Hayday - On Set (IC)

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Re: Hayday - On Set (IC)

Post  Retrokinesis on Sun May 05, 2013 4:07 pm

Bullion barely notices the hit, locked in analysis of the battlefield and preparing his decisive strike...

action:
[0] Preparations [Standard Utility]
Your next attack applies Poison (save ends). You may choose to spend 2 pips. If you do, instead of poison, your next attack applies your choice of either Blind (save ends), Daze (save ends), Exhaustion (save ends), Lock (save ends), or Weakness (save ends).

Spending 2 pips to apply Lock instead of Poison.

status:
HP: 26
Pips: 6
Condition: Fine
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Re: Hayday - On Set (IC)

Post  Ramsus on Sun May 05, 2013 4:23 pm

Vari spits more poison at both Tasers and quickly spins a net of webbing.

Combat Data:

Start of Turn: HP: 29/30, PiPs: 2, Status: Ongoing 1 damage (save ends), 4 Temp HP
[-2] Neurotoxin (Snowfall) - Standard Attack
Deal 1d12 damage and apply Chill (save ends) to two target enemies.
Both Tasers take 6 damage and Chill (save ends).

[0]Spin Webbing Net (Build Fortifications) - Minor Utility
Conjure an allied Fortification. It has the following stat block.
Webbing Net (Fortification) - 1 HP
Trait - Upgrade Fortification
At the start of Fortification’s turn, it’s master may pay up to three pips. For each pip paid, Fortification gains 5 Temporary HP.
Trait - Crumble
At the start of Fortification's master's turn, Fortification takes 5 damage.

[0] Nope ("Take Cover!") - Interrupt Utility
Trigger – An ally is targeted by an attack.
Effect - The triggering attack hits Fortification instead.

Save vs Ongoing damage: 15 + 3 = 18. Success.

End of Turn: HP: 29/30, PiPs: 0, Status: 4 Temp HP
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Re: Hayday - On Set (IC)

Post  Paper Shadow on Sun May 05, 2013 5:05 pm

The first taser collapses off his cloud unconscious, and the second taser doesn't seem to be too healthy either. Still, he manages to shoot a stream of electricity at Vari, as she seems to be the only one actually attacking...

(Taser A is down)
(Taser B is bloodied, still suffering from chill, and is also channelling)
(Vari is Blinded, Dazed, and Weakened)

The Earth Pony Guards seem enraged that one of their allies have fallen. One of them makes an attack against the now vulnerable spiderpony and Bullion, but having to move the distance to make the attack results in a loss of power...

(Vari takes 1 + 2 (Daze) damage)
(Bullion takes 1 damage)

Initiative Order:
Selena
Earth Guard A, Unicorn Guard A
Bullion
Vari
Taser B, Earth Guard B
Jade
Jill
Unicorn Guard B, C, D

(Jade's turn...)

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Re: Hayday - On Set (IC)

Post  Curunir on Sun May 05, 2013 7:15 pm

Jade got close to the guards, ignored and unharmed just as she had hoped. She entered the monkey's paw stance, opening her mind to all the endless possibilities of battle, and selecting them almost randomly. She rushed forward to Vari's web, just as her hastily built cover was destroyed by a taser's blast meant for the spiderpony, and set upon three of the unicorn guards.

After barreling into her enemies, however, she felt her sight return and her head clear of countless options- her discipline had apparently eroded somewhat during her time in prison. No matter, the battle definitely appeared to be going their way.

Interrupt:
Fortification takes the first hit meant for Vari if that's an attack and not a utility- the one that blinds, weakens, and dazes her. Was about to say it takes the second, then remember can't do interrupts while dazed. If that's not an attack, then it blocks the 1 (3) damage to her.

In either case, Fortification is gone by start of Jade's turn.

Spoiler:
[+3] Monkey’s Paw (Critfisher) – Standard Utility
Choose one;
A) Roll two dice of your choice from amongst d8s, d10s and d12s (you could choose to roll both dice from one of these types, or a mix from amongst these types).
B) Pay 2 pips. If you do, roll five dice of your choice from amongst d8s, d10s and d12s (you could choose to roll all five from one of these types, or a mix from amongst these types).

