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The Old King's News (Skype Campaign)

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Fury of the Tempest
Demonu
Doc pseudopolis
Xel Unknown
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Stairc -Dan Felder
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Post  kajisora Tue Mar 05, 2013 10:08 am

ok.
wait.
WHAT THE HELL?

I will leave this be for now. Then I will process this.
Then, I will form a cogent response and post once more.
See you in a few hours
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Post  Doc pseudopolis Tue Mar 05, 2013 4:27 pm

kajisora wrote:ok.
wait.
WHAT THE HELL?

I will leave this be for now. Then I will process this.
Then, I will form a cogent response and post once more.
See you in a few hours
My thoughts aswell.

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Post  tygerburningbright Fri Mar 08, 2013 8:37 pm

If this group is still alive may I summit a character?
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Post  Z2 Thu Mar 21, 2013 10:05 pm

It was suggested that I post some of my monsters. Therefore, from the latest session, I present:

The Amazing Jonah Hen : Travelling Magician.

Magician - Magic Box (x2) : Recommended Encounter

Travelling Magician - Hp 30:
Trait - Comedy capable: gain a pip whenever a 1 is rolled
Trait - Slight of Hand: If max is rolled on a d8, d10, or d12, activate the target enemy's special move

[0] Enchanted Juggling Balls - Minor Attack
Enemy is stunned, but may save at the beginning of their turn

[0] Out of the Box - Minor Utility
Take pips from a magic box

[-2] Summon magic Box - Minor Utility
Summon a magic Box

[+2] Flourish Blade - Standard Attack
1d10 damage to a single target

[-5] Magic Saw - Standard Attack
Deal 1d12 damage and 1d8 ongoing, the ongoing lasts until the end of the battle; this move can only be used once

[0] Desperation - Reaction Attack
Trigger: fall below 20% hp
Effect: Deal 3d12 damage to creature of choice, become dazed for remainder of combat



Magic Box - Hp 5
Trait: Connectivity, Multi target attacks that would hit more than one magic box do no damage

[+1] Guardian Orbit - Interrupt Utility
Trigger - a non Box ally is targeted by an attack
Effect - this creature takes the attack instead, with 3 resist

With only three players, the monsters took a slight penalty in stats, but there it is. I'll try to post a summary later.
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Post  kajisora Fri Mar 22, 2013 9:51 am

I guess I shall post a thing like unto a summary:

Previous session :
- after shenanigans, Fust and Dapper are left behind at the inn, pondering their next move. A single mustached duck remains. Dapper's mustache becomes magical.
- Heading down to the lobby, they spot Tyger's character Momoko.
- Momoko turns out to be a fan of Dapper's. Stutters are had, authographs are signed unto hats, and the two are attacked by rabid fangirls.
- In the meantime, Fust terrifies a bellhop and is consequently assaulted, then bagged and kidnapped, by a trio of Diamond Dogs. Rude one limbed-gestures are made.
- A merry chase ensues, ending with a teleportation incident leaving Dapper and one dog unconscious.
- Momoko frees Fust, who proceeds to terrify her and the remaining dogs, who flee and leave behind a map and a mysterious letter.
- Momoko is then convinced (read: roped into) joining the pair loons in enacting revenge and/or justice on Fust's assailants.
- Items are examined, and determined to be incomprehensible due to lack of labeling and foreign languages. Dapper determines the language to be Martian in origin. Despite overwhelming lack of evidence, he is not believed by the rest of the party.
- Searching the town, the party encounters a shopkeeper, who identifies the language as manedarin, and the map as likely depicting an area on the mainland. Fust meanwhile, wanders off into town and briefly encounters a dictionary.
- The party reconvenes, many Laughters are activated, and a course of action is decided upon. To wit, the party shall head to the port on the eastern shore, there to find a linguist and/or passage to the mainland.
- For duck related reasons, the cart is left with the party. A pulling order set up, and game ends due to technical difficulties.

