Canpaign of Jokers
+3
Quietkal
elfowlgirl
Xel Unknown
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Re: Canpaign of Jokers
"I thought that was ninjas and pirates."Brony 7 of 9 wrote:"One might even say that this is the opposite of normal. Robots and vampires normally don't work together like this."
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Re: Canpaign of Jokers
"Not my division, so I wouldn't know. And no one, I mean NO ONE wants to ask a Pirate Hunter or a Ninja Assassin what they do, really."Doc pseudopolis wrote:"I thought that was ninjas and pirates."Brony 7 of 9 wrote:"One might even say that this is the opposite of normal. Robots and vampires normally don't work together like this."
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Re: Canpaign of Jokers
I should go help the mage! But...that might distract him and he doesn't look like he could afford distraction. Maybe I should go with Quarrel then...but the ghost's already making jokes about me being in love with her. Which I'm totally not...(awkward glance around)
((Perception: 24 (19+5) ))
((Ignore. Misread.))
((Perception: 24 (19+5) ))
((Ignore. Misread.))
Quietkal- Element of Harmony
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Re: Canpaign of Jokers
Everyone but Quarrel overhears the faint cry of "BBBBEEEEEEEEEEESSSSSS!!!!!" Coming from the Everfree Forest, sounds like the third wave was just around the bend... That voice was a robotic voice that everypony that heard it knew it ment only ONE thing was coming... BEEFORGED PONIES!!!
And that Hippogriff Ivana had seen seems to come across as being something, but what she's not totally sure off the top of her head.
(7/9 that second roll was really a 38, I ment that +15 was to be added alongside your normal +10 skill. Now make a History check with an extra +5 on it.)
And that Hippogriff Ivana had seen seems to come across as being something, but what she's not totally sure off the top of her head.
(7/9 that second roll was really a 38, I ment that +15 was to be added alongside your normal +10 skill. Now make a History check with an extra +5 on it.)
Re: Canpaign of Jokers
Xel Unknown wrote:Everyone but Quarrel overhears the faint cry of "BBBBEEEEEEEEEEESSSSSS!!!!!" Coming from the Everfree Forest, sounds like the third wave was just around the bend... That voice was a robotic voice that everypony that heard it knew it ment only ONE thing was coming... BEEFORGED PONIES!!!
And that Hippogriff Ivana had seen seems to come across as being something, but what she's not totally sure off the top of her head.
(7/9 that second roll was really a 38, I ment that +15 was to be added alongside your normal +10 skill. Now make a History check with an extra +5 on it.)
[Does Quarrel encounter anything on the way to the 2/7 Draconequus or does she get there okay?]
The Warrior of Many Faces- Element of Harmony
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Re: Canpaign of Jokers
"Bees... by Celestia..."Xel Unknown wrote:Everyone but Quarrel overhears the faint cry of "BBBBEEEEEEEEEEESSSSSS!!!!!" Coming from the Everfree Forest, sounds like the third wave was just around the bend... That voice was a robotic voice that everypony that heard it knew it ment only ONE thing was coming... BEEFORGED PONIES!!!
And that Hippogriff Ivana had seen seems to come across as being something, but what she's not totally sure off the top of her head.
Hmm... could this be... MORE IMPORTANT THAN A VAMPIRE?
History Check: 1d20 (14) + 10 + 5 = 29
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Re: Canpaign of Jokers
"Hmmmm." comments Ersa and she jumps lightly into the air with a flap of her wings. "Well, worth a shot." and in the blink of an eye Ersa is shooting off to the edge of the big battlefield, the flames running over her feathers brightening in intensity. Once there she really picks up speed and intensely bright lunar light just pours out of her and she weaves her way past, around, and in-between combatants, breathing jet black flames in wild spurts that sharply contrast the brilliant white light as she spirals around the entire battle moving quickly inward to the center in a matter of seconds.
Using Fireborn and Spyrokenisis again and using Badass for my free daily Rainbow Dash.
Acrobatics: 18 + Cutie Mark Critical! (Nat 20) = 38.
