Canpaign of Jokers
+3
Quietkal
elfowlgirl
Xel Unknown
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Re: Canpaign of Jokers
Xel Unknown wrote:And said Spawn of Chaos nods. "And BE you are?"The Warrior of Many Faces wrote:"Oof... been better," Quarrel admitted, standing up. "You that 27th doctordoomicus that Cyborg Sheriff mentioned?"
"Name's Quarrel," she said, squinting at him. "Normally, to make the emotions of our meeting even more poignant, I'd try to strangle you. Buuuut now doesn't seem like a good time. So, tell me what's trying to kill you so that I can kill them so we can try to kill each other later."
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Re: Canpaign of Jokers
Gears saunters up to the 2 pony things, since they don't seem to be in combat.
"...hey."
"...hey."
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Re: Canpaign of Jokers
(Combat Innterrupt) The Beeforged Pony claims to be MADE OF BEES! Then the last three Robo-Bees take some of the damage for the Hive... (5-3 = 2 damage) (Zero Bees in combat now...)
(OOC: Don't worry Kal and Faces, I'm just still gotta build base stats for what you two are up against. I'll get a post showing how it is for your two entering combat and stuff once I've gotten that finished with.)
(OOC: Don't worry Kal and Faces, I'm just still gotta build base stats for what you two are up against. I'll get a post showing how it is for your two entering combat and stuff once I've gotten that finished with.)
Re: Canpaign of Jokers
Quietkal wrote:Gears saunters up to the 2 pony things, since they don't seem to be in combat.
"...hey."
"Hey, Metal Gear!" Quarrel says enthusiastically. "This is my 74th cousin 4 times removed, whose name I have yet to catch!"
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Re: Canpaign of Jokers
"Disorderly..." The 2/7 Draconequus Unicorn with a black mane, white coat, a wing of a bird and bat, and a Whoopy-Tail said to both. He's not much of a talker...
Re: Canpaign of Jokers
The Warrior of Many Faces wrote:"Hey, Metal Gear!" Quarrel says enthusiastically. "This is my 74th cousin 4 times removed, whose name I have yet to catch!"
"Well that's...uh...that's...uh...something. I'm uh...Grinding Gears...regardless what Quarrel says."Xel Unknown wrote:"Disorderly..." The 2/7 Draconequus Unicorn with a black mane, white coat, a wing of a bird and bat, and a Whoopy-Tail said to both. He's not much of a talker...
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Re: Canpaign of Jokers
Start of turn
HP: 23/30, Temp HP: 5, PiPs: 4, Status: None.
The bee lazer didn't seem as effective against Ersa as it did against the other three. (Apparently lasers are better against ghosts than clouds? Go figure.) She then seemed to absorb the light flowing around her. (Gather Energy +1 PiP.)
End of turn
HP: 23/30, Temp HP: 5, PiPs: 5, Status: Gather Energy
Sorta ugly looking but, I doubt combat is ever gonna look cleanly IC/Mechanics in any way that makes sense.
HP: 23/30, Temp HP: 5, PiPs: 4, Status: None.
The bee lazer didn't seem as effective against Ersa as it did against the other three. (Apparently lasers are better against ghosts than clouds? Go figure.) She then seemed to absorb the light flowing around her. (Gather Energy +1 PiP.)
End of turn
HP: 23/30, Temp HP: 5, PiPs: 5, Status: Gather Energy
Sorta ugly looking but, I doubt combat is ever gonna look cleanly IC/Mechanics in any way that makes sense.
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Re: Canpaign of Jokers
Quietkal wrote:"Well that's...uh...that's...uh...something. I'm uh...Grinding Gears...regardless what Quarrel says."
"Whatever you say, Metal Gear," Quarrel says breezily.
Xel Unknown wrote:"Disorderly..." The 2/7 Draconequus Unicorn with a black mane, white coat, a wing of a bird and bat, and a Whoopy-Tail said to both. He's not much of a talker...