Up next (last session):
Mechamagicians, boxes, boats, attempted explosive hugs and an alleged junk


Last edited by kajisora on Fri Mar 22, 2013 1:02 pm; edited 1 time in total
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Post  kajisora Fri Mar 22, 2013 1:01 pm

last session report:
- resuming where we left off, the party continues towards the port town on the eastern shore of the Isle of Quails. Meanwhile, Fust suffers technical difficulties in the form of a broken mic, which last throughout the session.
- The call to adventurous exploration is briefly raised, before being dismissed for IC reasons of "why should we?".
- Upon arrival, the party heads for the dockside, intent on procuring.... a LINGUIST! Or failing that, transportation to the mainland.
- Barely have our adventurers embarked upon this search however, before they, and Fust in particular are distracted by a magician's tent.
-A very FAMILIAR tent. Fust, recognizing said tent as belonging to the griffon magician who attempted to rob Cameo back in Birdsmouth, storms in with intentions of causing grievous bodily harm, leaping over the audience and punching yon magician in the face.
- Showing a performer's spirit of unprecedented caliber, The Amazing Jonah Hen incorporates the enraged Jager into his performance, distracting him with enchanted juggling balls.
- Dapper and Momoko, stand outside, quite flabbergasted, neither having been present at the attempted theft. Nevertheless, they rush in after their companion with various degrees of success. In a rare case of ungentlecolty behavior, Dapper teleports onto the the stage, leaving poor Momoko to push her way through the crowds, dealing with racist griffons on the way.
- Dapper whips out the fancy new party boon: the magical duck of magic. Mustache included. The duck breaks Fusts enchantment, and combat is engaged. The sawing-in-half trick is attempted, sans box.
- In true Jager fashion, Fust rips off his own limb to use as a weapon. after taking some truly spectacular damage, he proceeds to pummel the magician, partly averted by the noble sacrifice of a box. Also, guinea pigs.
-Cut in half by his own saw, the magician disappears, leaving a box behind. Party is showered with roses, and takes a bow. Fust gets a pet. Or Epaulet.
- heading backstage, the party acquires several magical potions, and proceeds to attempt to figure out a way to open yon box. This is, of course, only achieved after a comedy montage.
- The box opens revealing... Half a griffin. No, not the ass. He left weeks ago. The griffin lives, and turns out to be clockwork.
- Half a mechanical griffin magician get! He joins the guinea pig on Fust's shoulder
- Guards investigate. Momoko initiates distraction procedures. These are effective, until she tries to hide behind a lamppost. She is promptly surrounded.
- In an attempt to save his spunky mare sidekick, Dapper hugs a guard from behind and activates phase step, hoping to blow up his mustache.
- The living bomb impersonation.... bombs, and phase step is activated. With Dapper now inside the guard, the average IQ of the local police is determined, as the public servant punches himself out. The rest of the force is convinced Dapper is an evil pony ghost, and flees.
- Proceeding to the docks, the party encounters a customs officer. He does not know the language the mysterious letter is written in, but identifies the location shown on the map.
- On being asked about transportation, the officer offers us the use of his junk. His junk, he exclaims, is large enough to store the party's wagon. In fact, his junk is so large, it barely fits most places. It is a junk of most epic proportions, he claims. And free to use as well. This conversation continues for several minutes, before he hands the party the key to his junk from...somewhere.
- As it turns out, the alleged junk is just that. Alleged. The officer is merely a fan of perverse jokes. He flies away, and is summarily pelted with a bottle of Dyneschnaps.
- Searching the docks our dynamic trio encounters a vessel, guarded by a sleeping griffin bearing the same insignia as Fust's kidnappers.
- Momoko successfully pickpockets the guard of all his belongings, including an amulet bearing the image of the boat. The group embarks.
- Gears everywhere. The campaign takes a turn for the steampunk.
- Jonah hen attaches to the ship controls. He has gained his sea-legs, and the boat gains a mechanical captain.
- The boat ticks off into the sunset, Dapper stands on the aft deck, waving and twirling his mustache, while the guard rages.
- The ship is searched, and turns out to contain two mysterious doors. One is rumored to be disturbing, having been sealed off by Jonah as soon as gained control of the vessel. The other is locked. The party enters via the ceiling, and the engine room is revealed. Party is nonplussed at the ship being powered by a clock.
-As the session ends, Fust keeps watch while Momoko claims the captain's bed and Dapper moves to the couch.