Using Fireborn and Spyrokenisis again and using Badass for my free daily Rainbow Dash.
Acrobatics: 18 + Cutie Mark Critical! (Nat 20) = 38.
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Re: Canpaign of Jokers
"If those beeforged reach the battle..."
Klaue charges the beeforged hoping to engage before they reach the battle.
"EVERYPONY RALLY TO ME! DES ADLERHORST!"
Klaue charges the beeforged hoping to engage before they reach the battle.
"EVERYPONY RALLY TO ME! DES ADLERHORST!"
- Spoiler:
- WAAAAGH!!!
Last edited by Doc pseudopolis on Mon Oct 15, 2012 8:00 pm; edited 1 time in total
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Re: Canpaign of Jokers
Scroll shrugged, "I really don't have anything to lose!" and dived into the battle after them.
Re: Canpaign of Jokers
Quarrel's travel was quite a chaotic dance to get to her fellow kin... But that'd not be anything too hard for a spawn of chaos.The Warrior of Many Faces wrote:[Does Quarrel encounter anything on the way to the 2/7 Draconequus or does she get there okay?]
(OOC: Dam I knew I forgot something. Now roll a Stunts or Acrobatics check... Don't worry this is just a 10 DC skill check cause it should be childs play for Quarrel to avoid the mess of warfare around herself.)
(OOC: Nice one.)Brony 7 of 9 wrote:"Bees... by Celestia..."Xel Unknown wrote:Everyone but Quarrel overhears the faint cry of "BBBBEEEEEEEEEEESSSSSS!!!!!" Coming from the Everfree Forest, sounds like the third wave was just around the bend... That voice was a robotic voice that everypony that heard it knew it ment only ONE thing was coming... BEEFORGED PONIES!!!And that Hippogriff Ivana had seen seems to come across as being something, but what she's not totally sure off the top of her head.
Hmm... could this be... MORE IMPORTANT THAN A VAMPIRE?
History Check: 1d20 (14) + 10 + 5 = 29
Yes it was... That Hippogriff with the hourglass cutie mark... WAS A TIME PONY!!! It took Ivana's mind to realize it slower then she felt it should've. But she was 100% sure of this fact. The Hippogriff had all the signs and even was using some Gallopfreyan Tech in combat...
(OOC: ...wow... I only hope I get this best fitting for this event.)Ramsus wrote:"Hmmmm." comments Ersa and she jumps lightly into the air with a flap of her wings. "Well, worth a shot." and in the blink of an eye Ersa is shooting off to the edge of the big battlefield, the flames running over her feathers brightening in intensity. Once there she really picks up speed and intensely bright lunar light just pours out of her and she weaves her way past, around, and in-between combatants, breathing jet black flames in wild spurts that sharply contrast the brilliant white light as she spirals around the entire battle moving quickly inward to the center in a matter of seconds.
Using Fireborn and Spyrokenisis again and using Badass for my free daily Rainbow Dash.
Acrobatics: 18 + Cutie Mark Critical! (Nat 20) = 38.
Most of the battles Ersa had flown threw just blinded both parties for a glance... But one battle, the most major battle that was happening in ponyville... The Battle of Wills (think of how Twilight looked while dealing with the Ursa Minor, then turn that into a THREE-vs-ONE battle of three Alicorns that were made of clockwork and The Clockwork Mage on the other end, in a slowly losing battle...) Was the one battle that The Blazing spirally Phoenix was able to fully end for good... Like a sonic rainboom of fiery goodness went over both sides of that fight. Throwing them both backwards and braking the Alicorns and knocking out The Clockwork Mage. This effect had turned helped turn around the outcomes of ALL the other battles in town...
