Adventures in Saint-Trotez - On Set (Episode 6)
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
Sparks cracks a small smile actually enjoying the increased heat level. Then within the space of the next second He dashes at each of his opponents making repeated cuts on each of them. After returning to his initial position he focus some magic into his vest slightly increasing its strength and forming a small shield.
- combat:
- [+3]Utter Calm (Sanctity of Faith) - Standard Utility
You gain regeneration 2 (save ends)
[-1]Earth cutting Iai strike(Offhand Strike) - Minor Action [1/1Battle]
You may immediately take a standard action, as long as you use it to make an attack.
[-6]Quick Draw: Three by three (Leopard’s Fury) - Standard Attack
Deal 3d8 damage to up to 3 different creatures
Roll(3d8)+0:
8,5,5,+0
Total:18
crit You or target ally gain 1d10 temporary HP.
Roll(1d10)+0:
9,+0
Total:9
targeting under, ruby,snarl
save
Roll(1d20)+0:
15,+0
Total:15
Roll(1d20)+0:
3,+0
Total:3
save failed.
- Status:
- HP 30 THP 9
Pips 0
Regen 2
Resist 1
Last edited by tygerburningbright on Tue Nov 19, 2013 11:38 pm; edited 3 times in total
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
Undergrowth groans at the pain before crying out briefly, breaking his chant and stopping the magic sparks forming off him.
- Stuff:
- Tails, channel dropped, dazed until end of next turn.
Bloodied.
That...hurts.
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
The dragon resists the shield blow, but is knocked back by the sword slashes. The Fire Ruby shatters when you finish...
(Fire Ruby destroyed, which means you only roll once on that saving throw and, since you rolled 15 first, you keep your Regen 2...)
Snarl, once he regains his footing, holds up one of his trinkets, which then unleashes a wave of fire over the party...
(All of Snarl's enemies suffer Ongoing Damage 5 (Save Ends))
(Undergrowth's turn, followed by Snipe, Necrar, and Aces High...)
(Fire Ruby destroyed, which means you only roll once on that saving throw and, since you rolled 15 first, you keep your Regen 2...)
Snarl, once he regains his footing, holds up one of his trinkets, which then unleashes a wave of fire over the party...
(All of Snarl's enemies suffer Ongoing Damage 5 (Save Ends))
(Undergrowth's turn, followed by Snipe, Necrar, and Aces High...)
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
The fairly cut up kobold focuses briefly as a rush of green sparks appear around him, the magic rapidly closing the wounds it touches.
- Stuff:
- Beginning of turn, gain 1 energy
Healing Salve, Undergrowth gains 9 hp
No longer bloodied
13 hp, 3 energy, feeling alright.
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
Snipe falls to the ground as the snakes bite his side and yells in pain as he feels his shadows hurt, rather than help him. The Pegasus shakes his head and turns around, aiming his gun at Undergrowth this time. He quietly "I'll make sure your friends stay safe." as he fires two quick shots from his gun and the shadows from it envelop him in a bit of a gentle magic.
Snipe glances at the shattered ruby on the ground and dives over to the dragon, flying around him in preperation for his next move.,
- Moves:
Snipe's regen 4 and ongoing 5 kicks in dropping him to 15.
He uses
[+1] Moonglow Healing – Standard Attack
Deal 2d8 damage to target creature. Remove a (save ends) condition from yourself or an ally.
1d20=13. Saved from Ongoing 5.
The Enhanced Poison dissipates as well.
2d8=3+5=8 damage to Undergrowth, dropping the kobloid to 5 HP.
Snipe glances at the shattered ruby on the ground and dives over to the dragon, flying around him in preperation for his next move.,
- Minor Roll to Change Positions in combat.:
- 1d20= 14 or 16 + 8 Athletics = 24 to fly around Snarl.
- Status:
15 HP
Bloodied
Regen 4.
Status: Intent to Absorb.