That ran a little long. I'll try to condense it a little more next time
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Post  kajisora Sat Mar 23, 2013 11:20 am

Btw, Z, laughter was going to be reworked right?
Mind if I take a shot at it?
I promise to be as random and nonlethal as possible.
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Post  Z2 Sat Mar 23, 2013 1:07 pm

Well, you are its biggest user... How about you take entries 1-40 while I rework the rest?
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Post  Quietkal Fri Apr 05, 2013 12:13 pm

I'm...interested. It's been awhile since Pony Team BasGas, and I think I'd be down for a Skype game, if you'd have me. (I'm EST, so no problem with the session hours)
I've glanced at the Talent Specialization setup, but don't the ins and outs of it as well as I'd like. I know you get Talent points and you can daily spend them to get +1s or perma spend them to get bonuses to talents.
Haven't read the history of the group yet, figure I'd start on that a little later today.
So...I'll just uh...leave this character sheet here. Lemme know if things need to be changed/ leveled to level 2 or added flaws or what have you.
Kthnx Smile
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Post  kajisora Fri Apr 05, 2013 7:05 pm

talent specialisation is pretty simple:
- you get points at every level. you can either spend them on skills, or keep them for later. I spent mine to increase the effect of The Fun Has Been Doubled.
- unspent points act as mini magic points, you can spend x to get a +x bonus to a skill roll. Recharged with rest.

Characters are currently at level 3.
There has been about a session and a half since the recordings stopped, as we've had a number of technical issues. The happenings are in the notes. I was planning to start doing the recording from now on.

There is no thermite in this campaign.
Yet.
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Post  Quietkal Fri Apr 05, 2013 7:59 pm

Sounds cool. I've got the sheet mostly updated now, just need to readjust items for the higher gold amount. completely updated, unless there's something I missed.

Characters that enter the game with an explosion are pretty cool.
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Post  Quietkal Sun Apr 07, 2013 10:37 pm

Allegro's highlights
Explode from Duck's Mustache
Cutie Mark Crit Fail hat generation
Amazing 16 on examining stroke of robot half-griffin
Crit Fail understanding how control panels are connected to things
Super Priority initiative
Deal 37 damage on first turn
Become defeated from 27 health
Magical Luggage get
Cutie Mark Crit suceed Robotic Rainbow Dash into cuddle-buddy (G-Rated)

Pretty cool first session.
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Post  kajisora Fri Apr 12, 2013 8:55 am

OKN Session 10: Pandas and Partysplits
behold this finely crafted link!
will post some sort of summary later.
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Post  kajisora Sat Apr 13, 2013 6:14 am

Summaries!

- The party starts aboard the boat. Having fought off the engine ghost, it is now fully theirs.
- After and extended rest, Destinations are reached. Seeing as the ship is technically stolen, Jonah refuses to approach land. His butt shall not be taken away! Instead, traditional means of transportation are supplied. Cannons, of course.
- Momoko and Allegro brave the cannons. Fust and Dapper decide to walk.
- after a rather eventful landing, Allegro invents popcorn-scented salts, while Momoko stinks of fish, is knocked unconscious once again, and gains a small golden fish from her ordeals. She is woken by terrifying laughter, and is apologised to.
- Meanwhile, the seafloor is uncharacteristically boring. Remarkably free of weeds though. It ends in a sheer cliff into the harbor. An unusual, but not unheard of geological formation. If such it be.
-The party rejoins, Allegro enchants his hat with scent neutralisation. It is traded for Momo's waterbreathing hat. Said hat is determined to be very fitting for Momo in many ways.
- The party presses on. A bridge, more moderately unhappy fish. No combat or fishy beet salad this time. The means are never to be spoken off again.
- Encountering.... the Forest. Using the magic of stage experience, Dapper disguises the party as bears. Pandas in fact, for mysterious reasons. Somehow, this lets the party evade ambush.
- Mining town found! Still adorable panda bears, the whole town is enchanted to meet them. Movie contracts are gained, money is made, and many, many items procured. Fust is found adorable despite his best efforts, netting him a free 10-foot pole. Steven Spielbird joins the party to film the panda adventures. Show shall NOT be named My Little Pandas.
- Town is ditched just before the disguise wears off. Spielbird is chagrined, but cannot get out of his contract.
- Enemy base Find! Allegro falls down a well, Dapper jumps after tunnels are found, and will be explored. Momo lowers a rope, then joins Fust in exploring the Enemy base. A well known song is referenced.
- The Bottom Of The Well is explored. Blocks puzzles are had, wallmasters are picked at and allegro fights a series of creepy entities with his Sunderblade and... HEY LISTEN! Shut up Dapper. Traps are navigated, and the boss room is found. It is gazed at, determined to be somewhat scary then Sundered open. POV Switch!
- The enemy base is guarded by pink lasers. these are bypassed. Momo knocks out a guard and pickpockets him. Personal effects are returned, keys are taken.
- Having Splitting down to a science, Momo sneaks into the base's main offices. Fust heads for ye Inner Sanctum. More referencing the song
- Momo sneaks past a series of guards and finds... an office. Full of interesting documents. All are grabbed and the view switches to Fust.
- Fust battles a series of Reactive Glowy Things. Some damage is taken, and they are beat within the allotted time. The room is left before traps activate.
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Post  Quietkal Sun Apr 28, 2013 1:05 pm