Rolling 2 d12s. Rolling each twice because I'm dazed (item effect). Bolding all final roll results.

7,12,... 11, 8

12: Target creature gains Resist 3d8 until the end of your next turn. In addition, until the end of the encounter you and up to six allies may use any combat talent that you possess - even if you did not select it for this battle.

1,8, 8,5, 8,2

Resist 24 for Vari's web! Very Happy

Oh dear, starting to look like this might take a while...

8: Deal 1d10 damage to target creature.

6,10 to Unicorn Guard B
9, 7 to Unicorn Guard C
10, 6 to Unicorn Guard D

10: Target creature gains 2d12 hp.
9,1, + 9,6= 10 HP to someone who needs it... Bullion
9,4 + 6,5 = 15 HP to someone else who needs it... Jill

Drunken Monkey Style (King Of Fools (From Training Certificate))
Once per round, whenever you roll a 1 on a d8, d10 or d12; you may activate one of your Special Moves at random.

1d3= 3 = 12 special
3,2 + 5,7 + 7,5= 17 resist for me.

hoo... finally done, thank goodness.

Saving throw: 17, 11
Well that's a shame, no more daze/blindness for me :'(
Rolls:

Status:

HP 30
PIPS 10
Status: Resist 17 until end of next turn.
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Re: Hayday - On Set (IC)

Post  Ramsus on Sun May 05, 2013 7:34 pm

"Whu, bluh?" Vari comments as her web somehow seems to absorb some strange magic coming off of Jade and grows and shifts around, getting in the way of all the guards.

Combat Data:

In other words... my fortification now blocks every enemy attack until the end of Jade's next turn.

Edit: Seriously, brilliant move Cur.
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Re: Hayday - On Set (IC)

Post  Paper Shadow on Sun May 05, 2013 8:13 pm

Curunir wrote:
Interrupt:
Fortification takes the first hit meant for Vari if that's an attack and not a utility- the one that blinds, weakens, and dazes her. Was about to say it takes the second, then remember can't do interrupts while dazed. If that's not an attack, then it blocks the 1 (3) damage to her.

In either case, Fortification is gone by start of Jade's turn.
(It's not an attack, so I take it that Vari doesn't take the damage...)

Curunir wrote:
Spoiler:
[+3] Monkey’s Paw (Critfisher) – Standard Utility
Choose one;
A) Roll two dice of your choice from amongst d8s, d10s and d12s (you could choose to roll both dice from one of these types, or a mix from amongst these types).
B) Pay 2 pips. If you do, roll five dice of your choice from amongst d8s, d10s and d12s (you could choose to roll all five from one of these types, or a mix from amongst these types).

Rolling 2 d12s. Rolling each twice because I'm dazed (item effect). Bolding all final roll results.

7,12,... 11, 8

12: Target creature gains Resist 3d8 until the end of your next turn. In addition, until the end of the encounter you and up to six allies may use any combat talent that you possess - even if you did not select it for this battle.

1,8, 8,5, 8,2

Resist 24 for Vari's web! :D

Oh dear, starting to look like this might take a while...

8: Deal 1d10 damage to target creature.

6,10 to Unicorn Guard B
9, 7 to Unicorn Guard C
10, 6 to Unicorn Guard D

10: Target creature gains 2d12 hp.
9,1, + 9,6= 10 HP to someone who needs it... Bullion
9,4 + 6,5 = 15 HP to someone else who needs it... Jill

Drunken Monkey Style (King Of Fools (From Training Certificate))
Once per round, whenever you roll a 1 on a d8, d10 or d12; you may activate one of your Special Moves at random.

1d3= 3 = 12 special
3,2 + 5,7 + 7,5= 17 resist for me.

hoo... finally done, thank goodness.