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
His invisible shield taking most of the fire, Necrar is unfazed and sends a large wave of shadow to Snipe, followed by another, smaller, one. Before vanishing in a burst of flames and darkness, the Abysmal Mare stretches her forehoof out, another arrow-shaped rune appearing and disappearing on his bones. The Abysmal Stallion whips a chain across Undergrowth's body, putting out the fire on himself as the chains slide back into place.
- actions:
- necrar:
- Used [+2] Dark Health (Healing Salve) - Standard Utility [Polished by Daniel Berke]
You or target ally regains 1d10+2 hp. Target: Snipe 1d10+2=12
Activated Be Prepared... For Death 10: Target creature gains 2d12 hp. Target: Snipe 2d12=8
Save throw: 1d20=3
- Abysmal Mare:
- Activated
Trait - Familiar’s Boon
At the beginning of it’s turn, the Spellscape Familiar grants you 1 energy
Abysmal Mare has been defeated.
- abysmal stallion:
- Used [0] Bite - Standard Attack
The Conjurer’s Pet deals 1d6 damage to target creature. Target: Undergrowth 1d6=3
Saving throw: 13
- status:
- necrar:
- HP: 30
Temp HP: 5
Energy: 9
Ongoing Damage: 5
- Abysmal Stallion:
- HP:10
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
Aces boggled for a moment at the fact that he seemed to be relatively invisible in all this fighting, then shrugged and pounded on his arm a bit.
- Spoiler:
- Gained two PiPs thanks to flipping heads on Only Cheat When It's Not a Game.Will probably be mildly useless the next few turns or so, and then I can deal some pretty big damage to Snarl.
HP: 30
PiPs: 3
Condition: Still Pretty Amber, Bro
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
The dragon spots Snipe approaching and attempts to swat him out of the air like one would a fly, but he isn't very successful...
(Snipe takes 1 damage)
(Sparks' and Storm's turn)
(Snipe takes 1 damage)
(Sparks' and Storm's turn)
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
Storm Blade assessed the situation again, even as he grimaced in pain as the fire lingered on his hair. The wave of flame from the dragon had been too widespread for him to even attempt blocking with his shield, and it was more of a lingering attack that a direct blast of fire. Aces was currently gearing up for his attack, the pegasus hoped he would soon fine some ways to speed up his reloading as his attacks where powerful but took a little too long. Snipe meanwhile seemed to have dropped his Russian roulette fighting style for a more controlled, if something magical fighting style. Sparks had managed to destroy the gem in a solid barrage of attacks on their enemies, and the koblob that had come with them was rather bloodied.
Storm Blade grimaced again, though he was happy to keep protecting his comrades from the enemies attacks, there was times like this where he wished he could do more than simply defend. Like supporting and healing his allies, or actually attacking the enemy. The later of which he decided to do, throwing his shield at the dragon, though in his frustration, the throw was wild and the blow glancing, which just made Storm wish he had more ways of striking at the dragon.
Storm Blade grimaced again, though he was happy to keep protecting his comrades from the enemies attacks, there was times like this where he wished he could do more than simply defend. Like supporting and healing his allies, or actually attacking the enemy. The later of which he decided to do, throwing his shield at the dragon, though in his frustration, the throw was wild and the blow glancing, which just made Storm wish he had more ways of striking at the dragon.
- Turn and Status:
- [+2] Shield Bash. 2 damage to dragon and -3 to damage until end of Storm's next turn
Saving throw failed.
Health: 25
PiPs: 8
Status: Ongoing 5, waiting for a chance to defend.
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
Sparks' quick shield wavers for a moment as it takes the force of the flames eventually smothering it. He then practically saunters to Undergrowth stabbing the kobold almost halfheartedly. "Nothing Personal"
- Rolls:
- [+1] Demand Duel - Standard Attack
Deal 1d8 damage to target creature. If that creature damages one of your allies on its next turn, that creature suffers 1d8 damage.
Roll(1d8)+0:
1,+0
Total:1
reroll
Roll(1d8)+0:
1,+0
Total:1
reroll...
