees will help you in battle... But that's all I can do for now. I am sorry."
Quarrel doesn't notice Gears relaying the message, as focused as she is on killing the "marmalade".
[Initiative: 10]
- Spoiler:
- Taking:
Normal:
Unrestrained Chaos [Open Options]
My Father’s Power [Deal with Discord]
Heh Heh Heh [Misdirection]
Discorded [Domineer]
Storm of Chaos [Thunderstorm]
Racial:
Whisper of Distrust
Drink the Glass
Ring:
Chaos Counter
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Re: Canpaign of Jokers
Turn Order: (Smooze!, Leg Hive 1, Klaus, Ersa, Scroll, Leg Hive 2, Leg Hive 3 & Minion Blobs, Quarrel, Ivana, Leg Hive 4, Gears, Worker Bees)
Now here's the info about your new ally: (read: the boss stats that you luckily don't need to fight now, crossed out stuff is what it can't do now cause of broken weapon systems)
Next The SMOOZE starts combat with it's singing...
(your need to know effects)
(Least but not least... As long as Ivana is not KOed in combat, every PC gains +3 to attacks on this Boss. And Smooze is treated as if it was the Slayer's hated enemy. I think you're going to win this easily now with a Boss Monster Ally. XD
Also Gears make a saving throw on the start of your turn...)
Now here's the info about your new ally: (read: the boss stats that you luckily don't need to fight now, crossed out stuff is what it can't do now cause of broken weapon systems)
- Spoiler:
- Beekeeper Super-Robot-Pony - (Racial-Templated: Robot) (5 Turns)
HP: 200 (main body) (Hive) 4 Resist
40 (right foreleg) (Hive) 2 Resist
40 (left foreleg) (Hive) 2 Resist
40 (right backleg) (Hive) 2 Resist
40 (left backleg) (Hive) 2 Resist
PiP: 0
Worker Bees:
Trait - One of the Beekeeper’s “leg hive” moves MUST go first... The other 4 get a -5 to their initiative rolls. And the Main Body ALWAYS takes the lowest of the initiative rolls...
Trait - The Legs have X/2 (rounding up) resist for each leg Hive that is still working. The Main Body has X resist for all attacks too.
Trait - When a Leg Hive is Destroyed, take 1d20+10 HP away from the main body.
Trait -Attacks Move Once per roundand has Four Turns of bee summons/pip gifting. It loses a turn of combat after each Leg is destroyed.The talents with a [*] after their name are the attacks...
Trait - When the Main Body is bloodied or two of it’s leg hives destroyed, Beekeeper Super-Robot-Pony may use all combat a talents on any turn.
Trait - Can spend 15-X HP to shake off each status effects, after losing a saving throw, X equals the saving throw’s number. This HP may be split equally between it’s HP bars... The Main Body must take the most damage out of them all.
Trait - Makes a Saving Throw at the beginning of their turn. But Stun can only last only up to FOUR turns max.
Trait - Status effects always stack and are shared between all five HP bars, when it can.
Trait -Combat ends either while the Main Body’s HP hits below 50 or when all four leg hives are destroyed...This Ally is out of battle if all four leg hives are destroyed or it's main body hits below 50.
[+4] Release the BEES!
Spawn 1d10+2 Worker Bees.
[+2] Hive Sparks
Gives Worker Bees four pips
[0] Commune with Bees
Beeforged Hive gives Worker Bees 1 to 8 pips and pay the same amount of pips for this talent.
[-2] Robo-Bee Defence!
Beekeeper Super-Robot’s Main Body Target Ally gains +12 Temporary HP and kill 6 bees to use this talent.[-4] BEE-Bolt [*]
Kill 3 Bees and deal 3d8 damage to all enemies and weaken them for one turn.
[-8] Bee-Bee Gun [*]
Attack target enemy with 2d4 damage and stun it for one turn.
[-X] Bee Weapon LAZER [*]
Kill an even number of bees (min: 4 max: 12) and that number will equal X for this talent, Spend X+(X/4) (rounding down) pips for this talent. Roll 4dX damage for one enemy or for on this talent you can do 2dX damage to all enemies.
Worker Bees (minion)
HP: 1
PiP: 0
Trait - Hivemind
No matter how many Worker Bees are in battle they all take only one turn as a group after the Beekeeper Super-Robot’s last turn in combat. They still count as multiple single targets for random target moves and with adjacent AOE moves; 2X bees are killed. Where X is equal to the damage the move would do to the adjacent targets, assuming one of the Beekeeper’s legs was the main target of the AOE attack.
Trait - Angered Swarm
For every 6 bees killed in one attack deal 1 + X damage to all opponents, where X is equal to the number of destroyed hives.
[+1] Pollinate the Hive
Roll Xd4, for every 4 rolled target ally gains that many pips, max pip gain to ally is 6. X equals the number of Worker Bees in combat.
[-4] Repair.exe
Heal Target Hive Ally 3d6+(X/10) (rounding down) HP. X equals the number of Bees in combat.
[-X] Worker-Rage! - Immediate Reaction
Trigger - Hive is dealt damage or is Killed
For this combat talent, X equals the number of pips spent on this attack. ( max 8 ) Roll Xd4+X damage for all enemies and each roll of a 3 or 4 equals one dead Bee. The number of bees that die post attack must be from 2 to X-1...
Next The SMOOZE starts combat with it's singing...