Saving throw: 17, 11
Well that's a shame, no more daze/blindness for me :'(
Rolls:
(Unicorn Guards B, C, and D are bloodied)

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Re: Hayday - On Set (IC)

Post  Xel Unknown on Sun May 05, 2013 10:34 pm

"Note to self: Figure out how that pony just did that amazing show of magic..." Jill mutters to herself as she thinks over her options. She had the power to deal but who she would've chosen to gift this power, was a bit indisposed it seemed. Pitty the Spiderpony got hit with that Taser's blast. After seeing Jade's magical amazingness, she mused of trying to use her, but a gut feeling told her that option wasn't the best for her magics. Her next thought was to try it with the second biggest brawler... But then she noticed that he seemed to be planning something good, and her actions might ruin such things. And Jill was never one to wish to ruin an ally's plans. So she sparked the mind and gifted her attack magics to the panther... Hoping this'll not be a bad idea.

Minor Action:
[-1] Spark The Mind (Angry Drunk) - Minor Utility*
Target ally's next free attack deals an extra 1d4 damage.

Target Ally: Selena
Standard Action:
[-6] Attack Magic (Go Get The Bastard!) - Standard Utility*
Target ally may immediately use the following combat talent.

------ [0] Experimental Power-Boost (Sir, Yes Sir!) - Free Attack
------ Deal 3d12 damage to target creature. For each 12 you roll, you may trigger your special attack twice instead of once.

Target Ally: Selena
Spoiler:
Blinding Save: 15 = win

HP: 20
Pips: 0
Condition: Green
(OOC: Just to make 100% sure: Bullion now rolls 3d12+1d4 damage to one target enemy, and if he gets a crit he get's to trigger it TWICE! *fingers crossed*

EDIT: Becuase my move will mess with Bullion's plans... I'll have to go with giving the power to Selena: 3d12+1d4 damage is go for the kitty.)


Last edited by Xel Unknown on Sun May 05, 2013 10:52 pm; edited 1 time in total
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Re: Hayday - On Set (IC)

Post  Retrokinesis on Sun May 05, 2013 10:40 pm

Spoiler:
You probably don't want to use it on me, actually. Mainly because it'll waste the on-next-attack Lock I have prepared by forcing me to only hit 1 person instead of 6 like I'm going to on my next turn.
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Re: Hayday - On Set (IC)

Post  Paper Shadow on Mon May 06, 2013 5:42 am

(Gonna wait for Selena's result before posting further...)
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Re: Hayday - On Set (IC)

Post  thematthew on Mon May 06, 2013 3:51 pm

Selena leaps onto the Earth Pony Guard (B) and savagely mauls him.
Free Attack:
[0] Experimental Power-Boost (Sir, Yes Sir!) - Free Attack
Deal 3d12 damage to target creature. For each 12 you roll, you may trigger your special attack twice instead of once.
3d12 + 1d4 = 12 + 8 + 7 + 1 = 28 Damage. Activating Invocation (12) Twice: Selena gains: Consume Spirit – Free Action [5/Battle]
Sacrifice a conjuration that you control. You gain 1 PiP.

AND

Lightning Reflexes
Reaction and Interrupt combat talents not granted from items cost 1 less PiP for you to use. This cannot reduce their costs to less than 1.
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Re: Hayday - On Set (IC)

Post  Paper Shadow on Mon May 06, 2013 6:04 pm

thematthew wrote:
Free Attack:
[0] Experimental Power-Boost (Sir, Yes Sir!) - Free Attack
Deal 3d12 damage to target creature. For each 12 you roll, you may trigger your special attack twice instead of once.
3d12 + 1d4 = 12 + 8 + 7 + 1 = 28 Damage. Activating Invocation (12) Twice: Selena gains: Consume Spirit – Free Action [5/Battle]
Sacrifice a conjuration that you control. You gain 1 PiP.

AND

Lightning Reflexes
Reaction and Interrupt combat talents not granted from items cost 1 less PiP for you to use. This cannot reduce their costs to less than 1.
For those of you watching, to say that it is not a pretty sight would be an understatement. This only further angers the other earth pony guard...