Roll(1d8)+0:
4,+0
Total:4
v regen
Roll(1d20)+0:
5,+0
Total:5
v on
Roll(1d20)+0:
18,+0
Total:18
- Stats:
- HP 30 Temp 4
Pips 1
condition
Resist 1
Regen 2
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
The dragon goes for another attack on Snipe, this time more successful, although weakened by one distracting thrown shield...
(Snipe takes 6 damage)
Initiative Order:
Undergrowth
Snipe, Aces High, Necrar
Snarl
Sparks, Storm Blade
Snarl
In Snipe's head, the whispers begin again. "Hello Snipe, I hope I have not caught you at a bad time."
(Undergrowth's Turn if he isn't down. If he is down, make a post saying he is down, then it's Snipe, Aces and Necrar go...)
(Snipe takes 6 damage)
Initiative Order:
Undergrowth
Snipe, Aces High, Necrar
Snarl
Sparks, Storm Blade
Snarl
In Snipe's head, the whispers begin again. "Hello Snipe, I hope I have not caught you at a bad time."
(Undergrowth's Turn if he isn't down. If he is down, make a post saying he is down, then it's Snipe, Aces and Necrar go...)
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
This time, Storm Blade knew that even with the shield throw making it harder for the dragon to focus his attacks properly, that this attack on Snipe would be a much firmer hit. So he unleashed his magic's and surged forwards. Covering the ground quickly before his shield caught on the dragon's arm, pushing it away from the both of them. The impact still hurt his arm though. At the same time, Storm Blade used his shield's newest trick. Drawing from his pain and energy used, the pegasus focused his magic to surround Snipe, protecting him from further harm, though it would only stop so much.
- Interupts & Reaction:
- [-2] Guardian's Duty. Took the attack meant for Snipe
[-2] Martyr's Inspiration. Snipe gains 6 THP
Health: 19
PiPs: 4
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
Undergrowth gasps, before collapsing from the stab.
- Stuff:
- Those dice tried really hard to not drop Undergrowth. He was at 2.
-2 hp, 1 energy
(because energy regain still works while downed for some reason)
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
His shield taking the last of the fire, Necrar flies as high up as he can, followed by two of the Abysmal chains. They latch onto his ribcage, and spread out, opening a portal for a Shadow Dragon to step out of. The Dragon covers Snarl in a light coating of dark fire, and as the portal closes the chains lash Snarl as well.
- actions:
- Necrar:
- Used [-9] Conjure Shadow Dragon (Fire Giant)- Standard Utility
Conjure an allied Shadow Dragon. It has the following stat-block.
Shadow Dragon - 40 HP
Trait - Combustion
When Shadow Dragon is destroyed, it deals 3d12 damage to up to six creatures.
[+3] Talent - Black Blade/Black Blaze
Deal 1d8 damage to up to six creatures.
[-2] Talent - Chains of Darkness
Target creature is subjected to your Chains of Darkness until the end of your next turn. A creature subjected to your Chains of Darkness takes 2d12 damage whenever it attacks a creature other than a shadow dragon.
[-6] Talent - Ball/Tail Smash
Target creature takes 4d12 damage.
Saving throw: 13
- Shadow Dragon:
- Used [+3] Talent - Black Blade/Black Blaze
Deal 1d8 damage to up to six creatures. Target: Snarl 1d8=4
- Abysmal Stallion:
- Used [0] Bite - Standard Attack
The Conjurer’s Pet deals 1d6 damage to target creature. Target: Snarl 1d6=5
- Status:
- Necrar:
- HP: 30
Energy: 0
- Shadow dragon:
- HP: 40
Energy: 3
- abysmal stallion:
- HP: 10
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
Aces looked at what was slowly starting to turn into chaos. "Alrigh' then," he mumbled, hitting in a sequence of keys that were under most circumstances forbidden.
- Spoiler:
- Used All In! That's about it.
HP: 30
PiPs: 8
Status: Betting the Bank
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
- Start of Turn Status:
- 4 PiP, 29+6 HP, Regen 4.