Kaji'll probably do a better recap, but I've got this typed up already.
4/25 Session: Healing is Magic
-Party gets a list of the 12 days of christmas sets of things Jonah wants.
-Dark Science Wave affected ponies are fired toward a hospital, and land successfully.
-Hospital is under quarantine, zombies are suggested
-Enter hippogriff from upper level of hospital, who warns the group about the danger then exits back inside
-Al crit fails his first roll
-Party decides to go inside the hospital and see if they can't help the good doctor
-Fust literally "picks" the lock
-Dapper rushes to the ladies' room to render services, greeted by a PERVERT ALARM
-Al and Fust find vending machines, and Fust attempts to get drinks by hitting one machine with another
-One machine sits in the corner glowing, Sparkle Cola: RAD
-Regroup after sending an Iced Baybee Frappacino to the boat through the luggage.
-RoboDash bursts out of Al's magical cello case, and declares that we're in a zombie situation
-She's trained for this, and transforms into BattleDash
-Group goes upstairs, where there's something weird and chrome on the floor
-Al crit fails again.
-Dapper activates laughter, causing...I forgot what happened. But the important part is a Dubstep blasting subwoofer appears.
-Weird chrome floor gets all spiky, as non-Newtonian Fluids do.
-Fust attempts to ignore spikes, then turns back
-Dapper attempts to teleport the sub-woofer to us. Mustache explodes.
-Damage is taken by all
-RoboDash attempts to Sonic Rainboom and fails, throwing some of the chrome stuff outside
-Chrome stuff is nanobots that are overzealous in eating organic material, whoops
-RoboDash attempts to use lightning to short out the nanobots, rolls 2 natural 1's and shocks herself into a Blue Screen of Death
-Al attempts to heal her with magic, crit fails into using an EMP
-RoboDash and the majority of the nanobots have their software wiped, making them just shells
-Al's sad, and a moment of silence is taken before putting her in the luggage and sending her back to the ship.
-Rest of hospital is searched, Dr Beak(er?) is found melting in one of the special hazardous containment rooms
-After attempting to get her out of the room, the group leaves her be. She passes out a recipe for Dark Science Wave removing formula
-Al plays a requiem as they leave, and plans to do what no PC has ever done
-He attempts to tell the police what happened
-They attempt to hit him and Dapper with sticks
-Group goes into sewer to get the rarest ingredient, a special fungus

Group break due to Real life incidents

-Sewers small bad due to griffin lifestyle, Dapper throws up
-Al makes his nostrils smell like sunshine and rainbows (which are spicy, but he likes the way it burns)
-Mushroom is found
-Mushroom does not want to be taken and ground into a formula
-Fight begins, with group at 10 hit points each
-Mushroom is nerfed several times
-Fight rages on, with Dapper and Fust falling unconscious, then being raised with temporary points
-Al falls unconscious
-Fust and Dapper knock the mushroom out, ending combat and ridding them of their temporary health
-Everypony falls unconscious on top of the mushroom flotsam as it flows out into the sewers
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Post  kajisora Mon Apr 29, 2013 9:03 am

Sorry this took so long: Here's the session 11 and 12 recording.
OKN_Session_11: Out of the fire and into the sewer
OKN_Session_12: Quest for the Magic Mushroom

