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Adventures in Saint-Trotez - Backstage (OOC)

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Post  Paper Shadow Sun Feb 10, 2013 10:14 pm

The city of Saint-Trotez is an unusual one. While it might not appear to be special on face value, the ponies within the city, be they residents or tourists, choose to sleep during the day, and live during the night, with the streets illuminated with thousands of lights. The reason for this is that Saint-Trotez's night-life is highly regarded as one of the best in the world, with festivities and events happening almost every night, celebrities coming from all over the land visiting the city to preform, and an atmosphere like no other.

Adventures in Saint-Trotez
Starring
Tygerburningbright as Sparks
Fury of the Tempest as Storm Blade
Colter Bolt as Necrar
AProcrastinatingWriter as Aces High
LoganAura as Snipe
and Directed by Paper Shadow

Episode Three:
King for a Day
What starts out as an ordinary night in Saint-Trotez takes a turn for the worse when a notorious group of thieves known as The Feathers begin to carry out a grand-scale heist. Not only will our protagonists have to stop the crooks and return anything they stole, they will also have to live with the fallout caused by the true target of the robbers; a mythical artifact which contains dark magic that is familiar to Necrar...

Full Cast List:

Episode List:

---

Adventures in Saint-Trotez is a campaign which mainly takes place in the city in the title, similarly to how the Friendship is Dragons comic is set in Ponyville. You won't move out of the city much, but many events will happen in the city in "episodes", the first of which will follow the event of Mental Magic's show mentioned above. I guess this means that it technically is a story based campaign, so if you are looking for one of those, hopefully this is what you want. I think I'm only going to have four slots, I don't want my first game to be too large...

As usual, all legal races and talents are allowed, starting at level 1. I'm allowing up to 8 Racial Points, since that's the cool thing to do now, as well as any Special Move or Combat Talent from my own Combat Ideas thread, so I suggest you take a look to see if you spot anything you fancy. On that note, I feel that I should mention that I am not allowing Flaws, even though a lot of recent campaigns are. I'm going to ask if you guys want me to allow items as well. It's not too much trouble to include them, but I won't if you don't wish me to...

If there are any questions, this is the thread to ask them...


Last edited by Paper Shadow on Mon Jun 03, 2013 1:47 pm; edited 4 times in total
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Post  tygerburningbright Sun Feb 10, 2013 10:49 pm

This sounds familiar somehow... anyway I am requesting a spot. Not including items would be an odd choice and I like items so I say keep them.

Also I happen to have a sheet form an other group so meet Sparks

EDIT oh and is this a PBP?
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Post  Paper Shadow Mon Feb 11, 2013 5:44 am

tygerburningbright wrote:EDIT oh and is this a PBP?
Yes...

Also, as a heads up, for that character you posted, you could replace Finishing School with Cultural Knowledge and a 1 point racial and you'd have the same utility talents as before as well as one extra racial trait...
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Post  tygerburningbright Mon Feb 11, 2013 8:37 am

But I am using a unicorn not an earth pony...
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Post  Fury of the Tempest Mon Feb 11, 2013 7:49 pm

Count me as interested!

I only have on question. Will I be allowed to use a custom talent & trait when we reach lvl 2?

Tempted to ask if we can also use Talent Specialization and Harmonious Elements but that's a bit too much.

Also, my character. Storm Blade
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Post  tygerburningbright Mon Feb 11, 2013 8:33 pm

two things you need 2 more race points, and you have one too many Utilities.
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Post  Colter Bolt Mon Feb 11, 2013 8:36 pm

I'm interested, and don't want him just sitting around at a party. Necrar signing up.
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Post  Fury of the Tempest Mon Feb 11, 2013 8:40 pm

tygerburningbright wrote:two things you need 2 more race points, and you have one too many Utilities.

And guess what I can do with 2 points?

Through I do wanna know one thing. Does doing the magical changing thing also allow me to change my racial points?
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Post  Paper Shadow Mon Feb 11, 2013 9:12 pm

tygerburningbright wrote:But I am using a unicorn not an earth pony...
Fair enough. I see the racial traits and Genetic Engineering in general more as an extra bunch of talents, so I won't force you to make the change. Anyway, your character is good to go, and I'm happy to see that you've taken Family Discount, so I'll be interested in seeing how it plays out. Welcome aboard...