Regen 4 activates, bringing Snipe to 30+6
The shadows surrounding Snipe, and magic sent his way from Necrar combined, makes it much easier for him to move, diving and whipping around Snarl for a moment as Varesh sounds in his head. "Perfect timing. I'm thinking of Syphoning this dragon's artifact's magic..." Something crazy gets into his head for a moment and Snipe glances at Snarl. Or the dragon.... No when I absorbed the Unicorn his magic was tied to his life. I don't want to kill him. Artifacts it is. Snipe dives onto Snarl's arm, hooves against his artifacts and telling Varesh to start. ""STORM. KEEP ME SAFE. GONNA TRY WEAKENING HIM."
The Shadow Rifle scatters and surrounds the artifacts that Snarl holds, eyes closed in focus as he starts to pull the magic from the things into his body.
- Moves:
Activate 'Channel': Magic Drain.
Endurance: nat 19+8=27
Arcana: nat 13+8=21
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
"I don't think so! With that, Snarl unleashes his fire breath on the colt...
(Snipe takes 11 damage and suffers Ongoing Damage 5)
(Storm and Sparks is up...)
(Snipe takes 11 damage and suffers Ongoing Damage 5)
(Storm and Sparks is up...)
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
'I always do' Storm Blade said, a little smugly when Snipe asked for him to protect him. When the dragon tried to attack him with his fire, the pegasus guard was already there. Using his shield to block the attack. However, the flames licked around the shield, burning him and nearly forcing himself to his knees in the pain.
'Okay. Necar. You have your shadow dragon out now. Can you please give me some support here or I'm gonna drop real soon! Admittedly, he did manage to use this intense pain to give Necar a rather sturdy shield of magic, but the pegasus to stay up so he could keep defending his allies. He wanted to attack the dragon again, but in his condition didn't think it was a good idea. So while his armour kicked in and started restoring his energy, he focused on increasing his defenses, marking both Necar and Snipe.
'Okay. Necar. You have your shadow dragon out now. Can you please give me some support here or I'm gonna drop real soon! Admittedly, he did manage to use this intense pain to give Necar a rather sturdy shield of magic, but the pegasus to stay up so he could keep defending his allies. He wanted to attack the dragon again, but in his condition didn't think it was a good idea. So while his armour kicked in and started restoring his energy, he focused on increasing his defenses, marking both Necar and Snipe.
- Turn:
- [-2] Guardian's Duty.
[-2] Martyr's Inspiration. Necar gains 11 THP
+2 Rapid Recovery/Energizing Amulet
[+3] Bunker Down, gain Resist 2. Snipe & Necar Marked
Saving throw = 1
- Status:
- Health: 3
PiPs: 5
Status: Resist 2, ongoing damage 5. Heal please
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
Sparks dashes at the dragon making a cross shaped pair of slashes across its chest. "So what are we going to do with all this stuff after we deal with this guy?" Sparks asks half taunting the dragon half asking seriously.
- Combat:
- [+1]Quick Draw: Double Cutter (Sword-Chucks, Yo!) - Standard Attack [3/3 Battle]
Deal 2d10 damage to target creature.
Roll(2d10)+0:
7,10,+0
Total:17
crit
Target enemy suffers from your "Challenge of the Samurai" (save ends). A creature subjected to your "Challenge of the Samurai" takes 1d12 damage whenever they make an attack that do not include you as a target.
targeting dragon.
save
Roll(1d20)+0:
12,+0
Total:12
dang
- Stats:
- HP 30 Thp 4
Pips 2
Resist 1
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
Snarl, getting increasingly infuriated, knocks Sparks away from him and unleashes a powerful blast into the ceiling of the cave. The foundations begin to shake as debris begins to fall on everyone...
(Snarl is no longer suffering from the Challenge of the Samurai)
(At the start of your next turn, take 3d4 damage)
(Undergrowth takes 5 damage from this, so Kal doesn't need to roll)
At that moment, tendrils of shadow extend from Snipe and begin lashing out at the artefacts in the dragon's claw. Necrar knows this is dark magic, and can tell that it is absorbing magic, but there is something odd here as well...