"Gotcha," Quarrel says with a smirk. "Now, time's a-wasting and there are things to kill. Show me what to hit."
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Re: Canpaign of Jokers
Xel Unknown wrote:"20% cooler, Metal Gear, sound..." Disorderly comments with a chuckle.
"Exactly," Quarrel agrees, with more than a hint of smugness.
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Re: Canpaign of Jokers
Gears sighs. I don't know why I expected him to side with me...although now that they mention it Metal Gear does sound like a pretty cool name. It inspires more confidence than Grinding Gears, at least.The Warrior of Many Faces wrote:Xel Unknown wrote:"20% cooler, Metal Gear, sound..." Disorderly comments with a chuckle.
"Exactly," Quarrel agrees, with more than a hint of smugness.
"Weren't you looking for something to uh...to hit? Gears thinks for a moment, then follows up with "And I don't mean me."
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Re: Canpaign of Jokers
Quietkal wrote:Gears sighs. I don't know why I expected him to side with me...although now that they mention it Metal Gear does sound like a pretty cool name. It inspires more confidence than Grinding Gears, at least.The Warrior of Many Faces wrote:Xel Unknown wrote:"20% cooler, Metal Gear, sound..." Disorderly comments with a chuckle.
"Exactly," Quarrel agrees, with more than a hint of smugness.
"Weren't you looking for something to uh...to hit? Gears thinks for a moment, then follows up with "And I don't mean me."
"Now why would I hit you?" Quarrel asks. "I'm pretty sure you wouldn't hit back. No fun at all."
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Re: Canpaign of Jokers
"Quarrel! Go for the beeforged ponies!
Klaue throws his head back puts his energy into intimidating the foes with a howl.
[-3] Bloodcurdling Howl
All enemies are weakened until the end of your next turn.
[Klaue status- 17HP 1PIP]
Klaue throws his head back puts his energy into intimidating the foes with a howl.
[-3] Bloodcurdling Howl
All enemies are weakened until the end of your next turn.
[Klaue status- 17HP 1PIP]
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Re: Canpaign of Jokers
Ivana looks around for Quarrel... and doesn't see her. She then loads up her crossbow, taking careful aim. (Gather Energy)
[17/30 HP, 5 PiPs]
[17/30 HP, 5 PiPs]
Last edited by Brony 7 of 9 on Tue Oct 16, 2012 3:32 pm; edited 1 time in total
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Re: Canpaign of Jokers
"I could......no you're right." He then does his almost signature by now head tilt down.The Warrior of Many Faces wrote:"Now why would I hit you?" Quarrel asks. "I'm pretty sure you wouldn't hit back. No fun at all."
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Re: Canpaign of Jokers
Doc pseudopolis wrote:"Quarrel! Go for the beeforged ponies!
Klaue throws his head back puts his energy into intimidating the foes with a howl.
[-3] Bloodcurdling Howl
All enemies are weakened until the end of your next turn.
[Klaue status- 17HP 1PIP]
For once in her life, Quarrel makes sense by not being able to hear Klaue from that far away.
Quietkal wrote:"I could......no you're right." He then does his almost signature by now head tilt down.
"Told ya," smirks Quarrel.
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Re: Canpaign of Jokers
Back in Ponyville...
Disorderly's, Quarrel's, and Grinding Gears' attention is pulled away from their little chat as the last of the Clockwork Guards are destroyed. "Gods of Deer... Guard I, like be, dead... Fight time now... Final Winged & Horned Clock to kill, and some swarm, metal bees... Will be easy, for us three."
