Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
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Fury of the Tempest
Paper Shadow
Colter Bolt
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Sparks walks up to the monk and simply looks him straight in the eyes defiantly. "Sorry but you aren't gonna get anyone of us."
Now switching to thoughts directed at Varesh. "Varesh well right now I'm operating on instinct and a few hunches but I really hope you can answer in a good way. First off do you know what would happen if I just destroy the whole book of doom thing? Second is there anyway you can get the golem to lead the others here?"
Now switching to thoughts directed at Varesh. "Varesh well right now I'm operating on instinct and a few hunches but I really hope you can answer in a good way. First off do you know what would happen if I just destroy the whole book of doom thing? Second is there anyway you can get the golem to lead the others here?"
tygerburningbright- Freakin' Alicorn Princess
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
(I know what you are trying to do, and I would tell you, but I want to make sure it's balanced...)LoganAura wrote:
- Spoiler:
11+8=19. Probably don't learn anything about it.
The monk doesn't reply, he just keeps smiling as he moves forwards...
You don't spot anything, but you do get a message from Snipe as written above and the location of the hidden door...AProcrastinatingWriter wrote:
- Spoiler:
If something happens that requires me to make a Perception check and would have startled me had I not specifically noted I was attempting to keep an eye out, lemme know and I'll roll.
Spring Breeze gains a confused look on his face. "Monk?" he questions. The construct begins moving to where Snipe and Sparks ran off to, although slowly...
"Your friends are on the way. If you destroy the book, the rip will close, but you will be cleaning those apparitions for weeks, and you will anger our friend here."tygerburningbright wrote:Now switching to thoughts directed at Varesh. "Varesh well right now I'm operating on instinct and a few hunches but I really hope you can answer in a good way. First off do you know what would happen if I just destroy the whole book of doom thing? Second is there anyway you can get the golem to lead the others here?"
The monk smiles a grin, before quickly opening his mouth wide, wider than you would consider physically possible. A number of orange griffon arms shoot out of his mouth and grab you by the head and neck...tygerburningbright wrote:Sparks walks up to the monk and simply looks him straight in the eyes defiantly. "Sorry but you aren't gonna get anyone of us."
"Oh," comments Varesh, "This is new."
(Sparks Athletics Check Ho!)
Paper Shadow- Smile Like You Mean It
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Sparks tries to throw off or even break the griffon arms.
- Roll:
- Stunts
Roll(1d20)+12:
18,+12
Total:30
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Snipe pushes Key back, standing right in front of her and twirling his pistol in his hooves, shooting for the limbs and hopefully not Sparks.
- Spoiler:
- 8+14=22 to shoot the griffon arms. Essentially an aid check to help Sparks escape.
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
"So anypony go' an idea of how to ge' to the attic?"
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Snipe sent you instructions to get to the attic, including where the secret door is...AProcrastinatingWriter wrote:"So anypony go' an idea of how to ge' to the attic?"
Paper Shadow- Smile Like You Mean It
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
"If it's important, I'd guess we follow the construct. Why?" Necrar says, pointing at Struck with a wing.
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
"Because something's happening in the attic, but the construct is so slow that'll it'll be over by the time we get there." Storm Blade said, a hint of frustration in his voice "I knew I shouldn't of let those two run of alone."
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
"Apparently, they can' handle themselves after all," Aces noted, stepping in the direction of the attic.
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
You lead the group towards the corridor, and quickly find the hidden door, thanks to Snipe's notes. You can all hear gunshots being fired...AProcrastinatingWriter wrote:"Apparently, they can' handle themselves after all," Aces noted, stepping in the direction of the attic.
tygerburningbright wrote:
- Roll:
Stunts
Roll(1d20)+12:
18,+12
Total:30
Sparks quickly breaks away from the grasp of the griffon arms, the talons slightly scratching you as you pull away. Snipe's bullets create bullet holes in the arms as they withdraw back into the monk's mouth. You notice that the arms were made of some unusually globby substance, judging by the fact that the parts of the arms shot away land as moldless goop, being dissipating into nothingness. When the arms return, the monk shuts him mouth and returns back to his smile. "You continue to deny me my purpose? Do not worry, the sisters are not without mercy. Your deaths will be quick."LoganAura wrote:
- Spoiler:
8+14=22 to shoot the griffon arms. Essentially an aid check to help Sparks escape.
Paper Shadow- Smile Like You Mean It
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Necrar opens the door and steps through. "So, what's going on?"
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Storm Blade soon entered the room as well, took in the situation and said deadpan. "That 'monk' is the cause of all this, isn't he?"
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Snipe removes the bullet casings from his gun and gets another, the moment Struck appears sidling and making his way over to the construct and moving Key with his tail to protect her. "Key... Please be careful."