Fury of the Tempest wrote:Count me as interested!

I only have on question. Will I be allowed to use a custom talent & trait when we reach lvl 2?

Tempted to ask if we can also use Talent Specialization and Harmonious Elements but that's a bit too much.
I'll wish to look at your custom talent and trait beforehand, but if I don't see any problem with it, you will be allowed to take it...

As for Talent Specialisation and Harmonious Elements, I'm not too sure. Elements, maybe, but I feel the Talents one adds too much in one go. However, I will allow the other players to decide. If they are happy to use either or both add-ons and wish for me to use them, then I shall accommodate...

Fury of the Tempest wrote:Also, my character. Storm Blade
It's looking pretty good. I noticed that you've only used 6 points, while I'm allowing 8, but also you've taken six utility talents instead of five, so should I just say that you took Naturally Skilled for your last two points? Oh hey, extra posts, and you were gonna do it anyway. Well then, welcome aboard...

Colter Bolt wrote:I'm interested, and don't want him just sitting around at a party. Necrar signing up.
Hmm. Correct me if I'm wrong, but isn't Alter Ego just a visual thing? I don't think you get the extra racial traits and what not. Everything else seems to be in order though, so welcome aboard...

Fury of the Tempest wrote:Through I do wanna know one thing. Does doing the magical changing thing also allow me to change my racial points?
Erm, I'm on the wall between saying yes and saying that you should use the traits in the 8 Point Template thread. Does anyone have any ideas on how other campaigns chose to do this?
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Post  Fury of the Tempest Mon Feb 11, 2013 9:25 pm

I'll probably push to try out Harmonious Elements more then Talent... but then again, I'm its creator, so that's kinda given.

As for the move and trait?

[-7] Sentinel's Shield - Minor Utility
You conjure a Sentinel Shield in your hands. You can dismiss the Sentinel Shield as a free action. While you are wielding a Sentinel Shield, you cannot use your normal combat talents. Instead you may use the combat talents below.

Trait - Ultimate Defense
Whenever you would take damage intended for an ally, half the damage you take.

[+3] Bunker Down - Standard Utility
Gain Resist 3 and heal 3 HP

[+1] Shield Smash - Standard Attack
Deal 1d10 damage to target creature, if roll and 8 or more, target creature is stunned until the end of your next turn.

[0] Draining Shield - Minor Attack
Deal 1d8 damage to target enemy, and target ally gains that much health.

[-1] Super Defender - Immediate Interrupt
Trigger – An ally is targeted by an attack.
Effect: The triggering attack hits you instead.

[-3] Absorb - Immediate Interrupt
Trigger - Multiple Allies would be hit by an attack
Effect: The attack(s) hits you instead, then deal xd8 damage to attacking enemy. Where x equals the amount of allies that would of been hit by the attack.

Weapon Swap

Once per battle, if you are using a conjured weapon, you can swap that weapon you currently have for a different weapon for a minor action
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Post  Colter Bolt Mon Feb 11, 2013 9:27 pm

I am corrected. Doesn't affect him too much though.
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Post  Xel Unknown Mon Feb 11, 2013 9:29 pm

Sentinel's Shield: If you allow it, your players will be wishing for Strom to quit hogging all the damage. Razz
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Post  Fury of the Tempest Mon Feb 11, 2013 9:32 pm

Xel Unknown wrote:Sentinel's Shield: If you allow it, your players will be wishing for Strom to quit hogging all the damage. Razz

I still fail to see how its a bad thing.
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Post  Xel Unknown Mon Feb 11, 2013 9:34 pm

I didn't say it was a bad thing... Just was what I felt about that weapon.
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Post  Fury of the Tempest Mon Feb 11, 2013 9:37 pm

Xel Unknown wrote:I didn't say it was a bad thing... Just was what I felt about that weapon.

Yeah, I know why.

Through with Absorb becoming increased in PiP cost, he shouldn't be able to steal so much damage....