(Disorderly combat talents: (Now that I'm going to have to play out a fight with Disorderly, you all will notice he's got only three normal combat talents and five racial combat talents... I'll explain what my rules for Combat Talents and Racial Combat Talents are to help explain this. You can all take upto three Racial Combat Talents into battle for free, but you can take two more Racial Combat Talents into battle if you use up two or your normal combat slots for the Racial Talents. Throughout the Campaign you all might gain more Racial Combat Talents one way or another. For example Quarrel can learn one of the talents that Disorderly knows after this combat if asked. Also just so you know Doc, you can shift between Wolf and Base forms as a free action, but after you do so, you can't do it again until after your next turn. (will repost in OOC as well))
(I'm keeping Kal's earlier roll of 18 for this fight. So that means the following Initiative rolls are:
Clockwork Alicorn roll = 18
Robotic Swarm = 6
Disorderly = 13)
(Turn Order (not counting Quarrel): Clockwork Alicorn, Gears, Disorderly, Robotic Swarm)
Just outside of Ponyville...
(Trait trigger) The two Beeforged Ponies both fly into a rage at seeing all of their bees are killed in battle... Dealing 2 damage (1d6 = 5 / 2 = 2) to both Klaus and Ivana. Next the first Beeforged Pony used it's BEES 4 BATTLE power to spawn four more bees with two pips into battle. (end of trait's effects) Following this one Robo-Bee flies at Rolled Scroll and does a Bee Sting him for 6 damage (1d8+X = 8 + 4 (Bee number) = 12 / 2 = 6) then that bee dies. Afterwards the second Beeforged Pony cries out. "Robo-Bee Attack!" and spawns one bee. (This attack can do more than just spawning one bee but also give the swarm one pip) Next the swarm of four tries to Robo-Pollinate the spark hive, but to no avail... The Robotic Spark Hive just sends out a bolt of Lighting to Engerize the Hive. (Combat Talent: Hive Sparks - Gives Robo-Bees One PiP) After the new energy gained the swarm tries again to do some Pollinating for the Spark Hive, this time the bees pollinating two pips to it's ally Hive.
Disorderly's, Quarrel's, and Grinding Gears' attention is pulled away from their little chat as the last of the Clockwork Guards are destroyed. "Gods of Deer... Guard I, like be, dead... Fight time now... Final Winged & Horned Clock to kill, and some swarm, metal bees... Will be easy, for us three."
(Disorderly combat talents: (Now that I'm going to have to play out a fight with Disorderly, you all will notice he's got only three normal combat talents and five racial combat talents... I'll explain what my rules for Combat Talents and Racial Combat Talents are to help explain this. You can all take upto three Racial Combat Talents into battle for free, but you can take two more Racial Combat Talents into battle if you use up two or your normal combat slots for the Racial Talents. Throughout the Campaign you all might gain more Racial Combat Talents one way or another. For example Quarrel can learn one of the talents that Disorderly knows after this combat if asked. Also just so you know Doc, you can shift between Wolf and Base forms as a free action, but after you do so, you can't do it again until after your next turn. (will repost in OOC as well))
- Spoiler:
- [0] Pray for Power (Deal with Discord)
Flip a coin. If you win the flip, you gain 1d8 pips. If you lose the flip, you deal 1d10 damage to yourself.
[-1] Chaos Blast (Smash and Grab)
Deal 1d8 damage to target creature. If you roll 5 or higher, that creature loses 1 pip and you gain 1 pip.
[-2] Feedback Wave
Deal 1d12+X damage to target creature, where X equals the number of pips that creature has.
- Spoiler:
- [+4] Chaos Control?
Roll 1d4 to choose what this attack does:
1) Deal 2d6 self damage
2 or higher) Pay X PiPs and 1d6 HP, to have Target Creature do a random combat talent at any target of your choice... The Combat Talents chosen are only between talents the Target Creature can perform at this time. And X is equal the dice roll the d4 rolled for this talent. (All Rolls Made count for Your special only.)
[+2] Discord’s Shadow
You and all allies gain 1d4 temporary hit points.
[+1] Whisper of Distrust
Target enemy makes an attack against a creature of your choice. The target chooses which attack to use. After the attack, the target suffers vulnerability 2 until the end of its next turn.