Last edited by Xel Unknown on Mon Oct 15, 2012 8:17 pm; edited 1 time in total (Reason for editing : fixing the awesomeness levels for the Phoenix's actions)
Re: Canpaign of Jokers
Well, looks like a Survivor of Gallopfrey has been found. Sadly, that's not Ivana's department, and she had more pressing issues. If the Beeforged arrived, every one of these battles would turn into a losing one. Charging with Klaue, Ivana pulled out Mona Lisa and was ready for action.Xel Unknown wrote:Yes it was... That Hippogriff with the hourglass cutie mark... WAS A TIME PONY!!! It took Ivana's mind to realize it slower then she felt it should've. But she was 100% sure of this fact. The Hippogriff had all the signs and even was using some Gallopfreyan Tech in combat...
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Re: Canpaign of Jokers
Xel Unknown wrote:Quarrel's travel was quite a chaotic dance to get to her fellow kin... But that'd not be anything too hard for a spawn of chaos.The Warrior of Many Faces wrote:[Does Quarrel encounter anything on the way to the 2/7 Draconequus or does she get there okay?]
(OOC: Dam I knew I forgot something. Now roll a Stunts or Acrobatics check... Don't worry this is just a 10 DC skill check cause it should be childs play for Quarrel to avoid the mess of warfare around herself.)
[Happens to the best of us, Xel.
Acrobatics: 2 How the freaking heck did I roll two critical failures in a row???]
Quarrel, blinded by Ersa's light for the second time that day, completely fails to maneuver around the combatants and flies smack into something.
[If this isn't what you want to happen, I'll edit. Otherwise, what'd I run into?]
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Re: Canpaign of Jokers
(OOC: Naa that's fine Faces. By the way, I've editeded the Ersa part of the post up above... To make it more fitting to the CMC roll. And less like I was having my character steal her thunder.)
When Quarrel wakes, she notices the fact of a Unicorn with a wing of a bird and bat, along with a Whoopy-Tail... Clearly a fellow spawn of chaos looking her over clearly worry about her wellbeing. "Ok, you, be?"
When Quarrel wakes, she notices the fact of a Unicorn with a wing of a bird and bat, along with a Whoopy-Tail... Clearly a fellow spawn of chaos looking her over clearly worry about her wellbeing. "Ok, you, be?"
Re: Canpaign of Jokers
((Can we fight stuff now? ))
Scroll, rather slowly, followed Ersa. "Wait uuup," he whined. "I'm not the young colt I used to be..." He then hit an invisible wall as the boundary from his key was reached. "Shoot. Also, ow."
Scroll, rather slowly, followed Ersa. "Wait uuup," he whined. "I'm not the young colt I used to be..." He then hit an invisible wall as the boundary from his key was reached. "Shoot. Also, ow."
Re: Canpaign of Jokers
(OOC: Eyep, combat time is now! Also I'll sadly I've gotta head out and wont have internet access until I get back. So about a hour or so this thing will be on hold. Everybody who's going off to fight the Beeforged, do your rolls and pick out your combat talents. :3 )
Re: Canpaign of Jokers
Scroll, having hit an invisible wall, turned around and headed back to wherever Ivana had gone to. I think she went to fight those bee-things. He looked around. Where are they?
After a bit of flying around to no avail, he spotted the group and quickly flew towards them.
After a bit of flying around to no avail, he spotted the group and quickly flew towards them.
Re: Canpaign of Jokers
Feeling she did a job well done and seeing the rest of her previously cell-mates charging off to fight, Ersa bid adieu to the unconscious little baron, dodged a few missiles coming from Celestia knew where, and flew off to rejoin the others in their fight against....whatever those were.
Pretty sure I can reach the party before the fight starts considering Rainbow Dash lasts for an hour.
Pretty sure I can reach the party before the fight starts considering Rainbow Dash lasts for an hour.
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Re: Canpaign of Jokers
Klaue Des Adlerhorst initiative roll
Roll(1d20)+0:
2,+0
Total:2
Roll(1d20)+0:
2,+0
Total:2
- Spoiler:
- I have dishonoured myself.
- Spoiler:
- (mandatory as a wolf)
[+2] Circling Pack
Target enemy gains vulnerability 2 until the end of your next turn.
[-3] Bloodcurdling Howl
All enemies are weakened until the end of your next turn.
