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Post  Zarhon Tue May 28, 2013 5:42 pm

Nope. Dominated targets and conjurations only benefit from their own traits/abilities, unless directly stated otherwise. The dominated enemy doesn't have your traits.
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Post  Nehiel Mori Tue May 28, 2013 5:52 pm

ZamuelNow wrote:A weird thought came to me. Can the Element of Honesty be used in tandem with Unreliable Narrator? In other words, burning a Magic Point to remove the unreliability for a few questions. Probably a waste but seems like an interesting use of it.

If you could somehow get the DM to be helpless. I suggest rope.
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Post  Fury of the Tempest Tue May 28, 2013 6:03 pm

Nehiel Mori wrote:
ZamuelNow wrote:A weird thought came to me. Can the Element of Honesty be used in tandem with Unreliable Narrator? In other words, burning a Magic Point to remove the unreliability for a few questions. Probably a waste but seems like an interesting use of it.

If you could somehow get the DM to be helpless. I suggest rope.

That would be hilarious, XD.

But aren't DM's always helpless?
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Post  Ramsus Tue May 28, 2013 6:28 pm

It really depends on the GM and the players. Generally speaking, if you can get the GM to agree they're helpless, they are.
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Post  Nehiel Mori Tue May 28, 2013 7:13 pm

Ramsus is correct here. technically, the DM is a non-entity but there are things that target the DM. If your DM says yes; then why not?
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Post  Xel Unknown Thu May 30, 2013 1:30 pm

Is failsafe spell ever going to get an upgrade, like at all? I mean it's basically a worse off version of the Falling With Style Racial that needs two utilities to take at this point.

Maybe upgrade it into being Falling With Style's Utility version? Like how Faster Then Lightning and The Rainbow Dash are linked?

Could be a worthwhile change.
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Post  Ramsus Thu May 30, 2013 2:46 pm

Imo we should just drop Failsafe Spell and add a similar option to Magecraft for Talent Specialization. *shrug*
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Post  Zarhon Thu May 30, 2013 5:07 pm

Question on combat!

How does the interrupt aspect of "Where it Hurts" work in relation to "random target" abilities?

For instance, "Frenzy" (random creature takes 2d8) - since it's an interrupt, do you have to announce and apply the interrupt before seeing the results of the Frenzy move (meaning you might end up hitting an ally and then are forced to tack on extra damage from the interrupt), or is it done after seeing the results (meaning you can decide whether you want to apply the interrupt to it).
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Post  Kindulas Thu May 30, 2013 5:14 pm

Zarhon wrote:Question on combat!

How does the interrupt aspect of "Where it Hurts" work in relation to "random target" abilities? For instance, "Frenzy" (random creature takes 2d8) - since it's an interrupt, do you have to announce and apply the interrupt before seeing the results of the Frenzy move (meaning you might end up hitting an ally and then are forced to tack on extra damage from the interrupt), or is it done after seeing the results (meaning you can decide whether you want to apply the interrupt to it).
The trigger for "Where it Hurts" is based on attacking a creature, not just "making an attack," which means the target has to be selected for the trigger to be available - therefore, you must choose to use it after you know who you're hitting.
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Post  sunbeam Thu May 30, 2013 9:53 pm

So, to be explicit, the order would go:
-Use frenzy
-Choose random target
-if random target has a save ends condition, activate where it hurts
-Roll for damage, apply bonus damage
resolved.
So basically, you're interrupting the damage dealing, not the targeting of the attack, right?
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Post  Hayatecooper Thu May 30, 2013 9:53 pm

Magic Eyes (Magical Attunement) (1)
Your race can use perception to detect magic, though this does not let them decipher exactly what the magic does - that requires arcane knowledge.


Does this mean that when your doing a perception check you get to see Magic generally even if that's not what you are attempting: I.E. i search the desk for paper, do I also see Magic while doing this? Or is it more you have to do a separate perception check "I search the X for Magic. Then I search the room for X mcguffin."
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Post  Nehiel Mori Thu May 30, 2013 9:58 pm

Hayatecooper wrote:Magic Eyes (Magical Attunement) (1)
Your race can use perception to detect magic, though this does not let them decipher exactly what the magic does - that requires arcane knowledge.


Does this mean that when your doing a perception check you get to see Magic generally even if that's not what you are attempting: I.E. i search the desk for paper, do I also see Magic while doing this? Or is it more you have to do a separate perception check "I search the X for Magic. Then I search the room for X mcguffin."

Like all things, its up to the DM but the way its worded right now would mean "I search the X for Magic, then McGuffin." I know if I was a Dm running it I'd just factor that into normal perception checks though. I'll chat with Kin about this and see what we can do.
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Post  Hayatecooper Thu May 30, 2013 10:45 pm

Well yeah, I've just been doing it all in one. Thought I should ask though.
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Post  Nehiel Mori Thu May 30, 2013 11:14 pm

Hayatecooper wrote:Well yeah, I've just been doing it all in one. Thought I should ask though.