(Earth Guard B is dead)

The batch of Unicorn Guards attempt to strike Jill, but the spider web gets in their way...

(Gonna save time and just assume they all get blocked by the God Web. Anyway, it's Selena's turn...)

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Re: Hayday - On Set (IC)

Post  Xel Unknown on Mon May 06, 2013 6:43 pm

Jill laughs evilly. "My only regrets was that... The Lovely Spiderpony wasn't the one to be empowered to do such a gory deed. And I don't think there's enough to build a new experimental minion out of those remains... Pitty..."


Last edited by Xel Unknown on Mon May 06, 2013 7:25 pm; edited 1 time in total
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Re: Hayday - On Set (IC)

Post  thematthew on Mon May 06, 2013 6:56 pm

Selena takes a quick swig of... something...
Action:
Hic.
End of Turn:
Save vs Blind + Daze: 16
HP: 28
Pips: 5

The shade commences irritating the Earth Pony to new heights.

Shade Action:
[-1] Deathwish - Standard Attack
Target creature must attack the Dark Spectre on its next turn if able.
HP:10
Pips:0
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Re: Hayday - On Set (IC)

Post  Paper Shadow on Mon May 06, 2013 7:39 pm

thematthew wrote:
Shade Action:
[-1] Deathwish - Standard Attack
Target creature must attack the Dark Spectre on its next turn if able.
HP:10
Pips:0
The Earth Pony swings his hooves wildly in rage. He doesn't even get a hit off due to blind rage. He does take a moment to calm down and start ignoring the shadow though...

(Guard Pony A no longer suffers a damage penalty)

Another Unicorn Guard gets caught in the web. He seems a bit fatigued from the fight...

(Bullion's turn, then Vari's...)

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Re: Hayday - On Set (IC)

Post  Retrokinesis on Mon May 06, 2013 8:04 pm

Bullion throws his arms back and shouts at the sky, he voice far louder than it should be. "Now, prepare yourselves for a spectacle of terrific might! HELL-FROZEN RAIN TECHNIQUE!" The clouds above the boat begin to darken and spark with lightning. A sudden, intense rain of dark hail falls from the clouds on the unsuspecting guards, cutting like shards of glass and freezing their muscles.

Laughing at the likely-panicking guards, Bullion seems to almost glow with sadistic glee.
action:
[-5] Cleaving Whirlwind (Hellfire Rain) [Standard Attack]
Up to six creatures suffer 6 ongoing damage (save ends).

Targeting all of them, as I think there's only 6 left at this point? It applies Lock as well due to Preparations and all their saves are at -3 from Persistent Hex.

[-1] Bloodrage (Blood Pact) [Minor Utility]
For the rest of the battle, at the beginning of your turn, you gain 1 PiP and then lose 1 HP for each PiP you have.

status:
HP: 25
Pips: 0
Condition: Fine, Bloodrage
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Re: Hayday - On Set (IC)

Post  Xel Unknown on Mon May 06, 2013 11:47 pm

"My, my, my... That's quite a feat of skill..." Jill comments impressed by the Minotaurs attack.
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Re: Hayday - On Set (IC)

Post  Paper Shadow on Tue May 07, 2013 5:29 am

The taser is the first to be pelted by the hail, and even for a pegasus who should be use to harsh weather, it catches him off guard and knocks him off both the cloud and the ship. Once again, the Earth Guard isn't amused...

(Taser B is gone)
(Vari is no longer Blinded, Dazed, and Weakened)

Initiative Order:
Selena
Earth Guard A, Unicorn Guard A (Both Suffering OD 6)
Bullion
Vari
Jade
Jill
Unicorn Guard B, C, D (All Bloodied) (All Suffering OD 6)

(Vari, then Jade, then Jill. Alternatively, in order to save time, you can make your turn as soon as you see this, since there are no enemies between you three...)

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Re: Hayday - On Set (IC)

Post  Ramsus on Tue May 07, 2013 6:22 am

Vari, finding her line of sight obstructed by the webbing, pulls off a piece and quickly crafts another net.

