The Sun Sets
+6
RavenscroftRaven
Ramsus
Cardbo
elfowlgirl
Brony 7 of 9
A1C Bronymous
10 posters
Page 12 of 40
Page 12 of 40 • 1 ... 7 ... 11, 12, 13 ... 26 ... 40
Re: The Sun Sets
Emerald heaves a sigh of relief as he stepped out. 'Well... That went excellently. Now the important bit.' She kept an ear up and perked, to hear what might be going on. At the same time, she scanned the room, checking if there were any other exits, like windows or their ilk. Any aperture would do, really.
Re: The Sun Sets
elfowlgirl wrote:Star called for Stormeye. "Hey, look at this note! It looks like a baaaad sign..." She gently poked it with one hoof.
"Oh that Blue Moon can't be good."
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Re: The Sun Sets
ET:
No such luck. Two stalls, a sink and a mirror. The only way in and out is the door, behind which there just so happens to be the making of a bar fight.
Dodger:
The colt's eyes go wide as you point out the other stallion, who is now looking at the two of you curiously. "The colt looks back and forth between you and the other guy, before running off and up to him, leaving you free and clear. The fact that he had just seen you leave the building that the costumed pony entered, and the other stallion was just passing by, was completely ignored.
HS:
Following the trail takes you on a twisting, roundabout route through a few neighborhoods. A few gaps here and there force you to double back once or twice, but you manage to keep on it.
No such luck. Two stalls, a sink and a mirror. The only way in and out is the door, behind which there just so happens to be the making of a bar fight.
Dodger:
The colt's eyes go wide as you point out the other stallion, who is now looking at the two of you curiously. "The colt looks back and forth between you and the other guy, before running off and up to him, leaving you free and clear. The fact that he had just seen you leave the building that the costumed pony entered, and the other stallion was just passing by, was completely ignored.
HS:
Following the trail takes you on a twisting, roundabout route through a few neighborhoods. A few gaps here and there force you to double back once or twice, but you manage to keep on it.
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Re: The Sun Sets
As Jaquir scrambled to his feet, he saw that his crossbow had a huge, ugly scratch where it had slammed against a nail.
" You damaged my crossbow. You damaged my crossbow!" He drew in a huge breath.
-----------/----------------------------
Rolled 16 Initiative
" You damaged my crossbow. You damaged my crossbow!" He drew in a huge breath.
I AM GOING TO TEAR YOUR DAMN SKIN OFF!"
-----------/----------------------------
Rolled 16 Initiative
Last edited by Appkes on Fri Nov 02, 2012 3:10 pm; edited 1 time in total
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Re: The Sun Sets
Dodger thanks the insane luck of his silver tounge and heads for the clinic.
Last edited by Brony 7 of 9 on Fri Nov 02, 2012 3:23 pm; edited 1 time in total (Reason for editing : 9.6 time frames)
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Re: The Sun Sets
Brony 7 of 9 wrote:Dodger thanks the insane luck of his silver tounge and heads inside the clinic, playing up his injuries as much as possible.
"Is there a doctor available?"
OOC:Is Star and Storm back at the clinic yet?
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Re: The Sun Sets
FIGHT:
The bar erupts as the two groups go at each other. Pegasus 5 flaps into the air and kicks the Bartender. Meanwhile, Pegasus 2 ducks between him and another jabbing each in the side.
Jaquir's turn.
The bar erupts as the two groups go at each other. Pegasus 5 flaps into the air and kicks the Bartender. Meanwhile, Pegasus 2 ducks between him and another jabbing each in the side.
Jaquir's turn.
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Re: The Sun Sets
Jaquir kicked the one who went for the bartender in the back of the knee, knocking him into the one who did the jabbing thing, sending them reeling.
--------/-//-----------
Using Dirty Kick ( Hooves of fury)
Roll: 4 damage
Pips: 2 Hp: 30
Lineup:
[+2] Inspiring Pose (Celestia’s Light)
All allies gain 3 temporary hit points.
