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The Final Prize [OOC]

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Post  ZamuelNow Mon Dec 22, 2014 11:02 am

mjh6 wrote:Quick Question: I was planning on using Divine Vitality to give Acoustic a saving throw, before he took his turn. Is it possible for me to try retcon it, or should I just post faster next time?

It'll have to be up to post speed next time.
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Post  sunbeam Wed Dec 31, 2014 2:46 pm

Hey Doc, two things:
-You forgot the 7 HP I gave you.
-You're going to get KO'd again this turn. I so predict it.
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Post  mjh6 Wed Dec 31, 2014 2:49 pm

I further predict that we took out Watch this turn, and I will have to redirect my attack.

But hey, if he does get knock out again, I can still heal him back up. Yay for multiple team healers!
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Post  Doc pseudopolis Wed Dec 31, 2014 4:11 pm

Edited my post and I second Sunbeam's prediction that I will be KO'd again.

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Post  Dusk Raven Sun Jan 11, 2015 11:59 pm

If Evil Eye dies I want to play as Overseeing Watch next. It'll be like in some JRPGs where a former villain comes back as an ally, but weaker.

If Evil Eye lives, he'll just ask her out.
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Post  ZamuelNow Mon Jan 12, 2015 2:31 am

She's not single. Razz

Also, that blow knocked her out in case anyone else was going to target her.
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Post  sunbeam Mon Jan 12, 2015 12:12 pm

It seems my question is getting here too late, but given that we just beat overseeing watch into unconsciousness, how exactly is evil eye going to ask her out?
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Post  Dusk Raven Mon Jan 12, 2015 3:45 pm

She's not? Aww. That just makes me want to know her story, though!

Then again, it's possible Evil Eye has a certain special somepont waiting for him back home...

Also, I think the plan was probably to ask her out at some point if they met afterwards, for whatever reason.
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Post  Fury of the Tempest Thu Jan 15, 2015 7:57 pm

ZamuelNow wrote:She's not single. Razz

I knew it!

I do kinda second Dusk in that I would like to see these ponies in the break-room sometime. A little bit more chance to RP... the constant fighting is fun and all, but it would be nice to properly spice it up.

Also. I have just pulled of my best move ever. Of all time. A TRIPLE CRIT-CHAIN.
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Post  sunbeam Sun Jan 18, 2015 4:43 am

So I just tallied things up, and I've had 4 crits this battle. If I had the Warriors Frenzy crit, and had been dealing damage with those...
8d10=10+8+8+3+9+1+9+9=57 extra damage over the course of the battle. Plus another d10 crit...
2d10=10+10=Okay what the buck?!
4d10=1+7+1+4=13 damage.

...90 extra damage over the course of the battle. Admittedly, a lot of that would've been unnecessarily sunken into Malaise Youth, but still, holy cow. I know what I'm doing when this battle's over.
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Post  ZamuelNow Sun Jan 18, 2015 4:50 am

The problem with you taking a defensive crit is that you lack "jump in front of the bullet" capacity. The "invincibility" isn't applying to the whole team.
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Post  Fury of the Tempest Sun Jan 18, 2015 6:09 am

Uh, Zam? How exactly did Storm trigger challenge from Jolly Thunder? Trueno Escudo challenged him in the very last turn, and a person can only have one challenge on them at once. Even if jolly challenged him at the start permanently, its been overwritten now.

ZamuelNow wrote:The problem with you taking a defensive crit is that you lack "jump in front of the bullet" capacity.  The "invincibility" isn't applying to the whole team.

And people wonder why I'm mad that the only such ability is the passive.
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Post  ZamuelNow Sun Jan 18, 2015 7:30 pm

Antiquity is KO'd.

Fury of the Tempest wrote:and a person can only have one challenge on them at once. Even if jolly challenged him at the start permanently, its been overwritten now.

Oh.  That's...problematic.  Wholly my fault and all but that completely throws me off (and ruins the name of the attack maneuver).  Most immediate fix is simply removing the challenge damage since it didn't crit.  Gotta figure out how to reword it though.

And people wonder why I'm mad that the only such ability is the passive.

I can see valid arguments on both sides.  However, having it out in the wild helps better formulate the feedback.