Combat Data:

Start of Turn: HP: 29/30, PiPs: 0, Status: 4 Temp HP
[+3] Regenerative Healing Factor (Sanctity of Faith) - Standard Utility
You gain regeneration 2 (save ends).

[0] Spin Webbing Net (Build Fortifications) - Minor Utility

Save vs regen: 3 + 9 = 12. Success.

[-1] Superpony Endurance (Masochism) - Interrupt Utility
Trigger: You succeed on a saving throw
Effect: You fail the triggering saving throw. Gain 1d12 temporary hit points.
d12: 11

End of Turn: HP: 29/30, PiPs: 2, Status: 11 Temp HP, Regen 2 (save ends)
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Re: Hayday - On Set (IC)

Post  Xel Unknown on Tue May 07, 2013 10:41 am

Jill again summons her magic science with a flash targeting the Earth Pony Guard.

standard action:
[+2] Because Science! (Muddle the Mixture) - Standard Utility*
You and target enemy are weakened until the end of your next turn. When you use this
ability flip a coin. If you win the flip, you gain an additional 2 PiPs. If you lose the flip, you are blinded (save ends).

Target: Earth Pony Guard

Flip: fail

Save Throw: fail
status:
HP: 20
Pips: 2
Condition: Weaken (till end of next turn) Blinded (save ends)
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Re: Hayday - On Set (IC)

Post  Curunir on Tue May 07, 2013 4:59 pm

Now with her senses fully functional, Jade noticed the strange behavior of the web she had been hiding behind- it had apparently been imperviously blocking all attacks against the group- apparently a chaotic side-effect of her frequent contact with ancient magics. She would have to investigate later. She pinpointed the locations of the remaining guards, and went after them, jumping onto the earth pony guard and from there somersaulting onto, kicking, and jumping off each of the unicorn guards in turn.

Combat:
Minor action to switch out Collector (Godfather) for Heist

[-5] Heist – Standard Attack
Deal damage to up to six target creatures equal to the amount of pips you had before using this talent.

10 damage to all enemies, I believe: (Earth Guard A, Unicorn Guards A,B,C,D.

Status:
HP: 30
PIPS: 5
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Re: Hayday - On Set (IC)

Post  Paper Shadow on Tue May 07, 2013 5:17 pm

Curunir wrote:
Combat:
Minor action to switch out Collector (Godfather) for Heist

[-5] Heist – Standard Attack
Deal damage to up to six target creatures equal to the amount of pips you had before using this talent.

10 damage to all enemies, I believe: (Earth Guard A, Unicorn Guards A,B,C,D.
Your jumps and attacks are all pretty spectacular to watch, and hit quite a bit. Three of the unicorns fall to your assault, and the other two guards look pretty torn up...

(Earth Guard A and Unicorn Guard A are both bloodied)
(Unicorn Guards B, C, and D are out for the count)

The more perceptive of you notice that, during all the madness, the unicorn guard who had been struggling with the magic dampener has, some time during the fight, fled the ship as well, either intentionally or accidentally as he tried to get the dampener off him...

(Selena's turn...)

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Re: Hayday - On Set (IC)

Post  Xel Unknown on Tue May 07, 2013 6:13 pm

"Nicely done... Three down, and they're still alive... Mmm..." Jill comments, finding herself respecting what she thinks is purely Jade's combat skills and thinking of the possible mind control tests she could try on the three KOed Unicorns.
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Re: Hayday - On Set (IC)

Post  thematthew on Wed May 08, 2013 10:45 pm

Selena reaches out at the fallen unicorns and grabs... something?
Reaction:
[-1][0] Steal... eugh Nevermind... (Animate Bone Mite) - Reaction Utility
Trigger - An enemy falls to 0 or fewer HP
Effect - You conjure a Bone Minion that has the following stat block.

Bone Mite - 1 HP
Trait - Bloodhusk
When this creature dies, it deals 1d8 damage to target creature.