[+2] Rampage
Deal 1d4 damage to target creature. If you are bloodied, deal 1d10 damage to that creature instead.
[-1] Â Crossbow Bolt (Lightning Bolt)
Deal 1d10+X Â damage to target creature where X equals the number of pips you spent last turn.
[-2]Â Dirty Kick (Hooves of Fury) [Inspired by LoganAura]
Deal 1d10 damage to up to two target creatures. Those creatures suffer a -2 penalty to damage until the start of your next turn.
[-3] Lethal Shot (Furious Rage)
Deal 2d10 damage to target creature. If you are bloodied, you 3d12 damage instead.
--------/-//-----------
Using Dirty Kick ( Hooves of fury)
Roll: 4 damage
Pips: 2 Hp: 30
Lineup:
[+2] Inspiring Pose (Celestia’s Light)
All allies gain 3 temporary hit points.
[+2] Rampage
Deal 1d4 damage to target creature. If you are bloodied, deal 1d10 damage to that creature instead.
[-1] Â Crossbow Bolt (Lightning Bolt)
Deal 1d10+X Â damage to target creature where X equals the number of pips you spent last turn.
[-2]Â Dirty Kick (Hooves of Fury) [Inspired by LoganAura]
Deal 1d10 damage to up to two target creatures. Those creatures suffer a -2 penalty to damage until the start of your next turn.
[-3] Lethal Shot (Furious Rage)
Deal 2d10 damage to target creature. If you are bloodied, you 3d12 damage instead.
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Re: The Sun Sets
Stallion C goes for Pegasus 4's legs, knocking him to the floor, hard.
The Bartender swings at Pegasus 7, who dodges the blow.
Pegasus 6 snakes his way in between you and Stallion A, and knocks your heads together: Jaquir takes 2 damage.
Pegasus 7 rams Stallion B, but glances off of him slightly.
Stallion A spins and hits Pegasus 4, fresh off the ground.
Stallion B joins the other two, bucking Pegasus 4 into Pegasus 3.
Pegasus 1 jumps on Stallion C and swipes at him.
Pegasus 3 retreats from the brawl for a moment, choosing his moment.
Pegasus 4 barely manages to stand, but lunges at you, weakly kicking at him: Jaquir takes 1 damage, Jaquir loses 1 PiP
Turn 2
The gang's leader arrives from the restroom, looking over the sudden mess. He flies at the bartender, grappling with him.
Pegasus 5 spots his noncombatant teammate, and directs him at Jaquir.
Pegasus 2 repeats his earlier move, this time on Jaquir and Stallion B: Jaquir takes 1 damage.
The Bartender swings at Pegasus 7, who dodges the blow.
Pegasus 6 snakes his way in between you and Stallion A, and knocks your heads together: Jaquir takes 2 damage.
Pegasus 7 rams Stallion B, but glances off of him slightly.
Stallion A spins and hits Pegasus 4, fresh off the ground.
Stallion B joins the other two, bucking Pegasus 4 into Pegasus 3.
Pegasus 1 jumps on Stallion C and swipes at him.
Pegasus 3 retreats from the brawl for a moment, choosing his moment.
Pegasus 4 barely manages to stand, but lunges at you, weakly kicking at him: Jaquir takes 1 damage, Jaquir loses 1 PiP
Turn 2
The gang's leader arrives from the restroom, looking over the sudden mess. He flies at the bartender, grappling with him.
Pegasus 5 spots his noncombatant teammate, and directs him at Jaquir.
Pegasus 2 repeats his earlier move, this time on Jaquir and Stallion B: Jaquir takes 1 damage.
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Re: The Sun Sets
"Come on, we can take these ponynapping scum!" Jaquir yelled to the ponies he was helping.
-------------------------------/--//-------------------------
Inspiring Pose, all of the allies get 3 temp HP
Pips 3 HP 26
(Hmm, now which loser shall I Murdoch first? Ooh, choices, choices)
-------------------------------/--//-------------------------
Inspiring Pose, all of the allies get 3 temp HP
Pips 3 HP 26
(Hmm, now which loser shall I Murdoch first? Ooh, choices, choices)
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Re: The Sun Sets
Stallion C bullrushes Pegasus 3, knocking him into a table.