Snipe glares at the monk, this time his gun aimed at his forehead. "You gave Key a book that more or less started taking away her self. You let these spirits and apparitions escape, and opened a rift that summoned Skellies, zombies, ghosts and the likes out from her by using Key as, more or less, a sacrifice. Your words and your actions do NOT align with one another in any way shape or form. Give me one good reason why I shouldn't pull the trigger right now and fire six bullets into your head and mouth!?"
Snipe glares at the monk, this time his gun aimed at his forehead. "You gave Key a book that more or less started taking away her self. You let these spirits and apparitions escape, and opened a rift that summoned Skellies, zombies, ghosts and the likes out from her by using Key as, more or less, a sacrifice. Your words and your actions do NOT align with one another in any way shape or form. Give me one good reason why I shouldn't pull the trigger right now and fire six bullets into your head and mouth!?"
- Spoiler:
- 16+11=27 stealth to make his way over to Struck and hide his intentions.
14+9=23 persuasion to intimidate.
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
"Of course he is." Necrar says, his voice returning to his own twisted one. "I told you I had a bad feeling about him." At Snipe' accusations, Necrar sighs. "Kid, his words and his actions have matched, in his own twisted way. This is his way to ascend. Though that doesn't mean you can't shoot him."
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
"And i' doesn' mean you can' le' me help," Aces jumps in, rolling his neck. "Look, I'll admit I'm a bit los' here, bu' I know somepony who deserves to get twenty-eight pounds of metal shrapnel to the face when I see them. Or, rather, something, since I've got a few doubts this guy's all pony under tha' skin." He shrugged. "Bu' then maybe everypony else knew tha' already and I'm jus' catching up."
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
"I wish that the other children of your kind will understand the importance of ascension. But still, this world must be almost fully cleansed before the true candidates of ascension are revealed." With that, the monk stands on his hind legs, lifts his head upwards and begins to quickly open his mouth wide enough that, in one swift movement, the lips pull down to the ground, as if the monk was pulling himself inside out. As he does, a new form is revealed, made of a substances unlike any you've seen in Equestria or Eurclope. The new form is vaguely pony-like, and around the size of the princesses, but is scary to even look at. There are no legs, and body parts are mismatched all over the place. A large mouth with sharp teeth on the back, no muzzle or ears on the head, things which can only be described as thick cords loop around the body. It is shifting around constantly, with some of the cords continuously moving to keep the form from falling into one big messy pile. It keeps the colours of the monk, being mostly brown and orange, although purple can be seen at points, such as one of the cords. It can only truly be described as an abomination...
Two black eyes with red pupils, misplaced on the head, look around the room before fixating on the party...
(Roll Initiative. You are all healed to full HP. Also, do you guys (well, you guys except Logan) remember how the Giant Timberwolf was suppose to be a boss but instead just turned out to be an annoyingly tanky creature that did no damage? I fixed it. Also, Logan, we are going to need to discuss the nature of your resist...)
Two black eyes with red pupils, misplaced on the head, look around the room before fixating on the party...
(Roll Initiative. You are all healed to full HP. Also, do you guys (well, you guys except Logan) remember how the Giant Timberwolf was suppose to be a boss but instead just turned out to be an annoyingly tanky creature that did no damage? I fixed it. Also, Logan, we are going to need to discuss the nature of your resist...)
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Snipe stands in front of key, spreading his wings and dropping the book so that he can lay down on it with Key behind him, and pulls out a set of guns from hammerspace, quickly loading bullets into each and every one. "Lesse, tranq shot, Blindshot, healshot alpha, Russian Roulette..." Snipe takes a few breaths as he sets the guns in front of him, prepared and ready as he slips his sniper goggles onto his paper-bagged face. "Gotta protect my friends and Key..."
- Spoiler:
- 18 for initiative.
Taking
Radiant Blade Blindshot. +1 energy, 1d8 damage. on a 6 or higher, blind the enemy.
Syphon Life Heal Shot+1 energy, 1d8 damage, heal ally for the amount rolled.
Critfisher Russian Roulette +3, roll 2d(8,10,12) of your choice. or spend 2 PiPs to roll 5d(8,10,12) of your choice.)
Gather Energy Blank +1 Energy. Take an extra standard next turn.
Frostfall Tranq Shot 2d12 to target enemy and stunned, adjacent enemies take 1d12
Item abilities: Regen 2.
Ritual Knife (Discharge)- 2500 Gold
Weapon
Once per battle, you may use the following combat talent.
[0] Bloody Ritual - Free Utility [1/Battle]
Choose one of the following;
A) Pay 2 hp. If you do, you gain 1 pip.
B) Pay 4 hp. If you do, you gain 2 pips.
C) Pay 6 hp. If you do, you gain 3 pips.
Boon Abilities: Resist 1 from Cloak-of-shadows.