Session 11 notes:
- Fust makes his way to the Inner sanctum. Momoko decides to drop in via a trapdoor in the offices.
- The pair makes checks the room for doors and exits, noticing a rather..... intriguing hatch in the wall. This hatch is rushed by Fust, a screaming Momo in tow.
- The Party's Powers of Plot Prevention strike again! The hatch turns out to be a garbage chute never meant for actual traversal, leading to a rather toasty incinerator. Obivously, this is painful for all involved. Momo takes heavy damage and her mane is shortened
- Yes, even for the incinerator. Fust punches a hole in the wall, leading to an alcove with a number of valves. The pair is safe for now, but still trapped
- Momo attempts to shut down the incinerator. A nat 1 turns up the heat instead.
- Fust decides to burrow into the disposal chute, hoping to dig his way to freedom before he burns up. Aided liberal application of Dyneschnapps, this plan is an explosive success, but the jaeger takes heavy damage and falls, unconscious, into the river below. Momo jumps down after.
- Having barely survived sure death in the incinerator, the pair floats down the river. Fust is used as a raft. His hat is determined to be slightly melty.
- Meanwhile, in the well....
- Allegro and Dapper fight a rather.... heady foe. The Dead Head, and his grabbing hand minions.
- After the head is incapitated, a treasure chest appears! The Monocle of Truth is found! Determined to be rather suited to Dapper
- A nat 1 shows it is obivously activated by vigorous licking. And IN NO OTHER POSSIBLE WAY! probably.
- The monocle shows another chest in the corner. It contains a silver rupee.
- Having plundered the well of it's magical loot, Dapper and Allegro look for exits. Dapper is irresistibly drawn to the hole in the center of the floor. Complete with green baby ooze at the bottom.
- An attempt to stop him proves futile, as Allegro is colthandled into the hole, whereupon Dapper leaps after.
- Down in the hole, platforms are navigated. Allegro makes it across safely. Dapper splashes around a bit....much.
- Sewers found! Meanwhile, Fust wakes up and starts paddling. The S.S. Jaeger heads off into the depths.
- The party rejoins and head merrily along the river. The stinking, sewery river, containing traces of Evil Baby Ooze. Dapper and Fust swim, Allegro.... tap-dances, and Momoko floats safely aboard her vessel.
- Out of the sewers, and into the lake! In the distance, Jonah is spotted. Why the cannons were necessary at all is a mystery at this point.
- The party heads back via suitcase, save for Fust. He gets to swim.
- Once back, Dapper gets sick, and the entire party (save for Momo, who didn't swim in sewer water), is determined to be infected with..... Dark Science Waves! DUN DUN DUUUNNNN.
- Due to his floundering, Dapper has the worst case. In a stroke of luck, the side effects are not serious: He gets a lengthened, prehensile mustache.
- Meanwhile, Jonah has a list of stuff he needs. And he recommends the party go to a hospital.
- Session ends


Last edited by kajisora on Tue Apr 30, 2013 6:53 pm; edited 2 times in total
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Post  Quietkal Mon Apr 29, 2013 3:23 pm

Both that and the Session 10 say "The download for this file has not been enabled. Only the user who uploaded it, can enable the download option."
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Post  kajisora Mon Apr 29, 2013 4:59 pm

Oops, sorry about that.
Should work now
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Post  kajisora Fri May 10, 2013 11:18 am

Session 13: wherein bears are bashed, doors are delabeled, and PH's have their flabbers gasted.