The Bartender headbutts and then gutshots the Griffon.
Pegasus 6 picks up and throws a chair, hitting Stallions A and C.
Pegasus 7 delivers a hoof across Jaquir's face: Jaquir takes 6 damage, loses 1 PiP.
Stallion A lends you a hand, giving you a brief respite: Jaquir gains 2 PiPs.
Stallion B hits Pegasus 7, who snaps back and hits the Griffon.
Pegasus 1 goes low, jabbing the Bartender in the chest.
Pegasus 3 seizes his moment and delivers a painful blow to you while your back is turned: Jaquir takes 6 damage, suffers vulnerability 3 (save ends).
Pegasus 4, still woozy, goes after the bartender with a chair leg.
Turn 3
The Griffon ducks and grabs the bartender, pinning him.
Pegasus 5 puts Stallion A in a headlock.
Pegasus 2 kicks away Stallion C and comes to help his boss, kicking the bartender.
It is Jaquir's turn.
The Bartender headbutts and then gutshots the Griffon.
Pegasus 6 picks up and throws a chair, hitting Stallions A and C.
Pegasus 7 delivers a hoof across Jaquir's face: Jaquir takes 6 damage, loses 1 PiP.
Stallion A lends you a hand, giving you a brief respite: Jaquir gains 2 PiPs.
Stallion B hits Pegasus 7, who snaps back and hits the Griffon.
Pegasus 1 goes low, jabbing the Bartender in the chest.
Pegasus 3 seizes his moment and delivers a painful blow to you while your back is turned: Jaquir takes 6 damage, suffers vulnerability 3 (save ends).
Pegasus 4, still woozy, goes after the bartender with a chair leg.
Turn 3
The Griffon ducks and grabs the bartender, pinning him.
Pegasus 5 puts Stallion A in a headlock.
Pegasus 2 kicks away Stallion C and comes to help his boss, kicking the bartender.
It is Jaquir's turn.
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Re: The Sun Sets
Emerald sighs. Truly, there was only the two ways out of this, and one was pretty cowardly. It sure sounded rough out there. Chaos she orchestrated. It would only do to watch it over, and make sure that the plan came to full fruition. She creaked open the door to see the lines of fire and what was going on.
She edges out a bit, to take in this show and also, to make sure nopony gets hurt unnecessarily. Indeed, it was chaos. Undefined, hard-to-describe chaos, where not even injury was clear, it seemed a lot of ducking and jumping about. She would need to take a second to understand where best to act.
Initiative:
First move used is Setting The Stage.
She edges out a bit, to take in this show and also, to make sure nopony gets hurt unnecessarily. Indeed, it was chaos. Undefined, hard-to-describe chaos, where not even injury was clear, it seemed a lot of ducking and jumping about. She would need to take a second to understand where best to act.
Initiative:
- Random number (1,20) : 15
First move used is Setting The Stage.
- move selection:
[+1] Setting The Stage (Book Name: Gather Energy) [Equine Powers]
Take two standard actions next turn, neither of which may be this ability.
[+1] Cascading Nightmares (Book Name: Knife In The Dark)
Deal 6 damage to one target, or 4 damage to two targets.
[+2] Enjoying The Show (Book Name: Perfect Focus) [Equine Powers]
Gain Resist 3 for 1 turn. If you have not taken damage since using this ability last turn, gain 2 pips.
[-3] The Whip That Drives Me (Book Name: Miracle) - Free Action
Target Unconscious Ally Regains 4d12 hit points
[-9] Non-Euclidean Phobia (Book Name: Summon Fire Giant)
Re: The Sun Sets
Jaquir, scraped, bashed and dazed, decided that enough was enough, and that it was time to stop playing nice. He pointed his crossbow at one of the villains and loosed a shot at his arm, pining him with a brutal length of steel and wood.
