A New World (Not really full actually, at this point - would probably accept a character or two)
+6
LoganAura
mjh6
Fury of the Tempest
Deathstorm50
Marona
Curunir
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A New World (Not really full actually, at this point - would probably accept a character or two)
- Spoiler:
- Since I apparently hate myself (Or at least future self if/once the pace of my other campaign Khan of the Steps picks up) I am starting another campaign (although seriously now, I've gotten comfortable with my school routine and am pretty content with the number of campaigns I'm in- it should be fine. And I have some ideas on how to run this new campaign a little differently, hopefully learning from my other experience)
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It is a time of uncertainty. The end of the calendar cycles are drawing near, triggering celebrations as well as trepidation- will the gods deign to permit the next cycle to commence?
The old ways are dying out- the ancient city-states of the dragons lay mostly abandoned, their ancient hoards waiting to be plundered- by the adventurous willing to risk the vengeful traps left by the jealous dragons. Their remaining descendents can hardly compete with the rising empires- The Griffons of the Coatltec, who believe that their dual god Omecoatl requires blood in order to continue the cycle of life and death, and the Llamaruna, who find it unthinkable that the gods would end their own creation, and prefer to worry about the concerns of daily life. The Buffalo and Deer of the northern continent remain aloof- but possibly not for long with the continuously growing scope of Coatltec wars for captives.
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It is a time of uncertainty. The end of the calendar cycles are drawing near, triggering celebrations as well as trepidation- will the gods deign to permit the next cycle to commence?
The old ways are dying out- the ancient city-states of the dragons lay mostly abandoned, their ancient hoards waiting to be plundered- by the adventurous willing to risk the vengeful traps left by the jealous dragons. Their remaining descendents can hardly compete with the rising empires- The Griffons of the Coatltec, who believe that their dual god Omecoatl requires blood in order to continue the cycle of life and death, and the Llamaruna, who find it unthinkable that the gods would end their own creation, and prefer to worry about the concerns of daily life. The Buffalo and Deer of the northern continent remain aloof- but possibly not for long with the continuously growing scope of Coatltec wars for captives.
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So this setting is vaguely based off of pre-columbian America (in case you couldn't guess). For this reason there will... *gasp* be NO PONIES! They might enter into the story later, but for now, no.
Edit: Hmm, looks like some ponies might have just arrived
- Acceptable Races for Characters:
- Griffons- These come in two basic varieties, both slightly different from the standard. Rather than being part lion, they are either part leopard or part puma- with the former tending more towards eagleish features, while the puma-griffons tend towards sleeker, hawk or falcon features. The two elite soldiers of the empire, the Jaguar and Eagle Warriors, tend to be made up of the first and second group respectively.
Of course, a griffon can be from a blending of these two basic styles- or not at all! Some griffons have features reminiscent of other avians- such as parrots.
Slight warning- if you choose a Griffon character, you will most likely be a member of the Coatltec Empire and may need additional effort/ justification on your part for joining up with the rest of the party (for Plot Reasons, as will be revealed almost immediately upon starting)
Dragons- Will tend to be more serpentine, (although there are plenty of ye olde standard lizardy dragon), and frequently will also have feathers. Often have a fascination with astronomy. Live in small, isolated communities in the jungle or plateau.
Llamas- Llamas are llamas. They live in the mountain empire of the Llamaruna. Tend to be a more practical bunch, well adapted to their difficult environment. Here's a basis for their racial traits below, although you can of course play with Genetic Engineering.- Someone's depiction of Incan Llamas, MLP style:
- Llama Racial Template:
- Herd Mentality (1)
Whenever an ally successfully aids you on a skill check, you gain an additional +1 bonus to the check.
Stubborn as a Mule (3) - Interrupt [3/Day]
Trigger - You fail a skill check.
Effect - Reroll the skill check.
Cultural Knowledge (1)
You gain the Freaky Knowledge utility talent
Naturally Skilled (2)
Characters of your race gain an additional utility talent at character creation. You may take this racial trait multiple times.
We’re Just Good At This Stuff (1)
Choose a skill. You gain training in that skill. You may take this trait multiple times, choosing a different skill each time.