[-6] Drink the Glass - Immediate Interrupt
Trigger - An enemy deals damage to you.
The damage that would have been dealt to you is divided in half, then converted into temporary hit points.
[-10] Chaotic Harmony
For the rest of the battle you and all allies deal an extra 1d6 damage and suffers Vulnerability 1d4+1 Also all allies gain one extra combat talent from their normal combat talents.
- Spoiler:
- Discord's Knight (Knight’s Presence)
8: You gain resist 5 until the end of your next turn and target enemy must attack you on its next turn.
10: Up to two target allies cannot be attacked until the end of your next turn.
12: Halve all damage target ally takes for the rest of the battle.
(I'm keeping Kal's earlier roll of 18 for this fight. So that means the following Initiative rolls are:
Clockwork Alicorn roll = 18
Robotic Swarm = 6
Disorderly = 13)
(Turn Order (not counting Quarrel): Clockwork Alicorn, Gears, Disorderly, Robotic Swarm)
Just outside of Ponyville...
(Trait trigger) The two Beeforged Ponies both fly into a rage at seeing all of their bees are killed in battle... Dealing 2 damage (1d6 = 5 / 2 = 2) to both Klaus and Ivana. Next the first Beeforged Pony used it's BEES 4 BATTLE power to spawn four more bees with two pips into battle. (end of trait's effects) Following this one Robo-Bee flies at Rolled Scroll and does a Bee Sting him for 6 damage (1d8+X = 8 + 4 (Bee number) = 12 / 2 = 6) then that bee dies. Afterwards the second Beeforged Pony cries out. "Robo-Bee Attack!" and spawns one bee. (This attack can do more than just spawning one bee but also give the swarm one pip) Next the swarm of four tries to Robo-Pollinate the spark hive, but to no avail... The Robotic Spark Hive just sends out a bolt of Lighting to Engerize the Hive. (Combat Talent: Hive Sparks - Gives Robo-Bees One PiP) After the new energy gained the swarm tries again to do some Pollinating for the Spark Hive, this time the bees pollinating two pips to it's ally Hive.
Last edited by Xel Unknown on Tue Oct 16, 2012 7:58 pm; edited 3 times in total
Re: Canpaign of Jokers
Xel Unknown wrote:Back in Ponyville...
Disorderly's, Quarrel's, and Grinding Gears' attention is pulled away from their little chat as the last of the Clockwork Guards are destroyed. "Gods of Deer... Guard I, like be, dead... Fight time now... Final Winged & Horned Clock to kill, and some swarm, metal bees... Will be easy, for us three."
[Initiative: 5. Looks like Quarrel's going last.]
Quarrel smirks. "Good enough for me. It's cobbler time!" And with that cannibalized battle cry, she leaps into the fray.
- Spoiler:
- So if I understood that right, I can take up to three Racial talents in addition to my normal combat talents. If so, Quarrel's taking:
Racial:
Whisper of Distrust
Drink the Glass
Normal:
My Father's Power (Deal with Discord)
Cotton Cloud (Distracting Illusion)
Dis-Chord
Heh Heh Heh (Misdirection)
Storm of Chaos (Thunderbolt)
Plus my Ring's power:
Chaos Counter (don't recall the real attack name)
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Re: Canpaign of Jokers
(OOC: Eyep, that's how it works Many Faces)
The Clockwork Alicorn has 9 lights on it's underbelly that everyone could easily notice... And then before it's turn stats 6 of them light up.(1d6 = 6) (Read PiP count: 6) (Yes, this monster has a PiP count you'll be able to see...) Next you see all of it's lights go out as it's horn starts to glow... And fires a SUPER-LAZER at the party, it's main target being disorderly who took 12 damage (2d10 = 2 + 10 = 12) and both Gears and Quarrel get harmed for 7 damage (1d10 = 7). But the Unicorn with Discord's Blood in his veins only giggles at the harm it had endured.