And technically there is a Destiny option but I do see a way to better plan out discussion for the feature and the crit.
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Post  mjh6 Sun Jan 18, 2015 9:03 pm

Uhh, I hate to potentially get Antiquity up, but did you factor in Evil Eye's Weakness into damage calcs?
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Post  ZamuelNow Mon Jan 19, 2015 12:32 am

Huh, figured he would have done that. Guess that means she's still up.

Also, edited to remove Jolly Thunder's challenge hit. This has the benefit of not triggering Living Lightning's challenge. Well, I guess that's only a benefit for the GM Razz
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Post  sunbeam Mon Jan 19, 2015 12:56 am

All edited on my end. The primary change was that Vengeance (and the accompanying Weakness), now targets TE instead of Jolly Thunder.
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Post  Dusk Raven Mon Jan 19, 2015 1:58 am

mjh6 wrote:Uhh, I hate to potentially get Antiquity up, but did you factor in Evil Eye's Weakness into damage calcs?

...Oops. Completely forgot about that. Cheerilee Derp
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Post  ZamuelNow Thu Jan 22, 2015 8:06 pm

This was by far the most complex battle that I've done.  It's also the one most subject to the whims of the dice.  I think this is the one battle type that most suffers from the current initiative structure since whichever side that goes first gets a massive advantage.

Enemy builds

Now you can see the changes.  Malaised Youth had two builds and my choice was based on the opposite of what mjh6 chose.  In my mind, MY ties for the most flawed changes since I just stuck an AOE onto a build that was very singe target focused.  He also got hit hardest by underwhelming low rolls.  Antiquity was flawed since she really needed a +2 or higher that wasn't attack when you take into account the feature/trait changes made.

Overseeing Watch was quitely building Adrenaline over time but her main starring moment was netting a d12 crit.  This was why she wasn't dropped by the massive damage spike after she KO'd Acoustic--she was literally invincible.  Trueno Escudo was interesting in that he put a Vow on Antiquity at the start of the battle but so little damage was aimed at the healer.  Considering she used Divine Light on him early on and most of his bladespells were heals, he was cleanly over 200+ hp.  I was very surprised that a few people actually responded to Challenges instead of ignoring them.  Was an interesting case of prediction and playstyles varying.
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Post  Dusk Raven Thu Jan 22, 2015 8:46 pm

Interesting, so it really was a Mirror Match.

I'm not familiar enough with the other player's builds to comment on their counterparts, but I like how that one difference between Evil Eye and Overseeing Watch changed their effects drastically. Don't get me wrong, I'm glad for Berserker's Fury, it contributes a lot to Evil Eye's damage output, but EE wouldn't have taken what Overseeing Watch went through. Why that change, out of curiosity?
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Post  ZamuelNow Thu Jan 22, 2015 9:09 pm

My original mental plan was mirrors but slightly different.  Actually didn't want it to be 100% exact due to turn order and rolls affecting things.  Some of these had my own build style (and play style) leak through.  While the template builds I posted a while back aren't like this, I tend to like putting healing or armor on berzerker builds to negate the self damage.  Antiquity was another example of build style leaking through since I like the idea of adding Commander powers onto either the healer or tank.  The interesting thing about Juggernaut’s Jug is that for all of the system restructuring to remove multiplicative bonuses, it's one of the few that still exists.  Invincibility has a wow factor to it unless nothing hits you.

And yeah, the mirrors weren't supposed to be all that subtle. Razz
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Post  ZamuelNow Tue Jan 27, 2015 6:56 pm

BTW, while there is some vanilla grade stalling going on, I'm also explicitly leaving a specific conversation option open...
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Post  Doc pseudopolis Tue Jan 27, 2015 7:11 pm

Regarding the state of the mirror team I'm guessing it is something of an "and I must scream" situation.

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Post  mjh6 Thu Jan 29, 2015 10:27 pm

Smashing things? Sounds more Supernova's speed. May I switch before the bonus round starts?
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Post  ZamuelNow Thu Jan 29, 2015 10:55 pm

Daring Do But of course...
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Post  Fury of the Tempest Wed Feb 11, 2015 10:06 am

ZamuelNow wrote:Daring Do But of course...

That grin means ill things...
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