(Snipe, Aces, Necrar go!)
(Snarl is no longer suffering from the Challenge of the Samurai)
(At the start of your next turn, take 3d4 damage)
(Undergrowth takes 5 damage from this, so Kal doesn't need to roll)
At that moment, tendrils of shadow extend from Snipe and begin lashing out at the artefacts in the dragon's claw. Necrar knows this is dark magic, and can tell that it is absorbing magic, but there is something odd here as well...
(Snipe, Aces, Necrar go!)
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
Snipe, though the debris hurts him a little bit, doesn't seem to respond more than gritting his teeth and holding tight.
- Spoiler:
- Continuing channel. Flipped a coin and it came up heads.
3d4= 2+2+1=5
Snipe regens 4, and is still at 30+1 HP.
- Status:
- 30+1 HP, 4 PiPs, Regen 4. Channeling
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
Maybe if you didn't insist on taking every hit, I wouldn't have to support you as much. Also, Snipe, what are you doing? Necrar thinks, sending a small wave of darkness, so small it could hardly be called a wave, to Storm. The falling rocks almost takes the Abysmal Stallion down, the chains hanging loose and the shadow faded. Straining, it swings a chain out, striking Snarl in the chest. The Shadow Dragon releases another jet of black flame, a little hotter this time.
- moves:
- Necrar:
- [+2] Dark Health (Healing Salve) - Standard Utility [Polished by Daniel Berke]
You or target ally regains 1d10+2 hp. Target: Storm 1d10+2=4
- Abysmal Stallion:
- [0] Bite - Standard Attack
The Conjurer’s Pet deals 1d6 damage to target creature. Target: Snarl 1d6=4
- shadow dragon:
- [+3] Talent - Black Blade/Black Blaze
Deal 1d8 damage to up to six creatures. Target: Snarl 1d8=6
- status:
- necrar:
- Start of turn, takes 3d4 damage. 3+1+2=6
HP: 30
Temp HP: 5
Energy: 2
- abysmal stallion:
- Start of turn, takes 3d4 damage. 2+4+3=9
HP: 1
- shadow dragon:
- Start of turn, takes 3d4 damage. 1+2+4=8
HP: 32
Energy: 6
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
Aces ignored the falling debris even as they cut into his skin - in just a moment, he'd be on his back anyhow. "Alrigh', dragon," he mumbled. "Be' you've spen' your whole life never realizing wha' i' means to take a gamble on something, righ'? Always jsut throwing your weigh' around to ge' whatever you wan'..."
He raised his arm, the iron one, and aimed at Snarl's head as several familiar panels opened along the sides. "Well, here's a lesson for you," he spoke aloud. "Today, you made a be' when you decided to figh' us! And trus' me, when i' comes down to i', I always have the winning hoof!"
"TEN!"
A blast of hot air roared from one of the arm's many mouths, impacting like, well, a puff of dragon's breath.
"JACK!"
From several more hatches, tiny balls of what looked like needles flew forward. They suddenly exploded near Snarl's head, sending tiny metal pieces in every direction.
"QUEEN!"
The next blast was a bit more sci-fi than previous endeavors - a ray, crackling with lighting, shone forth for a painful-looking split-second, leaving black marks on the dragon's scales.
"KING!"
The good-old-fashioned missiles made their entrances at this point, flying forth with whizzing glee and making bombastic proclamations across the lizard's flying body.
"ACE!"
Finally, the red ballish object at the end of Aces' iron arm crackled with static electricity, then arced up into the space between two of the dragon's teeth before exploding in a magnificent tableu of various crimson shades.
Aces lowered his arm, panting heavily as shrapnel and fire descended around him. "Royal Flush..."