(Disorderly is at 18 HP by the way...)
The Clockwork Alicorn has 9 lights on it's underbelly that everyone could easily notice... And then before it's turn stats 6 of them light up.(1d6 = 6) (Read PiP count: 6) (Yes, this monster has a PiP count you'll be able to see...) Next you see all of it's lights go out as it's horn starts to glow... And fires a SUPER-LAZER at the party, it's main target being disorderly who took 12 damage (2d10 = 2 + 10 = 12) and both Gears and Quarrel get harmed for 7 damage (1d10 = 7). But the Unicorn with Discord's Blood in his veins only giggles at the harm it had endured.
(Disorderly is at 18 HP by the way...)
Re: Canpaign of Jokers
Scroll jumps right at the Beehive, possessing it. A loud clatter follows, and he proudly announces, "I have rebuilt it!" (Possess) [0 pips, 24 hp] ((Also, at the end of the bees' turn, don't forget to roll for save, Xel.))
Last edited by elfowlgirl on Tue Oct 16, 2012 5:42 pm; edited 1 time in total
Re: Canpaign of Jokers
Gears looks at Quarrel and Disorderly, not entirely sure what to do. "So...how do we dooooooooooo" His head falls limp, but his eyes glow a bright green. Suddenly, a jolt of green electricity jumps from him to Disorderly, Gears's eyes go back to their normal color, and Gears's head snaps back up, picking up where he left off. "This fighting thing?"
((+10 Overload))
((+10 Overload))
- Spoiler:
- 10d8+0
1,8,6,3,7,4,4,1,3,3+0 = 40
+1 I Meant To Do That procs twice.
Failed both coin flips.
Healing surge from the special to Disorderly. Heals 6 and he can take a saving throw.
I don't remember the exact reference I'm making, but there's something that deals with a...living lightning of sorts. When it comes in contact with organics in small doses it accelerates the healing process.
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Re: Canpaign of Jokers
Start of turn
HP: 23/30, Temp HP: 5, PiPs: 5, Status: Gather Energy
The absorbed energy from earlier flares back to life in the form of black and silver flames pouring forth from Ersa's feathers.
((I used Empty Encouragement that doesn't do anything right now besides give me 3 PiPs and then Wild Abandon.))
Start of turn
HP: 23/30, Temp HP: 5, PiPs: 1, Status: +2d6 damage, Vulnerability 3
HP: 23/30, Temp HP: 5, PiPs: 5, Status: Gather Energy
The absorbed energy from earlier flares back to life in the form of black and silver flames pouring forth from Ersa's feathers.
((I used Empty Encouragement that doesn't do anything right now besides give me 3 PiPs and then Wild Abandon.))
Start of turn
HP: 23/30, Temp HP: 5, PiPs: 1, Status: +2d6 damage, Vulnerability 3
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Re: Canpaign of Jokers
Turn start (Health=15/30 PIPs=1 Status=Bloodied/Wolf form)
Klaue circles around behind the first of the beeforged, making sure it's rear is exposed to the others.
[+2] Circling Pack
Target enemy gains vulnerability 2 until the end of your next turn.
He clutches at his head as he changes back to his griffon form.
Turn end (Health=15/30 PIPs=3 Status=Bloodied/Griffon form)
Klaue circles around behind the first of the beeforged, making sure it's rear is exposed to the others.
[+2] Circling Pack
Target enemy gains vulnerability 2 until the end of your next turn.
He clutches at his head as he changes back to his griffon form.
Turn end (Health=15/30 PIPs=3 Status=Bloodied/Griffon form)
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Re: Canpaign of Jokers
In Ponyville...
