Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
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Fury of the Tempest
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Storm Blade didn't move just yet, patiently waiting, patiently gathering his energy until he it was time to go all out and unleash his defensive abilities. However, he had to wait a bit to do this... so wait he did. Keeping an eye on his surroundings, and the situation of the battle.
- Turn:
- [+1] Gather Energy
This is assuming I can change my Talisman of Weapons into a Reloader though
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Snipe took the force of the bullet, the shadows surrounding him stopping some of the force as he grits his teeth, feeling his natural healing help.
"That is MY thing. And if you want to use Russian Roulette, you have to do it right!" Snipe loads his gun with 5 bullets, spins it, and fires them all in quick sucession.
"It's a game of chance. You just shot your bullets willy nilly." Snipe taunts the abomination, keeping his spot in front of Key and wiping off the goop with a wing.
- Spoiler:
- Resist 1 and regen 2 essentially make that last attack moot. 28 HP from the healing Salve.
"That is MY thing. And if you want to use Russian Roulette, you have to do it right!" Snipe loads his gun with 5 bullets, spins it, and fires them all in quick sucession.
- Spoiler:
- Critfisher, 5d12 version. [ 8 +1 +12 +11 +5 ] Gain a pip from the 1, and up to 9.
- Spoiler:
- 1d8 damage, blind save ends if 6+. nat 1.
- Summary of turn:
Snipe is up 3 PiPs to 10
Abomination takes 1 damage.
"It's a game of chance. You just shot your bullets willy nilly." Snipe taunts the abomination, keeping his spot in front of Key and wiping off the goop with a wing.
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Aces says nothing as he steps around to the side, looking a bit wary. "So i' can copy us, huh?"
- Spoiler:
- Used Play the Odds and...rolled a 6.
I effectively did nothing.
STATUS:
HP: 30 + 1
PiPs: 4
Condition: meh
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
"Russian roulette is a game where you load bullets into your gun and shoot at a target, most of the times yourself, until the bullet fires. I admit my move is a bit different than that, but in all honestly it might as well be since I don't know the bullets I shoot, or if what I shoot are going to simply be blanks and-" Snipe begins a whole rant about what exactly Russian Roulette is while they fight.
Last edited by LoganAura on Fri Jul 26, 2013 2:42 pm; edited 1 time in total
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
The monster shifts into the form of a rotting zombie pony, and proceeds to leap at Snipe and bite the colt's wing while he is distracted by ranting to a thought that Aces' had to himself, leaving an infected wound, and reverting back to its "normal" form...
(Snipe takes 5 (6 - 1 Resist) damage)
(Snipe is Poisoned (save ends))
(Sparks' turn...)
(Snipe takes 5 (6 - 1 Resist) damage)
(Snipe is Poisoned (save ends))
(Sparks' turn...)
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
((Sorry, saw quotes thought it was spoken. Snipe'd still do the rant after his whole speil during his turn.))
"GAH! Ow!" Snipe winces and flaps his wing with a bit of a stagger.
"GAH! Ow!" Snipe winces and flaps his wing with a bit of a stagger.
- Spoiler:
- 23 HP Regen 2 (Inactive) Resist 1 Poisoned (Save ends)
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
"Seriously why do you keep focusing on the kid?" Sparks stabs the strange creature as he says this and immediately follows up with a cross shaped cut from the font. "Why don't you try me on for size?" Sparks smiles as he readies himself to cut the beast again.
- Combat:
- [+1] Demand Duel - Standard Attack
Deal 1d8 damage to target creature. If that creature damages one of your allies on its next turn, that creature suffers 1d8 damage.
now
Roll(1d8)+0:
7,+0
Total:7
later
Roll(1d8)+0:
8,+0
Total:8
crit but only if it attacks someone else so I'll set it up later I guess?
[-1]Earth cutting Iai strike(Offhand Strike) - Minor Action [1/1Battle]
You may immediately take a standard action, as long as you use it to make an attack.
for
[+1]Quick Draw: Double Cutter (Sword-Chucks, Yo!) - Standard Attack [3/3 Battle]
Deal 2d10 damage to target creature.