Alpacas The smaller, fluffier, adorable-r cousin of the Llama, making life more bearable by counteracting the difficulties of living in the mountains through cuteness. Again, basis below.- Alpaca Racial Template:
- Pack Mentality (3)
Whenever a character of your race successfully aids a creature on a skill check, they provide a +4 bonus instead of a +2 bonus.
Grandeur (3)
Characters of your race provides a +1 morale bonus to the skill checks of all allies that can see it.
Call Out (1) – At Will
You let out a loud call. You make make it clear whether or not your call is meant as a warning, distress call, etc.
Choose one
A) Name any number of creatures that could recognize your voice. They hear your howl automatically and know how far away from them you are and in what direction.
B) Every creature within one to ten miles (your choice) hears the call and knows where you are in relation to them.
Empathetic (1) - At Will
Characters of your race can feel the emotions of people around them, even when they show no physical signs of their true feelings. Make a perception check with a +5 bonus to sense the emotional state of target creature.
Buffalo and Deer - Hailing from the northern plains and forests respectively, these proud peoples have entirely different culture and beliefs from the rest of the inhabitants of these lands. Both tend to lead more nomadic lifestyles as supposed to the great city-building states of the region- although many Deer have been known to build permanent settlements out of wood.
Tapirs - Living in peaceful communities in the jungle, tapirs prefer to elude their enemies, but can be fierce when cornered. (Like Zebras) many tapirs possess tribal tatoos that demonstrate a particular skill of the tapir.
Someone's depiction of mlp-style tapirs- Tapir Racial Template:
- Tapirs
CleverTailSnout(1)
Your race’s snout can function much like another hand. You can use it to stealthily manipulate objects and make mechanics checks. When you do this, you gain a +5 bonus to stealth checks made to conceal this action, but suffer a -5 penalty to the actual manipulation.
One With the Waves (1)
Characters of your race cannot suffocate in water nor can they be harmed by environmental water pressure. You do not suffer movement penalties for carrying another creature while swimming. In addition, you may roll twice on skill checks made to swim and take either result.
Scent Tracker (1) - At Will
Characters of your race can pick up a person’s scent off of an object they have worn or held. You gain a +15 bonus to tracking that creature, until their trail crosses water, is washed away by rain or encounters any other circumstance that would mask or remove scents.
Expert Skill (2)
Characters of this race may choose one of their skills as their area of Expertise. This becomes their Expert Skill, giving them a +5 bonus to checks of that skill. In addition to the +5 bonus it provides to that skill – rolling a natural 20 on one of those skill checks results in them achieving a Spectacular Success… A Spectacular Success makes normal Critical Successes look tame by comparison. For example, a Critical Success in trying to pick a guard’s pocket might nab you his coin purse or even his blade without his notice. A Spectacular Success might let you strip him of his armor without him being any the wiser.
Naturally Skilled (2)
Characters of your race gain an additional utility talent at character creation. You may take this racial trait multiple times.
Bonus: Tapirs may purchase one of the following utility talents for 1 Racial point, if another of them was purchased with Naturally Skilled, or if the Tapir takes training in Stealth: Nightwatch, Stealth Mode, Nimble Hooves (applicable to the snout)
- Character Creation:
- I might accept other races, but ask first, and try to fit the setting!
You can play around with Genetic Engineering (8 racial points, as per usual). Whatever makes sense for your character!
Blah blah level one. Blah blah normal starting gold.
When making your character, I would like you to think of something your character might be doing on a typical day (or maybe not a typical day). Basically, once the game starts I want each player to make a post saying what their character is doing as part of their normal life. The PCs will most likely be from different places and not know each other (especially if of different races). The exception to this will be members of the Coatltec Empire, or anyone else who has reason to be there- who will be in the capitol of Coatlcalli (plot reasons! all will be revealed!) Of course, what you are doing there is up to you.
How many players? Who knows! Let's see what interest is. 4-6 ish probably?
- World Building:
- Whew, that's enough for now! More information on the world will emerge as the game progresses, as people ask questions, or if I (or possibly the players!) come up with things, as done in my other campaign.
- I love maps too much:
Map is actually larger than currently revealed
Probably not important- one thing I'm definitely going to change from my last campaign is having less open-air jolly treks across the countryside. They can be time-consuming, and not always interesting
Language- Each race has its own language, but most anyone with any education can also to some degree speak a common language, descended from Old Draconic.