[-7] Arterial Gnaw
Target creature takes 1d12 damage. On a roll of 12, your special move does not activate, but the target creature dies instantly; otherwise, it takes 1d8 ongoing damage (save ends) instead.
(/mandatory as a wolf)
[-2] Punishing Blow - Immediate Reaction
Trigger – An enemy damages one of your allies with an attack.
Effect – Deal 1d12 damage to the triggering enemy.
[-2] Slashback - Immediate Interrupt
Trigger – A creature hits you with an attack.
Deal 1d12 damage to the triggering creature.
(for griffon form only)
[+2] Pain-fuelled strike (Rampage)
Deal 1d4 damage to target creature. If you are bloodied, deal 1d10 damage to that creature instead.
[-3] Bloodied focus (Furious Rage)
Deal 2d10 damage to target creature. If you are bloodied, you 3d12 damage instead.
[-5] On my mark! (Pincer Maneuver)
You and target ally can each take a standard action.
(/for griffon form only)
- Spoiler:
- That reminds me, do we post for interrupts and reactions?
Last edited by Doc pseudopolis on Mon Oct 15, 2012 9:39 pm; edited 1 time in total (Reason for editing : added talents for griffon form only.)
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Re: Canpaign of Jokers
Ersa initiative roll: 4. Well at least I'm ahead of somepony.
Edit: 2 someponies at that.
Yeah, pretty sure we do Doc, since we still need to select targets and roll for damage and such.
Beeforged are swarms right? Guess I'll take my aoe stuff.
Selected combat talents
Template combat talents
Edit: 2 someponies at that.
Yeah, pretty sure we do Doc, since we still need to select targets and roll for damage and such.
Beeforged are swarms right? Guess I'll take my aoe stuff.
Selected combat talents
- Spoiler:
[+1] Fireball
Deal 1d8 damage to target creature and each creature adjacent to the target.
[-3] Fireswath
Deal 1d10 damage to all enemies
[-7] Wild Abandon
For the rest of the battle you deal an extra 2d6 damage and you suffer Vulnerability 3.
[+1] Gather Energy
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.
[-2] Slashback - Immediate Interrupt
Trigger – A creature hits you with an attack.
Deal 1d12 damage to the triggering creature.
Template combat talents
- Spoiler:
[+3] Empty Encouragement
Flip a coin. If heads, target ally can make a saving throw at a +1 bonus.
[-3] Steal Breath
Target creature takes ongoing damage 1 and is weakened (save ends both). You gain regeneration 1 until the target creature succeeds on its saving throw.
[-6] Rain on Your Parade
For the next three turns, all enemies receive a -5 penalty to their saving throws.
Last edited by Ramsus on Mon Oct 15, 2012 9:23 pm; edited 3 times in total
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Re: Canpaign of Jokers
All the cool kids are posting here.
Brony 7 of 9 wrote:Fff... my Initiative was 2. I'm taking Take Them Down, Load the Crossbow, Crossbow, Gift of the Vampire, Attract Them, Know Their Moves and Crossbow Array.
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Re: Canpaign of Jokers
Xel Unknown wrote:(OOC: Naa that's fine Faces. By the way, I've editeded the Ersa part of the post up above... To make it more fitting to the CMC roll. And less like I was having my character steal her thunder.)
When Quarrel wakes, she notices the fact of a Unicorn with a wing of a bird and bat, along with a Whoopy-Tail... Clearly a fellow spawn of chaos looking her over clearly worry about her wellbeing. "Ok, you, be?"
"Oof... been better," Quarrel admitted, standing up. "You that 27th doctordoomicus that Cyborg Sheriff mentioned?"
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Re: Canpaign of Jokers
((10 initiative, then +3 from Scroll's Scarf, so 13.
Selected Talents
Template Talents
Selected Talents
- Spoiler:
- [+1] Triple-Strike [Fireball]
Deal 1d8 damage to target creature and each creature adjacent to the target.
[+1] Gather Energy [Created by Karilyn]
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.
[+1] Throw the Book At ‘Em [Invigorating Strike]
Deal 1d8 damage to target creature and target ally gains 5 temporary hit points.
