Hayday - On Set (IC)

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Re: Hayday - On Set (IC)

Post  Ramsus on Tue Apr 30, 2013 2:20 pm

Vari stretches and lets out a yawn. Then she looks at the guards and asks, "So, where can I grab a few quiet winks to my lonesome?"
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Re: Hayday - On Set (IC)

Post  Xel Unknown on Tue Apr 30, 2013 2:56 pm

(OOC: Eyep, the HTML color codes work in place of the default options.)

"Mmmm.... Do my questions bore you?" Jill teased the Spiderpony taking note of how dangerous said creature was.
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Re: Hayday - On Set (IC)

Post  Ramsus on Tue Apr 30, 2013 3:42 pm

Vari gave a non-committal shrug. She had other things on her mind besides telling the madpony her strengths and weaknesses.
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Re: Hayday - On Set (IC)

Post  Paper Shadow on Tue Apr 30, 2013 3:59 pm

Ramsus wrote:Vari stretches and lets out a yawn. Then she looks at the guards and asks, "So, where can I grab a few quiet winks to my lonesome?"
One of the guards answers "You can sleep here is you must, but no criminal may leave the deck. Warden's orders."

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Re: Hayday - On Set (IC)

Post  Ramsus on Tue Apr 30, 2013 6:08 pm

Vari frowns and heads over to an edge of the deck, presumably looking at the water. Of course what she's really doing is examining the ship itself.


So yeah, what's the race composition of our guards? (Including the four below deck if we've seen them.) And yeah, basically she's looking for anything like portholes or such.

Perception: 10 + 10 = 20
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Re: Hayday - On Set (IC)

Post  Paper Shadow on Tue Apr 30, 2013 6:48 pm

Ramsus wrote:So yeah, what's the race composition of our guards? (Including the four below deck if we've seen them.) And yeah, basically she's looking for anything like portholes or such.

Perception: 10 + 10 = 20
The races on deck are three earth ponies, three unicorns, and the two tasers are pegasus ponies. Below deck, you know that there is another taser pegasus, and no other tasers are on-board, but your not too sure of the races of the other three guards. There is also a pegasus captain piloting the ship, but he doesn't look like that much of a fighter...

You see a couple of portholes as look over the ship's edge...

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Re: Hayday - On Set (IC)

Post  Ramsus on Tue Apr 30, 2013 7:19 pm

Vari spends a couple minutes to really try to memorize where those portholes are and which spots look like they'd have the best/worst footing for her. Then she just stares out to sea.


And she'll continue to do that for about twenty minutes unless something else comes up in the meantime.
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Re: Hayday - On Set (IC)

Post  thematthew on Tue Apr 30, 2013 10:55 pm

Selena takes some time to watch the guards' habits, taking special note of any who seem either to have some amount of sympathy or just to be weak.
perception roll:
1d20 + 14 = 17 + 14 = 31
All the while attempting a certain amount of nonchalant 'resting' to hide what she's doing with her paws.
Extra Stuff:
Trying to get it so she can take a crack at the manacles subtly, not actually picking the locks yet. Stealth: 1d20 + 18 = 18 + 8 = 26.
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Re: Hayday - On Set (IC)

Post  Curunir on Wed May 01, 2013 5:32 am

Jade begins pacing the deck, looking down at different points on the floor as though inspecting the quality of its manufacture. In reality she was trying to figure out where they had placed her belongings, if the guard wasn't lying about the captain getting their former possessions (she wouldn't be surprised if he had been lying, it seemed like a mistake to have a boat of criminals paired with dangerous cargo). She always had had a good sense for finding things, and in particular had almost a bond with the items she sought and owned. When she suddenly stood still, face pointing at wherever her belongings (and likely the others', as well) were stashed, it simply looked like part of her pacing and staring.

"There you are..." She muttered.