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- Players and Characters:
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Last edited by Curunir on Mon Feb 24, 2014 11:12 pm; edited 27 times in total
Re: A New World (Not really full actually, at this point - would probably accept a character or two)
Sounds interesting! So of course you had to post it right before I was going to go to sleep. Well, I hope there will still be space for me by the time I awake.
Edit: Well.... I guess this means there's still space. I think I'll go with a dragon/coatl.
Edit: Well.... I guess this means there's still space. I think I'll go with a dragon/coatl.
Marona- Very Important Pony
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Re: A New World (Not really full actually, at this point - would probably accept a character or two)
Color me intrigued, Curunir. I think I'd like to join up as well. I shall return, quite possibly with a dragon. Also, quick question, can we assume that the natives of this land have their own magicks? I'm just wondering if magic is acceptable to remain flavored as magic in this campaign, or if "magic" magic belongs strictly to, say, high priests and the like? I'm new to role-playing forums, and role-playing in general, so I have no idea if that's a stupid question or not.
Deathstorm50- Very Important Pony
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Re: A New World (Not really full actually, at this point - would probably accept a character or two)
...
I guess I'll be having the third dragon character then.
I guess I'll be having the third dragon character then.
Fury of the Tempest- Freakin' Alicorn Princess
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Re: A New World (Not really full actually, at this point - would probably accept a character or two)
Meet Keeper. Hope he's acceptable. If we actually do end up with a bunch of dragons, I might change Keeper to being a girl if we have a lot of boys, just for some gender balance. Gender not being really important to Keeper's character concept.
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Re: A New World (Not really full actually, at this point - would probably accept a character or two)
Deathstorm - yes, magic certainly exists and can be common enough- while powerful practitioners do tend to rise to positions as priests, astronomers, or scholars, just about anyone could have some amount of magic. Likewise any race in this setting is capable of doing magic - while some races (Dragons being the main example) have more of a natural affinity for it, other races also can sometimes be born with magical power or acquire it through intense study. Common methods of magical study in this setting are through study of the stars, glyph-writing, or mathematics. Not a stupid question at all, especially in a different setting like this.
TLDR: Anyone can have magic, you can flavor how the magic works about any way you want.
My, it seems dragons are popular in this setting... no problem with that though! Looking forward to it...
Marona: Looks delightful, everything seems in order (took me a moment to see the utility giving you that 9th racial talent- it's new to me). Like the description and backstory, very fitting for the setting!
TLDR: Anyone can have magic, you can flavor how the magic works about any way you want.
My, it seems dragons are popular in this setting... no problem with that though! Looking forward to it...
Marona: Looks delightful, everything seems in order (took me a moment to see the utility giving you that 9th racial talent- it's new to me). Like the description and backstory, very fitting for the setting!
Re: A New World (Not really full actually, at this point - would probably accept a character or two)
Hmmmm... I have to admit, I'm honestly thinking of making a completely new character for this game... but I have two questions.
First, may I have this original combat talent?
[+2] Exploit Opening - Standard Action
Deal 4 damage to target enemy, ignoring Resistance.
Second, are bipedal dragons okay?
First, may I have this original combat talent?
[+2] Exploit Opening - Standard Action
Deal 4 damage to target enemy, ignoring Resistance.
Second, are bipedal dragons okay?
Fury of the Tempest- Freakin' Alicorn Princess
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Re: A New World (Not really full actually, at this point - would probably accept a character or two)
What? As opposed to....?Fury of the Tempest wrote:Hmmmm... I have to admit, I'm honestly thinking of making a completely new character for this game
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Re: A New World (Not really full actually, at this point - would probably accept a character or two)
Changing an old one. Duh.
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Re: A New World (Not really full actually, at this point - would probably accept a character or two)
Fury: Hmm, it looks like it might be okay (it's at least very close to balanced compared to other +2 talents, or the similar [+1] Piercing Shot - Standard Attack- Deal 1d8 damage to target creature. This attack ignores resistance - while yours does the same average damage, it can't get higher than that and can't trigger a critical) so I'll stick to my usual policy of letting you use it as long as none of the other players object.
As to your second question, yes, they are. As I believed I mentioned in the races section, coatl-style dragons are common but by no means the only type of dragons- they were mentioned mainly as a unique aspect of this particular setting.