Disorderly giggles as the Green Jolt is fired at him and heals him halfway of his damage. "...I like you...you fun... Chaos Sister, he a good, choice. You two, would make, cute couple." Next he puts his focus back to the battle and then picks at random to use: Chaos Blast (Smash and Grab) on the Robotic Swarm... And after what looked like a really big build up to something really awesome... It only ended up just harming one bee and didn't even kill it given the damage output was just a 1 (1d8 = 1) The 13 Bees on the other hand then started up by summoning more allies, and this action not only healed the one damaged bee, but also had it gain 3 more bees to the battle, turning their total HP upto 32 given each Bee had 2 HP.
(Disorderly - 24 HP 3 PiPs status: A little crazy, but otherwise fine)
Little Outside of Ponyville
Scroll could feel that the Hive she was inside of could do only three things, spawn bees, help ally bees, and a powerful 7 pip costing attack of some kind... Also Scroll learned all of the random traits the Spark Beehive had, along with it's pip count:
Disorderly giggles as the Green Jolt is fired at him and heals him halfway of his damage. "...I like you...you fun... Chaos Sister, he a good, choice. You two, would make, cute couple." Next he puts his focus back to the battle and then picks at random to use: Chaos Blast (Smash and Grab) on the Robotic Swarm... And after what looked like a really big build up to something really awesome... It only ended up just harming one bee and didn't even kill it given the damage output was just a 1 (1d8 = 1) The 13 Bees on the other hand then started up by summoning more allies, and this action not only healed the one damaged bee, but also had it gain 3 more bees to the battle, turning their total HP upto 32 given each Bee had 2 HP.
(Disorderly - 24 HP 3 PiPs status: A little crazy, but otherwise fine)
Little Outside of Ponyville
Scroll could feel that the Hive she was inside of could do only three things, spawn bees, help ally bees, and a powerful 7 pip costing attack of some kind... Also Scroll learned all of the random traits the Spark Beehive had, along with it's pip count:
(OOC: Giving you this stuff cause I felt like it... Normally would do a PM to Elfy and have it be upto her if she shared the these stats with the rest of you. But I felt like cutting out the middleman this time. And I gotta say you all did a really wise move... Also I'll do my saving throw after the Hive's next turn that Elfy Controls.)PiP: 5
Trait - Hi-Resistance
All Spark Robotic Hives have resistance 3+X where X is the number of Hives in combat. Total Resistance does not go higher than 6.
Trait - Defensive Spark Attack
Whenever the Spark Robotic Hive is attacked by any non-full-party attacks, they damage the attacking enemy with Xd6 damage where X equals the number of bees in combat.
Trait - PROTECT THE HIVE!!!
As long as there at least 8 Robo-bees are in combat, any attack that damages the total enemy party does zero harm to a Spark Robotic Hive and if there are at least 4 Robo-bees in combat, this hive takes half damage.
Last edited by Xel Unknown on Tue Oct 16, 2012 5:31 pm; edited 1 time in total
Re: Canpaign of Jokers
Ivana focuses intensely, calling upon the blood rage of the vampire within her. (Deal with Discord; +7 PiPs) She then gains insight into the Beeforged - how they move, what they do, etc. She knew then exactly how to move around them, give her allies another chance.
"GO!" shouted Ivana (Royal Command), firing at the exposed Beeforged before her (Stab; 6 (Base) + 2 (RC) + 2 (Vulnerability) + 3 (Hunter- Single Target) = 13 damage).
I believe this gives at least Klaus and Ersa another attack/chance to regain PiPs.
Also:
Ivana - 15/30 HP (Bloodied), 3 PiPs, Status: Angry
"GO!" shouted Ivana (Royal Command), firing at the exposed Beeforged before her (Stab; 6 (Base) + 2 (RC) + 2 (Vulnerability) + 3 (Hunter- Single Target) = 13 damage).
I believe this gives at least Klaus and Ersa another attack/chance to regain PiPs.
Also:
Ivana - 15/30 HP (Bloodied), 3 PiPs, Status: Angry
Last edited by Brony 7 of 9 on Tue Oct 16, 2012 5:37 pm; edited 1 time in total
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