- Note about Discharge/Ritual Knife:
- I just asked some of the official guys about it. If I can use it before my turn, I will be using the 6 HP +3 to start with 7 PiPs'.
- Status:
- 30 HP, Regen 2, Condition: Pissed and protective.
Last edited by LoganAura on Thu Jul 25, 2013 7:47 pm; edited 2 times in total
LoganAura- Administrator
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
(Well, since it is a free action, I will allow it...)LoganAura wrote:
- Note about Discharge/Ritual Knife:
I just asked some of the official guys about it. If I can use it before my turn, I will be using the 6 HP +3 to start with 7 PiPs'.
Paper Shadow- Smile Like You Mean It
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Snipe yelps as he shoots off his gun, the adrenaline from the shock rushing through him.
- Spoiler:
- starting at 24 HP and 7 PiPs then
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
"Well then... This is different." Necrar stares at it, slowly taking out his bone-wand. Chains fall out from the cloak again, forming the Abysmal Stallion.
- Spoiler:
- I'm surprised I couldn't make the connection with all the Skullgirls videos I've been watching. Oh well.
Initiative:17
Moves:[+2] Dark Health (Healing Salve) - Standard Utility [Polished by Daniel Berke]
You or target ally regains 1d10+2 hp.
[+1] Condensed Darkness (Fireball) - Standard Attack
Deal 1d8 damage to target creature and each creature adjacent to the target.
[-3] Come my Brother! (Conjure Shadow Archer) - Standard Utility
Conjure an allied Shadow Archer. It has the following stat-block.
Shadow Archer - 10 hp
[0] Arrow of Decay - Standard Attack
Target creature suffers 3 ongoing damage (save ends). If that target is already suffering from ongoing damage, you may increase the amount of ongoing damage that creature is suffering from by 2 instead.
[0] Shadow Bleed - Reaction Utility
Trigger: An ally attacks a target suffering from a save ends effect.
Effect: The triggering attack deals 1d12 extra damage. Sacrifice the Shadow Archer.
[-2] Deathly Vigor - Minor Utility [Created by Silent Belle]
Target unconscious ally gains 2d10 temporary hp. The target may act as though it was conscious as long as it has temporary hp.
[-10] Father’s Form (Form of the Reaper) - Immediate Interrupt
Trigger - You would be reduced to 0 hp or less.
Effect - Your hp total becomes 13 instead. You may use Death’s Scythe immediately without spending the pip cost, even if you do not know that talent.
(For quick reference: [-7] Death’s Scythe – Minor Utility
You conjure a Necro Scythe in your hands. You can dismiss the Necro Scythe as a free action. While you are wielding a Necro Scythe, you cannot use your other combat talents. Instead you may use the combat talents below.
Death’s Shadow - Trait
All enemies suffer a -1 penalty to saving throws
[+3] Death Cyclone – Standard Attack
Roll a d6. Gain that much life and deal that much damage to target creature and all creatures adjacent to it
[+1] Grievous Wound – Standard Attack
Choose one;
A) Target creature suffers 1d8 ongoing damage (save ends).
B) Roll a d8. If target creature is suffering from ongoing damage, increase that damage by half the result..
[-1] Soul Claimer – Reaction Utility
Trigger – You reduce a creature to 0hp or less.
Effect - You gain 1d8 hp.
[-3] Wither - Minor Utility
Up to six target creatures suffering from (save ends) effects are weakened (save ends).
[-4] Death Stalks You – Standard Attack
Target Creature is subjected to your “Mark of the Reaper” (save ends). While the target is subjected to your “Mark of the Reaper,” it suffers vulnerability equal to the amount of ongoing damage its taking, and whenever the creature takes damage, you gain that much life. When this effect ends, the Necro Scythe vanishes.
Items: Bone of Darkness (Wand of Fireballs) - 1000 Gold
Weapon
Once per battle, you may use the following combat talent.
[+1] Greater Darkness (Explosive Fireball) - Standard Attack [1/Battle]
Deal 2d10 damage to target creature and each creature adjacent to the target.
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
"And here I thought that the monk might not be that bad a guy, turns out that he's some freaking abomination." Storm Blade said with a sigh, as he took a battle stance. "Necar, hope your okay with heal duty. Sparks, Snipe, Aces. Do you thing, and deal as much damage to him as possible. I'll do my best to take the brunt of his assualt."
- Battle Ready:
- Init: 12
Talents: Storm Shield (Perfect Focus), Gather Energy, Syphon Life, Drain Lighting (Drain Blood), Sentinel Shield.
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
"Alrigh', then," Aces mumbled, rolling his neck one more time as he removed his pirate hat.
- Spoiler:
- Initiative: 13
[+6] Play the Odds (Grab For Power) - Standard Utility
Lose 1d8 Pips.