[-1] Smart Strike [Smash and Grab]
Deal 1d8 damage to target creature. If you roll 5 or higher, that creature loses 1 PiP and you gain 1 PiP.
[-1] Charm
Target creature cannot attack you (save ends).
Template Talents
- Spoiler:
- [-5] Possession
Target creature is Dominated (save ends). You are unable to take any action while the creature is Dominated.
[+1] Syphon Life
Deal 1d8 damage to target enemy. You or target ally gains that many hp.
[+1] Hurl Ectoplasm
Target creature takes 1d8 damage and, for the next three turns, also takes 1 ongoing damage. A ghostie may use this combat talent without paying the usual HP cost.
Re: Canpaign of Jokers
Gears rushes to make sure that the mage is okay, before deciding that the battle Quarrel's taking part of is the closest. (Also, Quarrel's there.)
((Heal check: 22 (15+7) ))
((Initiative: 18))
((Heal check: 22 (15+7) ))
((Initiative: 18))
- Spoiler:
- Moves:
Not while I'm around (Guardian Angel)
Don't hurt my friends! (Punishing Blow)
Just making sure it didn't do that (I Meant To Do That)
Throw a thing-a-ma-jig (Fireball)
Overload (Daredevil's Rush)
I assume that if GG starts rampaging he'll gain the rampaging talents?
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Re: Canpaign of Jokers
And said Spawn of Chaos nods. "And BE you are?"The Warrior of Many Faces wrote:"Oof... been better," Quarrel admitted, standing up. "You that 27th doctordoomicus that Cyborg Sheriff mentioned?"
Thanks to Gear's quick medical hooves the Clockwork Mage slowly wakes up and then gets back to work dealing with the few Clockwork Alicorns that still are attacking his town. (OOC: Ummm... Far as I'm aware Quarrel isn't in battle yet. So you aren't either...)Quietkal wrote:Gears rushes to make sure that the mage is okay, before deciding that the battle Quarrel's taking part of is the closest. (Also, Quarrel's there.)
((Heal check: 22 (15+7) ))
(Yeah, we'll be doing interrupts and stuff... Just do what you can, I'll make any ruling as needed.)
And little outside of Ponyville the party runs into two beeforged ponies and one robotic spark hive. "BBBEEEEEEEEEEEESSSSS!!!" They declare as combat starts. (Robot Spark Hive is just a metal beehive that's sparking electricity out of the top.)
(Beeforged Ponies Initiative: 17 & 17 Robotic Spark Hive: 13)
(Turn order, Beeforged Pony 1, Bees-Move 1, Beeforged Pony 2, Bees-Move 2, Robotic Spark Hive, Bees-Move 3, Scroll, Ersa, Klaue, Ivana)
At the start of battle the Beeforged Ponies each spawn 4 robo-bees into battle out of their hives in their bodies both of them declaring "BEES 4 BATTLE!"... (Immediate Interrupt) Next the first Beeforgeted Pony, summons three more bees from inside itself into battle. Then the bees start to Robo-Pollinate the second Beeforged Pony. Far as you can tell they did a good deal of helping for the Beeforge's power... Next that Beeforgeted Pony Open's it's mouth and 8 bees inter is and are fired out at light speed at the whole party, like some sort of Bee Weapon LAZER! Dealing 13 damage to everyone. The remaining three robo-bees try to pollinate the Spark Hive and it worked. Next the Spark Hive seems to fizzle as it tried to summon more bees. And the Bees try to robo-pollinate the Spark Hive again, only to fail this time... (Bees in combat right now: 3, meaning there are 6 targets total.)
(Remember to post your pips and HP at the end of each combat talent post)
Last edited by Xel Unknown on Tue Oct 16, 2012 1:42 am; edited 1 time in total
Re: Canpaign of Jokers
Scroll noticed a book laying on the floor, picking it up and throwing it at the first of the beeforged ponies (Throw The Book at 'Em). (1d8 = 5 damage). Ersa, with a flow of light around her, also gained 5 temporary hit points. [5 pips, 44 hp]
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