Spoiler:
Using Thattaway! to locate the direction of her belongings.
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Re: Hayday - On Set (IC)

Post  Paper Shadow on Wed May 01, 2013 6:18 am

thematthew wrote:
perception roll:
1d20 + 14 = 17 + 14 = 31
Extra Stuff:
Trying to get it so she can take a crack at the manacles subtly, not actually picking the locks yet. Stealth: 1d20 + 18 = 18 + 8 = 26.
You spot that the two tasers are having a conversation between each other at the front of the ship, the three earth pony guards are standing ever vigil, watching from the quarterdeck, and the three unicorn guards are patrolling the ship's deck to make sure you criminals don't do anything. One of the unicorn guards seem a mixture of impatient and bored...

You manage to hid your locks away from the view of the guards...

(Anyone who wishes to attempt to notice Selena hid her locks away will need to roll perception...)

Curunir wrote:
Spoiler:
Using Thattaway! to locate the direction of her belongings.
You spin to the direction in which the boat is more or less heading. One of the unicorn guards on patrol gets tired of your pacing and demands that you either stand still of sit down...

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Re: Hayday - On Set (IC)

Post  Curunir on Wed May 01, 2013 3:09 pm

So they hadn't been that dumb- their possessions were at their destination. That presented a dilemma- it might be more difficult to escape later. Terracotta started to look around to see what the other criminals were up to- she was sure they were already plotting how to escape. But she was rudely interrupted by a guard that had apparently had enough of her moving about and looking at things.
"...I just got out of my cell. You can't blame me for wanting to move around and look about!"
But she complied with the guard's order, dramatically placing her manacled hooves under her and falling down violenty into a sitting position onto her manacles. That failing to work, she fidgeted so that her hooves could blindly work at the lock underneath her, trying to do so in such a way that the guards wouldn't notice. It wasn't as subtle as she would've hoped, and she couldn't tell if the guards might already be coming for her...
"Ow... curse these manacles. Damned itchy uncomfortable things... They're not the most comfortable seats..."
She tried to pass off her continued fidgeting as discomfort. And it was true she wasn't very comfortable...

Rolls:
Roll 1 + 9 Perception = 10 CRITICAL FAILURE to notice what the other inmates are up to. Probably not too aware of the guards either...
Roll 6 + 6 Athletics = 12 to try and break the shackles open from plopping violently on them while complying to the guard's order to sit down
Roll 5 + 9 Mechanics= 14 to try and pick the lock while sitting
Roll 5 + 9 Stealth= 14 to try to conceal this action...
Roll 17 + 9 Persuasion to try to convince the guard that all the fidgeting is from the pain of discomfort from plopping on ones' manacled arms, and continuing to sit on them
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Re: Hayday - On Set (IC)

Post  Paper Shadow on Wed May 01, 2013 3:39 pm

Curunir wrote:
Rolls:
Roll 1 + 9 Perception = 10 CRITICAL FAILURE to notice what the other inmates are up to. Probably not too aware of the guards either...
Roll 6 + 6 Athletics = 12 to try and break the shackles open from plopping violently on them while complying to the guard's order to sit down
Roll 5 + 9 Mechanics= 14 to try and pick the lock while sitting
Roll 5 + 9 Stealth= 14 to try to conceal this action...
Roll 17 + 9 Persuasion to try to convince the guard that all the fidgeting is from the pain of discomfort from plopping on ones' manacled arms, and continuing to sit on them
The guards buy your excuse, but they keep a closer eye on you...

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Re: Hayday - On Set (IC)

Post  thematthew on Wed May 01, 2013 4:19 pm

Continuing to pretend to sleep, Selena unlocks her manacles and waits for an opportune time to act.
Mechanics & Stealth checks:
Nimble Claws used (2/day left)
Mechanics: 1d20 + 13 +5 = 10 + 18 = 28.
Stealth to do it unnoticed: 1d20 + 18 = 19 + 18 = 37
Behold the Yah of Boo.
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Re: Hayday - On Set (IC)

Post  Paper Shadow on Wed May 01, 2013 4:49 pm

thematthew wrote:
Mechanics & Stealth checks:
Nimble Claws used (2/day left)
Mechanics: 1d20 + 13 +5 = 10 + 18 = 28.
Stealth to do it unnoticed: 1d20 + 18 = 19 + 18 = 37
Behold the Yah of Boo.
A very muffled click confirms your success. No one seems to have noticed, just as to be expected from someone of your talents...