Through in turn, Drain Shield now allows him to heal his allies instead.
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Post  Paper Shadow Mon Feb 11, 2013 10:02 pm

Hmm. My initial thoughts of the Sentinel's Shield is that the pip costs of the talents tied to the shield themselves seem to be a bit on the small side, and none of the talents has the "The (Weapon X) Vanishes" condition that all the official -7 talents do. I also didn't realise that by talent, you meant combat talent. The only way to gain additional combat talents is with the combat traits Talented and Dangerously Talented, so you wouldn't be able to have both the talent and trait at level 2 (although you'd have both at level 3). Also, for the trait, am I correct in thinking that you can only swap between weapons you took in?
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Post  Fury of the Tempest Mon Feb 11, 2013 10:06 pm

Paper Shadow wrote:Hmm. My initial thoughts of the Sentinel's Shield is that the pip costs of the talents tied to the shield themselves seem to be a bit on the small side, and none of the talents has the "The (Weapon X) Vanishes" condition that all the official -7 talents do. I also didn't realise that by talent, you meant combat talent. The only way to gain additional combat talents is with the combat traits Talented and Dangerously Talented, so you wouldn't be able to have both the talent and trait at level 2 (although you'd have both at level 3). Also, for the trait, am I correct in thinking that you can only swap between weapons you took in?

Yes, only between the weapons you take in

So, I'm assuming you are not going to allow me to swap a talent out for the shield at lvl 2?

And yeah, of course their gonna be on the small size. The talents for a weapon, can be considered at a +2 to a non-weapon talent. As for the no weapon vanishes condition? That's done on purpose.
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Post  Paper Shadow Tue Feb 12, 2013 8:06 am

Fury of the Tempest wrote:
Paper Shadow wrote:Hmm. My initial thoughts of the Sentinel's Shield is that the pip costs of the talents tied to the shield themselves seem to be a bit on the small side, and none of the talents has the "The (Weapon X) Vanishes" condition that all the official -7 talents do. I also didn't realise that by talent, you meant combat talent. The only way to gain additional combat talents is with the combat traits Talented and Dangerously Talented, so you wouldn't be able to have both the talent and trait at level 2 (although you'd have both at level 3). Also, for the trait, am I correct in thinking that you can only swap between weapons you took in?

Yes, only between the weapons you take in

So, I'm assuming you are not going to allow me to swap a talent out for the shield at lvl 2?

And yeah, of course their gonna be on the small size. The talents for a weapon, can be considered at a +2 to a non-weapon talent. As for the no weapon vanishes condition? That's done on purpose.
I guess you can swap a talent out, that's fine...

Okay, I'll allow it, but if I feel it's too strong when we see it in action, I'll ask for you to not use it, if that's okay with you...
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Post  Fury of the Tempest Tue Feb 12, 2013 8:50 am

Is it okay that instead of saying not to use it, we can work on getting it balancing.
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Post  Paper Shadow Tue Feb 12, 2013 9:33 am

Fury of the Tempest wrote:Is it okay that instead of saying not to use it, we can work on getting it balancing.
Of course...
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Post  Fury of the Tempest Tue Feb 12, 2013 10:22 am

Paper Shadow wrote:
Fury of the Tempest wrote:Is it okay that instead of saying not to use it, we can work on getting it balancing.
Of course...

Glad to hear it.
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Post  Paper Shadow Tue Feb 12, 2013 10:06 pm

Just a heads up Fury, Hurricane Blade was changed so that the blade vanishes when you use Call the North Wind, so you might wanna update your character sheet. I'll be looking over everyone's sheets when I get a chance. Also thank you Tyger for updating your character sheet with delicious, delicious backstory...

As a reminder, we still have a space open. Maybe two, depending on how hard you twist my arm...
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Post  Fury of the Tempest Tue Feb 12, 2013 10:20 pm

Don't worry, I hardly use it anyway.
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Post  tygerburningbright Tue Feb 12, 2013 10:21 pm

That character always had a backstory just had to change it from the version I wanted to use for Kingdom Pony (Dead)
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Post  Paper Shadow Sat Feb 16, 2013 10:25 pm

Seems it is just you three then. I'm going to need some time to rebalance some encounters, but I plan on sending you messages about where you start, why you are there, and getting some last mental ideas about your characters...

Also, apparently it's considered norm to consider ponykinesis as a 1 point racial trait instead of a 2 point one, so if anyone took it at 2 points, congratulations, you got an extra racial point to spend...
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