-------------------1-----------------1-
Using Lethal Shot on Pegasus 5
10+7+12 (woo) = 29 lethal damage.
HP = 14. Bloodied. PiPs: 0 Conditions: Vulnerability 3 ( save ends)
Save not made this turn
-------------------1-----------------1-
Using Lethal Shot on Pegasus 5
10+7+12 (woo) = 29 lethal damage.
HP = 14. Bloodied. PiPs: 0 Conditions: Vulnerability 3 ( save ends)
Save not made this turn
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Re: The Sun Sets
The pegasus Jaquir is aiming at turns suddenly, causing the bolt to penetrate a soft spot near his shoulder, and severs an artery. The Pegasus is pinned to the wall, and the shock and severe pain cause him to pass out instantly. A few moment's later, trauma and blood loss take their toll.
Pegasus 5 is dead.
Stallion C yells some encouragement to Jaquir, unbeknownst that he has just killed somepony: Jaquir gains 3 pips.
Emerald's turn: Setting the Stage
The Bartender shakes the Griffon, and uses the opportunity to grab a bottle and throw it at Pegasus 3. Shards of glass hit Pegasi 1 and 4.
Pegasus 6 attempts to tackle Jaquir, hitting Stallion A as well: Jaquir takes 2 damage.
Pegasus 7 helps Pegasus 6 pick himself up.
Stallion A kicks back at Pegasus 6, barely swiping him.
Stallion B strikes at the Griffon and Pegasus 2.
Pegasus 1 spots Emerald watching nearby, and pounces on her: Emerald takes 3 damage.
Pegasus 3, having witnessed Jaquir kill his friend, starts kicks him twice in the side. Jaquir takes 5 damage.
Pegasus 4 finally succumbs to his dizziness, and falls to the floor. Pegasus 4 is Unconscious.
Turn 4
Smokes finally reaches the end of Jaquir's trail- the Salted Hoof. Convenient. As you go to open the door, you hear loud crashes and yelling coming from inside. Throwing open the door and rushing in, you fin a complete mess has been made of the bar, and a full on brawl is underway.
Perception: 18+11= 29
You spot Jaquir first. he's in pretty bad shape, duking it out with a pegasus. You also recognize the bartender, also in pretty bad shape, who seems to be squaring off with another Griffon you don't recognize. It's hard to gauge who is on who's team.
The Griffon flies at the bartender, talons at the ready. The bartender swiftly ducks and kicks him away, knocking him into Stallion B. Both of them crash to the ground, but the Griffon stays down: The Griffon is Unconscious.
Smokes' turn.
Pegasus 5 is dead.
Stallion C yells some encouragement to Jaquir, unbeknownst that he has just killed somepony: Jaquir gains 3 pips.
Emerald's turn: Setting the Stage
The Bartender shakes the Griffon, and uses the opportunity to grab a bottle and throw it at Pegasus 3. Shards of glass hit Pegasi 1 and 4.
Pegasus 6 attempts to tackle Jaquir, hitting Stallion A as well: Jaquir takes 2 damage.
Pegasus 7 helps Pegasus 6 pick himself up.
Stallion A kicks back at Pegasus 6, barely swiping him.
Stallion B strikes at the Griffon and Pegasus 2.
Pegasus 1 spots Emerald watching nearby, and pounces on her: Emerald takes 3 damage.
Pegasus 3, having witnessed Jaquir kill his friend, starts kicks him twice in the side. Jaquir takes 5 damage.
Pegasus 4 finally succumbs to his dizziness, and falls to the floor. Pegasus 4 is Unconscious.
Turn 4
Smokes finally reaches the end of Jaquir's trail- the Salted Hoof. Convenient. As you go to open the door, you hear loud crashes and yelling coming from inside. Throwing open the door and rushing in, you fin a complete mess has been made of the bar, and a full on brawl is underway.
Perception: 18+11= 29
You spot Jaquir first. he's in pretty bad shape, duking it out with a pegasus. You also recognize the bartender, also in pretty bad shape, who seems to be squaring off with another Griffon you don't recognize. It's hard to gauge who is on who's team.