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Re: Hayday - On Set (IC)

Post  Retrokinesis on Thu May 02, 2013 6:02 pm

Bullion appears to be lost in thought, a convenient cover for his observations. He was fairly certain at least a few of the other prisoners were planning to make a move soon and so turns to the nearest group of guards and attempts to distract them: "I say, how much is the Warden paying you fine gentlecolts for this job? It certainly can't be enough to have to put up with miscreants and blackguards of the foulest nature... or us, for that matter. Certainly exceptional individuals such as yourselves would find more satisfaction among the ranks of the Royal Guard... "
Spoiler:
Perception check to see what the others are up to: 18 roll + 10 skill = 28
Persuasion check to distract and/or bribe the guards: 5 roll + 18 skill = 23
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Re: Hayday - On Set (IC)

Post  Paper Shadow on Thu May 02, 2013 6:31 pm

Retrokinesis wrote:
Spoiler:
Perception check to see what the others are up to: 18 roll + 10 skill = 28
Persuasion check to distract and/or bribe the guards: 5 roll + 18 skill = 23
Spider Pony is looking out to sea, the Panther is sleeping, the earth pony is doing a poor job attempting to break out of her shackles, and you see through her lie about her itchiness (although she does seem itchy), and the unicorn seems to being doing something maybe possibly perhaps...

One of the Pegasus ponies reply first. "It's never enough, is it? But the Royal Guard doesn't use these babies," he answers, tapping his storm cloud...

Before he continues talking, one of the unicorn guards give him a half-serious whack on the head with their baton and warns the taser "No small talk with the criminals.". He then gives you a dirty look and continues to patrol the ship's deck...

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Re: Hayday - On Set (IC)

Post  Ramsus on Thu May 02, 2013 7:28 pm

And then, suddenly, the spiderpony leapt over the side of the ship. She let herself free fall for a moment while she broke free of her bonds, then grabbed onto the ship and quickly climbed her way to the nearest porthole. She then smashed it in, climbed through, and hid on the other side where she set herself up to catch (and possibly break) the pegasi she presumed would be following after her between the chains that had previously been used to bind her.


Athletics to break bonds: 18 + 8 = 26
Athletics to climb around on the ship: 18 + 15 + 5 = 38
Athletics to break in porthole: 18 + 16 = 34
Stealth: 13 + 18 = 31
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Re: Hayday - On Set (IC)

Post  Xel Unknown on Thu May 02, 2013 7:51 pm

At this time Jill reveals herself to have been working on her level three horn dampener this whole time... As she has right then a tampering alarm. "Oh buck, plan-boost time!" The Green Unicorn thinks aloud as her eyes glow for a second and the horn dampener flys off landing and locking onto one of the unicorn guards... This was a totally unexpected outcome, so after two blinks Jill quickly tries to save face by saying. "Oh yes... About time I did that. Could've done it at any time, just now seemed like a fun moment." She did tried to open her other chains... But... Her luck seemed to not win out there, but she didn't seem fazed that much by still being in her other chains, she got the major item off. That's what matters.

rolls (reposted from the OOC):
Stealth: 1D20+11 => [ 6 ] +11 = 17
Mechanics: 1D20+11 => [ 8 ] +11 = 19
Arcana: 1D20+20-10+2 => [ 3 ] +20-10(nerfer)+2(ten minutes prep time) = 15 + 20(Book Fort...e) = 35
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Re: Hayday - On Set (IC)

Post  Paper Shadow on Thu May 02, 2013 8:09 pm

Ramsus wrote:Athletics to break bonds: 18 + 8 = 26
Athletics to climb around on the ship: 18 + 15 + 5 = 38
Athletics to break in porthole: 18 + 16 = 34
Stealth: 13 + 18 = 31
You are successful in all the things. And as predicted, a pegasus flies down to the porthole, storm cloud in hoof, and demands you exit the ship. He is waiting just outside the porthole...