Roll(2d10)+0:
9,10,+0
Total:19
crit
10: Target enemy suffers from your "Challenge of the Samurai" (save ends). A creature subjected to your "Challenge of the Samurai" takes 1d12 damage whenever they make an attack that do not include you as a target.
so this is where my luck went...
Pic
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
The abomination staggers a bit, but shifts into Necrar, holding a wand made out of bone which shoots out a powerful blast of darkness (or at least, a giant blob that resembles darkness) at you...tygerburningbright wrote:
- Combat:
[+1] Demand Duel - Standard Attack
Deal 1d8 damage to target creature. If that creature damages one of your allies on its next turn, that creature suffers 1d8 damage.
now
Roll(1d8)+0:
7,+0
Total:7
later
Roll(1d8)+0:
8,+0
Total:8
crit but only if it attacks someone else so I'll set it up later I guess?
[-1]Earth cutting Iai strike(Offhand Strike) - Minor Action [1/1Battle]
You may immediately take a standard action, as long as you use it to make an attack.
for
[+1]Quick Draw: Double Cutter (Sword-Chucks, Yo!) - Standard Attack [3/3 Battle]
Deal 2d10 damage to target creature.
Roll(2d10)+0:
9,10,+0
Total:19
crit
10: Target enemy suffers from your "Challenge of the Samurai" (save ends). A creature subjected to your "Challenge of the Samurai" takes 1d12 damage whenever they make an attack that do not include you as a target.
so this is where my luck went...
Pic
(Sparks takes 13 damage...)
(Everyone else's turn. If anyone wishes to take control of Necrar, let me know and I will send the flowchart to you...)
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Snipe reloads his gun, setting a few more bullets including a tranq shot into the chamber and still protecting Key and the book.
- Spoiler:
- what I said in the ooc
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
"Go time." Storm Blade said quietly, before unleash a huge burst of energy, conjuring water, wind and lightning into the room. About 1/4 of this was focused into a layer on top of his armour, reinforcing his defenses. The rest was focused down into a shield that he wielded expertly with his left front hoof. Standing on his back legs, wings out stretched to keep him balanced. He his armour kick in, giving a huge burst of energy to compensate for the energy he used up, and now... he was ready to do his duty. Two arcs of lightning leaped from his shield, one landing on Snipe, and the other on Necar. They didn't hurt, and simply left them with a mark on their hoof. A shield.
- Turn:
- Standard Action 1: [+2] Storm Shield, gain 3 Resist.
Minor Action: Sentinal's Shield.
Standard Action 2: [+3] Bunker Down: Increase Resist by 2, Snipe is Marked
Protector's Vow: Necar is marked
- Status:
- Health: 30
PiPs: 6
Status: Resist 5, ready to defend.
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Aces banged on his arm a few times. "Come on, come on..." he breathed.
- Spoiler:
- Trying to get some PiPs for Crescendo here. It's...slowly working.
HP: 30 + 1
PiPs: 7
Condition: Bangarang
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Necrar heals Sparks' wounds with more darkness, commenting on how it only seemed proper considering it was "his attack" that did it, while the Abysmal Stallion gets a good whack in with his chains...
(Healing Salve: Sparks gains 10 HP)
(Abysmal Stallion: 6 Damage to Abomination)
HP: 30 + 7 Temp
Pips: 8
Status: Good
Abysmal Stallion HP: 12
The abomination changes into Aces High, carrying a pirate's hook in his fake arm which he quickly throws at you, yelling "Stupid Costume!" As the hook gets close, it explodes, sending you flying backwards away from the abomination...
(Sparks takes 8 damage)
(Sparks is Weakened (save ends))
(Abomination is no longer suffering from "Challenge of the Samurai")
(Sparks' Turn...)
(Healing Salve: Sparks gains 10 HP)
(Abysmal Stallion: 6 Damage to Abomination)
HP: 30 + 7 Temp
Pips: 8
Status: Good
Abysmal Stallion HP: 12
The abomination changes into Aces High, carrying a pirate's hook in his fake arm which he quickly throws at you, yelling "Stupid Costume!" As the hook gets close, it explodes, sending you flying backwards away from the abomination...