He raised his arm, the iron one, and aimed at Snarl's head as several familiar panels opened along the sides. "Well, here's a lesson for you," he spoke aloud. "Today, you made a be' when you decided to figh' us! And trus' me, when i' comes down to i', I always have the winning hoof!"
"TEN!"
A blast of hot air roared from one of the arm's many mouths, impacting like, well, a puff of dragon's breath.
"JACK!"
From several more hatches, tiny balls of what looked like needles flew forward. They suddenly exploded near Snarl's head, sending tiny metal pieces in every direction.
"QUEEN!"
The next blast was a bit more sci-fi than previous endeavors - a ray, crackling with lighting, shone forth for a painful-looking split-second, leaving black marks on the dragon's scales.
"KING!"
The good-old-fashioned missiles made their entrances at this point, flying forth with whizzing glee and making bombastic proclamations across the lizard's flying body.
"ACE!"
Finally, the red ballish object at the end of Aces' iron arm crackled with static electricity, then arced up into the space between two of the dragon's teeth before exploding in a magnificent tableu of various crimson shades.
Aces lowered his arm, panting heavily as shrapnel and fire descended around him. "Royal Flush..."
- Spoiler:
- I just realized I forgot to rename Red Requiem...anyway, I used Well That's A Surprise to give Snarl 2 vulnerability to my attacks for the battle, then used Red Requiem, or as I plan on renaming it, Royal Flush. I did (3+2) + (2+2) + (4+2) + (7+2) + (6+2) = 32 damage. This also means I get three PiPs thanks to Jackpot. Nice!
Oh, and I took 5 damage from the falling debris, though it doesn't matter since it happened at the beginning of my turn.
HP: 1 (Iron Arm)
PiPs: 3
Condition: Tuckered Out
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
Snarl lets out a load yell of pain as he suffers from Aces' assault. He ignores the small rocks that hit him, drops the trinkets he is currently holding, and slinks into his hoard...
(Snarl is Bloodied)
(Snarl is No Longer Targetable)
Seeing their master in danger, the kobolds on the side begin to move in. They each pull out a glowing ruby out from somewhere on their person and shoot a volley of fireballs towards the party...
(Snipe takes 7 (1 + 6) Damage)
(Necrar takes 6 Damage)
(Abysmal Stallion takes 3 Damage)
(Shadow Dragon takes 6 Damage)
(Aces High takes 2 Damage)
(Storm Blade takes 6 Damage)
(Sparks takes 3 Damage)
Initiative Order:
Snipe, Aces High, Necrar
Kobolds A, B, C, D, E, F, G, H
Sparks, Storm Blade
(Sparks and Storm Next!)
(Snarl is Bloodied)
(Snarl is No Longer Targetable)
Seeing their master in danger, the kobolds on the side begin to move in. They each pull out a glowing ruby out from somewhere on their person and shoot a volley of fireballs towards the party...
(Snipe takes 7 (1 + 6) Damage)
(Necrar takes 6 Damage)
(Abysmal Stallion takes 3 Damage)
(Shadow Dragon takes 6 Damage)
(Aces High takes 2 Damage)
(Storm Blade takes 6 Damage)
(Sparks takes 3 Damage)
Initiative Order:
Snipe, Aces High, Necrar
Kobolds A, B, C, D, E, F, G, H
Sparks, Storm Blade
(Sparks and Storm Next!)
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Re: Adventures in Saint-Trotez - On Set (Episode 6)
Snipe falls to the ground with a clatter of the gems, yelping softly as his shadows pull back from them into the rifle and the kobloids make their way in, shooting fire all around. He gasps as he watches his friends getting hurt and grts his teeth, looking at his rifle. Two more shots, then I can help. A little disoriented from the fire and the magic getting snapped back to him, Snipe simply fired a shot from the shadow-sniper at random, giving a rather weak shot to the first Kobloid in the group and preparing. "I was trying to weaken the Dragon but it seems like he chose not to deal with me."
- Spoiler:
- down to 24 HP, not my turn so no regen activates.
1d12 = 4 damage attempted at Kobloid A.
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