As to your second question, yes, they are. As I believed I mentioned in the races section, coatl-style dragons are common but by no means the only type of dragons- they were mentioned mainly as a unique aspect of this particular setting.
Re: A New World (Not really full actually, at this point - would probably accept a character or two)
Duh? Not so "duh" I think. Do you mean on old one you didn't really get to use? Because I can understand that.Fury of the Tempest wrote:Changing an old one. Duh.
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Re: A New World (Not really full actually, at this point - would probably accept a character or two)
Excellent! Here's my character so farI'll work out the background fully later, but I will say this.
He wants to forge a kingdom for the dragons.
Honestly, I'm not completely sure about his combat build either...
I mean, I've got two characters in two RP's each... okay Storm is in three actually, but Kahn is kinda deadish.
He wants to forge a kingdom for the dragons.
Honestly, I'm not completely sure about his combat build either...
Of course its duh. If its not an new one, then it'll be an old one.Marona wrote:Duh? Not so "duh" I think. Do you mean on old one you didn't really get to use? Because I can understand that.Fury of the Tempest wrote:Changing an old one. Duh.
I mean, I've got two characters in two RP's each... okay Storm is in three actually, but Kahn is kinda deadish.
Fury of the Tempest- Freakin' Alicorn Princess
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Re: A New World (Not really full actually, at this point - would probably accept a character or two)
Eh, I'm with Marona actually, it was a little unclear exactly what you were saying (re-using an old character concept vs. having a concept specifically for this campaign and then changing your mind). And whether you thought it was obvious or not, it clearly wasn't to everyone (or else why would anyone be asking questions?)
Can't access the character sheet- something about permissions. Oh googledocs...
Can't access the character sheet- something about permissions. Oh googledocs...
Re: A New World (Not really full actually, at this point - would probably accept a character or two)
Did you remember to share the character sheet, Fury? I can't access it.Fury of the Tempest wrote:Excellent! Here's my character so farI'll work out the background fully later, but I will say this.
He wants to forge a kingdom for the dragons.
Honestly, I'm not completely sure about his combat build either...
Edit: Also, Curunir, My little dragon is running off a few key ideas, which I would like to run by you. I know you said to fiddle with genetics to fit the character, but the character I'm making came about from this niggling idea that came into my mind while reading the setting. Idea the first is that dragons are naturally really long-lived, what with 100 years being considered a nap by some, though not quite on that scale, but my dragon does have a long sleep in his past. Idea the second is a dragons affinity with Time. I like the idea of feathery, sinuous lizards working hard on big stone calendars, and it's already been said that dragons have astronomical inclinations. My dragon is kind of a warning from the future to the past telling something is going to happen, but not going very detailed into it. Whereas the traditional Quetzlcoatl had no limbs, I imagine my dragon and his tribe as being more like a salamander in body type, only with feathery wings. Idea the last is that the omen my character is, is represented by the fact that he is not flesh and blood, but crystal in form. This is really the big question because considering the dragon's affinity with time, I imagine future possibilities could retroactively affect the past/present, altering things and changing what will then be.
TL;DR: Can I have a crystal salamander dragon because of wobbly-wobbly timey-wimey stuff?
Last edited by Deathstorm50 on Sun Oct 06, 2013 3:45 pm; edited 2 times in total
Deathstorm50- Very Important Pony
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Re: A New World (Not really full actually, at this point - would probably accept a character or two)
Whut. Why would you do that? That's just so.... rude to the other players and really rude to GMs. And I just don't see how that could be fun.Fury of the Tempest wrote:I mean, I've got two characters in two RP's each... okay Storm is in three actually, but Kahn is kinda deadish.
Is this something people normally do here?
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Re: A New World (Not really full actually, at this point - would probably accept a character or two)
Not that common, far as I've noticed. Personally I find its more fun to try out different characters, but I could see how maybe someone would want to try to adapt their character to different settings if they like them a lot (or are worried about the campaign ending prematurely- I've lost some characters I enjoyed to campaigns that just sputtered out for one reason or other)
Again, I don't necessarily agree with it (or at least wouldn't do it myself), but I also don't see how it's 'rude', I'm sure it's not done from laziness or disrespect for the campaigns.