(Sparks takes 8 damage)
(Sparks is Weakened (save ends))
(Abomination is no longer suffering from "Challenge of the Samurai")
(Sparks' Turn...)
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Storm Blade quickly launched himself into action. Diving over to the hook and slamming his shield down on it, muffling most of the explosion. However, it did jar his arms holding the shield down, weakening them as they rang painfully.
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
(OOC Really unsure about things but I think that triggers challenge of the samurai and means that I'm not weakened now...)
Sparks uses the opportunity that Storm provides to quickly stab the abomination. Following up he then swings his scabbard straight down onto the counterfeit Ace's forehead.
Sparks uses the opportunity that Storm provides to quickly stab the abomination. Following up he then swings his scabbard straight down onto the counterfeit Ace's forehead.
- combat:
- Challenge of the samurai
Roll(1d12)+0:
6,+0
Total:6
[-1] Scabbard Bash (Force Bolt) - Standard Attack
Deal 1d10 damage to target creature and that creature is dazed until the end of its next turn.
Roll(1d10)+0:
5,+0
Total:5
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
(I also don't know if that works, but I will allow it...)tygerburningbright wrote:(OOC Really unsure about things but I think that triggers challenge of the samurai and means that I'm not weakened now...)
- combat:
Challenge of the samurai
Roll(1d12)+0:
6,+0
Total:6
[-1] Scabbard Bash (Force Bolt) - Standard Attack
Deal 1d10 damage to target creature and that creature is dazed until the end of its next turn.
Roll(1d10)+0:
5,+0
Total:5
The abomination, back in its normal form, staggers from the blow. It gives you a glare, then screams "TREMBLE BEFORE US!" before disappearing into nothingness. At that moment, you hear a screeching sound from the hallway downstairs. A number of vamponies (bat ponies with sharp teeth and fancy clothing) fly into the attic. One begins to fight Spring Breeze and Struck, while the other two fight you guys...
(Abomination is (currently) untargetable)
(Abomination is no longer suffering from the Challenge of the Samurai)
(Vampony A and B has joined the fray)
Initiative Order:
Vampony A, B
Snipe, Necrar, Aces High, Storm Blade
Vampony A, B
Sparks
The vamponies fly around the attic and bite Snipe and Aces High...
(Snipe takes 4 damage)
(Aces High takes 8 damage)
(Snipe, Necrar, Aces High, and Storm Blade is Go!)
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Storm Blade didn't wait around when the vamponies came flying in, as two flew in to attack, Storm Blade launched himself into action. His shield went spinning towards Snipe, timed perceives so that when the vampony came to bit him, the shield got in his way, blocking the attack. The mark on Snipe being absorbed into the shield. Meanwhile, the pegasus has dove towards Ace, getting his body directly in the path of the second vampony, the fang sank into his flesh, before the vampony withdrew
Leaping away from ACe and the vampony, Storm Blade caught his shield of the rebound, the absorbed mark giving him a jolt of energy as the mark on Necar faded. His armour and skills kicking in, helping him regain his energy, as most of his storm-armour faded away, through he kept some up as he caught his breath. Again marking Snipe and Necar, through he remained weakened by the explosive hook.
Leaping away from ACe and the vampony, Storm Blade caught his shield of the rebound, the absorbed mark giving him a jolt of energy as the mark on Necar faded. His armour and skills kicking in, helping him regain his energy, as most of his storm-armour faded away, through he kept some up as he caught his breath. Again marking Snipe and Necar, through he remained weakened by the explosive hook.
- Interception!:
- On Aces High [-2] Guardian's Duty. 8-5 = 3
On Snipe, [-2] Guardian's Duty, consuming the mark on Snipe to reduce its cost by 1. Resist 5, no damage taken
PiPs left: 1
- Turn:
- [+1] Rapid Recovery Trait.