Notes:
- The session starts with the unconscious party sans Momoko drifting lazily down the stream of sewage
- Once picked up and revived by said trusty ninja, Momoko is... partly filled in. It is then realized that, for all their troubles, the team brought back exactly none of the items on their list (except for the baybee juice and radiation-cure ingredient). A cure is brewed, and a second expedition is planned. Dapper takes more radiation in the process.
- Blast off! Destination: Factory complex.
- Fust, like a true Jager Cannonball, smashes through the wall. Dapper and Allegro land on the doorstep, unharmed. Momoko instead, lands softly on a tent on the roof of the administration area, for a brief solo adventure.
- Momo heads inside, dodging security, reads a few interesting documents, and hides in the break room before a set of workers arrive, with a perfect couch impersonation.
- Noticing one of the workers opening a safe, she steals the contents while he is looking at them, then flees the area, meeting up with Dapper and Allegro. Contents include...keys
- Fust, meanwhile, has picked up his very own Kruel Aid OH YEAAAAHHHH!drink dispenser, for better whacking.
- The rest of the party joins him via hole, and explorations are assumed.
- Laser cannon spotted, and is on the list of needed parts. It is left intact for now, so as not to alert security.
- on the second floor is... and Unlabeled Door. It is also discovered that the radiation cure has presumably had some... interesting side effects on Allegro. The door is opened posthaste.
- Bear is encountered, and Dapper attempts to hug it with fire. Bear gets a critical success, and Dapper is punted through the wall, and onto the factory floor. Ouch. Workers are present, and all sorts of equine robots are being assembled.
- Combat erupts, and the bear is knocked out. The room is determined to be empty.
- Surrounded by angry griffins, Dapper decides to do what he does best. Distractions. Laughter is rolled. Dapper gets a bag for stuff, a party breaks out, and the griffins think Dapper is a football. To prevent further punting, DapperBall bursts into flame.
- Fust, Momoko and Allegro head down to where Dapper is. Fust does not bother with stairs.
- Allegro's player disappears for mysterious reasons. Internet failure is proposed as a possible cause. Allegro is relegated to "Unlabeled Door-obsessed NPC" for now.
- In the midst of the party, a second door is found, it's label indicating a beary occupant. No bears are found, but most of the items on the list are obtained within. Label is ripped off. For good measure, the team steals one of each type of robot.
- Onwards and Upwards. Third floor, the party walks in on the head engineer. Luckily, his secretary is busy partying, and he is convinced that the ponies in front of him are delegates. Smartass delegates. He is shown the broken Robodash, mentions something rather suspicious about it not being a "pegasus model", and tells us he'll be done in 15 minutes.
- The party leaves the room and uses Momoko's keys on the elevator next to the office. S-S-S-Secret basement!
- The secret basement contains:
1 eerily glowing pit
1 cupboard. no labels.
- Cupboard contains.... tea. Dapper and Allegro drink it immediately, for various reasons. Momo eventually succumbs to peer pressure. It tastes disgusting.
- Impelled Metamorphosis Potion ingested! Fun detected in YOUR near future. Possibly.
- Pit contains mere barrels of radioactive ooze. It is left to ooze in peace
- Up the elevator and back to the office. Repaired Robodash Received.
- The party is now over. Secretary calls, informs the head engineer. Further bluff attempts fail, and he quickly summons a security bot.
- Dapper panics and activates laughter. Coins fall. the party is healed to full, and Dapper.... glows an eery green. Any hypothetical nearby geiger counters explode. Dapper is set to 999 radiation, and rolls 10d100 for mutation effects.
- Showing the true probability-bending powers of insanity, Dapper rolls almost every single positive mutation on the table, then locks it to further change. See kids? Radiation DOES give you superpowers.
- Session ends after much discussion on what the buck just happened.


Last edited by kajisora on Fri May 31, 2013 9:53 am; edited 1 time in total
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Post  Quietkal Fri May 10, 2013 12:41 pm

I have to withdraw from game due to problems not related to game. Sorry if this is an inconvenience.
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Post  kajisora Fri May 10, 2013 1:28 pm

Sorry to see you go, it's been fun playing with you....
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Post  Z2 Fri May 10, 2013 1:32 pm

With the loss of Quiet and his cherished character Allegro this campaign has at least one and likely 2 slots. I can alter the schedule around a fair bit. Just submit a character (modern times, possibly of a slightly futuristic bent - all races allowed, pony or griffing preferred) and there's a fair chance a Skype campaign is open to you!
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Post  kajisora Fri May 10, 2013 5:11 pm

Okay, I took a look at my schedule, and things seem quite flexible. Mostly due to this being near the end of the school year.
Assuming roughly the same game time as we've been playing so far, the only time I CAN'T play would be Sunday evenings, and Tuesday the 21st.
If game times are moved to a later hour, that closes off everything but Friday and Saturday.
Earlier and everything opens up. Would fit my sleep schedule better as well, but it's not a problem if the times stay the same.
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Post  tygerburningbright Fri May 10, 2013 7:48 pm

Everything is fine for me except for Saturday afternoon from now to the time that football season rolls around then Tuesday Thursday and Friday become almost impossible.
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Post  Quietkal Wed May 15, 2013 4:53 pm

Okay, first I'd like to apologize for the the lack of information and the quick drop.
I've been spending much too much time on the computer, to the exclusion of actual things happening, and need to cut back severely.

While I've really enjoyed this game, and had decent plans laid for Al and the future, I need to pull back on my activity, and am resigning to more of a 'lurker' role within the forums.
Consequently, this means no more doing weekly skype games. :^/ Sad, I know, you guys are much more fun than the BasGas group. (no offense Martin)
It's possible I'll be in control of stuffs in the future and might return, but for now I'm gonna keep to the basics. Stalking other people as they play games through my binoculars.
:face:
Again, sorry about the quick drop and not really telling you guys anything. Best of luck with the game; ignore radiation, gain mutations.
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