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The Final Prize [OOC]

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Crystalite
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Post  ZamuelNow Wed Aug 20, 2014 6:54 pm

It may not be needed but it doesn't exactly hurt anything. A number of people choose to fill out their builds for non-combat campaigns and if full, the character is usable elsewhere. Besides, some combat campaigns still pepper in small story pieces of minimal importance to liven things up more than just being raw numbers.

Likely to try to get the campaign up and running early next week. Hope you're ready for the fun.
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Post  Xel Unknown Wed Aug 20, 2014 6:56 pm

Well I'd suggest unless you need me to build a noncombat side for my sheet, I'd request using a lot of custom self-built stuff. Because I don't think I'd be able to properly play Maddie without some custom stuff.
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Post  Crystalite Wed Aug 20, 2014 10:41 pm

Calm Strike now has backstory! And Abilities! Yaaay!
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Post  Xel Unknown Wed Aug 20, 2014 11:12 pm

Crystalite wrote:Calm Strike now has backstory! And Abilities! Yaaay!
"Expert Willpower: 5+10" is horrible formating in my opinion... I'd either remove the 5+10 bit (and replace it with the total of 15) or add it to look: Expert Willpower: 5+10 = 15
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Post  Dusk Raven Wed Aug 20, 2014 11:22 pm

I didn't think you could use an Expert Skill on Defenses...
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Post  Xel Unknown Wed Aug 20, 2014 11:30 pm

I say the rules don't say you can't. Razz (unless it does say so in some unwritten place)
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Post  Crystalite Wed Aug 20, 2014 11:46 pm

Xel Unknown wrote:I say the rules don't say you can't. Razz (unless it does say so in some unwritten place)

As far as I know you can, but I'll ask about it here in a while. For a combat/mostly combat campaign it shouldn't really matter, though (I mean really, who needs a 15 in Will? I might swap for Endurance.)
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Post  Xel Unknown Thu Aug 21, 2014 12:02 am

Agreed... It doesn't matter that much overall. But in my opinion. I think a 15 willpower makes the most sense with your build. Also... think you might do good to trade out Divine Vitality for a minor action. That way you can still do something on the turn after you do your Ki-Surge opener.
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Post  Crystalite Thu Aug 21, 2014 12:41 am

True... Having a tough time picking one though.
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Post  Xel Unknown Thu Aug 21, 2014 1:02 am

Well then try to pick three to five finalists of minors that your build can use and I'll give my advice on which one to take?
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Post  ZamuelNow Thu Aug 21, 2014 1:19 am

Xel Unknown wrote:"Expert Willpower: 5+10" is horrible formating in my opinion...

Agreed. My personal preference is just the sum and either italics or bold for the skill.
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Post  ZamuelNow Thu Aug 21, 2014 7:09 pm

Non combat info is not needed but I would like descriptions and/or images of your ponies. It will help with in-battle flavor descriptions.
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Post  Xel Unknown Thu Aug 21, 2014 7:18 pm

Well if you look over my sheet there is a yell lot of flavor and a good big backstory in place ALONG with an image ref of what my pony look like. So I'm good. XD
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Post  mjh6 Thu Aug 21, 2014 7:27 pm

I now have references for both Supernova and Blackstar. Supernova's cutie mark is a white dwarf star, and Blackstar's is a light going through a prism to create a rainbow.
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Post  Xel Unknown Thu Aug 21, 2014 7:31 pm

Mad Nopony's Cutie Mark is an Improbability Grenade, a type of magical bomb that you can see on my dang character sheet if you look it over. Link is on page one of this topic I believe. Or if you lazy RIGHT HERE!

Edit: Will add more flavor if needed...


Last edited by Xel Unknown on Thu Aug 21, 2014 7:48 pm; edited 1 time in total
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Post  Dusk Raven Thu Aug 21, 2014 7:47 pm

ZamuelNow wrote:Non combat info is not needed but I would like descriptions and/or images of your ponies.  It will help with in-battle flavor descriptions.

Indeed? Fortunately, I think I can supply the former...

EDIT: Very brief description is up, let me know if you need more.
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Post  ZamuelNow Sun Aug 24, 2014 1:10 am

That's enough.  Nothing fancy unless you choose to.  Half the team is ready with descriptions and/or images.

For this campaign, there will be a 96 hour window (4 days) for players to post.  If players don't take their turns during this time, their turn will be skipped.  This campaign will also use a shared initiative setup since it's play-by-post.  Instead of rolling initiative, things will be split into a player and enemy half.  All players will go in any order they see fit, then all the enemies under GM control will go.  The GM is also subject to the 96 hour turn skip if I don't post.  If circumstances arise that will leave you preoccupied, let me know and your turn will be handled.
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Post  mjh6 Mon Aug 25, 2014 10:05 pm

Alrighty then! When are we starting? I don't wish to push, just excited to see how Wanderlust combat works out!
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Post  ZamuelNow Mon Aug 25, 2014 10:16 pm

Likely to start the the IC thread for initial introduction/checking to make sure people are still participating some time tomorrow. Though I still need the brief descriptions from a few players.
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Post  Dusk Raven Tue Aug 26, 2014 10:01 pm

So... all six of us should post? Or will you be deciding who goes first after everyone's posted?
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Post  ZamuelNow Tue Aug 26, 2014 10:07 pm

Everyone should post.  The initiative is effectively split into a player half and an enemy half.  Players may post in any order per turn as long as everyone posts within a four day window.  I'll coin flip to see which side goes first during the enemy introduction post.


And now, to see who our contestants shall go up against...
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Post  GafferBot Tue Aug 26, 2014 10:07 pm

The member 'ZamuelNow' has done the following action : Dices roll

'd4' : 3
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Post  Dusk Raven Tue Aug 26, 2014 10:40 pm

ZamuelNow wrote:Everyone should post.  The initiative is effectively split into a player half and an enemy half.  Players may post in any order per turn as long as everyone posts within a four day window.  I'll coin flip to see which side goes first during the enemy introduction post.

For "who goes first" I meant that previous posts of yours said that only some of us would be participating at first. I think.
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Post  ZamuelNow Tue Aug 26, 2014 10:43 pm

Oooooh. I'll just stick with six players for now. Might adjust things in later rounds.
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Post  mjh6 Fri Aug 29, 2014 12:09 pm

So, we just need Storm Blade and Calm Strike, right?
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