[+3] Roll of the Dice (Critfisher) – Standard Utility
Choose one;
A) Roll two dice of your choice from amongst d8s, d10s and d12s (you could choose to roll both dice from one of these types, or a mix from amongst these types).
B) Pay 2 pips. If you do, roll five dice of your choice from amongst d8s, d10s and d12s (you could choose to roll all five from one of these types, or a mix from amongst these types).
[0] Only Cheat when it’s not a Game (Heads I Win, Tails You Lose) - Standard Utility
Flip a coin. If heads, you or target ally gains 2 pips. If tails, deal 1d8 damage to target creature and that creature is weakened (save ends).
[0] Jackpot (Payout) - Minor Utility
Gain a pip for each 10 damage you have dealt to target creature this turn.
[-?]Whichever Version of Crescendo
Ace Up the Sleeve (Sneaky Bastard Sword) - 1000 Gold
Weapon
Twice per battle, you may use the following combat talent.
[0] Well that’s a Surprise (Sneaky Bastard) - Minor Action [2/Battle]
Until the end of your turn, target creature suffers vulnerability 2 against your attacks.
Iron Arm (Iron Shield) - 1500 Gold
Trinket
Once per battle you may use the following combat talent.
[0] Endure Pain - Interrupt Utility [1/Battle]
Trigger - You would be reduced to 0 hp or less.
Effect - You are reduced to 1 hp instead.
Lucky Bit (Amulet of Protection) - 500 Gold
Trinket
You begin battles with 4 temporary hp.
Eyepatch of Power (Vengeful Talisman) - 1000 Gold
Trinket
Once per battle, you may use the following combat talent.
[0] Going out with a Bang (You’ll Regret That!) - Interrupt Attack [1/Battle]
Trigger - An enemy reduces you to 0 hp or below.
Effect - The triggering enemy suffers 2d8 damage.
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
"Didn't expect that..." Sparks says surprised at the monk's transformation into a monster.
- Combat:
int Roll(1d20)+0:
2,+0
Total:2
well I'm going last then...
[+3]Utter Calm (Sanctity of Faith) - Standard Utility
You gain regeneration 2 (save ends)
[+1] Demand Duel - Standard Attack
Deal 1d8 damage to target creature. If that creature damages one of your allies on its next turn, that creature suffers 1d8 damage.
[-1]Quick Draw:Rend (Lightning Bolt) - Standard Attack
Deal 1d10+X damage to target creature where X equals the number of pips you spent last turn.
[-1] Scabbard Bash (Force Bolt) - Standard Attack
Deal 1d10 damage to target creature and that creature is dazed until the end of its next turn.
[-6]Quick Draw: Three by three (Leopard’s Fury) - Standard Attack
Deal 3d8 damage to up to 3 different creatures
tygerburningbright- Freakin' Alicorn Princess
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Initiative Order:
Abomination
Snipe, Necrar, Aces High, Storm Blade
Abomination
Sparks
(Technically, Spring Breeze and the Construct are also fighting, but for gameplay purposes ignore them...)
The abomination begins compacting itself into a new form in the blink of an eye. It now looks like a particular pegasus colt with hoofguns, although completely orange. The Snipe Lookalike shouts "Russian Roulette!" and fires the hoofgun. A blob shoots out of of the gun, which then proceeds to split into four smaller blobs which collide with a number of you with the force of a bullet, but none of the mess!
(Snipe, Necrar, Abysmal Colt, and Aces High take 3 damage...)
After this, the abomination reverts to its normal form...
(Snipe's, Necrar's, Aces', and Storm's turn...)
Abomination
Snipe, Necrar, Aces High, Storm Blade
Abomination
Sparks
(Technically, Spring Breeze and the Construct are also fighting, but for gameplay purposes ignore them...)
The abomination begins compacting itself into a new form in the blink of an eye. It now looks like a particular pegasus colt with hoofguns, although completely orange. The Snipe Lookalike shouts "Russian Roulette!" and fires the hoofgun. A blob shoots out of of the gun, which then proceeds to split into four smaller blobs which collide with a number of you with the force of a bullet, but none of the mess!
(Snipe, Necrar, Abysmal Colt, and Aces High take 3 damage...)
After this, the abomination reverts to its normal form...
(Snipe's, Necrar's, Aces', and Storm's turn...)
Paper Shadow- Smile Like You Mean It
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)
Shadows flow from Necrar to Snipe, taking the sting from the blobs away. A chain flies from the Abysmal Stallion, striking the abomination.
- Spoiler:
- Used [+2] Dark Health (Healing Salve) - Standard Utility [Polished by Daniel Berke]
You or target ally regains 1d10+2 hp. Target: Snipe 1d10+2 = 2+2 = 4
Abysmal Stallion used Chain Strike. 1d6 damge. 1d6=3 Target: Abomination.
Necrar HP:30 Temp:7 Pips:6
Abysmal Stallion HP:12
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