I think the intent of the power is all in one, so if you run by spirit of the law keep it that way.
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Post  Kindulas Fri May 31, 2013 3:44 am

sunbeam wrote:So, to be explicit, the order would go:
-Use frenzy
-Choose random target
-if random target has a save ends condition, activate where it hurts
-Roll for damage, apply bonus damage
resolved.
So basically, you're interrupting the damage dealing, not the targeting of the attack, right?
Ah, I see your point. Basically, what happens is you're technically interrupting the targeting, but when you interrupt something, you still do it after the affect you're interrupting is announced, just before the actual effect takes place. So, you interrupt the targeting - but after that target is decided upon. A weird technicality which doesn't matter - the bottom line is: choose target, then decide on using Where it Hurts if able.
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Post  Kindulas Fri May 31, 2013 3:45 am

Nehiel Mori wrote:
Hayatecooper wrote:Well yeah, I've just been doing it all in one. Thought I should ask though.

I think the intent of the power is all in one, so if you run by spirit of the law keep it that way.
Honestly, I agree it's up to DM interpretation.
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Post  Doc pseudopolis Mon Jun 03, 2013 2:31 pm

If I have the crushing blow and active all three special moves at once do I trigger crushing blow three times.

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Post  Fury of the Tempest Mon Jun 03, 2013 2:38 pm

Personally I say yes, but I think the answer will probably be no. Things like this don't tend to stack.
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Post  Stairc -Dan Felder Mon Jun 03, 2013 4:28 pm

Actually, it's a yes.
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Post  Doc pseudopolis Mon Jun 03, 2013 5:23 pm

So if I roll multiple 20's when using the Snicker Snack talent provided by the Vorpal blade I use all three special multiple times?

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Post  Fury of the Tempest Mon Jun 03, 2013 6:27 pm

That's a yes.
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Post  tygerburningbright Mon Jun 03, 2013 7:19 pm

Ramsus wrote:
So.. yeah this isn't exactly a question and I know it's been discussed before but, I didn't really see anywhere to say it in the Destiny section and I didn't want to make a new thread just for this. I really think that Call to Adventure (Self Discovery's lvl 7) should give two level 4's. Here's my reasoning. 1) It's clearly inferior to other level 7's as is. 2) There are other level 7's that grant two things (Dragon Disciple and Shapeshifter for example). 3) It doesn't really matter if the level 10 should be "making up for it" because level 10's are practically a non-thing since even if you reach that level, you will play at that level for a rather short time, and you will have spent the vast majority of the game without it. 4) I don't even see anything crazy you could do with two level 4's. (The "craziest" options I see are putting your Hero Cave in a box (Master Detective + Inventor) or getting 4 Utilities (Self Discovery + Shape Shifter).

Xel Unknown wrote:Is failsafe spell ever going to get an upgrade, like at all? I mean it's basically a worse off version of the Falling With Style Racial that needs two utilities to take at this point.
Maybe upgrade it into being Falling With Style's Utility version? Like how Faster Then Lightning and The Rainbow Dash are linked?
Could be a worthwhile change.

Xel Unknown wrote:
combat talents wrote:[-1] Haunting Melody - Standard Attack
Roll a d10. Based on the roll, target creature suffers the following.
1-4 The target suffers 4 ongoing damage (save ends).
5-7 The target is dazed (save ends).
8-9 the target suffers vulnerability 2 (save ends).
10 the target is stunned (save ends).
I just noticed, that because of the fact that in the skype system, dazing deals 2 vul, does using this talent on an enemy with dazing do anything? And if not, shouldn't it then the vul save ends effect be upgraded to vul 3 or something?

Ramsus wrote:
[-7] Midnight’s Blade - Standard Utility
For the rest of the battle you may reroll all 1s on your d8s, d10s and d12s. Once per turn, you may have one of your attacks deal an extra 6 damage.

[-2] Chain Lightning - Standard Attack
Deal 1d10 to target creature. If you roll a 6 or higher you may copy this effect, choosing a new target for the copy.

How do these two interact? Does each copy of Chain Lightning get +6 damage or only one copy of it?

Edit: Similar question. How do Chain Lightning and Where It Hurts react? If you roll 6+ on the where It Hurts die does that count as a trigger to make a new copy? If so would it only make 1 copy even if both die roll 6+ or would you get a copy for each die? Does the Where It Hurts get copied as well since it's part of the attack?

still need answers
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Post  Kindulas Mon Jun 03, 2013 7:43 pm

Yes, as their counted as separate triggers
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Post  tygerburningbright Mon Jun 03, 2013 7:48 pm

And the other three?
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Post  Ramsus Mon Jun 03, 2013 7:54 pm

I'm not even sure what question was just answered.
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