[+1] Armour Enchantment: Energy Recovery
[+3] Bunker Down, Resist 2, Marked Snipe & Necar
- Status:
- Health: 24
PiPs: 6
Status: Weakened, but still defending
Last edited by Fury of the Tempest on Sat Jul 27, 2013 5:00 pm; edited 1 time in total
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
- Spoiler:
- I was the one who took three damage, actually.
Aces looked around, then rubbed his eyes...eye...a bit. After a few seconds of staring, he abruptly looked very, very tired. "I...I give up," he said, sitting on the ground.
- Spoiler:
- Roll of the Dice again, rolled a 1 and a 7. 1 activates Bluff, which gives me a PiP. Also, as a minor action, I traded Royal Flush for Ante Up. Yeehaw.
HP: 28
PiPs: 11
Condition: Fully-cocked
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Necrar enshrouds Storm Blade with darkness from his bone wand healing whatever wounds he had. The Abysmal Stallion then strikes the first of the Vamponies with his chains quite hardly.
- Combat:
- Healing salve
Roll(1d10)+2:
8,+2
Total:10
10 healing for Storm
bite
Roll(1d6)+0:
5,+0
Total:5
- Stats:
- HP 30 +7 temp
Pips 10
Abysmal HP 12
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Snipe yelps and ducks, though Storm protecting him allows him to finish loading his gun up with 6 shots this time. "All right, let's see how this goes. HAVE SOME RUSSIAN ROULETTE!" Snipe spins the chamber of the revolver and aims at vampony A
The first two shots are blanks, duds more or less, that don't even go 'bang', but he fires out the next two readily [ 4 +3 ] The first of the two is another loud blank, adding to the adreneline from the last turn, and the second flashbang lets him rapidly load a new set of five.
All five of them are duds again, but Snipe's six shot allows him to grin. "TAKE THIS MOTHERBUCKER- Sorry key, I'm in the zone as a monster hunter." Snipe fires the tranq shot right in between the eyes of the first Vampony, a strong shot that spreads the gas to the other as he spins and clears his gun of casings, blowing on the front of it.
Snipe shakes himself off, spreading his wings in a protective stance in front of Key again, glancing back at her.
- Spoiler:
- 5d12 Critfisher again. +1 PiP. [ 2 +6 +12 +12 +2 ] double crit
The first two shots are blanks, duds more or less, that don't even go 'bang', but he fires out the next two readily [ 4 +3 ] The first of the two is another loud blank, adding to the adreneline from the last turn, and the second flashbang lets him rapidly load a new set of five.
- Spoiler:
- Gather Energy and Critfisher. paying 2 PiPs (at 10) to activate the 5d12 again.
[ 3 +4 +5 +2 +10 ]
All five of them are duds again, but Snipe's six shot allows him to grin. "TAKE THIS MOTHERBUCKER- Sorry key, I'm in the zone as a monster hunter." Snipe fires the tranq shot right in between the eyes of the first Vampony, a strong shot that spreads the gas to the other as he spins and clears his gun of casings, blowing on the front of it.
- Spoiler:
[ 6 +11 ] = 17 to Vampony A and stunned
=> [ 6 ] = 6 to Vampony B.
Snipe shakes himself off, spreading his wings in a protective stance in front of Key again, glancing back at her.
- Results:
- Snipe takes 2 standards next round
VAmpony A takes 17 damage and is stunned til his next turn
Vampony B takes 6 damage
- Status:
- 25 HP 3 PiPs Resist 1 Regen 2 Status: Being a cool donkey motherbucker.
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
The first vampony falls to the assault. An illusion on it fades, revealing it to be a mannequin, and one of the ghostly orbs from outside leaves it, as if it possessed it. The orb shatters, and the mannequin falls into pieces...
(Vampony A is Vampoffy A. Wait I already made that joke...)
The second Vampony retaliates and bites you, healing itself with your blood (don't ask how a mannequin illusion does this)...
(Snipe takes 6 damage)
(Sparks' turn...)
(Vampony A is Vampoffy A. Wait I already made that joke...)
The second Vampony retaliates and bites you, healing itself with your blood (don't ask how a mannequin illusion does this)...
(Snipe takes 6 damage)
(Sparks' turn...)