[0] Burrow In Flesh - Standard Attack
Target creature suffers 2 ongoing damage (save ends).

[0] Bloodfeast - Minor Utility
Sacrifice a Conjuration you or a willing ally controls. Target ally gains 4 hp. [*]

Activated three times

Then she attempts a quick pocket of some more things
Standard Action:
[+3] Steal Everything (Critfisher) – Standard Utility
Choose one;
A) Roll two dice of your choice from amongst d8s, d10s and d12s (you could choose to roll both dice from one of these types, or a mix from amongst these types).
B) Pay 2 pips. If you do, roll five dice of your choice from amongst d8s, d10s and d12s (you could choose to roll all five from one of these types, or a mix from amongst these types).

A) 2D12= 7, 6

And finally looks to her minions and says, "You think you have them boys?" As a wave of shadow charges at the enemies.

Then the Shade immediately explodes as Selena re-coalesces it's form into something else.
Free Action:
Consume Spirit – Free Action [5/Battle]
Sacrifice a conjuration that you control. You gain 1 PiP.

Trait - Spectral Possession
When the Dark Spectre is destroyed, target creature is dominated by you until the end of its next turn.

[-4][-3] Steal the Pieces (Recycle) - Reaction Utility
Trigger: A conjuration you control is destroyed by an enemy attack.
Effect: You may immediately use a conjuration talent you have brought into combat.

[-5][-4] Steal Shadow (Conjure Spectre) - Standard Utility
Conjure an allied Dark Spectre. It has the following stat block.

Dark Spectre - 10 HP
Trait - Midnight Haunting
All enemies suffer a -1 penalty to saving throws.

Trait - Spectral Possession
When the Dark Spectre is destroyed, target creature is dominated by you until the end of its next turn.

->Earth Guard A is Dominated until the end of it's next turn

[+1] Spook – Standard Attack
Target creature suffers a -2 penalty on its damage rolls (save ends).

[-1] Deathwish - Standard Attack
Target creature must attack the Dark Spectre on its next turn if able.

Bone Mites: The bone mites immediately begin eating themselves and others.
Bone Mite Actions:
One Bone Mite is using [0] Bloodfeast - Minor Utility
Sacrifice a Conjuration you or a willing ally controls. Target ally gains 4 hp. [*]
With the sacrificed conjuration being the Shade -> Unicorn Guard A is Dominated until the end of it's next turn.

The other 2 are using [0] Burrow In Flesh - Standard Attack
Target creature suffers 2 ongoing damage (save ends).

Then [0] Bloodfeast - Minor Utility
Sacrifice a Conjuration you or a willing ally controls. Target ally gains 4 hp. [*]

Sacrificing themselves, so the Unicorn and Earth Pony suffer OD 2 and 1d8 damage each: 3 on both
Heals to self, Bullion, and Jill

End of Turn:
HP: 30
Pips: 2
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Re: Hayday - On Set (IC)

Post  Paper Shadow on Thu May 09, 2013 7:03 am

thematthew wrote:
End of Turn:
HP: 30
Pips: 2
The two guards fall under your control, if only for a moment. The unicorn guard looks like he's about to fall before you even get a chance to play with your new toy...

(I don't know how domination works in terms of what you get to know, so have the following stat block. No stat block for the Unicorn Guard though, as at the start of his next turn he dies to the ongoing damage...)

Earth Guard A Stat Block:
Pips: 8
[+1] Skirmish
Deal 1d4 damage to up to two different target creatures.
(Locked (Save Ends))
[-4] Charge!
Deal 2d12 damage to target creature.

(Yeah, it's just the Soldier from the PH Guide. I didn't know how "outdated" it was. Sue me...)

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Re: Hayday - On Set (IC)

Post  thematthew on Thu May 09, 2013 12:19 pm

Selena chuckles as the Earth Guard begins hitting himself in the face.
Earth Guard Actions:
Charge at self. 2d12 damage= 7 + 2 = 9
Save vs Lock: 7

Unless you wanted to do the rolls...
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Re: Hayday - On Set (IC)

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