The Griffon flies at the bartender, talons at the ready. The bartender swiftly ducks and kicks him away, knocking him into Stallion B. Both of them crash to the ground, but the Griffon stays down: The Griffon is Unconscious.
Smokes' turn.
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Re: The Sun Sets
Holy Smokes takes a moment to figure out who is on which side and asks, "What's all this about Jaquir?"
Turn start: HP: 30, PiPs: 4, Status: In the doorway
[+1] Gather Energy
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.
Turn end: HP: 30, PiPs: 5, Status: Gather Energy
Combat Talents
Turn start: HP: 30, PiPs: 4, Status: In the doorway
[+1] Gather Energy
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.
Turn end: HP: 30, PiPs: 5, Status: Gather Energy
Combat Talents
- Spoiler:
[-3] Fireswath
Deal 1d10 damage to all enemies.
[+3] Draw Blood
Target creature suffers 1 ongoing damage (save ends)
[+1] Gather Energy
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.
[+1] Kindle Pain
If target enemy is suffering ongoing damage, increase that damage by 5.
[-3] Conjure Wraith
Conjure an allied Shadow Wraith. It has the following stat block.
Shadow Wraith - 10 HP
Trait - Midnight Haunting
All enemies take a -1 penalty to saving throws.
[+1] Talent - Spook
Target creature suffers a -2 penalty on its damage rolls (save ends).
[-2] Talent - Deathwish
Target enemy attacks the Shadow Wraith on its next turn if able. If the attack reduces the Shadow Wraith to 0 HP or less, the attacking enemy suffers 2d10 damage.
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Re: The Sun Sets
Jaquir used the Pegasi's grief to his advantage, bringing round the butt of his crossbow and whacking it against his face, before kicking him where it hurts and smacking his left fist into the ponies nose.
"The bastards took some unicorn hostage," he called out to the unexpected arrival of Holy Smokes.
---------------------------------
Lethal Shot ( Furious Rage) on Pegasus 3
9 + 11+7 = 27 'non lethal' damage
PiPs: 0 HP: 8 Condtion Vulerable 3
( save made, strike that)
"The bastards took some unicorn hostage," he called out to the unexpected arrival of Holy Smokes.
---------------------------------
Lethal Shot ( Furious Rage) on Pegasus 3
9 + 11+7 = 27 'non lethal' damage
PiPs: 0 HP: 8 Condtion Vulerable 3
( save made, strike that)
Last edited by Appkes on Sun Nov 04, 2012 3:58 am; edited 1 time in total
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Re: The Sun Sets
"...That would be me." Emerald calls out from her far side, looking annoyed at the pegasus that jumped her. "They can't even get torturing an innocent mare right. Thank you for the assist, it means a lot."
She glares at the pony atop her, and creates her telepathic connection. It's only a few moments to fill his mind with nightmarish forms pushing and stretching at his inner psyche. At the same time, she does similarly to the griffon: He would not be allowed to rest in peaceful unconsciousness, that was too good. Force the mind open instead. Scenes and sensations of being on heavy drug withdrawal, of having wings ripped out with rusted barbecue tongs, of their lungs filling with water, being skinned alive to make cupcakes, falling into heavy machinery and being grinded into paste... She rapid-fired all the common phobias directly into their skulls. It was sure at least one of them would stick.
[Cascading Nightmares, used twice: 8 damage to Pegasus 1 and the unconscious Griffon]
[27 hp, 7 pips, no status effects]
She glares at the pony atop her, and creates her telepathic connection. It's only a few moments to fill his mind with nightmarish forms pushing and stretching at his inner psyche. At the same time, she does similarly to the griffon: He would not be allowed to rest in peaceful unconsciousness, that was too good. Force the mind open instead. Scenes and sensations of being on heavy drug withdrawal, of having wings ripped out with rusted barbecue tongs, of their lungs filling with water, being skinned alive to make cupcakes, falling into heavy machinery and being grinded into paste... She rapid-fired all the common phobias directly into their skulls. It was sure at least one of them would stick.