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Through his shield was weaker than it was before, Storm Blade did not hesitate to throw himself in between Snipe the Vampony, having the fangs sink into his flesh instead. Which still hurt, even if it was an illusion. This time, Storm Blade did not consume the mark placed on Snipe, feeling that he did not need to do so just yet, as thus, bided his time until he needed it.
- Interupt:
- [-2] Guardian's Duty. Resist 2, so I take 6-2=4 damage.
Health: 26
PiP's, 4
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Sparks slashes twice at the remaining vampony after briefly sending a glare at Aces.
- Combat:
[+1]Quick Draw: Double Cutter (Sword-Chucks, Yo!) - Standard Attack [2/3 Battle]
Deal 2d10 damage to target creature.
Roll(2d10)+0:
7,5,+0
Total:12
- Stats:
- HP 27
Pips 5
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
You do significant damage to the vampony...tygerburningbright wrote:
- Combat:
[+1]Quick Draw: Double Cutter (Sword-Chucks, Yo!) - Standard Attack [2/3 Battle]
Deal 2d10 damage to target creature.
Roll(2d10)+0:
7,5,+0
Total:12
(Vampony B is Bloodied)
Suddenly, out of the darkness, a large stagecoach (or rather, the abomination's version of one, complete with fake ponies both pulling it and inside), big enough to cover the attic, rushes at everypony with tremendous force. It collects you all up, sweeps you down the stairs of the attic (it seems to squeeze itself to fit to the discomfort of all inside), smashes the door open, and finally crashes into the walls of the hallway, crushing all that had been swept away, like a powerful tidal wave. Spring Breeze is knocked unconscious, the construct's parts are scattered around, Key has vanished somewhere among the confusion. The vampony was destroyed in the carnage, leaving only the broken mannequin behind...
(Everyone and Everything takes 16 damage)
(Vampony B is No More...)
The abomination reforms back into its usual form, standing triumphantly over the destruction it caused...
Initiative Order:
Abomination
Snipe, Necrar, Aces High, Storm Blade
Abomination
Sparks
(Snipe, Necrar, Aces High, Storm Blade, Go!)
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
When the stage coach burst into the attic, Storm Blade jumped to meet it. The 'Vampony' was already caught up in it. However, before the others could be hit, Storm Blade slammed his shield into it. Drawing energy from the marks as he dug in.
"No... you... DON'T!" He shouted as he pushed against the vehicle, feeling the carriage push against him harshly, his front leg almost snapped under the force it was putting in. But with his long guard training, and odd, magical abilities. He was able to slow the carriage down, so his allies could easily back away from it in time. Through they where pushed back all the way to the hallway before he fully stopped it, and it disappeared.
The pegasus nearly collapsed after that, exhausted from the effort, with his shield-leg nearly snapped, and the other legs bleeding due to the friction caused when sliding across the floors and stairs.
(Used Under the Ageis. -4 to protect Sparks, Necar, Aces High & Snipe. Marks consumed to reduce cost to -2)
"No... you... DON'T!" He shouted as he pushed against the vehicle, feeling the carriage push against him harshly, his front leg almost snapped under the force it was putting in. But with his long guard training, and odd, magical abilities. He was able to slow the carriage down, so his allies could easily back away from it in time. Through they where pushed back all the way to the hallway before he fully stopped it, and it disappeared.
The pegasus nearly collapsed after that, exhausted from the effort, with his shield-leg nearly snapped, and the other legs bleeding due to the friction caused when sliding across the floors and stairs.
(Used Under the Ageis. -4 to protect Sparks, Necar, Aces High & Snipe. Marks consumed to reduce cost to -2)
- Status:
- Health: 12
PiPs: 2
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
(Technically, -5. Due to the wording of Under the Aegis, you must protect all of your allies, and that includes the Abysmal Stallion who was also hit. Of course, you can still reduce the cost by 2 pips and still afford it...)
The reformed abomination looks at you with its expressionless face, but you can tell it is intrigued with your performance...
The reformed abomination looks at you with its expressionless face, but you can tell it is intrigued with your performance...
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