Again, I don't necessarily agree with it (or at least wouldn't do it myself), but I also don't see how it's 'rude', I'm sure it's not done from laziness or disrespect for the campaigns.
Re: A New World (Not really full actually, at this point - would probably accept a character or two)
Marona wrote:Whut. Why would you do that? That's just so.... rude to the other players and really rude to GMs. And I just don't see how that could be fun.Fury of the Tempest wrote:I mean, I've got two characters in two RP's each... okay Storm is in three actually, but Kahn is kinda deadish.
Is this something people normally do here?
... Rude?
Dfuck?
And how is it not fun to use an old character? I mean sure its the same character, but its a different scenario.
Curunir wrote:Can't access the character sheet- something about permissions. Oh googledocs...
Sorted.
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Re: A New World (Not really full actually, at this point - would probably accept a character or two)
Well I think it's rude to the GM (I would certainly find it rude if I were GM) to instead of making a character that specifically fits that setting, to just use an old one that most likely doesn't fit as well or at least most likely won't be taking advantage of anything that makes the setting unique. And that's rude because the GM had to put in effort to make that setting.
I guess it's not automatically rude to other players but, it certainly can be if your character is basically ignoring the setting entirely to instead have the player focus on how "cool" their character is or something like that.
As for it not being fun, I guess that's just personal taste (though I've never met someone before who did what you're doing and wasn't completely new to the hobby). I just don't see how it would be fun to play the same character all the time instead of playing new ones. Seeing as how a large part of the hobby is that freedom to do new things and the challenge to explore a new character.
Actually, I've never been part of a roleplaying group that wouldn't outright reject the idea on principle. *shrug*
I guess it's not automatically rude to other players but, it certainly can be if your character is basically ignoring the setting entirely to instead have the player focus on how "cool" their character is or something like that.
As for it not being fun, I guess that's just personal taste (though I've never met someone before who did what you're doing and wasn't completely new to the hobby). I just don't see how it would be fun to play the same character all the time instead of playing new ones. Seeing as how a large part of the hobby is that freedom to do new things and the challenge to explore a new character.
Actually, I've never been part of a roleplaying group that wouldn't outright reject the idea on principle. *shrug*
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Re: A New World (Not really full actually, at this point - would probably accept a character or two)
Just because I'm using an old character, doesn't mean I don't change to best fit in the setting.
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Re: A New World (Not really full actually, at this point - would probably accept a character or two)
If you're gonna do that, not sure why you wouldn't want to just give the character a new personality too and enjoy doing something different but... to each their own I guess?
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Re: A New World (Not really full actually, at this point - would probably accept a character or two)
Because the changes aren't that big, and its fun playing old character's in new settings.Marona wrote:If you're gonna do that, not sure why you wouldn't want to just give the character a new personality too and enjoy doing something different but... to each their own I guess?
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Re: A New World (Not really full actually, at this point - would probably accept a character or two)
I don't know if this character is good, because the edit to a former post that posed the question was ninja'd by five posts, and pushed the discussion to page two, but here is Piasa, the Crystal Coatl Salamander Dragon thing...
https://docs.google.com/document/d/1IObm_9qMPOxSTV1q_embjstdvljWeCdhXe4G4GPj538/edit?overridemobile=true
https://docs.google.com/document/d/1IObm_9qMPOxSTV1q_embjstdvljWeCdhXe4G4GPj538/edit?overridemobile=true
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Re: A New World (Not really full actually, at this point - would probably accept a character or two)
Hmmmm... what's the build, tanky damager?
Fury of the Tempest- Freakin' Alicorn Princess
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Re: A New World (Not really full actually, at this point - would probably accept a character or two)
Approved, sounds good. Noticed your post edit just before I noticed your last post (btw, in future probably to make a new post rather than a post edit- those can easily get lost.) Love the omen idea- I'm sure that may cause the occasional NPC to freak out if they see you!
Now, a couple more characters would be nice (especially some non-dragons although you guys are doing a good job of making a diverse mono-racial team)
Now, a couple more characters would be nice (especially some non-dragons although you guys are doing a good job of making a diverse mono-racial team)
Re: A New World (Not really full actually, at this point - would probably accept a character or two)
How's my character prior background?
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