Everyone still on the deck sees the earth pony guards start to head down to the deck, and one of the unicorn guards heads into the ship...

Xel Unknown wrote:
rolls (reposted from the OOC):
Stealth: 1D20+11 => [ 6 ] +11 = 17
Mechanics: 1D20+11 => [ 8 ] +11 = 19
Arcana: 1D20+20-10+2 => [ 3 ] +20-10(nerfer)+2(ten minutes prep time) = 15 + 20(Book Fort...e) = 35
You do just that. As the dampener locks, the unicorn guard begins to wither in pain. He was definitely not expecting that. The other pegasus begins to start up their storm cloud while the final unicorn guard is moving towards you to give you a proper good thwacking...

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Re: Hayday - On Set (IC)

Post  Ramsus on Thu May 02, 2013 8:20 pm

Vari continues to wait patiently for the pegasi to come in, pretty sure it doesn't know she's actually still there.
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Re: Hayday - On Set (IC)

Post  Xel Unknown on Thu May 02, 2013 8:52 pm

Jill takes five seconds to prepare a powerful sleep spell to knock out at least the guard coming for her.

Arcana check:
1D20+20-2 => [ 18 ] +20-2(5 seconds) = 36 + 5(Heart of Courage) = 41

Maybe that means I knocked out both the guard coming and every in that direction? *hopes for more than one guard KOed*
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Re: Hayday - On Set (IC)

Post  Paper Shadow on Thu May 02, 2013 9:07 pm

Xel Unknown wrote:
Arcana check:
1D20+20-2 => [ 18 ] +20-2(5 seconds) = 36 + 5(Heart of Courage) = 41

Maybe that means I knocked out both the guard coming and every in that direction? *hopes for more than one guard KOed*
Due to the five seconds you take to prepare the spell, the unicorn manages to get a swing of his baton on you...

(Endurance Check please to see if you keep focused. DC 15...)

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Re: Hayday - On Set (IC)

Post  Xel Unknown on Thu May 02, 2013 9:09 pm

Endurance Check: 1D20+4 => [ 11 ] +4 = 15... Just barely...
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Re: Hayday - On Set (IC)

Post  Paper Shadow on Thu May 02, 2013 9:35 pm

Xel Unknown wrote:Endurance Check: 1D20+4 => [ 11 ] +4 = 15... Just barely...
You manage to remain focused, and your sleep spell hits both the unicorn guard and the taser. It does not hit the three earth pony guards who have now finally reached the deck and quickly making a move towards you, weapons drawn...

Ramsus wrote:Vari continues to wait patiently for the pegasi to come in, pretty sure it doesn't know she's actually still there.
Hearing a commotion above, the pegasus flies upwards back to the deck, checking if he is needed more up there...

Meanwhile, you find yourself in a mostly empty storage room, with two doors with small windows at one end of the room...

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Re: Hayday - On Set (IC)

Post  thematthew on Thu May 02, 2013 9:56 pm

With a sudden burst of catlike speed Selena pulls her manacles out from under her and lunges to catch two of the Earth Ponies unaware as they menace their way by. As soon as her package is in place she grins her trademark grin as she starts to dash towards Bullion.
Acrobatics checks:
Both 1d20 + 13
Latch: Nat 20 + 13 = 33
Dash: 8 + 13 = 21
Thanks nat 20, I guess I can't complain about an 8.
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Re: Hayday - On Set (IC)

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