[Cascading Nightmares, used twice: 8 damage to Pegasus 1 and the unconscious Griffon]
[27 hp, 7 pips, no status effects]
Re: The Sun Sets
Pegasus 2 Continues his methods of doubling up his attacks, hitting Stallion C and Stallion A: Stallion A is unconscious.
Jaquir's turn: Lethal shot on Pegasus 3: Pegasus 3 is Defeated.
Stallion C lands a kick on Pegasus 6.
Emerald's turn: Cascading Nightmares on Pegasus 1 and Griffon.
The Bartender bucks Pegasus 6.
Pegasus 6 recovers and counterattacks Stallion C and the Bartender.
Pegasus 7, recognizing a new potential threat, swoops up and rams Smokes: Smokes takes 4 damage.
Stalllion B comes to Smokes' aid and grabs Pegasus 7, throwing him into Pegasus 1: Pegasus 1 is unconscious.
Turn 5
Smokes' turn.
Jaquir's turn: Lethal shot on Pegasus 3: Pegasus 3 is Defeated.
Stallion C lands a kick on Pegasus 6.
Emerald's turn: Cascading Nightmares on Pegasus 1 and Griffon.
The Bartender bucks Pegasus 6.
Pegasus 6 recovers and counterattacks Stallion C and the Bartender.
Pegasus 7, recognizing a new potential threat, swoops up and rams Smokes: Smokes takes 4 damage.
Stalllion B comes to Smokes' aid and grabs Pegasus 7, throwing him into Pegasus 1: Pegasus 1 is unconscious.
Turn 5
Smokes' turn.
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Re: The Sun Sets
Holy Smokes gets up, and now that he can more or less tell who is attacking who, he conjures a whip of flame from his horn and whips it through each of the enemies in turn, letting the whip break off and coil itself around the last target.
Turn start: HP: 30, PiPs: 5, Status: Gather Energy
[-3] Fireswath
Deal 1d10 damage to all enemies.
1d10: 5
[+3] Draw Blood
Target creature suffers 1 ongoing damage (save ends)
Target: Pegasus 7 (assuming he's still up, if not, just pick one that is)
Turn end: HP: 26, PiPs: 5, Status: Annoyed
Turn start: HP: 30, PiPs: 5, Status: Gather Energy
[-3] Fireswath
Deal 1d10 damage to all enemies.
1d10: 5
[+3] Draw Blood
Target creature suffers 1 ongoing damage (save ends)
Target: Pegasus 7 (assuming he's still up, if not, just pick one that is)
Turn end: HP: 26, PiPs: 5, Status: Annoyed
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Re: The Sun Sets
HS use Fireswath. Pegasus 6 is unconscious.
Pegasus 2, desperate now, grabs the Unicorn who (he thinks) is responsible for all of this, drives her through one table, into, up, and over the bar, into the shelves of glass behind it. Emerald takes 21 damage.
Jaquir's turn.
Pegasus 2, desperate now, grabs the Unicorn who (he thinks) is responsible for all of this, drives her through one table, into, up, and over the bar, into the shelves of glass behind it. Emerald takes 21 damage.
Jaquir's turn.
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Re: The Sun Sets
Jaquir, seeing the unicorn he had been fighting to protect slammed into a glass display case, swore under his breath and leaped a table to get to the one who threw her, before slashing him in the face with his talons.
------------------------------------------------------------------
Use: Rampage, 1d10 damage to Pegasus 2. Damage: 6
PiPs: 2 HP: 8
------------------------------------------------------------------
Use: Rampage, 1d10 damage to Pegasus 2. Damage: 6
PiPs: 2 HP: 8
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Re: The Sun Sets
Stallion C comes over to lend a hand to Emerald: Emerald gains 2 Pips.
Emerald's turn.
Emerald's turn.