(your need to know effects)
- Spoiler:
- Song of Smooze
All non-Smooze Related Creatures are weakened for 1d6 turns (save ends early) this attack doesn't have any effect on Creatures already weakened.
(1d6 = 5 turns Everyone is Weakened for making a saving throw ends it early)
- Spoiler:
- [+4] Release the BEES!
Spawn 1d10+2 Worker Bees.
(1d10+2 = 4 + 2 = 6 bees in combat)
(Least but not least... As long as Ivana is not KOed in combat, every PC gains +3 to attacks on this Boss. And Smooze is treated as if it was the Slayer's hated enemy. I think you're going to win this easily now with a Boss Monster Ally. XD
Also Gears make a saving throw on the start of your turn...)
Re: Canpaign of Jokers
Turn start (Hp=30 PIPs=4 Status: Griffon form, weakened)
[+2] Friendly Encouragement
Klaue starts shouting over the singing in his head
"Miss Slayer, let's kill this Damn thing as fast as possible I'd like to be able to hear myself think."
He then starts shaking his head to dispel the singing.
Saving throw
Roll(1d20)+0:
17,+0
Total:17
Turn end (HP=30 PIPs=6 Status: Griffon form)
[+2] Friendly Encouragement
Klaue starts shouting over the singing in his head
"Miss Slayer, let's kill this Damn thing as fast as possible I'd like to be able to hear myself think."
He then starts shaking his head to dispel the singing.
Saving throw
Roll(1d20)+0:
17,+0
Total:17
Turn end (HP=30 PIPs=6 Status: Griffon form)
Last edited by Doc pseudopolis on Tue Oct 23, 2012 3:34 pm; edited 1 time in total
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Re: Canpaign of Jokers
Turn start (Hp=30 PIPs=4 Status: weakened)
Ersa dives down to the rest of the group.
[+1] Gather Energy
Save vs weakened: 3 + 3 = 6. Failed.
Turn end (Hp=30 PIPs=5 Status: weakened, gather energy)
Ersa dives down to the rest of the group.
[+1] Gather Energy
Save vs weakened: 3 + 3 = 6. Failed.
Turn end (Hp=30 PIPs=5 Status: weakened, gather energy)
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Re: Canpaign of Jokers
Turn start (Hp=45 PIPs=4 Status: okay)
Scroll hits the Smooze with a book. Somehow, that also gains Ivana 5 temporary hp.[Throw the Book at 'Em +1, rolled an 8. 8 damage and Smooze is now blinded (save ends)].
Turn end (Hp=44 PIPs=5 Status: better!)
Scroll hits the Smooze with a book. Somehow, that also gains Ivana 5 temporary hp.[Throw the Book at 'Em +1, rolled an 8. 8 damage and Smooze is now blinded (save ends)].
Turn end (Hp=44 PIPs=5 Status: better!)
Last edited by elfowlgirl on Wed Oct 24, 2012 12:43 pm; edited 1 time in total
Re: Canpaign of Jokers
First the Smooze seems to not be affected by said attack and just spawns a smaller minion blob form this attack.
Next the next leg hive summons some more bees... Summoning 12 bees. (1d10+2 = 10+2 = 12) Followed by the next hive to "commune with bees" gifting them 8 pips... Followed by the minion blob seemingly doing nothing but saying "Listen up!"
(Edit: Elfy you did forget that you've gotta pay HP cost for your talents...)
(Edit2: Smooze Drop Status: Blinded.
Minion Blob: Lonely...)
- Spoiler:
- Ooze+One - Immediate Interrupt
Trigger - (unknown)
Smooze Drop loses X/5 (rounded up) mass X equals the attack power done by the Enemy Attack. And can use the mass to Spawn a new Minion Blob that will have the mass lost. Next the Smooze Drop gains Temporary HP equal to 5 times the Mass Lost and doesn’t lose any HP other than any that gets removed by the Mass Loss.
Next the next leg hive summons some more bees... Summoning 12 bees. (1d10+2 = 10+2 = 12) Followed by the next hive to "commune with bees" gifting them 8 pips... Followed by the minion blob seemingly doing nothing but saying "Listen up!"
(Edit: Elfy you did forget that you've gotta pay HP cost for your talents...)
(Edit2: Smooze Drop Status: Blinded.
Minion Blob: Lonely...)
Last edited by Xel Unknown on Wed Oct 24, 2012 5:21 pm; edited 1 time in total
Re: Canpaign of Jokers
"Minions, huh?" Quarrel smirks, ignoring the music. "I think I know what I can do now."
- Spoiler:
- Using Unrestrained Chaos (Open Options) to get Dis-Chord for this battle.
Status: HP 4, PiPs 2, no longer weakened (rolled a 16).
Normal:
My Father’s Power [Deal with Discord]
Dis-Chord
Heh Heh Heh [Misdirection]
Discorded [Domineer]
Storm of Chaos [Thunderstorm]
Racial:
Whisper of Distrust
Drink the Glass
Ring:
Chaos Counter
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Re: Canpaign of Jokers
Doc pseudopolis wrote:"Miss Slayer, let's kill this Damn thing as fast as possible I'd like to be able to hear myself think."
Ivana nods, whistling as loudly as possible to disrupt the Smooze's song.
Vampire Power: Made Coin Flip, 1d8=
Ivana: 30(+5 TEMP) HP, 12 PiPs, Resist 5, Status: Normal (Saving Throw: 18)
Last edited by Brony 7 of 9 on Wed Oct 24, 2012 3:36 pm; edited 1 time in total
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