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Changeling Investigations OOC (needs no more players)

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A1C Bronymous
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Post  RavenscroftRaven Mon Oct 22, 2012 5:06 pm

Turn Order is hidden. Smile So we are posting in initiative order only, then?
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Post  Masterweaver Mon Oct 22, 2012 5:23 pm

The out-of combat members may post between rounds.
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Post  Xel Unknown Mon Oct 22, 2012 5:28 pm

And as always, talking is a free action... XD
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Post  RavenscroftRaven Mon Oct 22, 2012 5:44 pm

But you're only allowed one free action per round! Sad
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Post  Xel Unknown Mon Oct 22, 2012 5:48 pm

RavenscroftRaven wrote:But you're only allowed one free action per round! Sad
Talking is a super-duper free action that never stops once started. XD
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Post  Brony 7 of 9 Mon Oct 22, 2012 5:51 pm

Xel Unknown wrote:
RavenscroftRaven wrote:But you're only allowed one free action per round! Sad
Talking is a super-duper free action that never stops once started. XD
Perfect! I shall now recite the entirety of the St. Crispin's Day speech before I drop a fireball down on some darn fool heads!
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Post  Doc pseudopolis Mon Oct 22, 2012 5:55 pm

Brony 7 of 9 wrote:
Xel Unknown wrote:
RavenscroftRaven wrote:But you're only allowed one free action per round! Sad
Talking is a super-duper free action that never stops once started. XD
Perfect! I shall now recite the entirety of the St. Crispin's Day speech before I drop a fireball down on some darn fool heads!
How many words is that?

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Post  Brony 7 of 9 Mon Oct 22, 2012 5:59 pm

Doc pseudopolis wrote:
Brony 7 of 9 wrote:
Xel Unknown wrote:
RavenscroftRaven wrote:But you're only allowed one free action per round! Sad
Talking is a super-duper free action that never stops once started. XD
Perfect! I shall now recite the entirety of the St. Crispin's Day speech before I drop a fireball down on some darn fool heads!
How many words is that?
407, according to Word. Took Olivier 2 minutes 13 seconds.
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Post  Doc pseudopolis Mon Oct 22, 2012 6:03 pm

Well I guess that's not too bad compared to some possiblities but I think it's still too long.
Also unless those ongoing damages stack (I'm honestly not sure if they do) chainlink isn't in too much trouble yet.

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Post  Masterweaver Mon Oct 22, 2012 6:03 pm

They stack.
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Post  Doc pseudopolis Mon Oct 22, 2012 6:08 pm

Masterweaver wrote:They stack.
That's a problem...still that means we'll need to deal with them quickly and these E.A.R.S. soldiers are likely mooks (course now that I've typed that...).

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Post  Xel Unknown Mon Oct 22, 2012 6:10 pm

I'm just hoping they're NOT faceless goons... If they are I'll be totally disappointed in the GM. They'd better have, names, faces, and personalities!
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Post  Masterweaver Mon Oct 22, 2012 6:11 pm

Oh, Chain Link forgot the temp hit points Ember gave him. Oh well. I'll just factor it into my GM notes.... Also, Noncombat posts.
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Post  A1C Bronymous Mon Oct 22, 2012 6:11 pm

Since when does ongoing stack?
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Post  Xel Unknown Mon Oct 22, 2012 6:12 pm

Masterweaver wrote:Oh, Chain Link forgot the temp hit points Ember gave him. Oh well. I'll just factor it into my GM notes.... Also, Noncombat posts.
I thought it was flashpoint that got the Temp HP.
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Post  Masterweaver Mon Oct 22, 2012 6:13 pm

Nnnoooope, it was Chain Link.
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Post  A1C Bronymous Mon Oct 22, 2012 6:14 pm

Inspire Courage: 1d12 Temp HP = 6 Temp HP to Flashpoint
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Post  Brony 7 of 9 Mon Oct 22, 2012 6:15 pm

Masterweaver wrote:Oh, Chain Link forgot the temp hit points Ember gave him. Oh well. I'll just factor it into my GM notes.... Also, Noncombat posts.
Ninja'd, but Ember gave them to Flashpoint. I think I would know.
Bronymous wrote:Since when does ongoing stack?
The only thing I see is that it doesn't specifically say "Ongoing doesn't stack" in the PHB.
X Ongoing Damage – The creature takes X damage at the start of its turn until the effect causing the ongoing damage is removed.
However, a power like Kindle Pain implies that ongoing damage does not stack, and can only be increased in special circumstances.
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Post  Xel Unknown Mon Oct 22, 2012 6:16 pm

These are NPCs, they can do stuff Player Character's cant.. So their Ongoing power stacks... Cause that's what the GM wants it to do.


Last edited by Xel Unknown on Mon Oct 22, 2012 6:16 pm; edited 1 time in total
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Post  Doc pseudopolis Mon Oct 22, 2012 6:16 pm

Masterweaver wrote:The scene suddenly shifts to the three ponies--well, two ponies and secretly a changeling who are not in combat. WHAT WILL THEY DO?!
I'm honestly not sure at this, I'll wait for one of the other two say something react based off what it is.
Edit:
Xel Unknown wrote:These are NPCs, they can do stuff Player Character's cant.. So their Ongoing power stacks... Cause that's what the GM wants it to do.
Yeah. Rule zero.

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Post  A1C Bronymous Mon Oct 22, 2012 6:18 pm

All I know is, the last two games I played they didn't stack. Not that its a big deal or anything, just confused.
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Post  Xel Unknown Mon Oct 22, 2012 6:24 pm

Yeah normally it DOESN'T... But it most likely is just a trait these Mooks got. After all he kept saying +1 Ongoing Damage implying it stacked.
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Post  Masterweaver Mon Oct 22, 2012 6:25 pm

Or the GM is an idiot and misread the attacks but won't admit it and instead prepares a safety line on the off chance that the attacks are too powerful.

But that would never happen.
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Post  Xel Unknown Mon Oct 22, 2012 6:31 pm

Dumb GMs are great, cause it then lets some players try to outsmart them or something. But really it wasn't much of a problem. I think it intresting to have an "attack" (ongoing damage isn't an attack but a status effect so not an attack in the handbook) that just gives Ongoing that stacks.
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Post  RavenscroftRaven Mon Oct 22, 2012 6:45 pm

It is still an attack. Even healing is an attack by the simplified rules of this setting. It just isn't a damaging attack even if it deals damage. Or so I understood it.
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