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Re: The Sun Sets
Emerald lists a bit, shaking her head. Her legs went out from under her. She groans, her one leg went numb from the impact, one eye blurry. The lightheadedness, the sudden trauma creating an adrenaline rush that made her entire being start to feel... sparkly. The heavy pegasus stallion body pressing in on her. Another earth stallion standing at his side, touching her, waiting his turn. Her head wasn't right. She was bleeding. Fight or flight was in full gear, but hooves were on her croup, she couldn't back up. He was pinning her. He wouldn't get the chance. Nopony would. She was done that life, and nopony would drag her back in it, having her vision or not. "Go away! Go away! I swear in the Nightmare's name I'll kill you if you don't! Get off! Go AWAY!"
Magic flowed about her, coalescing. Sight was but one illusion, albeit the most common. Aural, olfactory, tactile, there were plenty of other forms, far more complicated, far more dangerous. Even merely sight was the bending and manipulating of light itself into a quasi-physical form. It actually took deep reservoirs of magic to be a good illusionist: Superheating the air into combustion for a fireball was simple, but making everypony believe there was a fireball, bending light to reflect its rays, adjusting minds to feel its heat, it was far, far more complicated, and needed much more magic. Emerald's noble history of casters left her more than well enough of a magical reservoir, and she wasn't exactly in the right mind, instead, she was just letting out her magic in as much output as quickly as possible to remove the threat in whatever way was possible.
[Summoning Non-Euclidean Phobia ("Fire Giant")] 6 hp, 0 pips.
Tendrils of magic arose from the floor, formless yet with clear form, shifting from sense to sense, one minute being a physical tentacle, the next just the smell of burning flesh, but the force behind it was quite jarring as it madly lashed out in random directions, inflicting trauma upon all five senses wherever it struck, scrambling the brain.
Magic flowed about her, coalescing. Sight was but one illusion, albeit the most common. Aural, olfactory, tactile, there were plenty of other forms, far more complicated, far more dangerous. Even merely sight was the bending and manipulating of light itself into a quasi-physical form. It actually took deep reservoirs of magic to be a good illusionist: Superheating the air into combustion for a fireball was simple, but making everypony believe there was a fireball, bending light to reflect its rays, adjusting minds to feel its heat, it was far, far more complicated, and needed much more magic. Emerald's noble history of casters left her more than well enough of a magical reservoir, and she wasn't exactly in the right mind, instead, she was just letting out her magic in as much output as quickly as possible to remove the threat in whatever way was possible.
[Summoning Non-Euclidean Phobia ("Fire Giant")] 6 hp, 0 pips.
Tendrils of magic arose from the floor, formless yet with clear form, shifting from sense to sense, one minute being a physical tentacle, the next just the smell of burning flesh, but the force behind it was quite jarring as it madly lashed out in random directions, inflicting trauma upon all five senses wherever it struck, scrambling the brain.
- damage:
- Damage to all creatures:
Roll(1d8)+0:
7,+0
Total:7
Re: The Sun Sets
The last two remaining Pegasi drop to their knees in agony before passing out.
End Combat
Final Results:
Griffon: DEFEATED
1: DEFEATED
2: Unconscious
3: DEFEATED
4: DEFEATED
5: DEAD
6: Unconscious
7: Unconscious
Bartender: Bloodied
A: Unconscious
B: Bloodied
C: Bloodied
VICTORY
End Combat
Final Results:
Griffon: DEFEATED
1: DEFEATED
2: Unconscious
3: DEFEATED
4: DEFEATED
5: DEAD
6: Unconscious
7: Unconscious
Bartender: Bloodied
A: Unconscious
B: Bloodied
C: Bloodied
VICTORY
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
- Gender :
Posts : 5732
Join date : 2012-07-18
Age : 33
Location : Columbus, MS
Re: The Sun Sets
Holy Smokes looks around and asks, "So....can I get a bucking drink now or what?"
Ramsus- Freakin' Alicorn Princess
- Gender :
Posts : 5688
Join date : 2012-07-19
Age : 39
Location : California
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